Anita Sarkeesian has disclosed what she has done with the Kickstarter money

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I imagine she's using this in large part to pay her bills while she continues her research—be it for Feminist Frequency or not. Having earned her Master's before the FemFreq project, she's on a trajectory towards doctoral research, so she's probably just trying to get published somewhere.

I never actually thought about this, but it does make sense that she's using this to ger her PhD.

You guys (meaning, the internet mostly) are obsessed with seeing this woman fail. It's insane. If you don't like it, don't watch it.

And this obsession has pretty much had an opposite effect. She's become more successful because of it. If people had just ignored this back when the kickstarter was going then she would have just made her original goad and developed the series for her small following at the time.
 
This should be mandatory for all kickstarters, so many mishandled projects are starting to appear or be massively delayed recently. This breakdown is reasonable, i don't know why people are getting upset.
 
The salary number isn't that complicated to figure out. Using the given number, multiplying by .44 (provided percentage) and dividing by two (Anita and her editor), they make about $34k a year.

(158,922 * .44) / 2 = $34,962.84

I imagine she's using this in large part to pay her bills while she continues her research—be it for Feminist Frequency or not. Having earned her Master's before the FemFreq project, she's on a trajectory towards doctoral research, so she's probably just trying to get published somewhere.

You guys (meaning, the internet mostly) are obsessed with seeing this woman fail. It's insane. If you don't like it, don't watch it.

That doesn't work. It's the kickstarter funds, which isn't the whole of Feminist Frequency's income. And it's been more than 1 year, of course.
 
Doing research of that kind is time-consuming. Also, the "talking head" says non-obvious things; it's not a mere collage of clips, and her commenting them. It's more like a thesis that you would write for your degree; you can see that what she is saying is well-documented (some mistakes are admitted, hell even incredible Ph.D. thesis have them) and that she did A LOT of research before.

Videos are longer that what initially promised and she's still working on them, updating us (backers), and whatnot. I don't see any worrying signal.

Granted I haven't watched every single video she made, but I fail to see how she's doing that much "research". There isn't months worth of work in her content.
The first damsel in distress, for instance, is mostly paraphrasing the wikipedia article, even including some of the exact same pictures and examples.
 
Backers have every right to complain that they don't feel satisfied with the time it's taken to put out the product they funded. No?

Anyways, all I was arguing is that I don't think how much she made over the goal isn't releavnt outside of her delivering the product. I think that's a fair statement. So if you are going to be critical, be critical of the product she's released or not entirely released, not that people far paid past the KS goal. Her only obligation is delivering the product that backers funded her for.

To be clear im not arguing she hasn't delivered her product. Just saying that is the only criticism I think is valid (from backers).

Oh I didn't know you were referring to backers, that's absolutely fair.
 
Why do this?? She can't have thought it would make any "where did all the money go?!!!"-doubters shut up, right? Given her experience with internet reactions, she CAN'T have thought that. So why do it like this without listing every dollar (like a non-profit organization has to anyway, right? Just black some names when online publishing)?
Maybe it was just in her original kickstarter promise and now she fullfilled that??
 
I don't see why it matters how she spends the money. She was given it to make a series of videos which she's actually making. That's the only detail that should matter.
 
just wondering here, if she didn't expand the scope of the project and just keep her original vision to make the video what she want with the original $10,000, then keep the rest of the fund as profit, does that break any kickstarter rule at all?
 
Searching for "solutions" in media criticism suggests a bit of a misunderstanding of the purpose here, but Sarkeesian has actually taken it upon herself to point to a few positives. The final video in the series is intended to be about games that "get it right" and already do positive things. Pointing to positive examples and ways to be better is, in fact, a part of the solution. The last video she put up mentions Papo & Yo as a game that deals with violence and abuse well, for example.

Sarkeesian has also been asked to speak with some game development companies about positive representation and developers have name dropped her as a source of inspiration and creative motivation. Neil Druckmann said that her video series and her ideas improved his writing on The Last of Us. Several developers from Bioshock 2 responded to her criticism of one of their set pieces (in "Women as Background Decoration") by saying that they can and should do better. A large part of the "solution" to the problem of tropes is making people more aware of their prevalence. This inspires creators to challenge themselves to be better creatively and socially.

There are already plenty examples of ways that solutions are being presented, but I suppose it's more interesting to focus on the negatives. Or perhaps you're not overly familiar with Sarkeesian's actual output?

