Digital Foundry: Bloodborne Performance Analysis

What us up with this dude? Why is he trying so hard to troll this game? Does he do this all the time. He really seems mad.

Surprise he works at ign. most time ign guys are pretty level headed. Guess it falling apart since they lost so many people. Turning into polygon.

Yeah that's Giesian levels of trolling a Sony game or game product. Hopefully it doesnt work.

I figure this is the right thread for this: is load time affected by disc or digital? I would think digital would have a faster load time, but I'm not using SSD on PS4 and have gotten the physical collector's edition of this game. If the difference between physical and digital is night and day I might consider getting it digital.
 
The frame pacing makes it look and feel like there are drops. He isn't THAT wrong.

Right. It doesn't matter what the actual framerates are if they don't give the appearance of said framerate. The game ever feeling like 30fps is the exception here, not the rule.

Yeah that's Giesian levels of trolling a Sony game or game product. Hopefully it doesnt work.

I figure this is the right thread for this: is load time affected by disc or digital? I would think digital would have a faster load time, but I'm not using SSD on PS4 and have gotten the physical collector's edition of this game. If the difference between physical and digital is night and day I might consider getting it digital.

AFAIK the entire game is installed from the disc too, so there's no disc access while playing.
 
Yeah that's Giesian levels of trolling a Sony game or game product. Hopefully it doesnt work.

I figure this is the right thread for this: is load time affected by disc or digital? I would think digital would have a faster load time, but I'm not using SSD on PS4 and have gotten the physical collector's edition of this game. If the difference between physical and digital is night and day I might consider getting it digital.

Disc and digital are the same on PS4. Disc copies get cached to the hard drive and they should load in exactly the same way.
 
Why did the developers not fix both of those issues prior to release? It is not uncommon for a game to be delayed these days after all for various reasons.

Releasing a game with frame pacing issues (which IMO are unacceptable...why does it take a tech article from Digital Foundry to point out these issues?) and intrusive loading times, in a game where is not uncommon to die a lot, just means that many people will end up playing an inferior version of the game for a significant chunk of their game time and get a soured impression of it even if those issues are fixed later. I personally am getting fed up of this "release now, patch later" mentality that publishers seem to have adopted over the last few years.
Totally agree with you. I would've taken another 1-2 month delay if these things were fixed. It's always a shame for a great game to be bogged down with technical issues. But at least they're fixable and it's been confirmed that at least half of the complaints are already being actively worked on.

At the end of the day, while it is disappointing, it is not a deal-breaker for me.
 
Don't believe it. Sony funded and own Bloodborne (though with the patent expiration...ha ha).
I don't see what's in it for Sony for allowing it anyway.

More sales to an audience who don't own a PS4 is a pretty big reason to put it on PC IMO and people with PS4s have shown they have no problem double dipping so it is a win/win situation. OT my copy has not shown up yet but after the DF video and people on here confirming the horrid frame pacing, I am hesitant to open it until they patch it, if they patch it. Frame issues with Dark Souls is the sole reason I didn't finish that game on 360 (got to Blight town and stopped playing)
 
IGN is reporting that a PC version may be in the works.

I cannot verify the probability of this so I am assuming there will be some follow up investigation on whether or not it is in development.

http://m.ca.ign.com/articles/2015/03/24/amazon-france-lists-bloodborne-for-pc

I think there are better chances to see Vladimir Putin performing a duet with Lady Gaga singing "born this way" at the halftime show of the next Super Bowl than to see a PC port of Bloodborne.
 
IGN is reporting that a PC version may be in the works.

I cannot verify the probability of this so I am assuming there will be some follow up investigation on whether or not it is in development.

http://m.ca.ign.com/articles/2015/03/24/amazon-france-lists-bloodborne-for-pc

Also listed on Amazon France

Killzone Shadow Fall for PC
Agni's Philosophy for PS4

And my personal favoriteS, the actual PS4 and Xbox One consoles are going to be released on PC

http://www.amazon.fr/dp/B00OD3KYWY/
http://www.amazon.fr/dp/B00EUB17HK/
 
Temping to wait for a patch to the frame pacing. That sort of stuff is jarring and would taint my enjoyment of an action fighter.

