Maybe with 2x Arcbond, you could have it bounce back and forth with another creature for extra damage/life.
Well I misread. But yeah, I outlined the combo earlier but it's obviously magic christmasland.
Maybe with 2x Arcbond, you could have it bounce back and forth with another creature for extra damage/life.
I'm really disappointed in how they handled rarity in this set. I can see an occasional small Red dragon at uncommon, but a fucking GREEN dragon at UNCOMMON?!?
And why are the complicated legendary creatures like Tasigar at rare when printing obviously powerful and simpler cards like Warden of the First Tree and Monastary Mentor at Mythic? For the first time, it seems like they specifically took the most powerful cards and made them mythic, which is what they said they would never do
My modern cube. I have no idea how a modern cube would work so I copied a list and made a bunch of changes. Suggest me cards!
Ninja is on the chopping block for Thassa btw. Spending so much money...
I don't think the design is the problem so much as the lack of expression for artists. Outside of a few like Raymond Swanland, Nils Hamm, and Terese Neilsen, they're all stuck doing the assembly line dynamic realism matching the style guide that makes up most modern Magic art. The new legendary Dragon cycle shows this problem well.Some of these dragons are Dreamworks' How to Train Your Dragon tier designs. Come on, Wizards, this is a dragon.
Some of these dragons are Dreamworks' How to Train Your Dragon tier designs.
Ya'll are crazy the dragon art is great
I can't spend too much time analyzing it, but...
Don't feel like you have to be married to symmetry necessarily - especially when it comes to planeswalkers. You don't necessarily need two of each color - feel free to mix and match.
Cards that it feels like you're missing:
* Nicol Bolas, Planeswalker
* Birthing Pod
* Voice of Resurgence
* Garruk, Caller of Beasts (a sweet way to cheat cards into play)
* Tooth and Nail (possibly even Progenitus)
* Intangible Virtue (or some other Anthem effect for white).
* Keranos, God of Storms
* Eidolon of the Great Revel
* Riftwing Cloudskate
* Shadowmage Infiltrator (it was time-shifted, so it's Modern-Legal)
* Banisher Priest (I think I like this over Fiend Hunter since it attacks for more, and you aren't running instant-speed blink shenanigans).
Cards which seem like they don't have a place
* Dryad Militant (take it out of Selesnya and put it into white if you want to keep it; it's chewing up a valuable gold slot for something boring). Turn this into Voice of Resurgence.
* Flames of the Blood Hand
* Blood Scrivener (just not good enough)
* Steam Augury
* Legion Loyalist
* Deadbridge Goliath
* Vines of Vastwood
EDIT: Added few others
A few more things:
1) You can't do nearly as many busted things in Modern as you can in Legacy, but it could be fun to try. Things like Dramatic Entrance and Through the Breach are sweet; try putting Worldspine Wurm and Progenitus into the cube as a way to enable these.
2) If you like Elvish Piper, you could test Master Transmuter too. My gut says both of these aren't going to work the way players are going to want them to, which means they'll just end up being sadly left behind and a waste of a slot.
3) It feels like you're missing a couple of spell-based ramp spells. Search for Tomorrow and/or Rampant Growth and/or Kodama's Reach might be good.
4) Since you're playing cards that are banned in Modern...JTMS? Is this just a price consideration?
It's the same problem they had with Dragon's maze; there's only 10 mythic slots in a small set and one is always taken by a planeswalker, so really 9. This set is all about the conflicts between the khans and the dragons, so they needed a cycle of each. With only 9 available mythic slots, there's no way to fit them all at mythic, so they go in the rare slot.And why are the complicated legendary creatures like Tasigar at rare when printing obviously powerful and simpler cards like Warden of the First Tree and Monastary Mentor at Mythic? For the first time, it seems like they specifically took the most powerful cards and made them mythic, which is what they said they would never do
Some of these dragons are Dreamworks' How to Train Your Dragon tier designs.
That's a pretty cool Lava Axe.
In limited, it's pretty sweet.That dragon is unplayable garbage. Even in limited.
I'm surprised to see a card that complicated at common. Still, it's pretty neat.
Embedded image:
Ya'll are crazy the dragon art is great
Lava Axe is not an unplayable limited card.
