Sakurai on DLC: “It’s All About Making Players Happy”

I don't see how they "overdid" the DLC. For £20 you got like 4 times the standard game and loads of new characters, costumes, weapons etc.

Wasn't it only £13.50 for all of Hyrule Warriors DLC? (Except the preorder costumes).
As I think I've already said a few times, It and Mario kart really does make the Smash DLC look expensive for what you get.
 
No, Smash Thread without Slot-Shaming =/

Sakurai gets it. He is also one of my favourite game-designers, simply because he has style for designing his game. Not many game-designers have one or have a way to implement it into their games.

I'm really laughing at the concept of slots anyway. Do people think the characters got some invitation but have to race to the venue until it's full?

Wasn't it only £13.50 for all of Hyrule Warriors DLC? (Except the preorder costumes).
As I think I've already said a few times, It and Mario kart really does make the Smash DLC look expensive for what you get.
pretty sure four bucks a character is rather cheap compared to other fighting games
 
pretty sure four bucks a character is rather cheap compared to other fighting games

Don't care. Not comparing it to those, because I don't buy those either. A single character extra character out of 50+ for £4.50 is not something I'm interested in buying, ever. Not when other games are adding content equal to 50% or more of the base game for ~£13 in several of Nintendos other DLC offerings.

It's just not good value for money. And I absolutely refuse to believe a single smash character (and veterans at that) costs anywhere near that much to develop.

edit: To make a point, the skullgirls people reckoned it cost ~$250k to make a new character for their game.
http://www.siliconera.com/2013/02/2...-each-to-create-heres-why-squigly-is-cheaper/

Now, unlike skullgirls, Smash bros has sold nearly 10 million copies over the two versions.
If it costs in the ballpark of $250k, then the idea that charging $5 each is ridiculous. That would mean they need to sell 50k to break even. That's around a 0.5% sellthrough rate. I'm pretty darn sure Nintendo isn't anticipating anywhere near that low, so it's certainly not a cost issue.

I also suspect a character for smash is significantly cheaper than skullgirls, though I can't prove that.

I just honestly think they've made a mistake pricing it so high. I reckon they would have easily gotten more than double the sales at half the price, or with a good season pass, £13 for the 6 new characters (including codes for both versions) would have been a pretty easy sell, so they're losing out.
 
I understand that making post-release content is more expensive, but $4 for a character seems excessive when $60 gets you 20+ (not to mention the rest of the game). Plus, Nintendo never drops the price of DLC (still waiting on it to buy the NSMB2 levels packs, heh)

That's why I'd much rather have expansion style DLC (MK8, NSLU) than piece-meal (everything else)

EDIT: In any case, the Amiibo thing is much worse. Locking 4 characters behind it on Codename STEAM is well, ugh. Made me pass on the game.
 
I understand that making post-release content is more expensive, but $4 for a character seems excessive when $60 gets you 20+ (not to mention the rest of the game). Plus, Nintendo never drops the price of DLC (still waiting on it to buy the NSMB2 levels packs, heh)
So you understand it, but you are still complaining?!
Do we need to get out the Skull Girl chart again?
 
Because they would like to pay the people working on it, maybe.

But i thought It was only about making players happy and not to make money to pay their employees?

(I just hate that PR bullshit, I'm sorry. They want to make as money as possible; end of story)
 
So there is hope for more maps and maybe even a stage hazard toggle?

I can't wait for classic map-packs. And I'm pretty sure I'll pick up all the new fighters and maps. Can't see myself buying the Mii costumes though.
 
Wait, what was that about Sakurai's hands..?

Are they feeling better? :(

Not sure, but I thought the title was a clever dual allusion to Master Hand (and Crazy Hand, perhaps, since the JP is devoid of singular/plural indicators here) as well as his own hands. Sure hope he's not working too hard, though. :/
 
Lucas was developed only after finishing the game?

Give me a break, that's being more than a little bit loose with the definition of 'develop'. I thought clones were there because they easily pad out the roster. Porting a clone has require even less effort than that.

MK8, however, does an amazing job with DLC.
 
Well the thought of playing as Ryu in Smash has made me incredibly happy, so you're doing a pretty good job, Sakurai!

Heck just knowing they're hard at work creating more content is enough. I am so looking forward to all the DLC.
 
