Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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I like how everyone here is assuming they are saying "we lowered res on PS4 to make it the same as xbox one's" when its obviously the other way round.
Game was agoing to be 900p on PS4 anyway. Microsoft asked the devs to get it running at the same res as the PS4, regardless of the performance hit.

Because, like this thread shows, numbers are everything people will ever care about.

LOL
 
How many passes do Ubisoft get in performance. They can hit a high note but they are terribly inconsistent and sloppy. A new engine name does not make a great engine. Ubisoft like their buzzwords, hype and demos but in reality nothing much changes.

That's what happens when you churn out yearly franchises ad nasuem.
 
Given watchdogs was 900p on PS4 why is everyone so certain that 1080p was easily achievable for what looks like a more demanding game running (based on NYC count) on a similar engine?
 
So in short:
guys, we are cpu bound
but the gpu part runs at 100fps
...
here's your 900p

Not just that, but it's running at 30fps too, so 70fps of performance cut due to weak cpu's. All npc's should have the A.I of F.E.A.R soldiers then.

Here's how the next week will go.

The anger amongst the internet will pick up steam.
Games journalists will laugh and claim that everyone are idiots for caring about this.
The internet public won't care about what the journalists say.
Ubisoft will retract the statement and claim it's pushing both systems to the max and that resolution hasn't been locked in yet.
The game will have a patch for 1080p on PS4.
The games journalists will once again prove that they are becoming largely irrelevant and don't speak for the public.
It's been a long time since that happened.

Am I hallucinating or did you post the same thing earlier in the thread?
Yes he did but no-one took notice, apparently he's been quoting a dev who's making an xbox game as gospel over more neutral or (multiplat devs).

IF ubi said this

''Our devs teams for both platforms managed to achieve 900p 30fps, we did aim for higher on both platforms but due to the massive scale of the crowds and Ai in AC:Unity we were bottle-necked by the CPU on both platforms''

They would have far less problems.
Then they would be lying, is it me or are people upset that this piece of news came out the way it did? I'm sure the guy might be fired, but at least we got the truth of a practice that many have suspected for months now.

40% that we can barely notice while playing. 40% is a significant number, but is it that significant in pratice terms?
I will not argue "numbers", but I do argue what I see. I am yet to see the PS4 showing something that makes me see it as a much stronger console. Last gen I saw horrible differences between the PS3 and XB360, and that never made the XB360 MUCH stronger then PS3.
Such as last gen, this gen I would say XB1 and PS4 are on the same "class". I know one is more capable then another, but I still cant see how that difference is that big.
You can't see the difference between xbone vs ps4 multi's, but you can spot the difference between ps3 and 360 immediately, this is how you quantify the differences "horrible differences". It is a fact that multiplats were generally within a couple of frames and much much less resolution differences last gen. It's one thing to like a platform, but it's also a good thing to main a fair and level head in these debates.

Props to that dude for being honest but I think he yolo'd a little bit too hard lol
Lol, you know what, for his honesty alone I'd give him a job.

I mean this is crazy. I wouldn't let any game pass QC that does this BS.


Also, i hope we never doubt insiderp again-
Seems like all the persons doubting that parity exists have heard it directly from a publisher.

Huge overreaction in this thread.

Do we know any of the other facts? Do we know that there is parity with all of the other grapical settings as well? Maybe its 900p on both, but we will see differences in other areas like shadow quality or something?

I mean I get it, going with the lowest common denominator for parity's sake is extremely lame, but its not like its going to ruin the game. I'm not saying dont be angry at all, but don't let it ruin your day lol.

Edit: And yes I am kinda pissed about this, I think its really lame. AC4 obviously looked beautiful on PS4 at 1080p, and WD at 900p looked noticeably worse. I'm not going to cancel my PS4 preorder though. Can't go PC either, dem Ubi ports...
You don't know the state of the game apart from "what we do know". People are upset on what was recently revealed by Ubisoft on this subject, but you want us to think of an effects and shadows differentiator that may or may never exist. You say you understand why persons are upset, but i'm not quite sure.

It isnt, looking a few feet away at a computer screen you can see the slightly more blurry image of 900p vs 1080p depending on the game (the new lord of the rings games the 900p difference is less pronounced due to the AA method).

When viewing from 5-8ft in 40'' tv I cant tell the difference between 900p vs 1080p, It is less of a difference then many PS3 vs 360 games, that did have noticeable problems when viewing from 5-8ft on a 40'' tv.

The only games that have a big as a difference as 360 vs ps3 games is cod ghosts BF4 and MGS:GZ.

360 was the defacto multiplat console to go to last gen. Where a lot of games did have noticeable graphical shortcomings on the PS3 version which did make it a less enjoyable experience
This gen its not the case aside from cod ghosts and to a lesser extent BF4 and MGS:GZ .

Bottomline is when i watch the DF + gamesyde videos of recent games on my gaming TV I can only see the difference when the pointed out to me, going back and forth between X1 and PS4 videos I cant tell the difference.
How did you know the games were less enjoyable on the PS3? Did you play both versions of every multiplat you bought?

Where was this so called righteousness of not buying the game because of parity when Bungie did the same thing with Destiny? And that game is marketed by Sony.

We don't even know if AC : Unity features better graphical effects, more stable framerate on PS4 than its Xbox counterpart but you guys already going nuts.

Talk about picking your battles.
Many people called bungie out on the whole destiny debacle. Why are you so hang up on how certain people feel about this appalling behavior and course of action by a dev, do you think it's better to just stick around and accept this in submissive fashion. The last time I checked ubisoft is not giving this game out for free, I'm guessing consumers who spend their hard earned cash are privileged to withhold it based on evidence or admission of scummy practices.
 