I was speaking on the traditional idea of a solution, as that's what I assumed the post I was replying to was focusing on. You know, the usual "here's a problem, and here is a model or way to solve it". I don't really think a commentary on themes of games really promotes a model or way to solve anything for that promotes direct action, so the points you make up to what she'd probably do seem more reasonable and likely; to not make a way to act and follow an order or claim, but to make mindfulness be a theme, to make awareness lead to action. Those are very different things, and I don't think McIntosh has that kind of philosophy of mindfulness, at least based on his attitude about certain things that he's publicly spoke about. You would also see I spoke mostly about him and his relationship to the project, not so much Anita.
 
Why do this?? She can't have thought it would make any "where did all the money go?!!!"-doubters shut up, right? Given her experience with internet reactions, she CAN'T have thought that. So why do it like this without listing every dollar?
Maybe it was just in her original kickstarter promise and now she fullfilled that??

She's looking to further legitimize her company as a nonprofit, and nonprofit organizations have to report their earnings.

For those who are about to pounce, a nonprofit organization doesn't mean nobody gets paid, it just means the organization itself doesn't make profits after those people are paid and expenses are deducted.
 
I really do not see the issue here. Even if she pocketed the whole amount as salary. The work she has done has been very eye-opening to I'm sure many individuals including myself. People like her videos and feel enriched by them.
 
It's unfortunate that she's been harassed so much. It brings out the worst in our community and makes us look really bad. I personally have quite a lot of issues with her videos, but I don't think it justifies the types of comments and threats she has received.

However, I feel like this was doomed from the start. A feminist with not a lot of experience in gaming suddenly wants to produce a line of videos where she deconstructs lots of games as either sexist, or at least lazy when it comes to women. Basically, she started researching with an agenda, and that has lead to many (maybe even half) of her examples lacking the proper context.

I think that's my biggest issue. If I begin reading into a subject trying to find examples of something I previously thought was true, I'll find examples that only partially fit my idea (or some cases it just appeared to fit when it doesn't), and it sullies the entire effort.

In other words, confirmation bias.
 
I agree entirely.

I edited the post above yours because I didn't want to start arguing with people about this, but after discovering that Jonathan McIntosh is behind FemFreq, I have decided not to support it any longer.

Atrocious.
Knowing it makes it difficult to keep an open perspective regarding this work. I don't mind what she presents that much but have major reservations regarding his proposals.
 
It's unfortunate that she's been harassed so much. It brings out the worst in our community and makes us look really bad. I personally have quite a lot of issues with her videos, but I don't think it justifies the types of comments and threats she has received.

However, I feel like this was doomed from the start. A feminist with not a lot of experience in gaming suddenly wants to produce a line of videos where she deconstructs lots of games as either sexist, or at least lazy when it comes to women. Basically, she started researching with an agenda, and that has lead to many (maybe even half) of her examples lacking the proper context.

I think that's my biggest issue. If I begin reading into a subject trying to find examples of something I previously thought was true, I'll find examples that only partially fit my idea (or some cases it just appeared to fit when it doesn't), and it sullies the entire effort.

In other words, confirmation bias.
I agree. It would have been way stronger with a point/counterpoint approach. She makes good observations but her analysis and conclusions are made a priori.
 
Granted I haven't watched every single video she made, but I fail to see how she's doing that much "research". There isn't months worth of work in her content.
The first damsel in distress, for instance, is mostly paraphrasing the wikipedia article, even including some of the exact same pictures and examples.

She improved a lot from her first video; Women as a Background Decoration is a highly researched piece, with also some cool theory behind it, which explained really, really well. You can see there have been a lot of research in doing the video. Also, you can always start from Wikipedia and then expand on those lines looking at plenty of other sources, as she did.
 
Well good on her for actually doing something to try and argue against detractors rather than going on Twitter or xyz news station and saying "look at how harassed I am." A lot of the vitriol towards her would have been lessened if in the beginning she actually discussed things with people instead of blocking anything that even resembled criticism.

Hope this is the start of a trend for her.
 
All that money, an unfinished production and zero solutions.

0 solutions? Is she supposed to be able to "solve" the problem of improving female representation in games just by having some money?

Her goal is to make the conversation happen, and she's done superbly in turning what was a simmering issue into a boiling one. I personally don't like her videos and I find her a smug, disingenuous person, but I respect that she's on the right side and is having an effect on developers and writers.
 
It's unfortunate that she's been harassed so much. It brings out the worst in our community and makes us look really bad. I personally have quite a lot of issues with her videos, but I don't think it justifies the types of comments and threats she has received.

However, I feel like this was doomed from the start. A feminist with not a lot of experience in gaming suddenly wants to produce a line of videos where she deconstructs lots of games as either sexist, or at least lazy when it comes to women. Basically, she started researching with an agenda, and that has lead to many (maybe even half) of her examples lacking the proper context.