Ivysaur. I don't care about already enough Gen 1 representation, I don't care about bullshit "Oh yeah his team makes sense because you can catch them all in X and Y!" conspiracy theories, I don't care what ugly Gen 6 abomination you think deserves to be in.

Number 2 baby.

And Hatsune Miku? Keep it to your full size body pillows fellas.
 
And that is precisely why we decided not only to distribute Mewtwo, but to also reintroduce Lucas, the protagonist of Mother 3, as a playable character. In other words, we plan to release premium DLC (downloadable content) for Sm4sh.

'Premium'.

michaeljordanlaugh.gif

Yes, indeed.

If the extent of Call of Duty DLC was 4 guns, at least two of which were just upressed from a prior game in the series, it would rightfully be the furthest thing from "premium DLC". If this is premium what are the MK8 team's efforts?
 
Those GBA/NDS games were already in development when RARE was acquired by Microsoft. It made business sense for those games to be released via Nintendo and THQ because Microsoft had no means of doing anything with them.

Nintendo and Microsoft are not friends. They are competitors. Furthermore, the entire Banjo-Kazooie in smash circle jerk is asinine.
I think there were enough people pointing out Viva Pinata and Diddy Kong Racing DS, so let me add: The probability, that Rare already worked on DKC3 before the buyout also is close to zero.

They are not friends, they are competitors. Competitors, but not enemies. If Sakurai is serious about wanting to make people happy with the DLC decisions and Spencer is serious about MS being fine with Banjo in Smash, then why would it not happen? I doubt that there is a lot of money to be made with his inclusion such that it requires a huge profit-sharing plan, and I doubt that the marketing given by his inclusion as a DLC character would be drawing so many people to Xbone that wouldn't buy it anyway for a new Banjo game. I mean, if you're not liking Banjo alreay, why would you buy him as DLC?
 
Lucas was developed only after finishing the game?

Give me a break, that's being more than a little bit loose with the definition of 'develop'. I thought clones were there because they easily pad out the roster. Porting a clone has require even less effort than that.

MK8, however, does an amazing job with DLC.
Lucas had more unique animations than you'd think, & every veteran has to be remade from scratch.

Want to make me happy? Put snake back in dammit.
Tell that to Konami.
 
Lucas was developed only after finishing the game?

Give me a break, that's being more than a little bit loose with the definition of 'develop'. I thought clones were there because they easily pad out the roster.

That's true for clones like the ones in Melee and SSB4, which mostly reuse animations and attacks from other cast members, with the attacks simply having tweaked stats and proprieties (not even that a lot of the time, in Lucina's and Dark Pit's cases...).

Brawl's "clones", like Lucas, or even the revamped Falco and Ganondorf, although still cheap in some ways (like recycled Final Smash for everyone aside from Ganondorf) had mostly original standard A attacks, alongside a couple of recycled ones, and even the special attacks, although based on the "original" character, also had unique animations. Most of their recycled animations were minor things like ledge grab, or grab release. They weren't just roster padding and weren't that far behind original characters in terms of asset creation and resources taken.
 
Lucas had more unique animations than you'd think, & every veteran has to be remade from scratch.

They cribbed heavily off of their prior work. Yes, it's redone, but I hesitate to say "from scratch."

I kind of feel like if they didn't have a porting method to bring over the old animation work, to rework it from there, that's kind of their fault...? Fans have the ability to import and export Brawl animations, and they had to reverse-engineer that.
 
They cribbed heavily off of their prior work. Yes, it's redone, but I hesitate to say "from scratch."

I kind of feel like if they didn't have a porting method to bring over the old animation work, to rework it from there, that's kind of their fault...? Fans have the ability to import and export Brawl animations, and they had to reverse-engineer that.
I guess it's the fact that they were using a new engine. Granted, they don't have to plan a moveset, but they have to remake the model & its animations (using Melee & Brawl footage as visual aid, if I recall correctly).

Ness was made from scratch.

Lucas quite evidently uses Ness' model.
They still had to redo his unique animations, which accounts for most of them.

Banjo-Kazooie makes us happy Sakurai
Let's not ask too much of him.

So why don't they release it for free then?
Because making DLC characters takes time & money.
 