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It wasn't a very good tactic to avoid the debates. This thread is steamrolling along, meanwhile the Unity preview thread is up to a mighty...two pages.
 
So somehow them holding back the PS4 enhances the power of the XB1?

o.O

No. Never said that. Simply saying that the Xbox One version probably could have been different from the PS4 version if the statements about the game running poorly are true. Guessing it would run better if it was set to a lower resolution.

Though at the same time, we don't know if the PS4 version runs the same way either. We just know that it's the same frame rate and resolution.
 
Good job Ubisoft, why won't you just shut up now and stop ruining the game industry. Honestly, this makes me borderline sick.

Also, this thread moves fast as heck !
 
Wow, this thread is moving fast!
Im surprised there hasnt beem more discussion about what they said of the CPU limitations on consoles.
 
Given watchdogs was 900p on PS4 why is everyone so certain that 1080p was easily achievable for what looks like a more demanding game running (based on NYC count) on a similar engine?
If that was the issue than they should say that, not that they're doing it to avoid 'debates and stuff.'
 
The percentage of people who would be upset if one version was inferior to the other, would be much higher than those who object the parity. It has been proven over the past 1 and half year. Destiny was one of the most successful games this year on both consoles, because of the graphical parity. (Diablo also a good example)



I do, but you should also understand how less appealing inferior versions are, sales wise.

This really doesn't make any sense. Are any X1 owners upset that Shadow of Mordor is 900p vs 1080p on the PS4? Outside of the hardcore fanboys, I doubt it, I'm gonna go on a limb and say that X1 owners are enjoying the game just as much as PS4 owners.

I think most X1 owners, who are aware of the differences between the two consoles, have made peace with the fact that the X1 is the weaker of the two consoles.

If MS wanted to avoid this PR nightmare, they should have built a more powerful console instead of trying to ruin shit for PS4 owners by buying parity. Shitty anti-consumer practices by everyone involved(ie. MS and Ubisoft).
 
Given watchdogs was 900p on PS4 why is everyone so certain that 1080p was easily achievable for what looks like a more demanding game running (based on NYC count) on a similar engine?
Because if you can get it running at 900p30 on XBone, you can inherently get it running at 1080p30 on PS4 all things being equal.

In other words if all things are equal in other aspects, they must be artificially gimping the game on PS4.
 
Wow, this thread is moving fast!
Im surprised there hasnt beem more discussion about what they said of the CPU limitations on consoles.

There isnt much debate on it because generally speaking CPU doesn't play a huge factor in resolution. Most of the time its dependant on the GPU.
 
Perhaps you could explain what I'm missing?

This guy just did (and he's not the first) the reason they gave for parity doesn't add up. CPU limits (affecting framerate) should not be affecting the available GPU bandwidth (for resolution), it's bullshit and is being called out as such.

The quote in the OP states that the framerate is limited by the CPU. Assuming that's true, then changing the resolution shouldn't have an impact on the performance. The 'raw' difference between the two is about such that whatever the Xbone can run at 900p, the PS4 can run at 1080p.

And I was clipped in my reply, but what I meant is that although MS 'lose out' in each of those scenarios, they are only 'losing out' because they made stupid decisions in the first place. But if they start enforcing parity by making developers lock the PS4 to the Xbone version, then PS4 owners are losing out too. So, given that whatever happens MS is taking flak, why should PS4 owners also lose out?

MS's business tactics are appalling. I really have absolutely no respect for the company and I hope that this is their last generation in the business.
 
why is this a 30 page thread on 100ppp?

They purposely made the PC version of Watch Dogs look worse by turning off the E3 settings that they left in the game from the start.

Oh right, who cares about PC. Dumb down a Sony game? This is war motherfucker

The fuck are you talking about? The Watch_dogs downgrade was well documented and talked about everywhere. In fact, Watch_dogs was shit on in every online discussion, including several major GAF threads.

You play the victim quite well, have you considered a career in games Journalism?
 
Like some are saying, maybe it was the opposite (MS helped them to achieve 900p on the XB1).

Given the difference in the systems, it is pretty natural that if Xbone is 900p at 30 fps, PS4 should be 1080p at 30 fps...Even if you take the PC equivalent GPUs it would be the case.
 
Holy crap that's pretty disappointing.

I find this interesting since Ubisoft apparently had a whole bunch of exclusivity with Sony. Watch Dogs, Assassin's Creed IV, all had exclusive PS4 content. Sony's was big, but apparently Microsoft's was bigger...

Wad of cash, I meant wad of cash
 
Because if you can get it running at 900p30 on XBone, you can inherently get it running at 1080p30 on PS4 all things being equal.

In other words if all things are equal in other aspects, they must be artificially gimping the game on PS4.
What if they can get it running on the Xbox One with a 20-30fps framerate and a locked 30fps on the PS4. That would be a scenario where they are targeting the same spec and not necessarily gimping the PS4 version.
 
so I only read page 1 then pressed reply..
but the way I read it, they say "WE ARE CPU BOUND, NOT GPU",
and they decide to lock down to same specs.
but xbone has a faster clock on the cpu, doesnt it?

CPU bound is about framerate, they're targeting 30fps because they're CPU bound.
 
why is this a 30 page thread on 100ppp?

They purposely made the PC version of Watch Dogs look worse by turning off the E3 settings that they left in the game from the start.

Oh right, who cares about PC. Dumb down a Sony game? This is war motherfucker

What are you talking about there was a huge thread about WD being downgraded .
Plus it was talk about for months in many threads leading up to the game.
 
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