What is Valve working on these days?

Yamka

Banned
Wasting their time on that shitty controller and unnecessary steambox.

While ignoring the crapulence* that is the entire Steam marketplace.

I no longer give a crap about Half Life3, nor do they.
 
I remember the good ol' days when valve actually made some single player games.

I'm pretty sure gaben or someone else said at some point that they were going to focus on multiplayer games because that's where the real money is at. Which would explain why TF2, CS:GO, DOTA 2 and even L4D3 are going to get more support than anything else. I'd imagine that they're only working on HL3 to please the fans; other than that the ship has sailed on singleplayer games.

Edit: This: http://www.screwattack.com/news/val...tles-over-more-half-life-games-newell-reveals
 

Dozer1003

Banned
In all seriousness there are a whole generation of gamers who think of Valve as nothing more than 'the dota guys' and the makers of steam. *maybe* they are identified with Portal. They have (implicitly) let any good will their fans were carrying about HL/Gordon Freeman dissolve into the small attention span of the internet.


I'm honestly not sure how big of a deal an announcement would be at this point. It's just been too long.
 

jediyoshi

Member
Id honestly prefer they made more games, and supported their current games less, I mean tf2 is fun yeah but I would have rather it stopped after mvm and half the hats, and maybe gotten something new by now.

Have you stopped paying attention since TF2, then? What do their CSGO and Dota 2 updates account for? What about maintaining Steam and continuing to work on their next iteration of Source? Don't you think they're doing something right if their games consistently maintain the top of the most played listings?

9URPyUS.png
 

JaseC

gave away the keys to the kingdom.
I would love to think Left 4 Dead 3 and ports of Left 4 Dead 2 to Xbox One for testing.

Well, we know that L4D2 has been ported to Source 2 a la Dota 2:

FGKaM91.png


The image is relatively old but was confirmed when Valve released the new Dota 2 SDK:

HONC2p1.png
 

Bluth54

Member
This was leaked earlier this year:
Half-Life-3_Source-2-directory.jpg


And was later confirmed to be correct when Valve released the Source 2 version of Dota 2 based on some of the file names in that screenshot.

Based on that list they are working on a Source 2 port of TF2, Dota 2 and L4D2, as well as L4D3, Half Life 3 and CS2. That list was leaked in January before CS:GO got really popular so it's possible plans may of changed and they could be porting GO to Source 2.

Of course they are still working on updates for games. For example in the Halloween update for TF2 code was found for an upcoming War update between the Spy and Engineer.

Edit: just barely beaten by JaseC.
 

Bluth54

Member
Valve doesn't need to work anymore, everyone else works for them

Yeah TF2 is probably going to get the End of the Line update need week, which is pretty much an entirely community created update, with a new video about that's about 15 minutes long, a new map (which I'm happy to say I helped alpha and beta test) and a bunch of cosmetic items.
 

Exuro

Member
Somehow I feel that they're quietly shelving the Steam OS/Machine project.
I highly doubt that. They've been updating it still, latest was the 22nd. I think a big reason it was delayed was because they had to move from ubuntu to debian and had to rewrite a lot of stuff, along with the controller not turning out how they wanted. They're probably not going to talk about it until they've implemented some of the bigger features like entertainment media(netflix/spotify and whatnot) or a finalized steam controller.
 

Rivitur

Banned
Valve doesn't need to work anymore, everyone else works for them
They never really worked to begin with. They just bought out modders and their ideas and published. Of to say they never made anything themselves but the majority of things they have "made" isn't really theirs.
 
So many edgy comments here. Anyway, they are working on maintaining their current services and games and developing new ones. The problem, I feel, is that Valve may be understaffed for the amount of big projects they have on their plate. In addition to providing content and new features for games like Dota, TF2 and CS:GO and working on expanding Steam and adding features to it, they have the delayed Steam Machines, the delayed Controller, Steam OS, Source 2 and (logic dictates) at least a couple of games in various stages of development. I assume that they're not hurting for cash so these all seem like an overwhelming undertaking for such a small company.
 
Have you stopped paying attention since TF2, then? What do their CSGO and Dota 2 updates account for? What about maintaining Steam and continuing to work on their next iteration of Source? Don't you think they're doing something right if their games consistently maintain the top of the most played listings?

9URPyUS.png

CS is just a mess, from 1.6 to condition zero, to source, to cs:go, I gave up caring (and moved on to natural selection, then that tanked).

And I have no interest in MOBAs hell I get pissed playing TF2, a MOBA would kill me.
 

Rivitur

Banned
For the people who are saying they are working on updating thier current games. Isn't the csgo team like 3 people and the TF2 team around the same number of people? I have no clue about the amount of employees that are on dota but I'm sure the amount of people that are working on these three games is a small portion of the 50+ people at valve.


And I'm sure their professional economist is putting in some good work too.
 

