That's an interesting thing.I just wanna finish the Half Life story man :[
Honestly Valve have just gone f2p, after spending years buying out dev teams for l4d and portal they realized they might try and milk the community to create content for there own games like how they did with Steam. Any creativity with valve died when they shipped HL2.
Didn't someone say L4D3 was a thing?
That is not true.Valve are weird. They've released a bunch of games, however they only have one original series created by them which is Half Life.
Everything else they have made was originally created by someone else who was then bought by Valve or Valve bought the rights.
They're a very odd company.
That is not true.
They made Portal, I can't be bothered to research all of their games like Ricochet, but no, you're mistaken.
That is not true.
They made Portal, I can't be bothered to research all of their games like Ricochet, but no, you're mistaken.
Physics-based first-person puzzle game developed by graduates of DigiPen Institute of Technology
Absurd, that's like saying HL wasn't a new game because it was within an established genre that staff at Valve had already worked on.Even Portal was essentially a fleshed out version of Narbacular Drop made by the same team from DigiPen.
No, that doesn't say that at all. It was made by ex-digipen students, yes, employed by Valve.Nope.
http://en.m.wikipedia.org/wiki/List_of_games_developed_by_Valve
They developed most of it whilst at Valve however they had already started development before joining Valve.
No, the point I was making is that Portal wasn't an original IP developed entirely by Valve. They hired a bunch of people who had started work on Portal and then helped them make/finish it.Absurd, that's like saying HL wasn't a new game because it was within an established genre that staff at Valve had already worked on.
Portal only started development after the team had been hired as far as I know, and your link does not say otherwise.No, the point I was making is that Portal wasn't an original IP developed entirely by Valve. They hired a bunch of people who had started work on Portal and then helped them make/finish it.
Probably nothing I'm interested in, sorry to say.
Absurd, that's like saying HL wasn't a new game because it was within an established genre that staff at Valve had already worked on.
No, that doesn't say that at all. It was made by ex-digipen students, yes, employed by Valve.
they had actually carried the concept through", already having included the interaction between portals and physics, completing most of the work that Valve would have had to commit on their own.
That doesn't say Portal started development before Valve hired the team.They had already started work on the game though.
BTW, every one of Valve's games were designed to run on very low end hardware. They're very similar to Blizzard in that they rely on excellent art design over bleeding edge graphics tech.
It shows they'd already started working on the basic game mechanics though.That doesn't say Portal started development before Valve hired the team.
.I suppose my point is, whether its IceFrog, Turtle Rock, or a group of DigiPen students hired to commercialize a senior project, the inception of these franchises did not occur within Valve.
Absurd, that's like saying HL wasn't a new game because it was within an established genre that staff at Valve had already worked on.
No, that doesn't say that at all. It was made by ex-digipen students, yes, employed by Valve.
That quote is addressing ND. Which, while very similar to Portal, isn't Portal. They did the same thing with Portal 2 too. They bought the team that made a digipen game called Tag: The Power of Paint, which was the basis for all the new stuff in Portal 2.It shows they'd already started working on the basic game mechanics though.
That quote is addressing ND. Which, while very similar to Portal, isn't Portal. They did the same thing with Portal 2 too. They bought the team that made a digipen game called Tag: The Power of Paint, which was the basis for all the new stuff in Portal 2.
I'm not sure how this is different than hiring anyone based on their showreel though, the only difference really is that Valve have hired entire teams, but even that's not so strange, it happens quite a lot actually, although often they're proven teams and they're bought to work on an IP they're already connected to in some way.
Nintendo do something very similar. They've bought game concepts, and applied their own IPs (new and existing) to them. Mario Galaxy being one prominent example. The only difference is most publishers don't choose to surface these things.
Sure, but how is that different to every studio that has ever made a game that has precedence?The point I'm trying to make is that the idea and game mechanics for Portal originated from outside of Valve. Valve saw a game, hired the devs and said build us another game based off of your previous one. The game wasn't something which was originally conceived inside of Valve.
Btw, I'm not trying to say any of this as a negative. I'm just saying I find it kinda odd.
Due to budget reason, the number 3 has been removed from all the keyboards in valve's officeHalf-Life 3.(I am not an insider).
Sure, but how is that different to every studio that has ever made a game that has precedence?.
I think all three of those games a really different situations though. Valve staff obviously saw something special in Narbacular Drop, it was, as you put it, an interesting idea. Those other two though, Valve's involved in L4D if I remember correctly, came around shortly after The Crossing was canned. Valve already 'had' a very similar game, I think they were excited about this style of game, and wanted to be first out with one, so once their horse died, they grabbed the remaining one. Now we have a few more in that 'genre', Killing Floor, Payday, etc, but it seemed like it could have just as easily been Arkane as it was Turtle Rock.It does say something about Valve's brainstorming and production process I think. In the case of Portal, L4D, and DOTA2, what we've seen is that Valve was able to identify interesting ideas developed externally very early, and instead of just being inspired and making their own concept based on that, they would rather partner with that talent and try to make them part of the Valve family. Those games resulted from these partnerships, and we've seen in the case of Portal and L4D that some of those talents would leave Valve and create new products on their own.
