Digital Foundry: Bloodborne Performance Analysis

Its a performance analysis and not a tech break down. They have two different articles always more often than not.

It's their preliminary Performance Analysis with the sole purpose of analyzing the framerate.
I know, guys. Still, it doesn't give us much information even for a performance analysis. Resolution should be included in the performance analysis IMO.

Without having played yet or watched much gameplay, I'd have to assume it's the former. POM has been getting a bit more popular this gen, and actual tessellation seems like it's almost always too expensive to do on consoles outside of a few bespoke solutions like Crytek's.
I've been watching gameplay videos on Gamersyde and I do think it's POM. Tessellation doesn't have to be used on consoles since POM already looks almost as good IMO.
 
Calm down, dude. I know these performance issues are disappointing but these can easily be fixed with patches. Regarding the visuals, I think you're exaggerating a bit. I agree that most screenshots here don't do the game justice but have you seen the Gamersyde videos? They look much better and although the game doesn't look a generational leap above last gen games, it's still a great looking game.

I am calm, isn't it a valid point? It seems like so few games these days can nail both gameplay and technical. It's always one or the other, if you're lucky.

This seems like it's a great game, but that's a lot of technical issues mentioned. I miss the days of buying a game and, for the most part, it played and performed brilliantly.

I pay hundreds for these consoles and this is not the type of product I was expecting in return. Is >30fps and loading times less than 45 seconds really too much to expect?

I think standards are too low and people are too quick to accept these sub-par standards personally. It's ruining the industry, at least on consoles where you can't brute force it.
 
Right. It doesn't matter what the actual framerates are if they don't give the appearance of said framerate. The game ever feeling like 30fps is the exception here, not the rule.
Saying that "it doesn't come close" implies something very different than the kind of stutter this pacing problem creates though, so it's definitely a hyperbole. When frame pacing stutter happens, the framerate feels like it's 28-29FPS.
 
I am calm, isn't it a valid point? It seems like so few games these days can nail both gameplay and technical. It's always one or the other, if you're lucky.

This seems like it's a great game, but that's a lot of technical issues mentioned. I miss the days of buying a game and, for the most part, it played and performed brilliantly.

I pay hundreds for these consoles and this is not the type of product I was expecting in return.
Unfortunately, with the budget of AAA games rising so significantly and the ease of releasing patches these days, those days with games releasing with almost no issues are long gone. I really wish devs step up their work instead of resorting to patches to fix issues.
 
Unfortunately, with the budget of AAA games rising so significantly and the ease of releasing patches these days, those days with games releasing with almost no issues are long gone. I really wish devs step up their work instead of resorting to patches to fix issues.

So we do agree then :)

I suffered Demon's Souls technical aspects and Dark Souls 1 on consoles before the PC release, so I'll soldier on through this, but I am more than a little sad this wasn't the first game on next-gen consoles which nails both gameplay and performs fine.
 
Bette then I expected and vastly improved from the Alpha which was classic Dark Souls with a framerate that would drop to the teens if you looked at a slightly detailed vista.
 
Those screenshots aren't so hot.

Might be the first great next-gen game, but visually doesn't hit the "next-gen" standard if those are anything to go by.
Subjectively to me it's really pretty in motion, with top-notch aesthetics and attention to detail you expect from Japanese developers. I'll call it next-gen easily.

However the CA gets in the way of static screenshots.
 
You have a screen of it?
Sorry, man, I'm on mobile. Could be very hard for me to upload, especially since I have to turn in shortly.

So we do agree then :)

I suffered Demon's Souls technical aspects and Dark Souls 1 on consoles before the PC release, so I'll soldier on through this, but I am more than a little sad this wasn't the first game on next-gen consoles which nails both gameplay and performs fine.
Yeah, we can agree on that. But I've come to terms that devs are getting lazy but it's not always their fault as game development is getting harder and more complicated.
 
It's absolutely next-gen looking.

Not every game needs to be a graphical showcase to be called 'next gen'.

And yes, the CA looks like crap. Even in motion, though less so.
 
what difference does it make? exclusivity that is.

They won't convince a PC player to buy a PS4 but they wont give us the games that they pay for to make sure those people that are on the fence between getting PS4 or PC stay on the fence or bend towards PS4.

Without exclusives, what is a console good for?

Edit: Sorry about the offtopic.
 
