divisionbyzorro
Member
In 1v1, if my opponent has Leyline of Sanctity out, is that guy just tap draw 2 with no downside?
That is also a really weird Uncommon. Feels like a rare.
If your opponent has hexproof, you can't even activate the ability.
In 1v1, if my opponent has Leyline of Sanctity out, is that guy just tap draw 2 with no downside?
That is also a really weird Uncommon. Feels like a rare.
No, you need a target to activate it.In 1v1, if my opponent has Leyline of Sanctity out, is that guy just tap draw 2 with no downside?
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That is also a really weird Uncommon. Feels like a rare.
I think they're starting to re-evaluate rarity a little bit, basing it more on power level and less on flashiness/"feeling mythic".
Rarity in this set is completely bizarre. We have a green Figure of Destiny, a Young Pyromancer variant, and a bear with two utility abilities at mythic, but gigantic dragons that give your other dragons double strike at rare.
I think they're starting to re-evaluate rarity a little bit, basing it more on power level and less on flashiness/"feeling mythic".
I think In Dragons of Tarkir, we'll see legendary dragons and other splashy cards at mythic again. They just don't have the space in a small set to do mythic cycles.It's the same problem they had with Dragon's maze; there's only 10 mythic slots in a small set and one is always taken by a planeswalker, so really 9. This set is all about the conflicts between the khans and the dragons, so they needed a cycle of each. With only 9 available mythic slots, there's no way to fit them all at mythic, so they go in the rare slot.
Sure, but I think you're in Magical Christmasland (in constructed) here because of how many cards you're juggling.I'm aware; you're still putting another Draw 2 ability on the stack for each instant in your hand, which is Johnny paradise if not constructed playable. I don't think anyone here is assuming that drawing cards is part of the cost![]()
I think In Dragons of Tarkir, we'll see legendary dragons and other splashy cards at mythic again. They just don't have the space in a small set to do mythic cycles.
A set named 'Dragons of Tarkir' better have some number of non-mythic dragons too.Yup, since the next edition is more about dragons, I have a feeling they'll switch things up making the Khans rares and the Dragons mythics.
I don't think there will be any khans at all.Yup, since the next edition is more about dragons, I have a feeling they'll switch things up making the Khans rares and the Dragons mythics.
I don't think there will be any khans at all.
Khans of Tarkir is the future where the khans won the conflict; Dragons of Tarkir is the future where Dragons won the conflict.
Khans has 5 mythic khans.
Fate has 5 rare precursor khans and 5 rare precursor dragons.
Dragons will have 5 mythic dragons.
I think they're starting to re-evaluate rarity a little bit, basing it more on power level and less on flashiness/"feeling mythic".
A clean and easy way to smooth that over. Will be funny if Sarkhan gets all weird about her when he gets back.And Narset is a planeswalker since she no longer has duty to her clan to be a Khan.
This is why I like EDH; it's (generally) not as competitive and your cards never cycle out. Good cards also usually don't stop being good thanks to the 1 of rule.This is the kind of stuff that makes me rethink how much money I spend on Cards each year. When they first announced Mythic Rares, I was away from the game, and upon hearing about them, I thought I would never come back. When I saw over the next few sets that outside of Planeswalkers most mythics weren't really constructed cards, I felt better and came back.
I don't want a YGO where there are super hard to get cards that break the hundred dollar mark (or more!) once they become played, but maybe a year later get a much more common reprint that torpedos the price of the original card.
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All of the recent spoiled cards are pretty neat. It is a bit odd how there are so many cards that are just "manifest, put +1/+1 counters", but I suppose it makes sense that they are the "vanilla creatures" of the set.
EDIT: Concerning mythic rare, I really don't see what's so different about how it's being handled in this set compared to previous sets that had tournament quality cards there, like Zendikar and Dragon's Maze, so I don't see this as being a change in attitude. Besides, the most expensive cards of Theros block were at regular rare, weren't they? What I do think will be an issue is the inclusion of good cards in small sets as long as the draft format is (Small)-(Large)-(Large). Even if the format changed to S-S-L, there would still be far fewer small set boosters being opened than the large set, assuming one were to draft both formats equally as often, but it would help card availability a lot.
