Majoras Mask 3D - Review Thread

Yes, but there is quite a bit of difference when you look at time spent in the game world when you consider the intentional inaccuracy of the old time skipping system. A whole 12 hour window as opposed to instantly arriving when you need.

As somebody who has played the game a million times, there is NOTHING lost by letting me skip to exactly what I want. Standing around in one place while I waited for Anju to show up in the Inn kitchen at 2am or for Kafei to show up in the middle of the afternoon at the hideout didn't add anything to the experience.

If you think it did, you have the ability to skip exactly 12 hours and then wait an additional amount of time yourself.
 
Hmmm, don't like the sound of the bomber book change. If does indeed only note details once you've discovered and experienced them yourself then that's fine, hopefully that's the case. I don't remember anything about how Zora's originally controlled, so I'll probably be ok with that though. Other changes seem fine. Still looking forward to playing this, I only played Majora's Mask once back when it came out.
 
I've been trying to decide if I want to pick this game up or not the past few weeks. On the one hand, I didn't like the original Majora's Mask because I hate time limits and the entire game is based around that. I never did even finish it. On the other hand, I told myself if they ever remade it on the 3DS, I'd buy it and give it another shot. I just don't know... Hmm.
 
Off the top of my head:

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns

- two new fishing areas!

These are perfectly fine with me, I actually love the new use of the double song of time.

Off the top of my head:

- you no longer save by returning to the first day. You make permanent saves at owl statues.

- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.

These are a fucking travesty.

The rest are meh, the bombers notebook showing you maps kind of kills the fun of exploration but I'll live.
 
I never understand this argument that the game isn't going to be as emotional as it was just because of a few changes here and there. What about the people who just playthrough it and when those certain emotional moments come they're just like "Oh, cool" and then move on? Not everyone experiences the game the same.
 
Off the top of my head:

- you no longer save by returning to the first day. You make permanent saves at owl statues.

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.

- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns

- Happy mask man now gives you the bombers notebook

- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.

- the bank is now behind the clock tower.

- two new fishing areas!

I think that's all from memory. Dont think I missed any.

Okay, Majora's Mask might be my favourite game of all time, but I haven't followed the development of this one at all (at all) because I implicitly trusted Grezzo. I was begging for them to do MM the day after I beat OoT 3D. But all I have to say having read this comment (if it's accurate) is what. the fuck.
WHAT THE FUCK?!
This can't be real. How is this real? Why would they do this?

The glorious thing about Grezzo's work on OoT is that it seemed like they hadn't done anything to the game at all - it was exactly as you remembered it, until you did a straight comparison and noticed that it was also massively improved, but in ways that the modern eye would take for granted. (Better fps, better textures etc) It was so goddamn respectful. Why would they change an approach to remastering that everyone lauded?

That's the whole point of these things. The same core game, but visually brought up to par to be what we remembered back when standards were different and the game was cutting edge. These changes listed above are to the actual game design, and the ones to saving, character tracking and skipping time are absolutely massive. I mean, massive. Did they not trust that Majora's Mask was a masterpiece? Why the fuck not? Did they not realise that the struggle and disorientation of the early game was thematically perfect, and that thematic resonance between game design and story / setting made Majora's Mask hugely unique for its time (and even now)?

Holy shit I haven't been so mad at videogames in a long time. I'm going to have to go find that comic with the frog and the dolphin, because it's not healthy how much I am raging right now. Majora's Mask was fucking perfect as it was. How could you do this, Nintendo? God fucking damn it all.

I'll buy the game and hopefully enjoy it, but it won't be the Majora's Mask I remember. It won't be a remaster on the level of OoT. So disappointed. Why.

EDIT: Actually, fuck it. I've cancelled my new 3DS. First time I've ever cancelled anything like this. Not just about this game, but this has been the final push. Holy shit.
 
