Digital Foundry: Bloodborne Performance Analysis

DieH@rd

Banned
http://www.eurogamer.net/articles/digitalfoundry-2015-bloodborne-performance-analysis

So what's the story? Well the bad news is quite simply that, despite implementing a 30fps cap, Bloodborne struggles to run at a smooth frame-rate. Across the breadth of our tests in both Central Yarnham and the Hunter's Dream hub area, genuine drops are infrequent, but a factor that drags performance down to brief lows of 24fps. Rolling through Havok-based destructible objects (which populate the world in incredible number this time), attacking too many townsfolk at once, and also the use of alpha transparencies are to blame. Essentially, it's the usual culprits for this series.

...

And yet something is awry when playing Bloodborne. Its sub-30fps frame-rate drops may be infrequent, but on close analysis the bigger issue here is in its frame-pacing. As it turns out, From Software's implementation of a 30fps cap means that, as promised, we do get an average refresh at that number near-constantly throughout Yarnham city. The problem? As we've seen with the launch builds of Need for Speed: Rivals and Destiny, an incorrect ordering of frames can cause a nasty stuttering to motion.

Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout. It's not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms - and sometimes higher. It's an unfortunate oversight by From Software. However, we have seen both Bungie and EA Gothenburg react to the issue in each case, correcting their games soon after launch. We hope this will be the case for Bloodborne as well.

...

The obvious question is to what extent upgrading to an SSD might solve the issue. We gave this a test, swapping out the stock PS4 drive for a Sandisk Extreme Pro 480GB SSD, and find that loading times are reduced by around 25 per cent overall.

Putting the frustrating loading times aside, even based on its early stages Bloodborne stands up among From Software's most memorable creations. It's a horror-tinged fantasy that's sure to magnetise Souls fans towards Sony's new machine, despite some technical shortfalls that can frustrate. It may be that these are part and parcel with upholding the amazing scale of its world, but it's very possible a future patch will smooth some rougher points, in particular the unusual frame-pacing. On that note we'll have to wait and see.

Nevertheless the core of the adventure is engaging, with a game design built from the ground up for PlayStation 4 hardware. The bigger story going forward is how its technical direction differs from the upcoming Dark Souls 2 remaster on PS4. On current evidence, both have their obvious advantages, though later areas in Bloodborne will show just how crucial that 30fps cap is in allowing for a more visually complex world design.

2.bmp7ssx7.jpg


1.bmpdlsgq.jpg

https://www.youtube.com/watch?feature=player_embedded&v=K6jxhgMteB4


So, rare framerate drops in hectic scenarios, but framepacing is more pressing problem. Hopefully this will be fixed.
 
Yeah I'm getting hit by that stutter a lot. I heard people saying the framerate was great now. But it's typical Souls series stuff.
 
We managed to survive Blightown's insane frame-rate dips in the original Dark Souls, i think this will not be an issue ;). Overall performance is very stable!
 
I fucking hate frame pacing issues. Wish I could lock that shit with Afterburner.

Oh well, looking forward to playing anyway!
 
Damn stuttering :|
I'm praying that they fix this... not sure how many fucks From Software gives about this sort of stuff though...
I mean how can they not notice this stuff :(
 
Hopefully the frame pacing is addressed by the time my copy arrives. At least there's no Blighttown B.S. this time around. Still dips to 24fps is disappointing.
 
So frame pacing problems that should be solved by patches. Sounds fine for a launch of a critically acclaimed game.

Interested to see how co-op holds up under scrutiny. They seem to be pushing the PS4 hard.
 
Kotaku mentioned that a loading patch is already in the works. Frame pacing errors have been dealt with in other games, so here's hoping for a patch there as well. If it runs like DS1 minus Blightown, I'll be satisfied.
 
Nevertheless the core of the adventure is engaging, with a game design built from the ground up for PlayStation 4 hardware. The bigger story going forward is how its technical direction differs from the upcoming Dark Souls 2 remaster on PS4. On current evidence, both have their obvious advantages, though later areas in Bloodborne will show just how crucial that 30fps cap is in allowing for a more visually complex world design.
What now? There is far more going on between the two than just a different aim in performance level. I don't think this is a 'bigger story' at all. It'll be interesting, but not a big story, and Bloodborne will obviously look loads better and probably still would even with a higher performance ceiling.

Anyways, hopefully the frame timing can be fixed. At least it doesn't look as though the hardware is struggling with the game, its just a matter of sorting out the pacing.
 
That's disappointing to hear, I was spoiled by Dark Souls 2 on my PC. I've dealt with Demon's Souls drops during crate smashing and what not, I'm sure I'll endure this. Hope they patch it.
 
