500 million worth of games sold to retailers, not sold to customers
That's true, but reviews came a bit later than the release date. I think PS4s during release for sure before the negativity.
500 million worth of games sold to retailers, not sold to customers
Bail out now
Damn, this was the first game I purchased digitally this generation. Lesson learned.
Or more of a lot of copies of a game because there is nothing to play on the PS4. I got ride of my PS4 because THERE IS NOTHING. PC already has all of the mulitplats and the Xbone and Wii U have the exclusives for this fall way over Sony. I mean its good that PS4 is selling but the games are not there. Destiny sales are more due their is nothing around than anything else.Not in the slightest.
500 million sold. A lot of PS4s sold.
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:
So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.
Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.
The game doesn't really start until you hit level 20
500 million shipped to stores.Not in the slightest.
500 million sold. A lot of PS4s sold.
Part-time lurker, second-time poster here. If you're disappointed in Destiny's story, you should give this DBO thread a read. Especially note this post by Bungie writer General Battuta:
So Destiny's backstory lore was not only an afterthought from a functional POV -- the Grimoire interface is both entirely outside the game and highly confusing to navigate -- but it had to be, just to avoid being cut entirely. No wonder what we see in the game is so bland and devoid of context.
Also, re:bosses, I'm wondering what happened to the Bungie that developed the thrilling Scarab battles of Halo 3. To go from that exhilarating, fist-pumping mechanic to Devil Walker-style "bullet sponges with weak points" is such a huge step backward.
So the story that Bungie was comparing to LOTR, Harry Potter, Star Wars and so on was tacked on near the end of development? Unbelievable. This makes the PR sound even more misleading and obnoxious.
So I woke up this morning and thought, what the hell, I hate myself, I'm gonna grind out these Patrol missions until I've leveled up my Vanguard Reputation. In case you didn't know, you need level 2 Vanguard Reputation before you can buy Legendary armor. So I spent about 6 hours doing these throwaway missions, and finally leveled up. I go to try and buy a Legendary, only to find that I had missed one important detail - your reputation level starts at 0, not 1. So here I am at level 1, a full 2000 points away from level 2. Fuck this.....
So there were 12 people on the Destiny writing staff, 13 including Joseph Staten? That seems absolutely crazy.
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It's so bloated it wouldn't fit on the disc. xDWhy that stuff isn't in the actual game is beyond me.
HahahahaHe of course meant the Hobbit films and Star Wars prequels. See? The story was shit on purpose. Design decisions!
How about you read the reviews? They answer that question with either a "this is boring" or "meh at best.good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.
GT hit the bullseye with their review imo.
good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.
for me , hell yes ... i've only played madden once since i started destiny ....
BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.
It's so bloated it wouldn't fit on the disc. xD
Hahahaha
How about you read the reviews? They answer that question with either a "this is boring" or "meh at best.
So I woke up this morning and thought, what the hell, I hate myself, I'm gonna grind out these Patrol missions until I've leveled up my Vanguard Reputation. In case you didn't know, you need level 2 Vanguard Reputation before you can buy Legendary armor. So I spent about 6 hours doing these throwaway missions, and finally leveled up. I go to try and buy a Legendary, only to find that I had missed one important detail - your reputation level starts at 0, not 1. So here I am at level 1, a full 2000 points away from level 2. Fuck this.....
GT hit the bullseye with their review imo.
good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.
for me , hell yes ... i've only played madden once since i started destiny ....
BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.
It really sounds more like they had an ambitious idea for the story, but also had a firm ship date that they clearly weren't ready to hit.
From the sounds of it, the Grimoire Cards are something they thought of at the last minute because they knew they needed something.
Except I didn't say "many hours" now did I? I said "tens of hours" which isn't really subjective at all.
Also, you should probably not make assumptions on what I have and haven't played in the past. I'm not much of an MMO person, but I've been using the PSO series as examples for a reason. I've played those games for countless hundreds of hours over the years. Hell, I played over 1200+ hours with one character, out of multiple in PSU (something I'm not immensely proud of), which was another game with a garbage loot system. In fact the things PSU did that caused so many to hate it in comparison to PSO, are things that Destiny largely manages to get wrong as well. They both had boring as hell loot outside the very rarest of shit, with everything you use on your way to the end game being pretty much a recolor with different numbers. They both let you spend hours in search of a rare drop, only to then make it possible for the rare drop to turn into something shite. You were claiming that there was nothing like Destiny on consoles, and then rattled off a list of stuff that not only exist in plenty of other online games (including Borderlands), but are almost universally done better in these games.
The saddest part of all this, is that for all the shit Phantasy Star Universe got wrong. It still had entire different classes of weapons for players to work towards on their way to the end game (double sabers, axes etc). It still had many unique bosses that had interesting attack patterns. It still gave each class a defining role, something they brought to the team that no other class could do comparably (such as healing, sniping, melee etc). It still had many unique environments and missions, rather than 4 with differed waypoints. It still had unique mission objectives that required real teamwork and puzzle solving to progress. It still had a fully contained story that didn't expect you to pull up a phone app to work out why you should care. It still allowed for proper communication amongst players, and the ability to easily find new people with the same goals as you. It still allowed players to trade amongst each other, so the next time your 15 hours is paid off with an item that's no use to you, you can swap it with someone that has something that is. It did all this, whilst managing to even still include a full OFFLINE mode.
Please stop playing the "you don't get MMO's" angle in Destiny's defence, as it falls short of even some of the crappiest examples of the genre in console history. And definitely don't try to tell me I have no idea what "many hours" means. Thank you.