Nirolak

Mrgrgr
Currently they're adding Oracle to Dota:

B2cZN4tCQAAFeuw.png


They have three more heroes left after this one so in about three more years they might start on a new project.
 

Helmholtz

Member
I think they're working on a lot of different things. But I guess the relatively small staff count means tasks get done very slowly.
It's a shame, but at least most of what they put out is very high quality.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
They never really worked to begin with. They just bought out modders and their ideas and published. Of to say they never made anything themselves but the majority of things they have "made" isn't really theirs.

this bullshit again?
 

A-V-B

Member
Yeah TF2 is probably going to get the End of the Line update need week, which is pretty much an entirely community created update, with a new video about that's about 15 minutes long, a new map (which I'm happy to say I helped alpha and beta test) and a bunch of cosmetic items.

Oh, so THAT'S what happened to that fan video! Valve said "finish it for us."
 

Derp

Member
They're profiting massively off Steam, Dota 2 and... and hats. They don't need to make games.

Besides, Half Life 3 will never live up to expectations no matter what. They honestly shouldn't bother with it. Let it remain a meme for the rest of time.
 

Rivitur

Banned
Play Narbacular Drop and say this with a straight face.
They take the property and build on ideas that aren't originally theirs. Its the business they know, they are more of a improver of things than actual creators. Again that's not to say they themselves don't make great products with what they acquire from others.
 

imjust1n

Banned
id laugh if they just like threw half life 3 up on steam one day and didnt even announce the game like that would be the best way to defeat these stupid half life 3 confirmed memes
 

Sajjaja

Member
id laugh if they just like threw half life 3 up on steam one day and didnt even announce the game like that would be the best way to defeat these stupid half life 3 confirmed memes

They should put up HL3 through the Greenlight Process and have it there indefinitely so the entire internet would implode.
 
I liked valve making games but since they stopped... They have matured the PC game industry now they are making an open source system, away from corporations patents licenses and crap. Pretty big stuff.
 

StuBurns

Banned
I hate to use the vocal minority argument, but all the multiplayer games they published and co-developed have been well received by across the board. Its not like they release shitty games, make a ton of cash, and continue to make shitty games. The pessimism doesn't even revolve around them making new single players IPs, the pessimism is based around one title usually.

All of their other ventures besides game software are experimental side projects, nothing more, nothing less.
I don't think it's exclusively revolving around HL3, although obviously that's the key title. Valve have given some mixed messaging in regards to where they see their development going, and the longer we go without hearing anything about new titles, the more the doubt will grow I think. That's not disregarding their multiplayer software, but there's no doubt that despite some crossover, the core audience of Half-Life or Portal is different than the core audiences for CS/TF/DotA.

I think really it's the sense of unknowing that causes the more vocal complaints. The absurd allusions to HL3 despite their decision not to formally acknowledge it at all. The hints at Source 2, but to what end? Is it positioning to revolutionize the FPS genre as the previous Half-Life entries did? Or is it just going to improve scalability in Dota 2 and renderer in TF2?

I understand the rational behind the secrecy, but I think it's backfired. You can't talk about HL3 via a Ricochet sequel euphemism, then also believe no one can be frustrated by the anticipation for a game since it's not announced.

Secrecy is something this industry holds strangely dear, I'd I've never understood it. Considering they take so much from the Hollywood model, this is something they've taken the opposite stance on, and I think to its detriment. As soon as a producer is attached to a film script, a project is announced, it gets an IMDB page, everything is public. As soon as they're ready to fix a release date, it's public, and it can be years away. Around the launch of The Orange Box, Valve said a HL3 would take eight to ten years. There's nothing wrong with that. This year, Richard Linklater released Boyhood, after more then twelve years in the making, and people swooned all over it. Terry Malick's Tree of Life was in various stages of development for thirty years, and it's a masterpiece. There's nothing wrong with spending a decade on HL3, and more importantly, there's nothing wrong with letting people know that, even if you don't have anything to show when you tell them.

It's the unknowing that creates this doubt and negativity. If Valve just said "We're working on L4D3 and HL3 on Source 2, we'll show them if and when we're ready", obviously you'd still see a bunch of 'showmetherecipts.gif' posts, but at least they wouldn't be actively causing the frustration surrounding the mystery. And more importantly, if they're not, announce it. You have half the fanbase pointing to vague AMA statements and years old podcasts as proof, you have the other half pointing at vague quotes about the death of single player and where staff are most valuable versus potential player hours.

No one really knows what they're doing, and I don't understand how that benefits Valve or their fans.
 

Maniac

Banned
Well... SteamOS, the controller, L4D3, HL3, Dota 2, CS:GO, TF2 and likely still a lot of testing with various tech prototypes for biometric control and the likes.

