I imagine she's using this in large part to pay her bills while she continues her research—be it for Feminist Frequency or not. Having earned her Master's before the FemFreq project, she's on a trajectory towards doctoral research, so she's probably just trying to get published somewhere.
You guys (meaning, the internet mostly) are obsessed with seeing this woman fail. It's insane. If you don't like it, don't watch it.
All kickstarters should do this
The salary number isn't that complicated to figure out. Using the given number, multiplying by .44 (provided percentage) and dividing by two (Anita and her editor), they make about $34k a year.
(158,922 * .44) / 2 = $34,962.84
I imagine she's using this in large part to pay her bills while she continues her researchbe it for Feminist Frequency or not. Having earned her Master's before the FemFreq project, she's on a trajectory towards doctoral research, so she's probably just trying to get published somewhere.
You guys (meaning, the internet mostly) are obsessed with seeing this woman fail. It's insane. If you don't like it, don't watch it.
Doing research of that kind is time-consuming. Also, the "talking head" says non-obvious things; it's not a mere collage of clips, and her commenting them. It's more like a thesis that you would write for your degree; you can see that what she is saying is well-documented (some mistakes are admitted, hell even incredible Ph.D. thesis have them) and that she did A LOT of research before.
Videos are longer that what initially promised and she's still working on them, updating us (backers), and whatnot. I don't see any worrying signal.
Backers have every right to complain that they don't feel satisfied with the time it's taken to put out the product they funded. No?
Anyways, all I was arguing is that I don't think how much she made over the goal isn't releavnt outside of her delivering the product. I think that's a fair statement. So if you are going to be critical, be critical of the product she's released or not entirely released, not that people far paid past the KS goal. Her only obligation is delivering the product that backers funded her for.
To be clear im not arguing she hasn't delivered her product. Just saying that is the only criticism I think is valid (from backers).
Lol, no yout don't.Need the salary breakdown.
Searching for "solutions" in media criticism suggests a bit of a misunderstanding of the purpose here, but Sarkeesian has actually taken it upon herself to point to a few positives. The final video in the series is intended to be about games that "get it right" and already do positive things. Pointing to positive examples and ways to be better is, in fact, a part of the solution. The last video she put up mentions Papo & Yo as a game that deals with violence and abuse well, for example.
Sarkeesian has also been asked to speak with some game development companies about positive representation and developers have name dropped her as a source of inspiration and creative motivation. Neil Druckmann said that her video series and her ideas improved his writing on The Last of Us. Several developers from Bioshock 2 responded to her criticism of one of their set pieces (in "Women as Background Decoration") by saying that they can and should do better. A large part of the "solution" to the problem of tropes is making people more aware of their prevalence. This inspires creators to challenge themselves to be better creatively and socially.
There are already plenty examples of ways that solutions are being presented, but I suppose it's more interesting to focus on the negatives. Or perhaps you're not overly familiar with Sarkeesian's actual output?
Why do this?? She can't have thought it would make any "where did all the money go?!!!"-doubters shut up, right? Given her experience with internet reactions, she CAN'T have thought that. So why do it like this without listing every dollar?
Maybe it was just in her original kickstarter promise and now she fullfilled that??
Still don't see why it matters how she spent the money.
Knowing it makes it difficult to keep an open perspective regarding this work. I don't mind what she presents that much but have major reservations regarding his proposals.I agree entirely.
I edited the post above yours because I didn't want to start arguing with people about this, but after discovering that Jonathan McIntosh is behind FemFreq, I have decided not to support it any longer.
Atrocious.
just wondering here, if she didn't expand the scope of the project and just keep her original vision to make the video what she want with the original $10,000, then keep the rest of the fund as profit, does that break any kickstarter rule at all?
I agree. It would have been way stronger with a point/counterpoint approach. She makes good observations but her analysis and conclusions are made a priori.It's unfortunate that she's been harassed so much. It brings out the worst in our community and makes us look really bad. I personally have quite a lot of issues with her videos, but I don't think it justifies the types of comments and threats she has received.
However, I feel like this was doomed from the start. A feminist with not a lot of experience in gaming suddenly wants to produce a line of videos where she deconstructs lots of games as either sexist, or at least lazy when it comes to women. Basically, she started researching with an agenda, and that has lead to many (maybe even half) of her examples lacking the proper context.
I think that's my biggest issue. If I begin reading into a subject trying to find examples of something I previously thought was true, I'll find examples that only partially fit my idea (or some cases it just appeared to fit when it doesn't), and it sullies the entire effort.
In other words, confirmation bias.
Granted I haven't watched every single video she made, but I fail to see how she's doing that much "research". There isn't months worth of work in her content.
The first damsel in distress, for instance, is mostly paraphrasing the wikipedia article, even including some of the exact same pictures and examples.
All that money, an unfinished production and zero solutions.