I got the feeling that while admitting the game had faults they were trying to downplay them. The part that stuck out for me was when they were trying way too hard to find positive results of including MMORPG elements in the single player game. They touted that "Halo 3 never reached this level of synergy between PvP and PvE". What does that have to do with MMORPG? And what if you are only interested in PvP or PvE?I am really disappointing in the GameTrailers review, it's very different than what I expected after hearing the actual GT staff talk about it in their impression.
GT hit the bullseye with their review imo.
good stuff. this game is way to fun to be a 6, or average. i think some reviewers need to step back a bit and ask them selves a question ..is it fun. do you want to boot it up and play, over and over.
for me , hell yes ... i've only played madden once since i started destiny ....
BF4,COD, KZ ... all these shooters, when played, pvp ... its stressfull .. i mean they are fun ..but there is something way cooler with co-op ..and a game built around these co-op sessions of 10-15 mins or so .. it's great.
So I woke up this morning and thought, what the hell, I hate myself, I'm gonna grind out these Patrol missions until I've leveled up my Vanguard Reputation. In case you didn't know, you need level 2 Vanguard Reputation before you can buy Legendary armor. So I spent about 6 hours doing these throwaway missions, and finally leveled up. I go to try and buy a Legendary, only to find that I had missed one important detail - your reputation level starts at 0, not 1. So here I am at level 1, a full 2000 points away from level 2. Fuck this.....
They touted that "Halo 3 never reached this level of synergy between PvP and PvE".
Daaaaaamn. 182 pages for a review thread of one game. Is this the most replies in a review thread ever on Neogaf?
So I woke up this morning and thought, what the hell, I hate myself, I'm gonna grind out these Patrol missions until I've leveled up my Vanguard Reputation. In case you didn't know, you need level 2 Vanguard Reputation before you can buy Legendary armor. So I spent about 6 hours doing these throwaway missions, and finally leveled up. I go to try and buy a Legendary, only to find that I had missed one important detail - your reputation level starts at 0, not 1. So here I am at level 1, a full 2000 points away from level 2. Fuck this.....
I just watched few reviews on the game, and luckily most of the bad points they had about the game are fixable with expansions!
They only failed to mention that it was better for it.
Daaaaaamn. 182 pages for a review thread of one game. Is this the most replies in a review thread ever on Neogaf?
In that part of the review they were saying how criticism of Destiny comes from the games it is compared to. They use as examples Halo 3 (single player) and World of Warcraft (MMORPG), and list the familiar complaints. Compared to Halo 3 Destiny story is thin, vehicles average, arsenal uninspired. Compared to WoW Destiny quests are repetitive, open world is sectioned off, and dungeons are can't possibly compete.They only failed to mention that it was better for it.
So there were 12 people on the Destiny writing staff, 13 including Joseph Staten? That seems absolutely crazy.
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Shouldn't the game already be 'fixed' when you buy it..?
And how can reviewers possibly project themselves forward to this mythical place in time when these imagined expansions have solved all the issues with the game? It's probably more sensible for them to review the actual release code, which luckily, most of them are doing.
Depends! Because obviously they didn't see the game as being "broken" for them to fix it before releasing it. But with the feedback they're getting now, it's not too late to please the ones who didn't like the game or the ones who expect more from it.
The foundation is there. Now they need to build on it
I'm seeing these kind of games becoming the next big thing. Just look at Diablo 3? Again, another awesome game (for me) that I didn't give a tiny shit about the story! And in D3 I can actually skip the story lol
It's too late to add a story. At best they could overhaul their plans for the expansions, but those aren't coming out any time soon, and I doubt they'll devote those kinds of resources to them.
You can't have Destiny 2 out in three years if you've spent two of them using all your resources to turn Destiny 1 into the game it should have been.
Destiny 2? I would expect them to keep this going for years.. If it's anything close to an MMO they should only release expansions..
So the story is totally salvageable. And, if they're not already, they should pour all their resources into enriching the game's experience. Like events, expansions, new bosses etc!
The game's interface totally allows for that. "Oh there you go, a new planet! or a new mission on the moon" and voila! instantly many hours of gameplay added to the game.
Personally, that's what I'm expecting.
I mean, there's going to be a Destiny 2 in three years. That was in the contract with Activision.
Destiny 1 is going to get two expansions, then there's going to be a Destiny 2.
So I wouldn't get your hopes up too high about Destiny 1 turning into anything it's currently not.
Is it confirmed that those two expansions are the only ones Destiny will receive? I thought it was going to be 2 per year, or something like that.
There will be more than the 2 expansions from all indications.
I dunno, I just saw two. I guess it depends on how involved the expansions are.
If they're aiming at two a year then I have serious questions on the amount and quality of the content for each expansion though.
do we know what will be in those two expansions?
The two together are worth apparently $35 to Bungie, so now the question becomes: after playing Destiny, what does Bungie consider to be worth $35 in terms of content.
Which is a damn shame because Diablo 2 had a great storyline...Depends! Because obviously they didn't see the game as being "broken" for them to fix it before releasing it. But with the feedback they're getting now, it's not too late to please the ones who didn't like the game or the ones who expect more from it.
The foundation is there. Now they need to build on it
I'm seeing these kind of games becoming the next big thing. Just look at Diablo 3? Again, another awesome game (for me) that I didn't give a tiny shit about the story! And in D3 I can actually skip the story lol
We know that DLC 1 (The Dark Below) will have some new story missions, new strikes, new PvP maps, and new weapons and gear.