These are really different situations. Stigs game consistently missed milestones in development due to constant reboots and after Sony had invested an ungodly amount of money Stig had very little to show for the investment when the time came to check in because he had retooled the game so many times it just burnt through all the funding. This is what insiders have stated happened here.
The Order is more of a situation of unrealistic ambition that resulted in a muddled confused final product. Going from what their intentions were with the game and whatever received on release its clear something got in the way of production. Whether it was time, management, or funding caps we will probably never know for sure. But it seems obvious that their inexperience in AAA development led to unrealistic goals and as a result they were forced to salvage a game from what they managed to complete and polish it as much as possible. We know that they recorded a much more dialogue than was used in the game. That right there should tell you a significant amount of content was left on the cutting room floor for whatever reason.
The situations are sufficiently different as to not be analogous.
Although I've not played the order, it looks to be a competently made game. What makes you think they had to 'salvage' it? Just the extra dialog? Or were there chunks missing as with Destiny?
I will never get the comparison to the first Uncharted and don't understand why people are pushing this narrative. Go back and play the game, it's still fun popcorn ride with a better story than The Order and more variety. The comparisons that do make sense are HS, Haze and Lair which were not well received by critics and gamers or showed amazing tech in HS case but were unambitious and expensive to make their money back.
UC is a tps cinematic adventure game, same with the order, and the last of us for that matter. Its kinda Sony's thing, hence the comparisons. And I wouldn't recommend playing uc1, it's janky and kinda dull.