Personally I'm excited to see what the changes do. The biggest eyebrow raisers for me were the save system (which I do understand from the technical point of view of bringing the game to a hand held) and the Happy Mask Salesman giving you the notebook. The rest of the changes seem to be "Oh nice, the game allows me to enjoy the gameplay instead of wait more," If I decide I want to wait multiple game hours for something I can still do that, I only have the option of going right to it. If what people are saying about the notebook keeping track of stuff as you discover it, great! Similar to automapping from dungeon crawlers. Though I agree the change is stupid if you say meet anju and it tells you where she is on day 3 on your first conversation with her on day 1.

If you don't like the changes... sucks to be you I guess, sorry you aren't fond of 'em, but where Majora's Mask is my favorite game in the series, I'm going to wait and play the game myself and actually see these things in practice first hand before making any judgements on the changes.
 
I find the dramatic reactions... dramatic.

I mean I completely understand the original game's intent and everything, and respect it for what it did because of it's mechanics... but not the strict nature of say... 12 hour resets or whatever.

Despite my respect for what it did, I did find the original game to be very frustrating at times to the point that I'm fine with the changes. Mostly. I guess I need to see the Zora changes to get a feel of it, which was probably the first actual change that sort of grabbed my attention. Other than that, I... used a FAQ for the game. Probably the only time I actually did for a 3D Zelda game.
 
With the exception of the swimming, purists should be able to play this game just like the only one. Just skip using the stuff you don't like. Skip the feather statues and only use the double time song to skip 12 hours. Simple, all you do is not do those things you dislike.
 
Okay, Majora's Mask might be my favourite game of all time, but I haven't followed the development of this one at all (at all) because I implicitly trusted Grezzo. I was begging for them to do MM the day after I beat OoT 3D. But all I have to say having read this comment (if it's accurate) is what. the fuck.
WHAT THE FUCK?!
This can't be real. How is this real? Why would they do this?

The glorious thing about Grezzo's work on OoT is that it seemed like they hadn't done anything to the game at all - it was exactly as you remembered it, until you did a straight comparison and noticed that it was also massively improved, but in ways that the modern eye would take for granted. (Better fps, better textures etc) It was so goddamn respectful. Why would they change an approach to remastering that everyone lauded?

That's the whole point of these things. The same core game, but visually brought up to par to be what we remembered back when standards were different and the game was cutting edge. These changes listed above are to the actual game design, and the ones to saving, character tracking and skipping time are absolutely massive. I mean, massive. Did they not trust that Majora's Mask was a masterpiece? Why the fuck not? Did they not realise that the struggle and disorientation of the early game was thematically perfect, and that thematic resonance between game design and story / setting made Majora's Mask hugely unique for its time (and even now)?

Holy shit I haven't been so mad at videogames in a long time. I'm going to have to go find that comic with the frog and the dolphin, because it's not healthy how much I am raging right now. Majora's Mask was fucking perfect as it was. How could you do this, Nintendo? God fucking damn it all.

I'll buy the game and hopefully enjoy it, but it won't be the Majora's Mask I remember. It won't be a remaster on the level of OoT. So disappointed. Why.

EDIT: Actually, fuck it. I've cancelled my new 3DS. First time I've ever cancelled anything like this. Not just about this game, but this has been the final push. Holy shit.
Grezzo just shot themselves in the foot.
 
Gotta remember this is being made as a portable versionof majoras mask, these changes like the time skipping and the notebook all go towards that pick up and play style for a portable system, even if myself and probably a lot of you won't play the game like that, that's how it is.
 
Most of the changes work to eliminate the tedium of the original game or make it work on a handheld. 97% of the game is still going to be the same.
 
I'll say this again: the notebook doesn't tell you where characters will be, it only records their schedule specifics once you interact with them at those times. I'm pretty sure it's like the original in that regard.
 
