I really think they should tone down enemy's HP. They currently take a little too many hits to die, especially the robot soldiers, which shouldn't be the case for regular mobs. In exchange, raise their damage output and perhaps more intelligent combat A.I.
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Noctis creepin' up on Cindy.
I really think so too, but many believe it's even farther out than that. I suppose we'll know if it's possible at E3. I don't think it's wise to release a demo for a game that's over a year away. But SE gonna SE.March 2016....I'm calling it now.
I really think so too, but many believe it's even farther out than that. I suppose we'll know if it's possible at E3. I don't think it's wise to release a demo for a game that's over a year away. But SE gonna SE.
That was the scoop? That was the reveal?
Fuck that, I was expecting Lightning as a summon.
Hope she comes as a DLC summon or something :/
Precedents--
NA: DQVIII had a FFXII demo. November 15, 2005 > October 31st 2006 (NA) release
JP: FFXIII demo packaged with special edition Advent Children bluray March/April 2009 > December 17, 2009 release. ((I can't find the exact exact date, but seems to be mid-March to mid-April))
So 11 months and 8 months for a localized and JP-only first version, respectively. Given the acceptance of global release dates for mega-big stuff these day I'd obviously lean on the longer timeframe. March 2016 is a decent off the cuff guess. YES, I know the development process is a different landscape these days and there's tons of variables involved.
An first announce for January at E3 for SE to get their feet wet with a fall delay to March would not be a surprise. A release date announcement of some sort as quickly as possible would be good for business by pretty much cementing a monopoly for FFXV's release month. No one is going to want to go up against that.
Whatever. Just give me the demo already!
Man they really spoilered 100% of the content of the DEMO before the release... if this is the way they'll handle the full game from now on I'll be a bit pissed off. There's really too much informations floating around by this point -.-'
amazing artstyle btw. Even if the lighting really got downgraded heavely and now everything looks more soulless and dead. Maybe Ps4 couldn't handle it afterall.
I asked this question before in this thread but after reading through it, it hasn't been answered so I'm gonna ask again:
How long will the code be available for the digital version of type 0? When I Google it I only get "limited time".
Oh good that's more than enough. So basically no need to worry about preorder preordering right?2 months iirc
Anyone think the demo will have a new trailer?
Oh good that's more than enough. So basically no need to worry about preorder preordering right?
Ok, that's getting a bit crazy. It sounds cool, but I've always enjoyed FF for its kind of casualness. This is a big departure.
Ok, that's getting a bit crazy. It sounds cool, but I've always enjoyed FF for its kind of casualness. This is a big departure.
Ok, that's getting a bit crazy. It sounds cool, but I've always enjoyed FF for its kind of casualness. This is a big departure.
IGN's preview suggested that the party A.I was actually reasonably competent. I still hope that there will be some kind of Gambit-like system in the final game.
No I was asking because I can't preorder where I live. Will need to get lucky on day of release. XDIt's not even up for preorder yet... lol
They are developing the game on PC to an idealized spec set and then scaling it down.... It's kinda inevitable that it doesn't look the same.
That Steam version you play in a few years on a tricked out 2020 PC is gonna look amazing, though. Or the PS5 version you buy in an expensive collectors edition.
Nothing under 18 months would really surprise me but it absolutely has to be before holiday 2016 or it'll get buried in the huge annual series releases. Though even after E3 2016 would be pretty embarrassing. TGS is probably the safest bet for a release date. Ground Zeros was a weird release. It was an obvious cashgrab demo but at a lower price the experience could be argued as reasonable. We're not -officially- paying for the XV demo, although it would have been hard to justify Type-0 at $60 without it. If you want to call it a premium fee I'd say it's in the $10-20 range. For the apparent amount of content in the demo that sounds like a reasonable deal. Plenty of the XV discs are going to end up on ebay with a grey used market that Gamestop can't get its hands on for once.That's a reasonable analysis. I just think... like most things lately, bet on longer rather than shorter.
If it was ~1 year wait between demo and final 5-10 years ago, now I expect 1.5 years, at least. Plus the whole 10 year development means everyone involved expects an elongated timetable.
And let's just look at Ground Zeros to Phantom Pain.... that's 1.5 years as well.
Wasn't this already confirmed in that stream from last month?
Anyone think the demo will have a new trailer?
As far as I recall, there was only a slight mention of a system kind of like Gambit system of FFXII in an interview, but wasn't really expanded on. I just hope Tabata was referring to an actual system that lets us customize party AI actions and not the weapon actions for Noctis.
I must say the artstyle in the Duscae region really reminds me of half life 2. And that's a really good thing.
I think you guys are being way too paranoid. Just because the game's been focusing on a demo location for the past 5 months doesn't mean it's the only location in the game.
If it's a FF game in name, we should expect at least 30 hours minimum of gameplay for a main storyline.
At least that's where my expectations lie.
30 hours for the main story is fair, with some of the FF games spanning 80~ish hours to max everything out, etc. I don't see FFXV falling short of those expectations.
He was. That's going to be in, but it's one of the things that not in the demo.
Lighting looks like it is still in, vegetation shadowing on the grass may have taken a hit though. Daylight scenes looked a bit washed out in the intial TGS footage. I personally think this game has some pretty accurate lighting compared to any of its open world peers.Man they really spoilered 100% of the content of the DEMO before the release... if this is the way they'll handle the full game from now on I'll be a bit pissed off. There's really too much informations floating around by this point -.-'
amazing artstyle btw. Even if the lighting really got downgraded heavely and now everything looks more soulless and dead. Maybe Ps4 couldn't handle it afterall.
Well.. in any case, just less than 10 days to go
And Gamespot mispelled Behemoth
Final Fantasy XV: Taking Down the Bohemoth - Gameplay
Well.. in any case, just less than 10 days to go
And Gamespot mispelled Behemoth
Final Fantasy XV: Taking Down the Bohemoth - Gameplay
AT THE ENDOMNIBUS LACRIMA
Lighting looks like it is still in, vegetation shadowing on the grass may have taken a hit though. Daylight scenes looked a bit washed out in the intial TGS footage. I personally think this game has some pretty accurate lighting compared to any of its open world peers.
Plenty of the XV discs are going to end up on ebay with a grey used market that Gamestop can't get its hands on for once.
Remember the conspiracy theories that XIII had NA/EU dates delayed from JP because the 360 version was holding it up? If there's even a week's difference for XV people are going to cry out the same thing. SE probably has had internal rumblings about wishing they had a chance to scrap the XB1 version or not, but they're obviously deep in contract. If pre-orders for Type-0 are any indication the console ratio is going to be even more lopsided than last generation. If development has really been on PC it's probably not as hard to justify, though.
How do we know which shot in the press kit is PS4? http://press.na.square-enix.com/products/768p251/tech-demo-vol1
They all look blurry in the latest set.
Was there any mention of exclusive content for completing the demo for the full game?
The sun light in the initial reveal of Duscae was way more warm, soft and opaque.