Halo: The Master Chief Collection is STILL broken after 100 days

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A buddy and I played last week, after not having played for about a month. And I've gotta say it's like night and day from launch and the subsequent time after.

We were able to get a game almost immediately with a full roster every time during our two hour session
 
this game definetly isnt as broken as it was at launch. I just started playing it again after i got my new xbox one and only one game lagged out and i was able to finish games with full teams.
 
GTAV and TLOU?

I forgot about gta v. I've played both of those remasters and would only include gta v on my list of remasters that work flawlessy.

I'm half way through TLOU and have had a handful of issues. Even had to reload the game once.

Gta v and wind waker are the only flawless remasters I've played.
 
I haven't kept up with news on the collection but what's broken about it?

Long post incoming.

Let me start off by saying I've been a Halo fan since the first one released on OG Xbox. I've logged thousands of hours in Halo games. I've earned every single achievement in Halo titles to date (although I only did Spartan Assault once, didn't stack every version of it). Not only that, but my shooter experience has a wide bredth and depth, across dozens of shooters of all shapes and sizes.


That said, Halo: TMCC is a tragedy of hubrice and greed. It was announced and rushed to market to move systems, do not doubt that for a second. Don't believe it? Count how many times you see people say 'I bought an XB1 for TMCC'. It was their ace in the hole in the console warz for the holiday season and they blew it, blew it in grand fashion.

You ask what's broken? Better to ask what ISN'T broken. Sure, you'll find those that say 'it works fine for me', but what they're REALLY saying is 'it works fine most of the time and the times that it doesn't don't bother me. And it's true, there are people out there that it works for most of the time. But [anecdotal] I truly believe their numbers are far outweighed by those for whom it DOESN'T work more often than it does.

I'm not buying Halo 5 at launch. I'm renting it strictly for review purposes since I don't get free review copies of... of anything, really. Renting a Halo game. I've bought at least 2, if not 3 copies of every Halo game up to Reach, including ODST and Wars. I bought one of Halo 4, then my faith was restored when they announced Halo: TMCC and I ran out and bought TWO imported collector's editions from the UK, one to keep and one to give away to a Halo fan. I ALSO bought it digitally to keep my CE pristine. Three goddamn copies man. Faith was restored, then promptly shattered. I cannot believe that after nearly 15 years of this storied franchise, I'm NOT buying the next one.

Goddamnit 343i.

Yesterday I tried to play High Charity in Halo 2. I wasn't playing co-op, so the whole crashing constantly thing wasn't expected to be an issue. In fact, up until now, usually when I played single player campaign was the only really FUNCTIONAL aspect of the game. Not yesterday. I tried to run through High Charity, a mission that takes 5-7 minutes if speed running it, and I crashed to the dashboard over ten times.

Let that sink in for a minute. A 5-minute mission crashed over TEN times. In SINGLE PLAYER. I spent more time on the dashboard than I did speed running the mission for christ's sake!

So, what's broken?

1. Matchmaking. While it works for some, it is fundamentally flawed. You'll have times when it takes AGES to find a match, times when you get into a match and there are twice as many people in the lobby as there should be, times where it starts a match 1v5 after a team quits out during the process, crippling lag, rubber-banding, teleporting, 'iceskating', etc.

Is this a consequence of the game or the Xbox One itself? I personally think it's both. Why do I say this, you ask?

