Promise this, developer ambition that etc etc. The cold hard facts show this game is awful critically and commercially. Every rational person can see that, why the hell should Sony sink money on it again? If Sony were to ever leave console gaming it would be because they have wasted too much money on funding games like The Order.
Sony have been at it for 20 years they need better quality control, this game looked suspect from the moment first gameplay was shown and the subsequent interviews afterwards. Put that 20 year experience to work Sony and fund better games like Bloodborne and Journey.
How anyone can make this game out to be some misunderstood gem is beyond me, and it doesn't get a free pass because it's not buggy like Driveclub or Unity. Sure it's clean but also a shit experience, and you know what they say about that? I'd rather take poor framerate from time to time for quality titles like Bloodborne over safe and boring games like The Order.
Realistically this game will be another footnote for Sony like Heavenly Sword, Haze, Lair for paths not to go down.
Thank you. My thoughts exactly without the anger @ Sony for being blind. That 20 years of experience part hurts the most.
While I think The Order was pretty weak/average game and have noted as much I again believe you are both being pretty naive in your view of how easy it is to pick winners and avoid titles like The Order entirely.
Again I don't think it's possible as per my earlier post. You talk about once gameplay was shown; do you realise how much has to be invested and committed on a concept before you can tell this and how by that stage you're pretty much all in already?
A similar (although arguably not quite a weak as The Order) title is Alan Wake. Remedy had a great concept they couldn't deliver, they took 5 years and sank a ton of their (and then MS) money into it and the final game was a derivative TPS with one gimmick built on a polished and I thought terrific engine.
If we want new IP and innovation then the only system that works will also deliver titles of various quality and success from Bloodborne (universally praised) to Alan Wake (solid reviews and staunch fanbase that's probably small) to The Order (mixed to bad reviews and small fanbase who see promise in it).
You can't take the risk out of innovation and new IP. It's not possible and I don't see any reason to even see this as somehow being Sony's role (or MS in terms of Alan Wake or EA for TitanFall). They are funding pitched concepts and by the time they can see what they're getting it's almost certainly too late to easily cut costs or avoid issues. The responsibility for The Order's design and ethos rests primarily with RAD, just as Alan Wake rests with Remedy and TitanFall with Respawn.
You're both ascribing way too much responsibility to Sony in the case of The Order so far as I can see and assuming they could have somehow "fixed" things or know right away in the pitch the final game wasn't going to pan out.
Long term software development, particularly games with complex mechanics and a ton of content, simply doesn't work that way.
It's like films. There's a quote that goes, roughly, "nobody sets out to make a bad film. Sometimes it just turns out that way". It's the same for games. And just as with a film until you've got very far into production (and sunk costs) you're not really going to know how the final product is shaping up.