I think this all comes down to what classifies as being original. This was kind of my point with the Doom clones comment. Practically no one makes anything original. Every time there's a thread about basically any developer, we don't get 'Epic just ripped off Quake, then Kill.Switch' or whatever, because no one really expects originality. But for some reason, Valve is not held to the same standards.Meanwhile Valve does a lot of internal R&D and prototyping, but for one reason or another, we haven't seen any original stuff shipped purely from such processes. It's definitely interesting. Even Alien Swarm, another side project which they released for free on Steam, is a remake of an existing mod by the mod creators who were working on it... before joining Valve.
I remember an interview from someone at Valve, they were saying the studio was established around the concept that if you have enough time, and enough internal reviewing, you don't need geniuses to make great work. I think if that's accurate or not in terms of the founding ethos of the studio, it's true of the results. Half-Life 2 wasn't as original as say Portal, but it was still a greater genre revolution than 99% of studios will ever hope to achieve.There's a clear pattern that shows that as a company Valve is far more interested in people rather than specific projects, and their commercial products in the last decade have pretty much been a result of talent acquisition rather than from internal development.
I'm pretty sure Half Life is the only Valve product that isn't born from absorbing an outside team that was already working on what would eventually become a Valve game.I think all three of those games a really different situations though. Valve staff obviously saw something special in Narbacular Drop, it was, as you put it, an interesting idea. Those other two though, Valve's involved in L4D if I remember correctly, came around shortly after The Crossing was canned. Valve already 'had' a very similar game, I think they were excited about this style of game, and wanted to be first out with one, so once their horse died, they grabbed the remaining one. Now we have a few more in that 'genre', Killing Floor, Payday, etc, but it seemed like it could have just as easily been Arkane as it was Turtle Rock.
And Dota 2, that was hardly identified early, DotA had been out for a long time, and LoL was already taking off. I believe they wanted IceFrog (they have Eul too), but with all the DotA clones, I think more than anything, they wanted a sense of authenticity, and they wanted the best possible case for owning the brand when it was inevitably legally challenged.
I think this all comes down to what classifies as being original. This was kind of my point with the Doom clones comment. Practically no one makes anything original. Every time there's a thread about basically any developer, we don't get 'Epic just ripped off Quake, then Kill.Switch' or whatever, because no one really expects originality. But for some reason, Valve is not held to the same standards.
You say it's interesting that we haven't seen anything original from Valve internally, but do we from practically anyone? F-Stop, the game Portal 2 was for its first two years, was apparently an original idea which was shelved. People still ask about it, but it was shelved, it can't have been working that well, or we'd have played it. Maybe Valve aren't great at making original games, but neither are almost any other studio.
I remember an interview from someone at Valve, they were saying the studio was established around the concept that if you have enough time, and enough internal reviewing, you don't need geniuses to make great work. I think if that's accurate or not in terms of the founding ethos of the studio, it's true of the results. Half-Life 2 wasn't as original as say Portal, but it was still a greater genre revolution than 99% of studios will ever hope to achieve.
I don't agree that it's true.StuBurns, I don't think you understand what we're saying. It's not about defining what an "original game" is. It's about how the products Valve actually released in the past decade all originated from external parties who were recruited into Valve. It's definitely a very, very interesting trend which is visible to anyone paying attention. It's not a good or bad thing on it's own, just very interesting because no other developer really does this.
I don't agree that it's true.
Portal was not in-development before Valve acquired the Narbacular Drop team as far as I know. The game is very similar to Portal, but that's why defining what 'an original game' means matters. If you are saying Portal isn't an original game because it's like Narbacular Drop, then practically nothing any publisher releases is original either.
I didn't say anyone was panning them, nor was I defending them, I was just disagreeing with the notion that 'they only have one original series created by them'.You're focusing on the wrong thing here. People are not panning Valve for not making "original" games. In fact no one is panning Valve here. It's an observation about their development environment, where they seem most productive from acquiring fresh talent externally.
Valve, a company that used to make games.
Valve are weird. They've released a bunch of games, however they only have one original series created by them which is Half Life.
Everything else they have made was originally created by someone else who was then bought by Valve or Valve bought the rights.
They're a very odd company.
Valve developed it. Sierra is the publisherBut wasn't Half-Life bought by them from Sierra when it was beginning the development?
At least that what I've hears years before, but I ain't sure it's true.
If they're going to announce anything, it'll be today. Tenth anniversary of HL2.
At this point, they will never be able to meet expectations anyway. Maybe they should never make it.
At this point, they will never be able to meet expectations anyway. Maybe they should never make it.
they released games in 2006, 2007, 2008, 2009, 2010 (if Alien Swarm counts), 2011, 2012, and 2013.
what a bunch of slackers