I don't see how developers miss it either. It drives me nuts.
The loading HAS actually improved, oddly enough. The first showing of the game that I saw last year took upwards of 3-4 minutes to load an area. It was obviously still well in development but it was really bad then. Getting it down to 45 seconds is a big difference but clearly not good enough. They need to do SOMETHING to fix it.
Did they mention it runs at a smooth 93 metacritic score?
if there isn't at least one part of the game where I can roll into some barrels and turn the game into a slideshow, I feel it'll be missing a part of the essential souls experience.
Apart from the loading times, seems that From did an excellent job. Congrats!
Sounds like another problem I would never notice unless it was specifically pointed out to me.
I played on PC, Blighttown was 60fps for me. This will be rough. =/We managed to survive Blightown's insane frame-rate dips in the original Dark Souls, i think this will not be an issue. Overall performance is very stable!
It's amazing to me that entire teams of developers can't notice this, time and time again.
Rolling into barrels and the game going into a sildeshow has never happened to me in Dark Souls 1 or 2.
You must've played them on PC because it for sure happens on PS3 and 360.
I'm skeptical of this. It's extremely noticeable to my eye without the need for tools to reveal the issue and I'm not the only one. There has to be SOMEONE on the dev team that would notice this issue.Without tools like what DF has, it can be really hard to pick out casually, especially if you don't know to look for it specifically. During ~95% of development, the framerate will be all over the place, and there could be a hundred other wonky things going on contributing to the subtle uneasiness that poor frame-pacing brings to bear. There are very few people who would be able to recognize what's going on and that it is an issue.
THAT simply isn't true. It's extremely noticeable. Pointing it out is a very good thing as it helps increase the chances of it getting fixed.Sounds like another problem I would never notice unless it was specifically pointed out to me.
I always found physics-related slowdowns tended to happen more often in Demon's than Dark.
Anyone know if Bloodborne is built on an in-house game engine or if they're utilizing a 3rd party engine and middleware as well? From has always had great art direction but I feel like their games are a little lacking in the graphical bell and whistle dept.
Anyone know if Bloodborne is built on an in-house game engine or if they're utilizing a 3rd party engine and middleware as well? From has always had great art direction but I feel like their games are a little lacking in the graphical bell and whistle dept.
I'm sure they'll patch the frame pacing stuff.
Doesn't sound that bad tbh.
The SSD makes a pretty significant difference. Any chance Sony will allow external HDDs at some point? I would like to keep my 500GB for the less demanding games.
And you know exactly, precisely, what to look for. You're probably one out of a hundred people (if that) that do. Trust me, this kind of subtlety can blindside a team of a thousand people. Seriously, if your game regularly has frametimes in excess of 40-45 ms on 90% of the machines, noticing subtle frame-pacing issues that only show up when your frametime is 25-30ms makes it even harder to catch. The only reason I managed to catch it on a recent project was because I had read previous analysis on NFS Rivals, and the frame-pacing issues brought to fore there, so I knew specifically what to look for, and where, so that I was able to understand what a little "wait what was /that/ framedrop...?" was.I'm skeptical of this. It's extremely noticeable to my eye without the need for tools to reveal the issue and I'm not the only one. There has to be SOMEONE on the dev team that would notice this issue.
wrong, it is. the constant stuttering is super distracting and noticable.
And you know exactly, precisely, what to look for. You're probably one out of a hundred people (if that) that do. Trust me, this kind of subtlety can blindside a team of a thousand people.
wrong, it is. the constant stuttering is super distracting and noticable.
This is something that should not be played down. Framepacing is a massive disadvantage gameplay-wise in a game about... well, combat pace and timing.
Likewise, it is visually quite distressing.
It feels nothing like DS. The drops are there but its not nearly as bad
24fps? It's more cinematic than the Order!
Was there a day one patch and was this analysis done with it or before it?
I always found physics-related slowdowns tended to happen more often in Demon's than Dark.
Kotaku mentioned that a loading patch is already in the works. Frame pacing errors have been dealt with in other games, so here's hoping for a patch there as well. If it runs like DS1 minus Blightown, I'll be satisfied.
I'm pretty sure major developers will be using some sort of performance analysis tools. Isn't that a part of many game engine suites?And you know exactly, precisely, what to look for. You're probably one out of a hundred people (if that) that do. Trust me, this kind of subtlety can blindside a team of a thousand people.
You can see it in the video. Its very regular.Dark1x, how often does the frame pacing stutter happens?
I don't see how developers miss it either. It drives me nuts.
The loading HAS actually improved, oddly enough. The first showing of the game that I saw last year took upwards of 3-4 minutes to load an area. It was obviously still well in development but it was really bad then. Getting it down to 45 seconds is a big difference but clearly not good enough. They need to do SOMETHING to fix it.
24fps? It's more cinematic than the Order!
Was there a day one patch and was this analysis done with it or before it?
Yes and with. It's a 2.69GB day one patch (1.01).24fps? It's more cinematic than the Order!
Was there a day one patch and was this analysis done with it or before it?
I guess I'll just hold out hope that this comes to Steam so I can buy it and never play it.
Frame pacing was noticible to me and incredibly annoying when I played the Destiny alpha and beta, so hopefully this gets fixed asap.
Putting the frustrating loading times aside, even based on its early stages Bloodborne stands up among From Software's most memorable creations. It's a horror-tinged fantasy that's sure to magnetise Souls fans towards Sony's new machine, despite some technical shortfalls that can frustrate. It may be that these are part and parcel with upholding the amazing scale of its world
If you actually watch the video its pretty steady 30 for combat, it seemed to drop when smashing up scenery, which is no big deal.
Also the odd skip when streaming stuff is also not an issue if main combat sticks at 30, so all they have to do is sort out the frame pacing like most sensible comments on here suggest...