'Premium'.

michaeljordanlaugh.gif

Yes, indeed.

If the extent of Call of Duty DLC was 4 guns, at least two of which were just upressed from a prior game in the series, it would rightfully be the furthest thing from "premium DLC". If this is premium what are the MK8 team's efforts?
The word premium means "paid." I have no idea what this post is trying to say.
 
They cribbed heavily off of their prior work. Yes, it's redone, but I hesitate to say "from scratch."

I kind of feel like if they didn't have a porting method to bring over the old animation work, to rework it from there, that's kind of their fault...? Fans have the ability to import and export Brawl animations, and they had to reverse-engineer that.

They could actually port animations, at least from Brawl. You can see that in some of the early videos. They just went out of they way to redo most animations, even if they were mostly reanimating the same attacks. It's pretty noticeable if you compare Mario with Brawl Mario side by side for example.
 
They could actually port animations, at least from Brawl. You can see that in some of the early videos. They just went out of they way to redo most animations, even if they were mostly reanimating the same attacks. It's pretty noticeable if you compare Mario with Brawl Mario side by side for example.

And the game definitely looks better for it. But that's why it's iffy to say that they had to redo the characters from scratch, as quoted before. They were still basing it off of their prior work, as opposed to coming up with wholly new content.
 
He's absolutely right on DLC.
He should however give up on the fabled dream of pleasing Smash fans, pigs ain't flying yet.
 
So far, most Nintendo DLC lately has just felt...right. Content to an already complete game that truly feels expansive as reasonable prices.

If they keep this strategy up, I'll be buying all their DLC they put out for damn near all of their games. I'm glad they've not only finally hopped on the train, but that they're doing it right.

Also, Snake. Bring him back. I shall pay you 2 gold bars for him Sakurai.
 
So far, most Nintendo DLC lately has just felt...right. Content to an already complete game that truly feels expansive as reasonable prices.

If they keep this strategy up, I'll be buying all their DLC they put out for damn near all of their games. I'm glad they've not only finally hopped on the train, but that they're doing it right.

Also, Snake. Bring him back. I shall pay you 2 gold bars for him Sakurai.
Easier said than done.
 
Ice Climbers sucked. I hope they're never in a Smash game again. YEAH.

I'm all in for whatever you try to sell me Sakurai. Need more Smash in my life.
 
I also suspect a character for smash is significantly cheaper than skullgirls, though I can't prove that

Please tell me you're joking. Considering the roster size, balancing the amount of matchups alone would require more manhours, even if we disregard the stuff like 3D modeling/animation and consideration for single player modes, and the fact that it's developed by fucking Nintendo and Namco-Bandai as opposed to a smaller studio like Lab Zero...
 
kind of ironic because the smash DLC is pretty low on the value-to-price totem pole of Nintendo's DLC offerings

but then again I don't play as Mewtwo or Lucas ;p
 
I think there were enough people pointing out Viva Pinata and Diddy Kong Racing DS, so let me add: The probability, that Rare already worked on DKC3 before the buyout also is close to zero.

RARE had an entire division for hand held development, with a good amount of years of development. Microsoft picked them up, they already had near finished products and unveiled prototypes. Diddy Kong Racing and Donkey Kong Country were Nintendo properties, so that was a mutual opportunity. People who point out Viva Pinata and Banjo Kazooie: Grunty's Revenge were released later, as non-Nintendo properties, can look at the fact that THQ was the publisher not Nintendo. There is a clear division in the cluster between Nintendo IP and Microsoft IP.

They are not friends, they are competitors. Competitors, but not enemies. If Sakurai is serious about wanting to make people happy with the DLC decisions and Spencer is serious about MS being fine with Banjo in Smash, then why would it not happen? I doubt that there is a lot of money to be made with his inclusion such that it requires a huge profit-sharing plan, and I doubt that the marketing given by his inclusion as a DLC character would be drawing so many people to Xbone that wouldn't buy it anyway for a new Banjo game. I mean, if you're not liking Banjo alreay, why would you buy him as DLC?

Namco, SEGA, and Capcom are Nintendo licensees and partners. Then atop of it, they have legacy intellectual properties. Banjo-Kazooie is a weird fetish request right next to Geno. It really isn't sensible or overly productive for Nintendo to invest in.
 
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