Sakurai on DLC: “It’s All About Making Players Happy”

I 1000% agree there should be a hazard toggle but stuff like the bolded has its fans and has a legit game design purpose. Don't try to speak for everyone on those points.


When I get hit by a blue shell, I get back up, and I'm still in first.

giphy.gif



But really, so many games have things like that. Air Strikes in COD piss me the hell off. Smash Bros. atleast has a final destination style for each stage, and it's the default in 'For Glory'
 
Wonder Red is actually Nintendo-owned & not owned by an enemy console maker. Though not likely, he's within reason. You can't seriously think he's less likely than Banjo.
But unlike Wonder Red, people know who Banjo-Kazooie is, he's a successful franchise character instead of a one-off from a game that nobody bought, and people are actually asking for him.

I don't know who's more likely, but they're both <12%. It's a fact.
 
"Except for Ice Climbers and Ridley fans. Fuck 'em."
He did at least try to add back in the Ice Climbers, but they couldn't work on the 3DS.

But unlike Wonder Red, people know who Banjo-Kazooie is, he's a successful franchise character instead of a one-off from a game that nobody bought, and people are actually asking for him.

I don't know who's more likely, but they're both <12%.
A fact that's null & void due to the fact that Banjo-Kazooie is owned by Nintendo's enemy, Microsoft. Logically, Nintendo would rather add someone they actually own than an enemy's IP, regardless of popularity. I say this as someone who played both Banjo-Kazooie & Banjo-Tooie as a kid. Think of it this way, the effort to get Wonder Red in is like a stone wall while Banjo's is like adamantium wall. While the former will be hard to break, it can at least be broken. Have fun trying to break through the adamantium wall.

And while estimates aren't entirely accurate as they only show the loud minority, Wonder Red is doing pretty well in said estimates in the US (again, they're not entirely accurate, but they're all we have to go on right now). If anything, Banjo is at .1%. It's sad, but true due to the nature of the console race.
 
Can Sakurai reign in Atlus then, pretty, pretty please?

Atlus's current DLCplotation is making me pronounce Ninty's handheld as "Three Diss".
 
&#12302;Inaba Resident&#12303;;161358913 said:
It's pretty obvious that he tried for both of them but they couldn't work for different reasons.

Yah

when Ridley is smaller than he is in Super Metroid, he looks like this

hp35t8D.jpg



not imposing enough.
 
Wasn't a lot of Hyrule Warriors' DLC advertised and shown off long before the game was even released? That's exactly the kind of scummy practice Sakurai talks against here. Hell, the game even had retailer-exclusive DLC on launch day.

They explicitly detailed the contents of the Season Pass (this is a good thing not a lot of games do) but there is no indication that any of the paid DLC was ready to go when the game launched. There was a substantial amount of new content after launch for an overall reasonable price. Maybe you weren't interested in the contents of the DLC yourself but from a consumer perspective they basically did everything right.

Wrong. Except in the case of Mario Party 10 where one-third of the game is locked behind an amiibo paywall, and to some extent they overdid the DLC for Hyrule Warriors. Might just be coincidence, but I was really into that game until they started to spam DLC near-constantly, making me burn out on the game totally and utterly. :/

So your complaint was that they offer TOO MUCH additional content after the games release? That's a new complaint for DLC in general. I guess you just burned out on the game in general? That's certainly a thing that happens. More content for a game you like delivered in a fair manner is usually a good thing.
 
A fact that's null & void due to the fact that Banjo-Kazooie is owned by Nintendo's enemy, Microsoft. Logically, Nintendo would rather add someone they actually own than an enemy's IP, regardless of popularity. I say this as someone who played both Banjo-Kazooie & Banjo-Tooie as a kid. Think of it this way, the effort to get Wonder Red in is like a stone wall while Banjo's is like adamantium wall. While the former will be hard to break, it can at least be broken. Have fun trying to break through the adamantium wall.

And while estimates aren't entirely accurate as they only show the loud minority, Wonder Red is doing pretty well in said estimates in the US (again, they're not entirely accurate, but they're all we have to go on right now). If anything, Banjo is at .1%. It's sad, but true due to the nature of the console race.

Err... Microsoft and Nintendo aren't enemies... They are two separate businesses that have overlapping clientele and that's it. Rare has developed games for Nintendo hardware (Diddy Kong Pilot on DS, Donkey Kong Country ports on GBA, Viva Pinata also on DS) since being purchased by Microsoft... Nintendo even published most of them!!

Microsoft and Nintendo could work out a deal if they wanted to, the question would be how such a deal would benefit both parties... that's what makes it unlikely.
 
Err... Microsoft and Nintendo aren't enemies... They are two separate businesses that have overlapping clientele and that's it. Rare has developed games for Nintendo hardware (Diddy Kong Pilot on DS, Donkey Kong Country ports on GBA, Viva Pinata also on DS) since being purchased by Microsoft... Nintendo even published most of them!!

Microsoft and Nintendo could work out a deal if they wanted to, the question would be how such a deal would benefit both parties... that's what makes it unlikely.
Something that hasn't been done since the DS days. Rare has been phased out of Nintendo development entirely (beyond mentions in Virtual Console games). And Microsoft is a competitor in the console race. Nintendo would effectively be giving Microsoft's IP free advertising through Banjo in Smash & an Amiibo on store shelves for Banjo that would have zero chance of seeing any use (even WFT can be used in that one One Piece game, but an argument could be made for Ness). Even if Sakurai wanted to, I don't think Nintendo would want to give Microsoft any sort of leverage like that.
 