I can wait...anybody know ETA or the like for frame pacing....
 
Biggest issue looks to be loading times for me. Waiting 40 secs per death in a game where you'll die A LOT, is gonna push my patience to the max.
Frame looks a little disappointing too, but it looks hopeful that can be fixed. Would have loved 60fps, but didn't seem possible this time
I don't think I'd be down on Dark Souls 2 as much if I didn't spend 50% of my time with that game checking my phone while staring at a black screen waiting to warp all the way back to Majula to turn in stuff.
 
...Ah right, why didn't I think of that, ha ha.

Still I think it's unlikely. Maybe they'll do it with some exclusives someday, but don't think now is the time

Personally I don't think it's as needed as ds2 was. But it would be nice for quicker load times.
 
Yeah, keep on dreaming. I'm not sure what this has to do with the thread title anyway.

He (or she) just mentioned the PC version of Dark Souls and I was curious if there was the same for this game.

It would definitely be good news for those who are interested in higher performance (which was the purpose of this thread).

I did some more searching and found that the source, Amazon France, has some credible leaks and some not so credible.

I will assume this is a permanent exclusive until we receive any confirmation otherwise.
 
More money?

They wouldn't sell more PS4s if it went to PC. The only way it would ever make it to PC is when sales fall off the map enough that it shows no one else is really going to buy the system for this game. So maybe in two years minimum if ever.
 
He (or she) just mentioned the PC version of Dark Souls and I was curious if there was the same for this game.

It would definitely be good news for those who are interested in higher performance (which was the purpose of this thread).

I did some more searching and found that the source, Amazon France, has some credible leaks and some not so credible.

I will assume this is a permanent exclusive until we receive any confirmation otherwise.
Yep, Amazon France sounds like a credible source all right. Did you somehow miss this comment?
Also listed on Amazon France

Killzone Shadow Fall for PC
Agni's Philosophy for PS4

And my personal favoriteS, the actual PS4 and Xbox One consoles are going to be released on PC

http://www.amazon.fr/dp/B00OD3KYWY/
http://www.amazon.fr/dp/B00EUB17HK/
 
Doesn't sound great, but if I've managed hundreds of hours across three Souls games on consoles alone, this sounds like I can manage. Would obviously have preferred no dips at all, but gaming on consoles is always going to be about accepting compromise to varying degrees sadly.

Least there's no Blighttown levels of shit I guess.

The hive-mind works in mysterious ways.

Isn't 'hive mind' posting on Neogaf bannable?

And my personal favoriteS, the actual PS4 and Xbox One consoles are going to be released on PC

http://www.amazon.fr/dp/B00OD3KYWY/
http://www.amazon.fr/dp/B00EUB17HK/

Holy shit lol.
 
Yes.

I was replying to an earlier comment while that post was made.
The point is, it is very unlikely for Bloodborne to be ported to PC. I'm not sure if Sony owns the IP or funded it but From Software definitely had a deal with Sony to release Bloodborne exclusively for PS4.
 
Those screenshots aren't so hot.

Might be the first great next-gen game, but visually doesn't hit the "next-gen" standard if those are anything to go by.

Not that the other Souls games were lookers either, well on consoles...

Also, why sub-30? 30 should be the absolute lowest it goes. To have less in 2015 is depressing.

Why did the developers not fix both of those issues prior to release? It is not uncommon for a game to be delayed these days after all for various reasons.

Releasing a game with frame pacing issues (which IMO are unacceptable...why does it take a tech article from Digital Foundry to point out these issues?) and intrusive loading times, in a game where is not uncommon to die a lot, just means that many people will end up playing an inferior version of the game for a significant chunk of their game time and get a soured impression of it even if those issues are fixed later. I personally am getting fed up of this "release now, patch later" mentality that publishers seem to have adopted over the last few years.

I also agree with this. Patches can be great, but more and more they're leading to awful practices...
 
Has From software given any official rrsponse to the slight performance issues and load times?

I cant imagine that they arent working on it
 
IGN is reporting that a PC version may be in the works.