Regarding the visuals, I think you're exaggerating a bit. I agree that most screenshots here don't do the game justice but have you seen the Gamersyde videos? They look much better and although the game doesn't look a generational leap above last gen games, it's still a great looking game.
It certainly looks like a generational leap over anything From made before.
 
Subjectively to me it's really pretty in motion, with top-notch aesthetics and attention to detail you expect from Japanese developers. I'll call it next-gen easily.

However the CA gets in the way of static screenshots.

I'm sure it looks better in motion, and it doesn't look ugly, but I was expecting something a bit more impressive I have to be honest. Not on the same standard of The Order, don't get me wrong, but there is a middle ground!

Yeah, we can agree on that. But I've come to terms that devs are getting lazy but it's not always their fault as game development is getting harder and more complicated.

I can appreciate that, but at the end of the day I'm a consumer and a gamer, so all I care about is the end product that I'm paying my hard earned money for. Complicated development doesn't make me willing to expect less for my £40...
 
I understand Unity had way more issues besides framerate. I was just trying to imply that despite being a great game Bloodborne has performance issues (famerate, loading times) and you can't give a free pass to From software or just ignore it
Yes unity had game breaking issues.

Just crazy even to compare it at all just lol....

Also if loading times bother you. Invest in a ssd. Thats what I have in my pc and ps4. After using ssd no way can I go back to hdd.
 
I don't understand why this game isn't being dragged over the coals for the frame stuttering.
Its almost constant. Nobody in the OT seems to care though.
 
I understand Unity had way more issues besides framerate. I was just trying to imply that despite being a great game Bloodborne has performance issues (famerate, loading times) and you can't give a free pass to From software or just ignore it

I agree with you completely. Not because the game is good you can ignore framerate and loading time.
 
I can appreciate that, but at the end of the day I'm a consumer and a gamer, so all I care about is the end product that I'm paying my hard earned money for. Complicated development doesn't make me willing to expect less for my £40...
Yeah, I can respect that. Anyway, you should really check out the Gamersyde videos. They look much better than the screens here. CA is still a problem though. Just not as bad as in screenshots.
 
As much as this frame pacing issue is annoying it is still way better than constantly dropping below 30fps constantly. I really thought this was the case

Not it is more or less a bug and should be more easily fixed. The actual performance of the engine is not THAT bad
 
Yeah, I can respect that. Anyway, you should really check out the Gamersyde videos. They look much better than the screens here. CA is still a problem though. Just not as bad as in screenshots.

I'm moving house at the moment so I'm just going to wait and pick this up in a week or two. Hopefully some things will be patched by then and I can settle in to the new home with a great game.
 
As much as this frame pacing issue is annoying it is still way better than constantly dropping below 30fps constantly.

Framepacing problems does mean it is constantly dropping below 30 though. Just really often and for single frames in an alternating pattern.
 
Patch me baby. Still looks great and I can deal with the issues because the gameplay is so good. Why am I stuck at work right now :/
 
Framepacing problems does mean it is constantly dropping below 30 though. Just really often and for single frames in an alternating pattern.

Exactly. Its like the framerate is unstable ALL of the time and not just when the engine is under load.
Its kind of a huge bug to be honest.

It's a YMMV thing, like resolution-gate.

I feel like Bloodborne is already getting a free pass just because its the new FROM Sony darling game.
And I like the game too, just beat the 1st boss. But the issues are ugh.
 
I don't understand why this game isn't being dragged over the coals for the frame stuttering.
Its almost constant. Nobody in the OT seems to care though.

It's OT of an extremely anticipated, well-rated game on the day of release. I don't expect them to care tbh. Didn't care about framerate either when Bayonetta 2 was newly released, since it didn't impact the game too much, that came after the first playthrough.

In OTs: Hype > technical issues (unless extremely severe)
 
So with jumping back and forth between 28 and 32 fps, this doesn't actually seem to be a system limitation thing, right?
What exactly causes this to happen?
 
I'm moving house at the moment so I'm just going to wait and pick this up in a week or two. Hopefully some things will be patched by then and I can settle in to the new home with a great game.
I hope From Software is quick to release patches. Anyway, have fun! I haven't decided if I should get this game
 
It's absolutely next-gen looking.

Not every game needs to be a graphical showcase to be called 'next gen'.

And yes, the CA looks like crap. Even in motion, though less so.

It really bugs me that they had the good sense to not use CA in their promo shots.