Okay, Majora's Mask might be my favourite game of all time, but I haven't followed the development of this one at all (at all) because I implicitly trusted Grezzo. I was begging for them to do MM the day after I beat OoT 3D. But all I have to say having read this comment (if it's accurate) is what. the fuck.
WHAT THE FUCK?!
This can't be real. How is this real? Why would they do this?

The glorious thing about Grezzo's work on OoT is that it seemed like they hadn't done anything to the game at all - it was exactly as you remembered it, until you did a straight comparison and noticed that it was also massively improved, but in ways that the modern eye would take for granted. (Better fps, better textures etc) It was so goddamn respectful. Why would they change an approach to remastering that everyone lauded?

That's the whole point of these things. The same core game, but visually brought up to par to be what we remembered back when standards were different and the game was cutting edge. These changes listed above are to the actual game design, and the ones to saving, character tracking and skipping time are absolutely massive. I mean, massive. Did they not trust that Majora's Mask was a masterpiece? Why the fuck not? Did they not realise that the struggle and disorientation of the early game was thematically perfect, and that thematic resonance between game design and story / setting made Majora's Mask hugely unique for its time (and even now)?

Holy shit I haven't been so mad at videogames in a long time. I'm going to have to go find that comic with the frog and the dolphin, because it's not healthy how much I am raging right now. Majora's Mask was fucking perfect as it was. How could you do this, Nintendo? God fucking damn it all.

I'll buy the game and hopefully enjoy it, but it won't be the Majora's Mask I remember. It won't be a remaster on the level of OoT. So disappointed. Why.

EDIT: Actually, fuck it. I've cancelled my new 3DS. First time I've ever cancelled anything like this. Not just about this game, but this has been the final push. Holy shit.

This is almost "SE just shot themselves in the foot" levels of cringeworthy.

Edit: Beaten, damn.
 
Holy shit I haven't been so mad at videogames in a long time. I'm going to have to go find that comic with the frog and the dolphin, because it's not healthy how much I am raging right now. Majora's Mask was fucking perfect as it was. How could you do this, Nintendo? God fucking damn it all.

Majora's Mask was a wonderful game. But it was nowhere near perfect.

It's also just a video game, simmer dude.
 
Majora's Mask was a wonderful game. But it was nowhere near perfect.

I would argue that's a matter of opinion.

For me, it is quite simply one of the closest to perfect games I have ever played in my life in terms of what it was designed to achieve.

And for me, its more than "just a video game". If a piece of music or a film can be an integral part of your childhood, so damn well can a video game. And that's what MM is to me.
 
I'll say this again: the notebook doesn't tell you where characters will be, it only records their schedule specifics once you interact with them at those times. I'm pretty sure it's like the original in that regard.

So nothing has changed then? people are saying it shows an actual map of the locations, that is beyond the original.
 
Grezzo just shot themselves in the foot.

This is almost "SE just shot themselves in the foot" levels of cringeworthy.

Edit: Beaten, damn.

You realise I've beaten every Zelda twice, right? Played them all at release? What I'm trying to say is that when it comes to Zelda,
I happen to be an expert
.

Majora's Mask was a wonderful game. But it was nowhere near perfect.

It's also just a video game, simmer dude.

I noted how silly my anger was in my own comment, but I can't deny that it's how I feel. Something in gaming makes me angry about once a year. This is apparently 2015's. Some people got mad at BF4 and ACU's busted launches or whatever the current scandal de jour is, I usually am completely chill about it all. But for me it just makes me seriously mad.

EDIT: I realised that I lied about the once a year thing. Other M makes me angry all the time.

I would argue that's a matter of opinion.

For me, it is quite simply one of the closest to perfect games I have ever played in my life in terms of what it was designed to achieve.

And for me, its more than "just a video game". If a piece of music or a film can be an integral part of your childhood, so damn well can a video game. And that's what MM is to me.

That's exactly it. And now there's 'two' Majora's Masks out there, two different designs, two experiences. Feels like re-releasing a movie but telling fans that the ending is different or something. Feels like sacrilege. It would feel that way even if the changes were for the better, but it doesn't appear that they are.