Well, the Xbox One's party system was a shit show at launch, and game invites, game lobbies, etc, were directly tied to it and had to be individually programmed for EACH GAME by the developers, instead of being universal and 'just working' like the 360's version of the party system. The party system has improved, but is still FAR from perfect. Also, the Xbox One has serious problems with router management, constantly getting plagued by the 'strict NAT' bug that wasn't nearly as much of a problem for 360 users. For example, I can jump on my 360 at a moment's notice and go straight into Halo 3, Halo Reach, or Halo 4 matchmaking, or any other game ever released that wasn't on dedicated servers that have since been shuttered. However, if I DO log onto my 360, my Xbox One immediately recognizes my NAT as strict rather than open. So long as I stay off my 360, it's open 99% of the time, but once I turn on the 360? Nope, strict. I think this has something to do with the system not renewing its port-forwarding lease or something?? I don't know the techno mumbo-jumbo.... all I know is it's flawed. And the party system is STILL flawed. Take Sunset Overdrive for instance. It's a FANTASTIC game, but if you want to invite friends into Chaos Squad, you cannot simply bring up the party chat and 'invite party to game' like you could ALWAYS do on ANY game on the 360. This, to me, means that while it has improved, it still isn't universal and doesn't 'just work' like the 360. It's likely that devs still have to hard-code this functionality in (invite entire party to game), and SO's devs forgot to or something? So yeah, part of the problem is the Xbox One itself.

But let's not forget that Halo: TMCC is their flagship franchise, so the fact that there are matchmaking issues, STILL, 100+ days after release, means that all the 'farming out' of the work on TMCC led to some shoddy patched-together mess of a product where certain aspects interfere with others... or something. Even if I knew how to write netcode I don't think I would even begin to understand the shambles that is this game's code.

2. Interface - These bugs have been extensively documented, and if you aren't aware of them by now I don't even have time to explain why I don't have time to explain. Multiple menu interfaces overlaying when they shouldn't, stuttering and freezing during menu navigation, game crashing while in the menus (not even trying to load a mission).

3. Online co-op campaign - Crippling..... I mean LESS THAN ONE FRAME PER SECOND AT TIMES - framerate and/or lag. Crashing when trying to launch co-op. Crashing when finishing a mission and being kicked out of your partner's lobby. Lobby leader inexplicably and mysteriously changing between members when navigating menus for no reason. Crashing when trying to launch co-op. Did I mention that? Crashing when trying to launch co-op like ALL THE FUCKING TIME. This probably goes back to the netcode problems mentioned in matchmaking? I dunno.

4. Broken achievements. I know this is a non-issue for game functionality... but broken fucking achievements in a HALO game? Seriously? Haven't we had enough of this shit already? 'Play the game 3 months after your first game.' How hard is that one to get right? Come the fuck on.

5. Did I miss anything guys? Does this deserve its own thread? I wish I could say it did, but honestly I don't even think THIS thread deserved its own thread. I'm not thread whining mind you. I'm just saying that the horse has been beaten, beaten to death, beaten some more, then turned to glue for good measure. I dunno how many more Halo is broken threads we need.
 
I just played through 6 days worth of 3 halo games working myself backwards from 4 to 2. Started one but I got haloed out

I didnt have any problems. I dont do forge and when I play multiplayer it does take a bit but I can still get into matches.

I still think there needs to be a ticker or something to tell you how many people are playing or are looking for matches.

I can not stress that enough. Having to wait for what seems like minutes to get into a game. I want to see if its worth my time
 
A shit ton. I don't see how an outsourced remaster would really affect a full sequel.

Yeah Halo 5 Beta was much smoother than MCC, although I didn't like it I don't see it having the problems MCC had. Tried playing it last night with a few friends and it was a bit better than around christmas but we were always in a 4 v 2 lol
 
A word of advice to those wanting at least some minor help in making the MCC a better experience:

Turn off instant on in the system settings.

This game has some real issues with instant on. I'm not a tech guy, but I assume it has something to do with suspend/resume and the console's cache.

Turning off instant-on makes the console hard reset every time you turn it off/on.

I've not only had benefits across the entire console, but a substantial improvement in how the MCC functions.

It helped a lot for me and I hope it helps anyone else that tries.
 
A word of advice to those wanting at least some minor help in making the MCC a better experience:

Turn off instant on in the system settings.

This game has some real issues with instant on. I'm not a tech guy, but I assume it has something to do with suspend/resume and the console's cache.