I cannot verify the probability of this so I am assuming there will be some follow up investigation on whether or not it is in development.

http://m.ca.ign.com/articles/2015/03/24/amazon-france-lists-bloodborne-for-pc

Slow news day i guess lool ign and their garbage reporting sometimes and I like how they try to justify the rumor. For a big site one would think they would know Sony owns the IP, went to From for the game to be made so the chances of it going to any other platform outside PS is near zero.

Sub 30 FPS is now acceptable. How things have changed.

The hive-mind works in mysterious ways.

Right ofc how could we all forget also its not sub 30...
Sonygaf and all /s.
 
Isn't 'hive mind' posting on Neogaf bannable?

Holy shit lol.
I don't think so, it just seems the outrage is now turned to acceptance. Either way the goal post has moved a lot since the launch of the consoles.

Right ofc how could we all forget also its not sub 30...
Sonygaf and all /s.

Who said its a PS4 thing? Seems like the 1080p60 fps remains exclusively on the PC.
 
Were the performances of Bloodborne and Unity similar? From what I remember, Unity had a lot more problems besides framerate (and it dropped lower than 24fps).

Really dont want to go there. If you think ubisoft was just beaten up over framerate lol.
I understand Unity had way more issues besides framerate. I was just trying to imply that despite being a great game Bloodborne has performance issues (famerate, loading times) and you can't give a free pass to From software or just ignore it
 
I understand Unity had way more issues besides framerate. I was just trying to imply that despite being a great game Bloodborne has performance issues (famerate, loading times) and you can't give a free pass to From software or just ignore it

Unity ran sub-1080p and technical issues all over the place, in addition to the framerate. Ubisoft also got beat up over their parity nonsense.
 
You know what, sub-30fps is disappointing, stuttering is disappointing, somewhat underwhelming graphics is disappointing, long loading times is disappointing...

But what's most disappointing to me is this is yet another apparently great game which is released with major issues. It seems like so few games these days can just come as a completely great package.

Great gameplay + great technical aspects never used to be hard for people to achieve. Not it seems like you have to make so many compromises in one way or another.

I know this is a grumpy old man rant but I'm only 24. What the fuck has happened? That's the most depressing question...
 
Am I crazy or did DF not even mention resolution?
They actually missed out on a lot of things in this article. No mention of resolution, AF, AA, ambient occlusion and more. I hope the full article is a lot more informative than this one. I'm curious to know if the roads in this game are actually using POM or tessellation.

You know what, sub-30fps is disappointing, stuttering is disappointing, somewhat underwhelming graphics is disappointing, long loading times is disappointing...

But what's most disappointing to me is this is yet another apparently great game which is released with major issues. It seems like so few games these days can just come as a completely great package.

Great gameplay + great technical aspects never used to be hard for people to achieve. Not it seems like you have to make so many compromises in one way or another.

I know this is a grumpy old man rant but I'm only 24. What the fuck has happened? That's the most depressing question...
Calm down, dude. I know these performance issues are disappointing but these can easily be fixed with patches. Regarding the visuals, I think you're exaggerating a bit. I agree that most screenshots here don't do the game justice but have you seen the Gamersyde videos? They look much better and although the game doesn't look a generational leap above last gen games, it's still a great looking game.
 
They actually missed out on a lot of things in this article. No mention of resolution, AF, AA, ambient occlusion and more. I hope the full article is a lot more informative than this one. I'm curious to know if the roads in this game are actually using POM or tessellation.

Its a performance analysis and not a tech break down. They have two different articles always more often than not.
 
They actually missed out on a lot of things in this article. No mention of resolution, AF, AA, ambient occlusion and more. I hope the full article is a lot more informative than this one. I'm curious to know if the roads in this game are actually using POM or tessellation.

It's their preliminary Performance Analysis with the sole purpose of analyzing the framerate.
 
They actually missed out on a lot of things in this article. No mention of resolution, AF, AA, ambient occlusion and more. I hope the full article is a lot more informative than this one. I'm curious to know if the roads in this game are actually using POM or tessellation.

Without having played yet or watched much gameplay, I'd have to assume it's the former. POM has been getting a bit more popular this gen, and actual tessellation seems like it's almost always too expensive to do on consoles outside of a few bespoke solutions like Crytek's.
 
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