I'd never really thought about this till now, but HL3 would absolutely require notable outsourcing at this point. Asset wise, to hold up to next-gen, Valve simply don't have the internal bandwidth to build it.f) Trying to muster enthusiasm from anybody to work on Half-Life 3, a game that at this point will probably cost a small fortune to make given then steadily increasing costs of game development and Valve's shifted focus to F2P.
Intriguing... Perhaps Stars of Blood indeed is alive and kicking still? If so, I'd be very glad. The aesthetics of the concepts looked incredible.
I'll be a little surprised if L4D3 skips 2015.
I play either TF2, CS: GO or Dota 2 like five or six days a week, so I know that they still Make Games, but I'd kill for something new. Plus, the updates for each have been pretty skimpy this year. Particularly CS: GO, which I thought they'd really draw a lot of staff to since it's been such a runaway success but the updates feel as if there are three or four people working on the game.
So, they're working on something, it's just hard to see what that is. Porting everything to Source 2? Left 4 Dead 3? SteamOS? They've been worryingly quiet on the Steam Machines / Controller front.
Currently they're adding Oracle to Dota:
They have three more heroes left after this one so in about three more years they might start on a new project.
I don't think it's exclusively revolving around HL3, although obviously that's the key title. Valve have given some mixed messaging in regards to where they see their development going, and the longer we go without hearing anything about new titles, the more the doubt will grow I think. That's not disregarding their multiplayer software, but there's no doubt that despite some crossover, the core audience of Half-Life or Portal is different than the core audiences for CS/TF/DotA.
I think really it's the sense of unknowing that causes the more vocal complaints. The absurd allusions to HL3 despite their decision not to formally acknowledge it at all. The hints at Source 2, but to what end? Is it positioning to revolutionize the FPS genre as the previous Half-Life entries did? Or is it just going to improve scalability in Dota 2 and renderer in TF2?
I understand the rational behind the secrecy, but I think it's backfired. You can't talk about HL3 via a Ricochet sequel euphemism, then also believe no one can be frustrated by the anticipation for a game since it's not announced.
Secrecy is something this industry holds strangely dear, I'd I've never understood it. Considering they take so much from the Hollywood model, this is something they've taken the opposite stance on, and I think to its detriment. As soon as a producer is attached to a film script, a project is announced, it gets an IMDB page, everything is public. As soon as they're ready to fix a release date, it's public, and it can be years away. Around the launch of The Orange Box, Valve said a HL3 would take eight to ten years. There's nothing wrong with that. This year, Richard Linklater released Boyhood, after more then twelve years in the making, and people swooned all over it. Terry Malick's Tree of Life was in various stages of development for thirty years, and it's a masterpiece. There's nothing wrong with spending a decade on HL3, and more importantly, there's nothing wrong with letting people know that, even if you don't have anything to show when you tell them.
It's the unknowing that creates this doubt and negativity. If Valve just said "We're working on L4D3 and HL3 on Source 2, we'll show them if and when we're ready", obviously you'd still see a bunch of 'showmetherecipts.gif' posts, but at least they wouldn't be actively causing the frustration surrounding the mystery. And more importantly, if they're not, announce it. You have half the fanbase pointing to vague AMA statements and years old podcasts as proof, you have the other half pointing at vague quotes about the death of single player and where staff are most valuable versus potential player hours.
No one really knows what they're doing, and I don't understand how that benefits Valve or their fans.
id laugh if they just like threw half life 3 up on steam one day and didnt even announce the game like that would be the best way to defeat these stupid half life 3 confirmed memes
Do they even make new games anymore? Or is it just Steam updates, TF2 updates, and DOTA 2 updates.
Yeah, I'm not a "super fan" so I couldn't spot them as that art immediately. Do you have a link? I can see if they look familiar enough from my memory. It was about 8-12 different busts of some various characters. Female/Male, white/asian/black, old/young, etc
CSGO
DOTA2
TF2
Source 2
L4D3
SteamOS
Steam features
It's quite a lot of a company of 360 or so people.
Currently they're adding Oracle to Dota:
![]()
They have three more heroes left after this one so in about three more years they might start on a new project.
I still think these concept arts look incredible. They have such an unusual vibe. Love it.
I'd wager DOTA crap almost exclusively. Maybe a CCG in the works as well. Basically the Valve everyone wants them to be has been dead for a couple of years.
Yeah, I'm not a "super fan" so I couldn't spot them as that art immediately. Do you have a link? I can see if they look familiar enough from my memory. It was about 8-12 different busts of some various characters. Female/Male, white/asian/black, old/young, etc
Damn you.
Anyone else think SteamOS is kinda finished?
There has been little traction on games moving to Linux and MS have announced Win 10/dx12. I would be surprised if MS repeats the Win 8 errors.
Steam Machines? Over priced mini itx builds.
Dota, TF2, and CSGo all account for less then 1/4th of their staff (By some measures its likely 50 people between the 3 games at this point), there is a huge portion of the company that is very intrested in some unannounced stuff.
Uh, one is here - It's a video from when it was believed to be called Stars of Barathrum, you can find a lot more info by googling Valve SOB Concept Art. And around the 1:30 mark there are some faces that may sound like what you saw. Do see the entire video though, there's some really nice art in there.
edit: beaten by ashecitism
Damn you.