Turning off instant-on makes the console hard reset every time you turn it off/on.

I've not only had benefits across the entire console, but a substantial improvement in how the MCC functions.

It helped a lot for me and I hope it helps anyone else that tries.

I've never had my console set to instant on and I've had a metric ton of issues with the collection. I can't even imagine how bad it would've been if I used instant on.
 
I think I might give it a try now and see if it works any better.

I think a lot of the problem with what happened here is that the netcode for the new consoles is completely different, and some developers have had a lot of trouble adapting...

I mean it is not like MCC is the only case of this, Driveclub, and AC Unity have also had some bad online problems as well (not making excuses). So I think what happened, is that the netcode part got outsourced, and whoever worked on it either just didn't do it's job, or didn't have enough time to do it properly....

And 343i almost surely is not dedicating a full fledged team to this....while I'm sure they have some people working on it, their main attention is going to be on Halo 5 which is truly their baby (and sadly has better MM a whole year before release!).

Anyways, I think that if they really wanted to properly compensate fans for what happened with the MCC multiplayer, they should offer the multiplayer portion of Halo 5 for free to everyone who bought MCC from the date it released to the date that it is fully fixed.
 
I think I might give it a try now and see if it works any better.

I think a lot of the problem with what happened here is that the netcode for the new consoles is completely different, and some developers have had a lot of trouble adapting...

I mean it is not like MCC is the only case of this, Driveclub, and AC Unity have also had some bad online problems as well (not making excuses). So I think what happened, is that the netcode part got outsourced, and whoever worked on it either just didn't do it's job, or didn't have enough time to do it properly....

And 343i almost surely is not dedicating a full fledged team to this....while I'm sure they have some people working on it, their main attention is going to be on Halo 5 which is truly their baby (and sadly has better MM a whole year before release!).

Anyways, I think that if they really wanted to properly compensate fans for what happened with the MCC multiplayer, they should offer the multiplayer portion of Halo 5 for free to everyone who bought MCC from the date it released to the date that it is fully fixed.

the fact that ODST was given for free for only people who played before 12-19, aka. before the influx of gamers who got the game as a christmas gift, shows they're not interested in compensation
 
A shit ton. I don't see how an outsourced remaster would really affect a full sequel.

yeah, I think it will, but not as much as people here think.
There are a lot of people who don't even have an X1 yet and are waiting for Halo 5 to upgrade from 360 (at least a lot of people I know).

So if Halo 5 is any better than Halo 4, and gets good word of mouth, it will sell huge.
(And if the beta is any indication, the MP is definitely on the right track).

Also, if Microsoft is smart at all, they will capitalize on this with a $299 X1 holiday bundle that includes Halo 5 + Halo MCC.
That would get any remaining Halo fans that are still on 360 to make the jump for sure.
 
3v4's all over the goddamned place in matchmaking... when you can even get into the game. I've found that it will randomly work for a couple of matches and then completely die. I've tried to play pretty consistently over the past week and only gotten into ONE full 4v4 match. This is out of the 20+ multiplayer matches that I played. All of the others were either 3v4 or 3v3. Absolutely ridiculous.
 
the fact that ODST was given for free for only people who played before 12-19, aka. before the influx of gamers who got the game as a christmas gift, shows they're not interested in compensation

Yeah, sadly I know this to be true /:
I was just saying that it is what they should do, and in my mind, it would completely make up for what happened....

See, the thing is....the people who just like Halo for the MP are the ones who are getting hurt by this the most.
I am more of a campaign guy who plays MP occasionally, so this wasn't as bad for me, but back to my point...The people that this hurt the most probabaly don't even care about ODST singleplayer, so they need to compensate properly, and I think that the best way to do that is to simply give away the MP portion of Halo 5 (and then have a reduced "upgrade" cost ($40?) for thoes who want the whole game and not just the MP)
 
the fact that ODST was given for free for only people who played before 12-19, aka. before the influx of gamers who got the game as a christmas gift, shows they're not interested in compensation

Why should the people who didn't deal with the worst problems get compensation?
 
