Xdrive05
Member
Well, I guess they were thinking something in line of "let's sell cut down GM204 cards to these guys who can't buy a 980 for a lot less money while giving them a very good performance"?
So as I've been saying in the other thread:
a. 970 is a 4 GB card with driver trying to avoid allocation to a slow 0.5 GBs when possible.
b. If such allocation is unavoidable the performance drop seems to be in line with the same drop on a 980. This is a key thing here really as it shows that these 0.5 GBs doesn't make any difference in real games.
This "feature" is already shown in all 970 benchmarks and I don't see why it suddenly such a big issue now - your 970 is still performing exactly as it did when you bought it. You bought it after reading benchmarks - and these benchmarks were made on the exact same hardware as you've got, with the same memory allocation issue.
"Future proofing" isn't something that is ruined by having 0.5 out of 4 GBs of memory running slow.
Now we need to have benchmarks not from Nvidia to further investigate the impact of this issue on the real world games.
That's all well and good, but "future proofing" is absolutely tied to the amount of actually usable ram a card has. And we already have games where the drivers are needing to hold back allotted ram in order to not choke the 970. This is only going to get worse as games get more advanced and need more video memory.
Sure, the few current games offered by Nvidia as evidence that this isn't a major problem are not too much worse on paper where average frame rates are assessed. But why didn't they show frame pacing/times? Most likely you would get hitching issues, not average fps issues, when encountering this hardware limitation in the real world.
You're right on the last point. There's a lot more that needs to be investigated about this before we drop it.