Edit: And ofcourse, Source 2 which I almost forgot - And they're fiddling with porting both Dota 2 and CS:GO to it, or atleast the leaks point to that being the case. And ofcourse the fact that Dota 2's map-editor is in Source 2. :p
They take the property and build on ideas that aren't originally theirs. Its the business they know, they are more of a improver of things than actual creators. Again that's not to say they themselves don't make great products with what they acquire from others.

Their most ground-breaking, innovative series was all of their own creation. And it takes a lot more than a neat idea or tech-demo to create a game. It's so very, very different. They pick neat ideas and prototypes and the people involved, and mature them into great games with good concepts and well-written stories, which isn't exactly easy.

I mean, they find a neat idea and build it into a property - a story, a game, franchise, IP or whatever you want to call it, which is a lot more work than simply "improving" the original idea. It's as much work if not much more than making something entirely from scratch really.
 

StuBurns

Banned
a super secret project that Gabe said would make today, (2011 when it was quoted), look like the stone ages but won't be ready until another 5 years so sometime in 2016.

this was mentioned by him in the iPad app "The Final Hours of Portal 2"

http://forums.steampowered.com/forums/showthread.php?t=1856618
All the 'revolutions' I can imagine require new technology, VR, biometrics, etc. And he already said they don't want to tie their games to hardware people don't own. Although the current VR job listing on Valve's site talks about building products for 100M users, which is all of Steam's userbase, the huge majority of which will not own VR or biometrics in the next two years, or even ten years.
 

HariKari

Member
In addition to providing content and new features for games like Dota, TF2 and CS:GO...

Don't those games have dedicated teams? I vaguely remember the TF2 team being pretty small at this point. It seems like the majority of devs are dedicated to Dota, while they've got TF2 and CS:GO self sustaining with user created content at this point, for the most part.

I loathe Valve's "show, don't tell" communication policy about upcoming games. They could drop a little info here or there and it wouldn't kill them or their fans. The total silence is just an overreaction to HL2's launch shenanigans.

It must be nice to have a revenue hose flowing so strongly that you have a hard time spending it all, even if you pay most employees lavishly.
 

TI82

Banned
I took a tour of Valve this past summer, and in the hall next to the lobby there were a series of character busts that I didn't recognize. I asked the tour guide (a guy that worked on the dota docu) and he said he wasn't at liberty to say and asked me to not take pictures of them. I asked if it was the "cancelled space game" he kind of acted weird and ushered me on.

So maybe a space game?
 

Maniac

Banned
Don't those games have dedicated teams? I vaguely remember the TF2 team being pretty small at this point. It seems like the majority of devs are dedicated to Dota, while they've got TF2 and CS:GO self sustaining with user created content at this point, for the most part.

I loathe Valve's "show, don't tell" communication policy about upcoming games. They could drop a little info here or there and it wouldn't kill them or their fans. The total silence is just an overreaction to HL2's launch shenanigans.

It must be nice to have a revenue hose flowing so strongly that you have a hard time spending it all, even if you pay most employees lavishly.
The TF2 team is quite small indeed. Few seniors and new hires - It's actively used as a "training" project for new hires, getting your feet wet if you will.
I took a tour of Valve this past summer, and in the hall next to the lobby there were a series of character busts that I didn't recognize. I asked the tour guide (a guy that worked on the dota docu) and he said he wasn't at liberty to say and asked me to not take pictures of them. I asked if it was the "cancelled space game" he kind of acted weird and ushered me on.

So maybe a space game?
Intriguing... Perhaps Stars of Blood indeed is alive and kicking still? If so, I'd be very glad. The aesthetics of the concepts looked incredible.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I know that list leak was real. I don't know what Valve is working on. I'm not exactly savvy with their recent history. But if I were to hazard a guess;

a) Source 2 is their highest priority, mainly to iron out some seriously archaic Source engine limitations, and more importantly significantly improve tools and workflow at the very least for internal use. Using Source would slow down production quite a bit.

b) Laying framework for making Source 2 a "big thing" within the community. I gather they want Source 2 to be adopted in a similar way Unity is; an easy-to-use, multifacited, modern engine capable of running across an assortment of platforms/hardware configurations and free for students and indy devs to tinker with.

c) Left 4 Dead 3, Valve's first big "traditional" next generation game and a showcase for Source 2. Both the technical improvements over Source and what that means for game design/presentation, and the creative sandbox for modders.

d) Porting Team Fortress 2 fully to Source 2 because why the fuck not.

e) Considering Portal 3.

f) Trying to muster enthusiasm from anybody to work on Half-Life 3, a game that at this point will probably cost a small fortune to make given then steadily increasing costs of game development and Valve's shifted focus to F2P.
 

Bl@de

Member
I think they mostly focus on Steam and everything concerning it (SteamMachines, SteamOS, ...). Why focus on games when you have a ecosystem that prints money.
 
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