3v4's all over the goddamned place in matchmaking... when you can even get into the game. I've found that it will randomly work for a couple of matches and then completely die. I've tried to play pretty consistently over the past week and only gotten into ONE full 4v4 match. This is out of the 20+ multiplayer matches that I played. All of the others were either 3v4 or 3v3. Absolutely ridiculous.

Its a pos. Chuck in the quitters and the host migrating lag fests because the dedicated servers are rarer than rockinghorse shit and you have perfect storm of pure utter shit!!

Its a disgrace.
 
It just still baffles me that they extensively outsourced a flagship title. I can't get over that decision.

Well they couldn't just halt Halo 5's production to do this, and the studio is not big enough to take on Halo 5 and MCC (which was a massive project on it's own) at the same time.

They still are responsable for the coordination, and the UI framework, but most of the work was outsourced....we don't know if 343i outsourced the netcode in particular though, so it is possible that that was internally done and someone messed up....but yeah, most of the game was outsourced, and for a good reason.
 
Where do we find ODST? Ive had it since a little after thanks giving but havent touched it in a while because of issues online. Is it in the main menu or is it not released yet?
 
Well they couldn't just halt Halo 5's production to do this, and the studio is not big enough to take on Halo 5 and MCC (which was a massive project on it's own) at the same time.

They still are responsable for the coordination, and the UI framework, but most of the work was outsourced....we don't know if 343i outsourced the netcode in particular though, so it is possible that that was internally done and someone messed up....but yeah, most of the game was outsourced, and for a good reason.

I don't think they should've done it at all if they didn't have the resources for it.
 
It just still baffles me that they extensively outsourced a flagship title. I can't get over that decision.

I do wonder why they were unable to leverage their internal resources—not just 343i but other subsidiary studios, like Ubisoft does.
 
If it wasn't for the collection of campaigns that function normally (which is the main reason I wanted it), I would have gotten rid of this POS a long time ago.
 
I do wonder why they were unable to leverage their internal resources—not just 343i but other subsidiary studios, like Ubisoft does.

Because Microsoft doesn't have their studios setup like that. Pretty much all of their studios are working on one large title and their smaller studios are just getting going on their own stuff. Also that would probably cost more money since an internal project would have to be halted to work on this. Instead they can just outsource the labor and just bring it to 343i for final polishing and production assistance. It didn't work out great unfortunately.
 
MCC was a rushed project, they needed an appetizer to hold people that you could only enjoy on Xbox. Far too many games today are rushed
 
I still think they'd have been better off releasing the collection just with Halo 1 & 2 and then drop the others at a later date. Keeps the population sustained and staggers developmental time.
 
Seeing this thread bumped I tried my luck at playing some BTB last night.

> Boot up the game
> Freezes on the flash screen. No music.
> Hard reset Xbox One
> Boot up the game
> Select Big Team Battle playlist
> Wait 6 minutes to find 12 players
> Matchmaking restarts on it's own

> Press Home
> Launch Titanfall
 
The only issues I'm still running into are with unlocked certain achievements. Not all, just some. It's hit and miss. It's a tad frustrating for sure, as some of them are not so easily obtained, but honestly it's just so much fun to play all of the Halo games that that's just a blip on the radar.

Tl;tr too busy having fun to have time to clutch pearls.
 
Seeing this thread bumped I tried my luck at playing some BTB last night.

> Boot up the game
> Freezes on the flash screen. No music.
> Hard reset Xbox One
> Boot up the game
> Select Big Team Battle playlist
> Wait 6 minutes to find 12 players
> Matchmaking restarts on it's own

> Press Home
> Launch Titanfall

I don't even bother with BTB. I can find matches, that isn't the problem. Its the constant lag and migrating hosts that are. Dedicated servers?? My fucking arse are we playing on those. This collection is probably around 90% of the games p2p.
 