I'm surprised to see a card that complicated at common. Still, it's pretty neat.
Hello generic D&D dragons.
This is silly; lightning breath and a short snout don't make bad art.LOL another dragon with lightning breath and no snout. This is bad comedy. There is a small chance there's going to be fantastic dragon artwork in the set, but Mardu is not going to be one of them.
Feathered dinosaurs look great.Enjoy your feathered dinosaurs!
Have you seen modern limited removal spells lately?Lava Axe can't be blocked and/or countered by a removal spell. And even then, Lava Axe is a 23rd card and doesn't make the cut in most decks in most formats.
I'm exaggerating slightly when I call it pure trash, but only slightly. I guarantee you that this dragon will get played more often than it should by a country mile.
It says something when Murderous Cut is a first pick.Have you seen modern limited removal spells lately?
1 mana universal removal would be a first pick in nearly any non-cube format.It says something when Murderous Cut is a first pick.
Have you seen modern limited removal spells lately?
The re-shuffle ability is a net positive- you want to be drawing Lava Axes in the late-game.
It's a good card.
You don't know shit about good dragon art bruhTHESE are great dragon art:
Best of all, there's no green dragon to complete the cycle; green deserves no dragons. The only acceptable nature-alligned dragon design I've seen is that of the Forest Dragon in Warhammer Fantasy. I do agree that the restricted freedom imposed by the art direction is part of the problem. Still, there were some great dragon art in Alara:
I'll just chalk it up to the case of a bad art director.
If Lava Axe shuffled into your library after it resolved it would be a p1p1 a good amount of the time.
This simply isn't true. Going back into your library simply isn't enough better than going to the yard to appreciably change how good a card is.
It won't be that easy to get multiples. In each format, only one pack of Fate is opened in a draft. In an 8-man draft that means there will typically be 1 or 2 at the entire table (usually 1).Also, at common, it's hilariously easy to get multiples.
In most formats, that wouldn't even be considered, but since delve is in this format, that might potentially make it better.Are you seriously arguing that this card would be better if it had to be sacrificed at the beginning of the next end step instead of being shuffled into your library?
Are you seriously arguing that this card would be better if it had to be sacrificed at the beginning of the next end step instead of being shuffled into your library?
It won't be that easy to get multiples. In each format, only one pack of Fate is opened in a draft. In an 8-man draft that means there will typically be 1 or 2 at the entire table (usually 1).
In most formats, that wouldn't even be considered, but since delve is in this format, that might potentially make it better.
That's not even close to what I said, although Yeef has a good point about Delve. What I'm saying is that the upside is so minor that you should ignore it for the purposes of evaluating how good the card is overall.
Yeah, forgot this. Oops.It won't be that easy to get multiples. In each format, only one pack of Fate is opened in a draft. In an 8-man draft that means there will typically be 1 or 2 at the entire table (usually 1).
We got the pre-release kiets today. The Revive Ugin thing is pretty cool looking, but there was something else that was interesting: Pre-release boxes are going to contain 4 Fate Reforged packs, 1 khans pack and 1 seeded pack. I'm wondering if the seeded pack will have both Khans and Fate cards or if it'll just be fate cards. 5 packs of a small set in sealed could end up being pretty awkward. I remember the dragon's maze pre-release had 4 DGM packs then 1 each of RTR and Gatecrash. It didn't work out too well.
The mini-booster (Ugin's Fate) is not part of the sealed deck; it's part of the prize support and given out separately. The actual sealed deck, according to the flyer, the sealed boxes have 4 Fate packs, 1 Khans pack and 1 seeded pack.Yeah, there's an extra pack for this one- are you sure it's 4-1-1 and not 3-2-1 + the minibooster?
Weird. They really, really didn't want this feeling like Khans, huh?The mini-booster (Ugin's Fate) is not part of the sealed deck; it's part of the prize support and given out separately. The actual sealed deck, according to the flyer, the sealed boxes have 4 Fate packs, 1 Khans pack and 1 seeded pack.
My modern cube. I have no idea how a modern cube would work so I copied a list and made a bunch of changes. Suggest me cards!
Ninja is on the chopping block for Thassa btw. Spending so much money...
Are you seriously arguing that this card would be better if it had to be sacrificed at the beginning of the next end step instead of being shuffled into your library?