This 'it's just a game' shit is complete anathema to me. They're works of art to me. They might not be to you, but they certainly are to me, and the masterpieces of the medium deserve to be curated with the same respect as any other type of art. That's why I was so happy with Grezzo's work on OoT. I thought they 'got it'. But this shows that perhaps that was just a fluke rather than a statement of intent.
 
I think this thread shows quite clearly that there are two camps here:

1.

View the game first and foremost as a Zelda game and judge it by the others. Want a fully enjoyable experience throughout and any changes made to streamline or improve that experience is for the better, regardless of any effects that may bring to the emotional core of the game, or changes to the original experience. The goal is to finish the game without hassle and have fun doing so. I'm guessing the majority of this group either are new to the game or had issues with the original game.

2.

View the original game first and foremost as a bit of an oddity in a good way. Its not a normal Zelda game and it benefits from that. The original design of the game and its time/save/notebook systems is integral to the emotional aspect of the game, and any change to streamline it would be to detriment of that. Wants the original feeling of the game preserved, worried that the changes will effect the feel of the game that is (presumably) so loved by them. Would put an overall, affecting and rewarding experience where you fully overcome hardships above having something streamlined and accessible. I'm guessing the majority of this group have experience from the original game and have little to no issue with how it is.




And due to how these two groups are focused....there will never, ever, ever be an agreement if Nintendo has only catered for one (which they seemingly have done). These arguments could theoretically go on forever. The two groups will never agree.

Neither group will ever be correct. Neither will ever be wrong. I think we all need to kinda realize that.
 
So nothing has changed then? people are saying it shows an actual map of the locations, that is beyond the original.
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.
 
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.

Sounds like a positive change then.
 
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.

Oh.

Well that's alright then. OG Bombers noetbook was kinda ass. I don't think I ever used it. I kept that shit in my brain, son.
 
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.

If this is what it is then that's far less worse than what I feared. I had imagined a young kids playing MM like an Ubisoft game. 'Talk to person and update quest, check the map for quest target, go halfway there, check the map again for precision, talk to person and update the quest, check the map for quest target' and so on. That's so far away from what Majora's Mask is and was supposed to be, where you had to be Bill Murray in groundhog day and live among the people until you understood their routines, and by extension, who they actually were (in as much as an N64 game with limited amounts of text/writing could show you that.)

But if you aren't given 'quest markers' but only reminders then that's far closer to the spirit of the original game. This one could be the dealbreaker for me, let's see how it pans out.
 
It shows a map once you already met them there. In the event part of the notebook, aka the quest log, it's the same thing and it also shows a location if someone tells it to you, for example if someone says "I saw Gary Busey in North Clock Town" it shows the map. That's it. It doesn't show you anything in advance, it doesn't guide you, spoil you or remove the need to learn the characters schedule for yourself.

Then it is the same, I don't mind.

I am way more bothered by the saving system and zora swimming though, these are fundamental gameplay changes, I will not argue the "emotional" part because that is so subjective and no remake will have the "emotional" impact your first playthrough had, but those are basic mechanics that now completely alter the game, I guess you can at least theoretically just don't use the owls to save, but the possibility existing removes a lot of the tension, the Zora swimming is indeed nuts though, nothing was more satisfying than swimming as a Zora, having to use your shield removes all the fun, what a crazy change.
 
I would argue that's a matter of opinion.

Well... obviously. :D

And for me, its more than "just a video game". If a piece of music or a film can be an integral part of your childhood, so damn well can a video game. And that's what MM is to me.

Surely you see how this can color your perception of the importance of certain features, though? As an integral part of childhood, you'll have an emotional connection to the game as-is that will cause you to weigh things in a way a new player might not. You mentioned earlier how you want new players to have that emotional experience you had, but it's really about you and the game there. You can't reproduce that just by keeping certain mechanics unchanged. No one can have your experience. Other people, as my own existence attests, can form a bond with completely different elements off the game. Maybe they'll love the new one even more than you loved the original!