I think that's my biggest issue. If I begin reading into a subject trying to find examples of something I previously thought was true, I'll find examples that only partially fit my idea (or some cases it just appeared to fit when it doesn't), and it sullies the entire effort.

In other words, confirmation bias.
Basically some of my issues. I don't dislike her because shes a feminist or whatever people want to call her. Equal rights are always a good thing. The problem is she simply picked a media thats very popular that she knows little about but would give her a lot of exposure. She doesnt seem to care much for gaming. For some of us its a passion and it just seems for her its a passing interest that suits her agenda. So to see her as the face of gaming rights disgusts me.
Still thats no reason for the harassment.
 
I've backed 41 Kickstarter projects (not this one, though) and only two of those were run by women ... However, in both those situations, people seemed to have an issue with the women making money off the projects -- and, I see that again here. I've never seen that complaint against men.

I just find that odd. It's hard enough for female entrepreneurs to get started, but this double-standard bs is the worst.

Let's be honest, though -- people funded this particular KS to help promote and disseminate a message. The reach of that message has far exceeded the KS goals, even if the actual episodes haven't yet reach the expected count. Have we seen any instances of people that ACTUALLY contributed complaining? Or is this just her opposition stirring the pot? <--- honest question.
 
I say this having not really followed her kickstarter very much at any point. But I thought her kickstarter was only ever advertised as being for a series of "documentary" videos looking at female representation in games? But now it seems she actually spend money from the kickstarter to start a foundation instead/aswell?
 
Standard random Kickstarter rage. AVGN, Spoony etc all automatically draw those kinds of weirdos the instant they actually get funds.

It must be pretty frustrating for someone who runs a web show like that. Everyone's used to watching it on youtube for free so the moment they try to make something that they can't fund themselves, everyone starts freaking out and calling them a scam artist.
 
I never actually thought about this, but it does make sense that she's using this to ger her PhD.

One should note HEAVILY, that most PhD programs provide fellowships to their candidates. Anita could have done a cut down version of these videos and published them to almost no one and received a PhD.

If she is using this towards her PhD, good for her, your average thesis doesn't get this kind of attention or effect this kind of change.
 
How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.
 
She improved a lot from her first video; Women as a Background Decoration is a highly researched piece, with also some cool theory behind it, which explained really, really well. You can see there have been a lot of research in doing the video. Also, you can always start from Wikipedia and then expand on those lines looking at plenty of other sources, as she did.

Maybe I'll have a look I guess.

I watched the entire first trilogy (which is half her output so far), and quite frankly I thought it was fairly lazy overall.
First because it's the same argument hammered over and over again with no real progression, just giving more and more examples of the same issue, which could have easily been summarized in a fraction of the total time, and then when it's time to analyze the games that do try to go against the grain, the conclusion is that it doesn't really count because there's a long history of the trope. So you're kinda left wondering what's the point in the end.
 
How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.
I sincerely doubt anyone who backed her is disappointed in the outcome. The videos are well produced and really thorough.
 
This should be mandatory for all kickstarters, so many mishandled projects are starting to appear or be massively delayed recently. This breakdown is reasonable, i don't know why people are getting upset.

From an outside perspective, it seems like this project has been mishandled and delayed.

How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.

People who aren't personally invested cannot lend critique?
 
Basically some of my issues. I don't dislike her because shes a feminist or whatever people want to call her. Equal rights are always a good thing. The problem is she simply picked a media thats very popular that she knows little about but would give her a lot of exposure. She doesnt seem to care much for gaming. For some of us its a passion and it just seems for her its a passing interest that suits her agenda. So to see her as the face of gaming rights disgusts me.
Still thats no reason for the harassment.

It feels weird to me, that when I watched a video so many were examples that lacked proper context and were just inaccurate accounts, yet so many people have latched onto them. I wish I knew if it was simply a disagreement on whether her examples are flawed, or if people champion her simply because she is a feminist that is trying to shine a light on a gaming culture that is admittedly not fair when it comes to women in the industry and in games.

There are problems to be discussed, she just chose the wrong facet to discuss based on her experience with gaming before this series. It is a shame.
 
Standard random Kickstarter rage. AVGN, Spoony etc all automatically draw those kinds of weirdos the instant they actually get funds.

You have a bunch of 10 to 15 year olds (or older depending on maturity level) and a bunch of individuals somewhere on the spectrum all with keyboards and no supervision.

Sadly, the results are quite expected.
 