Err... Microsoft and Nintendo aren't enemies... They are two separate businesses that have overlapping clientele and that's it. Rare has developed games for Nintendo hardware (Diddy Kong Pilot on DS, Donkey Kong Country ports on GBA, Viva Pinata also on DS) since being purchased by Microsoft... Nintendo even published most of them!!

Microsoft and Nintendo could work out a deal if they wanted to, the question would be how such a deal would benefit both parties... that's what makes it unlikely.

Those GBA/NDS games were already in development when RARE was acquired by Microsoft. It made business sense for those games to be released via Nintendo and THQ because Microsoft had no means of doing anything with them.

Nintendo and Microsoft are not friends. They are competitors. Furthermore, the entire Banjo-Kazooie in smash circle jerk is asinine.
 
Wasn't a lot of Hyrule Warriors' DLC advertised and shown off long before the game was even released? That's exactly the kind of scummy practice Sakurai talks against here. Hell, the game even had retailer-exclusive DLC on launch day.

No, it wasn't. We had no idea what any of the DLC was aside from the themes.
 
Those GBA/NDS games were already in development when RARE was acquired by Microsoft. It made business sense for those games to be released via Nintendo and THQ because Microsoft had no means of doing anything with them.

Nintendo and Microsoft are not friends. They are competitors. Furthermore, the entire Banjo-Kazooie in smash circle jerk is asinine.

I'm sure you're privy to this kind of stuff due to your focus on Nintendo, but I can't imagine that Diddy Kong Racing DS was even conceptualized when the Rare sale was finalized. Unless I'm misremembering and didn't realize that Rare only had minimal contributions to that.
 
Those GBA/NDS games were already in development when RARE was acquired by Microsoft. It made business sense for those games to be released via Nintendo and THQ because Microsoft had no means of doing anything with them.

Nintendo and Microsoft are not friends. They are competitors. Furthermore, the entire Banjo-Kazooie in smash circle jerk is asinine.
Are you seriously saying that Viva Piñata DS started development when Rare was still at Nintendo?
 
I won't be happy until I see mewtwo with his own custom moves. Dunno how I feel about dlc characters having less options then the rest of the roster. Feels wrong.
 
I'd pay $20 or $30 for a robust single player adventure ala Sub Space Emissary to be added to Smash Wii U. It would bring the game from not being played to being played.
 
I'm not a big fan of DLC, but please, please give us more stages. The selection for the Wii U game was bad, I need more and better ones
 
Well, thinking about Banjo-Kazooie, Microsoft did release some games on the Nintendo handhelds after the rare buy, and even let nintendo borrow them to make Diddy Kong Racing DS, so there is precedent of them cooperating.

SO maybe they can work out a deal? Maybe Microsoft its working on a new Banjo game for the Xbox One, but if Nintendo agrees to add him as a playable character on Smash, then Microsoft will release a companion Banjo game on the 3DS. Crosspromotion, Win-Win.

And Minecraft on the 3DS while we are at it.

Of course, this doesn´t sounds likely, but sounds exciting.
 
To be honest I'm okay with this. As long as they remember to make a full game first and add in extra content later if they want to, its fine. Plus this gives hope for all sorts of other cool characters getting added. *cough*Isaac and Krystal *cough*
 
Actions speak louder than words and I'm not seeing much action.

Other than mk8 all of nintendo's dlc tactics been crap and just as anti consumer as everyone else.

wut

It's true though. A few free DLC characters and a map or two doesn't erase the fact that he's spent the past decade shitting all over the series' most dedicated fans.

Yeah no this ain't the time for that.
 
I remember at one point Microsoft was even planning to release Halo on DS but sadly politics got in the way. Still holding out hope for Banjo but it doesn't seem super likely. Heck it's probably more likely that Wreck-It Ralph shows up.
 
Those GBA/NDS games were already in development when RARE was acquired by Microsoft. It made business sense for those games to be released via Nintendo and THQ because Microsoft had no means of doing anything with them.

Nintendo and Microsoft are not friends. They are competitors. Furthermore, the entire Banjo-Kazooie in smash circle jerk is asinine.

Diddy Kong Racing DS and Viva Pinata DS started development before 2002 ?

Don't be rediculous.
 
Wasn't a lot of Hyrule Warriors' DLC advertised and shown off long before the game was even released? That's exactly the kind of scummy practice Sakurai talks against here. Hell, the game even had retailer-exclusive DLC on launch day.

No, the DLC was released about two months after the Japan launch, since other localizations came about a month after Japan, the consequence was the first DLC pack being released sooner relative to the western launch.
 
Actions speak louder than words and I'm not seeing much action.

Other than mk8 all of nintendo's dlc tactics been crap and just as anti consumer as everyone else.

Hyrule warriors and NSLU were worthwhile DLC too, providing huge amounts of content for a low price, as well as MK8 as you mentioned.

The DLC for Pikmin, Fire emblem, NSMB2 and Smash all seem to be overpriced piecemeal horsecrap though.
 
No, Smash Thread without Slot-Shaming =/

Sakurai gets it. He is also one of my favourite game-designers, simply because he has style for designing his game. Not many game-designers have one or have a way to implement it into their games.
 
Wrong. Except in the case of Mario Party 10 where one-third of the game is locked behind an amiibo paywall, and to some extent they overdid the DLC for Hyrule Warriors. Might just be coincidence, but I was really into that game until they started to spam DLC near-constantly, making me burn out on the game totally and utterly. :/

I don't see how they "overdid" the DLC. For less than £20 you got like 4 times the standard game and loads of new characters, costumes, weapons etc.
 
Top Bottom