They've moved the entirety of SteamOS to Debian instead of Ubuntu. And that shit takes time. To quote a wise man; These things... They take time.
Mind you that according to jshackles the biggest group is ...wait for it... customer service!
They've moved the entirety of SteamOS to Debian instead of Ubuntu. And that shit takes time. To quote a wise man; These things... They take time.
Mind you that according to jshackles the biggest group is ...wait for it... customer service!
So many edgy comments here. Anyway, they are working on maintaining their current services and games and developing new ones. The problem, I feel, is that Valve may be understaffed for the amount of big projects they have on their plate. In addition to providing content and new features for games like Dota, TF2 and CS:GO and working on expanding Steam and adding features to it, they have the delayed Steam Machines, the delayed Controller, Steam OS, Source 2 and (logic dictates) at least a couple of games in various stages of development. I assume that they're not hurting for cash so these all seem like an overwhelming undertaking for such a small company.
This is a good post.I don't think it's exclusively revolving around HL3, although obviously that's the key title. Valve have given some mixed messaging in regards to where they see their development going, and the longer we go without hearing anything about new titles, the more the doubt will grow I think. That's not disregarding their multiplayer software, but there's no doubt that despite some crossover, the core audience of Half-Life or Portal is different than the core audiences for CS/TF/DotA.
I think really it's the sense of unknowing that causes the more vocal complaints. The absurd allusions to HL3 despite their decision not to formally acknowledge it at all. The hints at Source 2, but to what end? Is it positioning to revolutionize the FPS genre as the previous Half-Life entries did? Or is it just going to improve scalability in Dota 2 and renderer in TF2?
I understand the rational behind the secrecy, but I think it's backfired. You can't talk about HL3 via a Ricochet sequel euphemism, then also believe no one can be frustrated by the anticipation for a game since it's not announced.
Secrecy is something this industry holds strangely dear, I'd I've never understood it. Considering they take so much from the Hollywood model, this is something they've taken the opposite stance on, and I think to its detriment. As soon as a producer is attached to a film script, a project is announced, it gets an IMDB page, everything is public. As soon as they're ready to fix a release date, it's public, and it can be years away. Around the launch of The Orange Box, Valve said a HL3 would take eight to ten years. There's nothing wrong with that. This year, Richard Linklater released Boyhood, after more then twelve years in the making, and people swooned all over it. Terry Malick's Tree of Life was in various stages of development for thirty years, and it's a masterpiece. There's nothing wrong with spending a decade on HL3, and more importantly, there's nothing wrong with letting people know that, even if you don't have anything to show when you tell them.
It's the unknowing that creates this doubt and negativity. If Valve just said "We're working on L4D3 and HL3 on Source 2, we'll show them if and when we're ready", obviously you'd still see a bunch of 'showmetherecipts.gif' posts, but at least they wouldn't be actively causing the frustration surrounding the mystery. And more importantly, if they're not, announce it. You have half the fanbase pointing to vague AMA statements and years old podcasts as proof, you have the other half pointing at vague quotes about the death of single player and where staff are most valuable versus potential player hours.
No one really knows what they're doing, and I don't understand how that benefits Valve or their fans.
This is certainly a possibility. I mean iirc a now ex-Valve said the SteamOS project consisted of 3 people. 3 people. For an OS. Same goes for vogl which is supposed to be very important to this initiative. And then we have 5 people working on GO, the 2nd most popular game on Steam.
I mean. Yeah....
This is a good post.
While I think being too open/not secret enough can actually be a detriment to a game's hype, Valve will almost never find themselves in that scenario because of the strength of their brand alone.
I don't even think HL3 is a focus, or that they care. It's to the point where it might be better off as a myth than a game that cannot break free of expectations that they also helped catalyze.
-Hats
-Left 4 Dead 3
-Hats
-DotA2
-Hats
-Source 2
-CS: GO Hats
-Finding ways to use the giant pile of money they have, like maybe wiping Gaben's ass with it or creating a literal moneyhat.
-Hats
-Hats
-Hats
-HALF-LIFE 3now with hats
I will say there was about half a floor that I wasn't allowed to go in and when we passed by it looked like some big wigs were discussing something. They were also in the process of expanding their office though so maybe that? Dunno.
This is certainly a possibility. I mean iirc a now ex-Valve said the SteamOS project consisted of 3 people. 3 people. For an OS. Same goes for vogl which is supposed to be very important to this initiative. And then we have 5 people working on GO, the 2nd most popular game on Steam.
I mean. Yeah....
So many edgy comments here. Anyway, they are working on maintaining their current services and games and developing new ones. The problem, I feel, is that Valve may be understaffed for the amount of big projects they have on their plate. In addition to providing content and new features for games like Dota, TF2 and CS:GO and working on expanding Steam and adding features to it, they have the delayed Steam Machines, the delayed Controller, Steam OS, Source 2 and (logic dictates) at least a couple of games in various stages of development. I assume that they're not hurting for cash so these all seem like an overwhelming undertaking for such a small company.
I'd wager DOTA crap almost exclusively. Maybe a CCG in the works as well. Basically the Valve everyone wants them to be has been dead for a couple of years.