From an outside perspective, it seems like this project has been mishandled and delayed.



People who aren't personally invested cannot lend critique?

They can but it's clearly not being done in good faith much of the time. Like someone said before, some folks are obsessed with seeing her fail.
 
just wondering here, if she didn't expand the scope of the project and just keep her original vision to make the video what she want with the original $10,000, then keep the rest of the fund as profit, does that break any kickstarter rule at all?

no

Kickstarter FAQ said:
In other cases, overfunding leads to better margins and the creator may even profit from the project.
 
i don't see what is so offensive about the idea of making money on this. it's her job and clearly enough people are willing to pay for her to do it. should she be maintaining herself right at the poverty line?
 
I imagine she could make videos faster if she wasn't constantly having to fight off an internet hate mob on a daily basis. Getting death threats tends to have an adverse effect on a persons level of production.

This. Given that she's making public speeches and generally doing other things like dealing with that bullshit I don't care that much

I mean, I wish she released them faster. And she probably would have if....all of this hadn't happened.
 
Everybody asking for a salary break down is exposing themselves to not understanding how running a show works.

This is her job now. She is going to pay herself to do it. People donating to her Kickstarter WANT her to have their money. Nobody donating to the Kickstarter is unhappy with the product output, because then they wouldn't be donating, and none of them care if she is making money off of her project because OF COURSE she is going to make money off of her project. Why WOULDN'T she make money off of her project?

Even if you don't find her video appealing or valuable, realize that this is a production and she is hosting a show. Consider her an entertainer, if that helps you. Entertainers make money for their entertaining, and yes, they probably make more money than you.
 
I've backed 41 Kickstarter projects (not this one, though) and only two of those were run by women ... However, in both those situations, people seemed to have an issue with the women making money off the projects -- and, I see that again here. I've never seen that complaint against men.

I just find that odd. It's hard enough for female entrepreneurs to get started, but this double-standard bs is the worst.

Let's be honest, though -- people funded this particular KS to help promote and disseminate a message. The reach of that message has far exceeded the KS goals, even if the actual episodes haven't yet reach the expected count. Have we seen any instances of people that ACTUALLY contributed complaining? Or is this just her opposition stirring the pot? <--- honest question.

You didn't see the Penny Arcade kickstarter fiasco?
 
Who gives a shit about how much she's pocketed, the more important question is why, 3 years later, the goals still haven't been reached and the rewards haven't been fulfilled. Instead of doing these so-called talks around the globe and whatever she gets up to on Twitter, she should be focusing on what she originally promised to the backers.
 
You guys do realize that in most Kickstarters, the largest chunk of money ends up going to the people who are doing the Kickstarter as salaries, right? You're much more likely to get a project done and done well if you're doing it full-time as a job and not just here and there when you have a moment.
 
Maybe I'll have a look I guess.

I watched the entire first trilogy (which is half her output so far), and quite frankly I thought it was fairly lazy overall.
First because it's the same argument hammered over and over again with no real progression, just giving more and more examples of the same issue, which could have easily been summarized in a fraction of the total time, and then when it's time to analyze the games that do try to go against the grain, the conclusion is that it doesn't really count because there's a long history of the trope. So you're kinda left wondering what's the point in the end.

The idea is to show how pervasive these things are. That's why its repetitive, because these tropes and devices are repetitive. Being repetitive is literally the whole point, its supposed to hold a mirror up to a repetitive industry. And multiple prominent developers have said that it has, and have directly cited her work in changing how they think going forward
 
Who gives a shit about how much she's pocketed, the more important question is why, 3 years later, the goals still haven't been reached and the rewards haven't been fulfilled. Instead of doing these so-called talks around the globe and whatever she gets up to on Twitter, she should be focusing on what she originally promised to the backers.
I'm curious, are you a backer?
 
i don't see what is so offensive about the idea of making money on this. it's her job and clearly enough people are willing to pay for her to do it. should she be maintaining herself right at the poverty line?

people want to think of the money given to her as charity donations and don't want her to benefit form it
 
Who gives a shit about how much she's pocketed, the more important question is why, 3 years later, the goals still haven't been reached and the rewards haven't been fulfilled. Instead of doing these so-called talks around the globe and whatever she gets up to on Twitter, she should be focusing on what she originally promised to the backers.

I'm quite certain that nobody who backs Anita Sarkeesian feels that way.
 
How many people here have personally kickstarted her project and is upset with her results? I feel like this is haters gonna hate territory.

Yup. I backed it and am 100% happy with the results and people flipping out over these figures just make me want to donate again.
 
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