Majora's Mask is still in there, whether the details have been tweaked or not. As such a fan, I feel like you should be trying to get others excited about their first experience, however altered it might be, rather than furthering this attitude of "what idiots to have changed/ruined it" and "blasphemy." A guy already posted about how seeing this prevalent attitude is souring him on trying the game, and I think that's a huge bummer.

[Edit] For the record, based on your "two types of people" post, I'd consider myself much closer to 2. But more like a 3 than anything. I absolutely appreciate what MM is, but I have no problem whatsoever with playing a new version of it, tweaked to hell. It's not destroying my experience with the original, it's giving me a new one. And I value that.
 
Then it is the same, I don't mind.

I am way more bothered by the saving system and zora swimming though, these are fundamental gameplay changes, I will not argue the "emotional" part because that is so subjective and no remake will have the "emotional" impact your first playthrough had, but those are basic mechanics that now completely alter the game, I guess you can at least theoretically just don't use the owls to save, but the possibility existing removes a lot of the tension, the Zora swimming is indeed nuts though, nothing was more satisfying than swimming as a Zora, having to use your shield removes all the fun, what a crazy change.

I guess on this, with it being a portable game, changing up its saving system makes sense, although I feel as if they would've changed that regardless of it being a console or handheld remake. As much of a mechanic changer it is, instilling tedium isn't a good thing, and is probably a reason why people are frustrated with the original.

As for Zora, that was probably the biggest blow. Wouldn't be surprised if one of the reasons was to accomodate the oddity of the Circle pad, but I think at best, it's mainly to make it more usable to the average player in the last two dungeons. Although even with that said, I don't think anyone asked for this, no doubt.
 
Bullshit. Ocarina of Time 3D has exactly the same save system as the original N64 version. Right down to having to restart from Korkiri Forest/Temple of Time whenever you save and quit outside of a dungeon.

And unfortunately MM is not considered the best game in the series and even of all time like OoT widely is; that's why this game is getting changed when that one did not. They want it to be more successful by changing complaints that people had to reach a wider audience like with the Iron Boots in OoT.
 
I know this is gonna be a shameless plug for a blog I wrote (and I'm sorry to anyone who doesn't like going to destructoid anymore, I just put my blogs there cause I'm used to it.) but this is what I love about the game that, based on the previews given, I don't see being affected enough to hurt my enjoyment of the game, although I won't know for sure until I see the changes in action myself, as stated earlier.

A Terrible Fate, A Wonderful Experience: A Blog About Majora's Mask

I can't explain why I love this game in 3 or 4 sentences, so this is the best way I have.
 
Uh...you have to play MM with the right frame of mind. The game will drag if you don't go in with your heart put into it. Gameplay wise, I definitely don't think MM is the best Zelda, but in terms of atmosphere, themes, narrative + gameplay integration...the game is a holy masterpiece.
 
Back when I was a kid and tried to get into MM that time shit scared me away, I hated to have to be under pressure like that, it was just so overwhelming and not enjoyable at all so I actually welcome this changes, you guys had 15 years to enjoy the original, let others be able to enjoy the game too.

Maybe something like having two "difficulties" for the game would have been ideal but if I had to choose one I'd choose the one with all these time changes.
 
Okay, Majora's Mask might be my favourite game of all time, but I haven't followed the development of this one at all (at all) because I implicitly trusted Grezzo. I was begging for them to do MM the day after I beat OoT 3D. But all I have to say having read this comment (if it's accurate) is what. the fuck.
WHAT THE FUCK?!
This can't be real. How is this real? Why would they do this?

The glorious thing about Grezzo's work on OoT is that it seemed like they hadn't done anything to the game at all - it was exactly as you remembered it, until you did a straight comparison and noticed that it was also massively improved, but in ways that the modern eye would take for granted. (Better fps, better textures etc) It was so goddamn respectful. Why would they change an approach to remastering that everyone lauded?