Basically some of my issues. I don't dislike her because shes a feminist or whatever people want to call her. Equal rights are always a good thing. The problem is she simply picked a media thats very popular that she knows little about but would give her a lot of exposure. She doesnt seem to care much for gaming. For some of us its a passion and it just seems for her its a passing interest that suits her agenda. So to see her as the face of gaming rights disgusts me.It's unfortunate that she's been harassed so much. It brings out the worst in our community and makes us look really bad. I personally have quite a lot of issues with her videos, but I don't think it justifies the types of comments and threats she has received.
However, I feel like this was doomed from the start. A feminist with not a lot of experience in gaming suddenly wants to produce a line of videos where she deconstructs lots of games as either sexist, or at least lazy when it comes to women. Basically, she started researching with an agenda, and that has lead to many (maybe even half) of her examples lacking the proper context.
I think that's my biggest issue. If I begin reading into a subject trying to find examples of something I previously thought was true, I'll find examples that only partially fit my idea (or some cases it just appeared to fit when it doesn't), and it sullies the entire effort.
In other words, confirmation bias.
Standard random Kickstarter rage. AVGN, Spoony etc all automatically draw those kinds of weirdos the instant they actually get funds.
I never actually thought about this, but it does make sense that she's using this to ger her PhD.
She improved a lot from her first video; Women as a Background Decoration is a highly researched piece, with also some cool theory behind it, which explained really, really well. You can see there have been a lot of research in doing the video. Also, you can always start from Wikipedia and then expand on those lines looking at plenty of other sources, as she did.
They're Gators. Anytime she takes a shit they make it their business.How many people complaining about her use of funds actually contributed to the Kickstarter?
The people whose money she's "misusing" don't seem to mind. I don't see how it's any of your business.
I sincerely doubt anyone who backed her is disappointed in the outcome. The videos are well produced and really thorough.How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.
This should be mandatory for all kickstarters, so many mishandled projects are starting to appear or be massively delayed recently. This breakdown is reasonable, i don't know why people are getting upset.
How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.
Basically some of my issues. I don't dislike her because shes a feminist or whatever people want to call her. Equal rights are always a good thing. The problem is she simply picked a media thats very popular that she knows little about but would give her a lot of exposure. She doesnt seem to care much for gaming. For some of us its a passion and it just seems for her its a passing interest that suits her agenda. So to see her as the face of gaming rights disgusts me.
Still thats no reason for the harassment.
All that money, an unfinished production and zero solutions.
Standard random Kickstarter rage. AVGN, Spoony etc all automatically draw those kinds of weirdos the instant they actually get funds.
From an outside perspective, it seems like this project has been mishandled and delayed.
People who aren't personally invested cannot lend critique?
just wondering here, if she didn't expand the scope of the project and just keep her original vision to make the video what she want with the original $10,000, then keep the rest of the fund as profit, does that break any kickstarter rule at all?
Kickstarter FAQ said:In other cases, overfunding leads to better margins and the creator may even profit from the project.
I imagine she could make videos faster if she wasn't constantly having to fight off an internet hate mob on a daily basis. Getting death threats tends to have an adverse effect on a persons level of production.
I've backed 41 Kickstarter projects (not this one, though) and only two of those were run by women ... However, in both those situations, people seemed to have an issue with the women making money off the projects -- and, I see that again here. I've never seen that complaint against men.
I just find that odd. It's hard enough for female entrepreneurs to get started, but this double-standard bs is the worst.
Let's be honest, though -- people funded this particular KS to help promote and disseminate a message. The reach of that message has far exceeded the KS goals, even if the actual episodes haven't yet reach the expected count. Have we seen any instances of people that ACTUALLY contributed complaining? Or is this just her opposition stirring the pot? <--- honest question.
Maybe I'll have a look I guess.
I watched the entire first trilogy (which is half her output so far), and quite frankly I thought it was fairly lazy overall.
First because it's the same argument hammered over and over again with no real progression, just giving more and more examples of the same issue, which could have easily been summarized in a fraction of the total time, and then when it's time to analyze the games that do try to go against the grain, the conclusion is that it doesn't really count because there's a long history of the trope. So you're kinda left wondering what's the point in the end.
I'm curious, are you a backer?Who gives a shit about how much she's pocketed, the more important question is why, 3 years later, the goals still haven't been reached and the rewards haven't been fulfilled. Instead of doing these so-called talks around the globe and whatever she gets up to on Twitter, she should be focusing on what she originally promised to the backers.
You didn't see the Penny Arcade kickstarter fiasco?
i don't see what is so offensive about the idea of making money on this. it's her job and clearly enough people are willing to pay for her to do it. should she be maintaining herself right at the poverty line?
Who gives a shit about how much she's pocketed, the more important question is why, 3 years later, the goals still haven't been reached and the rewards haven't been fulfilled. Instead of doing these so-called talks around the globe and whatever she gets up to on Twitter, she should be focusing on what she originally promised to the backers.
How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.