25% loading decrease with an SSD sounds really nice. Might need to upgrade. is there such a thing as an external SSD, or would I need to switch the original out? Sorry, not that tech-savvy!
 
That is some brutal framepacing. Framepacingproblems @ 60 is mind numingly painful. I ahve no idea what they are like @ 30.
EDIT: For being a game that has framerate problems... it sure still uses baked shadows all over the place :/
 
And yet something is awry when playing Bloodborne. Its sub-30fps frame-rate drops may be infrequent, but on close analysis the bigger issue here is in its frame-pacing. As it turns out, From Software's implementation of a 30fps cap means that, as promised, we do get an average refresh at that number near-constantly throughout Yarnham city. The problem? As we've seen with the launch builds of Need for Speed: Rivals and Destiny, an incorrect ordering of frames can cause a nasty stuttering to motion

It's amazing to me that entire teams of developers can't notice this, time and time again.

And why are the loading times so awful? The game is installed entirely in the HDD.
 
About what I expected. Since I have finals coming up, I won't be able to buy this for a bit anyway, so hopefully by the time I pick it up some of the loading issues are patched out (which it seems like they will be)
 
Not reason enough to not buy it, but that's disappointing. Hopefully they can fix most of the issues with patches.

People need to stop saying that it's great for a souls game.

Seriously, that kind of shit doesn't help anyone. At this point From should be able to make their games run better.
 
I was waiting for this. Even if it's technically at 30fps, it feels like it sits at 25fps or less most of the time. The stuttering gets really bad too once you hit
Old Yarnham.
 
Good stuff. Frame pacing issues are much easier to solve than straight up framerate drops and they say those drops are infrequent.
 
Framerate problems are disappointing, but somewhat expected nonetheless. I still enjoyed Demon's and Dark on console so I'm sure I'll still enjoy Bloodborne. I think I'm going to feel the technical limitations a bit more now after being spoiled with the PC versions of the two Dark games though.
 
Game is beautiful but the aliasing is bugging me. Framerate has been ok although I have had one horrendous instance of slowdown.
 
Before reading this I was thinking that the game was consistently running at a bit below 30fps because it just felt a bit weird. But the frame pacing issue explains that feeling I had. I hope they can fix it.
 
I believe D3 UEE on PS4 also had a frame rate issue that was quickly fixed on launch/shortly after.

Considering I played all Souls games on the PS3, 24fps drop is magical.
 
None of this has ever been a reason for me to avoid a purchase. I've watched it played, I've seen the response from the public and the reviewers, and I'll be getting this this Friday.
 
Ah, that's a shame but I'm not really surprised by any of this. It's probably going to be a bit horrible for me coming off from Dark Souls 2 PC version to this.
 
As a SSD owner- the load times are greatly improved- far less than the 35-45 seconds people have said-

edit:nvm just saw in OP it was mentioned
 
Infrequent drops sound fine. As long as it's nothing like Blighttown on PS3. I was able to enjoy Dark Souls and Demon's Souls despite the performance issues in those games and Bloodborne sounds like it's better in that regard.
 
Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout. It's not smooth in motion at all as a result, and frame-time updates swing erratically between 16ms and 66ms - and sometimes higher. It's an unfortunate oversight by From Software. However, we have seen both Bungie and EA Gothenburg react to the issue in each case, correcting their games soon after launch. We hope this will be the case for Bloodborne as well.

Really hope this will be the case for Bloodborne as well and FromSoft fixes those issues soon.
 
It's amazing to me that entire teams of developers can't notice this, time and time again.

And why are the loading times so awful? The game is installed entirely in the HDD.
I don't see how developers miss it either. It drives me nuts.

The loading HAS actually improved, oddly enough. The first showing of the game that I saw last year took upwards of 3-4 minutes to load an area. It was obviously still well in development but it was really bad then. Getting it down to 45 seconds is a big difference but clearly not good enough. They need to do SOMETHING to fix it.
 
I know DF is gonna DF with resolution not mattering and stuff, but unless I missed it, the article doesn't mention what resolution Bloodbourne runs at. Is it 1920x1080?

If it is that performance is really good for how the game looks.
 
Now obviously the technical side of things has never been From's forte, but with this being a first party title, it seems very strange that Sony don't have a small team to look over these things and tell them "Oh, you have some problems with your frame-pacing, you can fix it like this...".
 
Apart from the loading times, seems that From did an excellent job. Congrats!

They didn't. It feels like the game is having framerate issues the entire time I'm playing it. From reading this article it appears the problem may be similar to what Destiny exhibited during the Alpha, but Bungie fixed it. I hope From can fix the stutter as well, because it's annoying as hell. There's nothing smooth about it.
 
Top Bottom