I wanted to respond to clarify the purpose of the second tab--I made this list; it's true that I list successes but then claim "most fail". I came to this conclusion by looking at the updates for a variety of low-pledge KSes and based on my own experience backing lower-end titles. What I've typically found is that very low value KSes do not appear to provide deliverables or reasonable updates; for example, check the successfully funded sub-$1000 KS projects and look at the updates. Typically you will find that they either do not update, update but don't really get anywhere, etc. Now I don't necessarily think this is a problem because I think at that level there are a lot of friends and family donations. Like when a kid starts a "Help me buy a minecraft server" KS and gets 2 $100 donations, it's hard to imagine those people want accountability.
I don't mention this to shit on small devs, I think you can tell I'm sympathetic, but my purpose in assembling the list was the following:
- First, evaluate the success rate of high profile (>75k) kickstarters: Results: Most >75k kickstarters are successful or on track to be successful. Side note: Most of them miss their release targets, so don't back if you need to get the game delivered on time.
- Second, note that there were a number of lower profile kickstarters which led to great games
- Third, incidentally observe that lower profile kickstarters fail or fail to maintain adequate communication on a much more frequent basis and that if the aggregate fundraising amount can't afford to employ the people full time, your ability to get progress and accountability will be comparatively limited. There was no citation because it was an off-the-cuff observation based on personal experience and a brief investigation into this stuff while in the course of trying to make the points that I felt were more important to make. I'm open to challenge if someone would like to put in a more thorough assessment of low-profile KSes, but personally assembling the >75k part was already an enormous amount of wasted time for something I was basically doing out of idle personal interest.
(I plan on continuing to update the >75k list pretty frequently)