It's a bit silly to specify that the entire Multiverse won't be affected, but planeswalkers who visited may have their histories affected, when one of the planeswalkers is Nicol Bolas, who plays a large part in many block stories.On that note, Doug Beyer posted some interesting stuff about how this style of time travel will work. The changes in the past will only affect Tarkir and not the entire multiverse. However, any Planeswalkers who have visited Tarkir could experience some changes to their personal history which would cause some changes on other planes due to things they did/didn't do.
Maybe Sarkhan A will go back to the present and encounter Sarkhan B, who is not a planeswalker, but is happily living among the not!Temur or something. Now the question is, will Sorin get a new card in Dragons, called Sorin, Happy Visitor, since he'll presumably run into Ugin as soon as he arrives?Wouldn't the whole event where Sarkhan sparked not happen?
A Tarkir where Narset ascended and Sarkhan didn't would make for some good cosmic irony.Wouldn't the whole event where Sarkhan sparked not happen?
Hello, Goblin Rabblemaster.
Obviously the thing you want to bring back is Hornet Queen.
Obviously the thing you want to bring back is Hornet Queen.
This is totally going to happen.Having a Narset Planeswalker and a Sarkhan, Legendary Creature would be hilarious.
bwahahahahahahahaObviously the thing you want to bring back is Hornet Queen.
Obviously the thing you want to bring back is Hornet Queen.
Would you get the Raid trigger if you broughrt back a Raid creature with Alesha's ability?
I was going to ask if this was a first draft (it would be pretty good for a first draft) but I saw you said you copied it from elsewhere. Do you actually have this built or are you about to build it? If you've built it, have you and your friends played with it (getting feedback from your play group is pretty important)?
Since this Cube seems to be taking a "Most Powerful Cards in Modern" approach, the only critique I have right now is that some sweet cards seems to be missing and some marginal ones seem to be included. Of course being Modern restricted means for some of these cards it may be hard to find better replacements :/ I'm a bit pressed for time so I can't go color by color though. As for a few general helpful tips:
One of the problems with having a lot of hybrid cards is that it makes it difficult to give the color combo it's own identity, especially since he's only running three gold card per guild. I think it's important for the colors to have payoff cards that you can expect to wheel if nobody else is playing those colors. If your Selesnya section has three cards, and two of them are Finks (staple) and Militant (not really a staple), there's only one other Selesnya card in the entire draft that's a "payoff" for being in that combination. I think that's a very real downside of going heavy hybrid. In general, I avoid hybrid except in cases where the card is a staple (Finks, Redcap, and to a lesser extent, Cackler) and/or the quality is so high that I can't cut it. I have five cards per guild (405 cards in the cube), so I feel like I'm isolated from this effect and it doesn't bother me so much.
I suppose if you went all-hybrid, that would make for an interesting take on it though.
I would agree about the supplemental printings. That would give you access to Baleful Strix, Brago, Shardless Agent, Song of the Dryads, etc. I'm sure there are more I'm not thinking of right now.
Oh, right.Not the greatest to bring back tapped and attacking, to be honest.
You think this puts an end to Sarkhan's story? Or that the Sarkhan we have now will co-exist alongside the new timeline oneThis is totally going to happen.
bwahahahahahahaha
They kinda have a glut of red walkers (esp given +Narset), so shelving him for a bit makes sense. He already has a few cards.You think this puts an end to Sarkhan's story? Or that the Sarkhan we have now will co-exist alongside the new timeline one
Possible pattern: Putting the word "who" in the name of any Magic card ups its chances of being sketchy broken. Also, they seem to all be Legendary.
They kinda have a glut of red walkers (esp given +Narset), so shelving him for a bit makes sense. He already has a few cards.
I thought Ugin's Fate was only going to contain alt-art reprints from Khans?
This seems like the most complicated set I can remember. So many words on every card!
Hey, they fixed Blue removal (sorry, "transformation") so that it actually works more like Polymorph and is not completely color pie breaking.
You think this puts an end to Sarkhan's story?
He's a Legend. That's a big deal. But yes, he's very playable in Modern as a 1-2x.You guys I think Tasigur is going to be a break-out card in this set.
With a fetchland and a Thought Scour you can have him down on turn 2. That's Tarmogoyf-level. And its 5 toughness means it passes the Siege Rhino test. Plus it has a good ability on top of that. I'm sure it will find its place in Standard too.
I just ordered 2 playsets for 1.99 per card. I'm thinking it's going to go up from here.