Yes, Campaign bugs are being addressed in tandem. As are certain perf and controller issues and more.

You're getting my hopes up. I'm gonna be super ticked if there aren't substantive improvements to the campaigns. That H1A's framerate wasn't 100% locked at 60 fps from day one is a travesty
 
Yes, Campaign bugs are being addressed in tandem. As are certain perf and controller issues and more.

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It just still baffles me that they extensively outsourced a flagship title. I can't get over that decision.

MCC was the largest and ambitious remaster release in recent memory. How else do you do something like that without taking teams and people away from Halo 5?
 
Seeing this thread bumped I tried my luck at playing some BTB last night.

> Boot up the game
> Freezes on the flash screen. No music.
> Hard reset Xbox One
> Boot up the game
> Select Big Team Battle playlist
> Wait 6 minutes to find 12 players
> Matchmaking restarts on it's own

> Press Home
> Launch Titanfall

Probably for the best. You would have just been forced to play Halo 4 or variations of blood gulch over and over. Personally I just want to play BTB Halo 2, 3 or Anniversary with a variety of map choices from those games, but you can't just play what you want in this pile of shit because of the ass backwards playlist system. If you can even refer to something so broken as a system.
 
Long post incoming.....5. Did I miss anything guys?

H:CE:

- Anti-aim reticle bug. Probably the worst individual bug across the collection. I've never heard of an FPS that pushes your aimer away from the opponent. Happens frequently. Completely puts you off playing the game when it happens.

- Zoom audio is completely absent.

H2 Classic:

- Netcode problem acknowledged by 343 in which the BR and Sniper do not register beyond mid range. Puts you off playing the game

- More a philosophical problem than a functional one but SMG starts pervade the game, even in BTB and even though the games' creators Bungie admitted themselves that SMG starts were a mistake. Like reinstating old problems after they've been fixed

H3:

- Audio directionality is borked. Affects the game more than one might think.

- Forge mode is completely missing aspects that allowed modes such as grifball to be made possible. The reason why Halo 3 has not appeared in SWAT or Team Snipers, and also the reason why the maps are all in their 2007 launch state even though Bungie altered and/or patched them in the original.

- Theatre mode has a glitch where if you forward all the way to the end of a clip, you cannot rewind it

- As in Halo 2, AR starts are everywhere and form the majority of voting options. All KOTH and Bomb variants of BTB and all 4v4 variants of objective are exclusively Assault Rifle starts even though Bungie had BR starts across the board in these modes.

H4:

-Don't care.

Universal problem - The File Share browser doesn't work so classic, community made maps and gametypes cannot be shared. The only way to grab something from a fileshare is to have the person with the file on your friends list or have recently played them in MM. Compare this to H3 where you could download any file off of B.net or Reach and Halo 4 where you can simply search in-game.

Two other posts of mine which encapsulate the hair tearing frustration of playing the MCC

http://www.neogaf.com/forum/showpost.php?p=143548621&postcount=12252

WARNING MULTIPLE GIFS IN THIS ONE - http://www.neogaf.com/forum/showpost.php?p=148393016&postcount=3221
 
What? So just because those people faced more problems, the people today facing these problems don't matter?

What a shit opinion.

Considering I bought my Xbone before that date but was a good boy and put it under my tree it sucks I don't meet the imaginary criteria. Especially when I've barely played it because its crap.

Halo: The Known Shippable Collection, more like.
 
Considering I bought my Xbone before that date but was a good boy and put it under my tree it sucks I don't meet the imaginary criteria. Especially when I've barely played it because its crap.

Halo: The Known Shippable Collection, more like.

Same here. I bought 2 copies of MCC a week after launch as a Christmas gift to myself and brother. So I waited to open it then. I guess fuck me for buying 2 copies and not playing before that date. And guess what, the game is so shit, neither my brother or I have been able to play. We have played 2 games total since. Game is such garbage.
 
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