That's the whole point of these things. The same core game, but visually brought up to par to be what we remembered back when standards were different and the game was cutting edge. These changes listed above are to the actual game design, and the ones to saving, character tracking and skipping time are absolutely massive. I mean, massive. Did they not trust that Majora's Mask was a masterpiece? Why the fuck not? Did they not realise that the struggle and disorientation of the early game was thematically perfect, and that thematic resonance between game design and story / setting made Majora's Mask hugely unique for its time (and even now)?

Holy shit I haven't been so mad at videogames in a long time. I'm going to have to go find that comic with the frog and the dolphin, because it's not healthy how much I am raging right now. Majora's Mask was fucking perfect as it was. How could you do this, Nintendo? God fucking damn it all.

I'll buy the game and hopefully enjoy it, but it won't be the Majora's Mask I remember. It won't be a remaster on the level of OoT. So disappointed. Why.

EDIT: Actually, fuck it. I've cancelled my new 3DS. First time I've ever cancelled anything like this. Not just about this game, but this has been the final push. Holy shit.

The amount of people who will grandstand and get on a soapbox here about the smallest stuff is pretty comical. Anyway, to answer the question "why would Grezzo do this?" Because Aonuma and Miyamoto told them to. That's why. They don't view the original as being perfect, so they're changing it to improve upon what they believe to be its faults.
 
I'm not going to jump to conclusions until I play the game for myself and see how the changes affect the overall experience. Even so, it'd be nice if they appeased purists by including the original game, untouched (or ideally, the same game with improved framerate) for the sake of being comprehensive.
 
Back when I was a kid and tried to get into MM that time shit scared me away, I hated to have to be under pressure like that, it was just so overwhelming and not enjoyable at all so I actually welcome this changes, you guys had 15 years to enjoy the original, let others be able to enjoy the game too.

Same. I refused to play without supervision. The moon really did scare me that much. D:
 
Keep in mind they original developed this game in about a year, so I'm sure the developers had areas where they wished it had been possible to go back and clean up a bit.

The use of streamlining in modern gaming can be terrible, but this seems to generally clean the game up rather than massively simplifying it. I think some of these responses have jumped off the deep end.
 
How is this a bad change?

Why does this particular change suck? That actually legitimately confuses me.

I recall several times in original game, having to 'undo' the inverse song of time (to speed it up a little) and wait outside doors or at specific locations for a certain event to start or take place. Giving you more control of time in this manner simply removes that.

It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.
 
Off the top of my head:

- you no longer save by returning to the first day. You make permanent saves at owl statues.

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.

- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns

- Happy mask man now gives you the bombers notebook

- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.

- the bank is now behind the clock tower.

- two new fishing areas!

I think that's all from memory. Dont think I missed any.

Rejigged as in Majora's eye has been appended to them all, right? All boss fights are different now, or they're now supposed to be fought in a specific way rather than in anyway possible?
 
It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.
How? Just because you can skip around through time doesn't mean you can just skip all the events in the game now. Plus slower swimming.
 
It makes everything ridiculously easy. With the new changes I think you can beat this game in one afternoon now.

...easy? Literally the only thing it does is replace times where you might sit and watch the clock with times where you no longer sit and watch the clock. And it replaces the need to play the song of double times multiple times in a row with only a single play. I don't think even a strained definition of "difficult" would encompass those points. This removes pointless downtime, it doesn't make anything "easier."
 
So I suppose there isn't any kind of master quest for this remake, is there?

This remake IS the Master Quest! :D

But we don't know. It's likely, really, that there'll be a double-damage no-heart-drops mode or something to that effect available once you beat it. OOT3D, ALBW, and SS all had something like that.

Maybe it'll even have "classic save mode" as a part of it, who knows?
 
Top Bottom