16471157068_f5c546aa32_o.jpg


16013829926_b905ab7df0_o.jpg


16039606765_b4e383d953_o.jpg


15083125847_8736b0f021_o.jpg
 
I don't understand why this game isn't being dragged over the coals for the frame stuttering.
Its almost constant. Nobody in the OT seems to care though.

Not everyone notices that though or they are able to ignore it. Plus, you aren't likely to see performance complaints in the OT where people are enjoying the game and not analyzing performance tests. That's what this thread is for.
 
Does anyone think this has to do with the PS4 or is it the software? I find it hard to believe that this game is pushing the PS4 to its limits.
 
So with jumping back and forth between 28 and 32 fps, this doesn't actually seem to be a system limitation thing, right?
What exactly causes this to happen?

I'm going to guess an overload of particle effects.

Stuff like smoke, fog, fire, mist... that stuff requires a ton of little particles to process and it's literally EVERYWHERE in the game.

If they can tone that stuff down without removing it completely, it'll probably make for a more consistent frame-rate.
 
I'm sure it looks better in motion, and it doesn't look ugly, but I was expecting something a bit more impressive I have to be honest. Not on the same standard of The Order, don't get me wrong, but there is a middle ground!



I can appreciate that, but at the end of the day I'm a consumer and a gamer, so all I care about is the end product that I'm paying my hard earned money for. Complicated development doesn't make me willing to expect less for my £40...

Dude, it's From Software. Id be disappointed right next to you if they pulled a downgrade bait-and-switch like they did with Dark Souls 2, but that's not the case here. They were fairly straightforward throughout.

The game still looks like a considerable improvement over their past games. Your complaints that the game looks better, but not THAT much better strikes me as just arbitrary. You should've already known to not expect a graphical showcase given their previous output.
 
Yeah, I still hate chromatic aberration. I'm used to PC games where there's often a way to disable it so this is making me a little miserable.

I also noticed the uneven framerate although I didn't guess that it was due to duplicated frames or whatever. Here's hoping for a patch.
 
Huh, I didn't even notice the frame-pacing playing last night, but it may just have been because it was a late night after a long day of work (and because I had more immediate things to distract me like not dying to every enemy in my first Souls game experience). I absolutely did notice it in the Destiny beta though. Wonder if it's a first person vs. third person thing too. Hopefully they can fix it in a patch though. Also give us a toggle for chromatic aberration.

Framepacing problems does mean it is constantly dropping below 30 though. Just really often and for single frames in an alternating pattern.

Technically no, that's not accurate. If it's displaying 30 discrete frames over the duration of one second, than it's displaying 30 frames per second. The order of the frames isn't consistent, but it's still 30 frames per second.
 
So, did Destiny also have this thing called wrong "frame pacing" ?
Bungie had a fix for that real fast, or am I mistaken ?

They fixed the PS4 version in the midst of the beta, and the final release is judder-free. I think it pops up from time to time in the XB1 version, but I could be mistaken and that may have already been fixed, as well.
 
The only thing I really hate in games is screen tearing.

I haven't seen any of that in BB yet.

I can deal with frame dips. But it's when the top half of the screen is not keeping up with the bottom half of the screen that I start losing my mind.

Which is why I prefer V-synch at 60FPS over no v-synch at 120FPS in PC games.
 
I feel like Bloodborne is already getting a free pass just because its the new FROM Sony darling game.
And I like the game too, just beat the 1st boss. But the issues are ugh.
It's probably just people who pay attention to DF and know terms like frame-pacing may be a vocal minority compared to the entire Souls/BB userbase.

Again, YMMV. What's an unacceptable slap-in-the-face call-out-lazydev stutterfest to you might be ignorable to another.
 
I don't understand why this game isn't being dragged over the coals for the frame stuttering.
Its almost constant. Nobody in the OT seems to care though.

There's an apparent obsession with this game that unfortunately many people have here. Yesterday someone made a topic about the visuals being downgraded from what was advertised and the OT was insulted by various members and the thread was locked. The thread title was a little on the hyperbolic side, but the content itself deserved a topic for discussion, just not on NeoGAF apparently.

The framerate issues turned my day 1 purchase to a patch 1 purchase. This is unacceptable and should be something Fromsoftware and Sony should be called out on.
 
They fixed the PS4 version in the midst of the beta, and the final release is judder-free. I think it pops up from time to time in the XB1 version, but I could be mistaken and that may have already been fixed, as well.

Yes I remember they fixed that really quick. I am positive the next patch will make things better (not perfect).
 
Top Bottom