Fighting Games Weekly | Apr 27 - May 3 | NeoGAF actually plays games?!

Speaking of Smash 4 (sorta), is the age of Diddy really over? I'm still paying the game
on 3DS
but I'm really not following the competitive scene.

I want to see more top-tier Pac-Men
 
Speaking of Smash 4 (sorta), is the age of Diddy really over? I'm still paying the game
on 3DS
but I'm really not following the competitive scene.

I want to see more top-tier Pac-Men

He's still really really good, just less stupid. His neutral is as good as ever, but he needs to work a bit harder for kills.

Good players that were playing him before will be fine but you're not gonna see people picking him expecting "free" wins any more.
 
Timmy is in it for the flashiness. Johnny is in it for the tech used to make it happen. Spike is in it for the execution difficulty.

It's funny watching you guys stumble over each other trying to learn MTG terms. Spike doesn't give a rat's ass about execution difficulty. In fact, he wants the easiest possible wins at the highest consistency. If he needs a harder combo, though, he'll learn it without hesitation.
 
You guys should just come up with your own terms instead of trying to make the MTG ones your own. There would be less confusion. That way they would also be more accurate/relevant to fighting games too.
http://shoryuken.com/2015/04/28/pla...ter-iv-under-night-in-birth-exelate-and-more/

If I get Super Street Fighter IV: Arcade Edition and Ultra Street Fighter IV I can play USF4 on my 360 with no disc, yeah?
You should only need Ultra, no? I don't think you need to have AE as well. Since Super to Ultra was like going from vanilla to Super.
 
[QUOTE="God's Beard!";162063859]It's funny watching you guys stumble over each other trying to learn MTG terms. Spike doesn't give a rat's ass about execution difficulty. In fact, he wants the easiest possible wins at the highest consistency. If he needs a harder combo, though, he'll learn it without hesitation.[/QUOTE]
If a player is able to pull off the Daigo Parry with perfect consistency, that demonstrates his/her mastery of the technique, a feat few players are able to accomplish. It's myopic to assume Spike is only about winning.
 
You guys should just come up with your own terms instead of trying to make the MTG ones your own. There would be less confusion. That way they would also be more accurate/relevant to fighting games too.

You should only need Ultra, no? I don't think you need to have AE as well. Since Super to Ultra was like going from vanilla to Super.

The USF4 here is just the update, it needs a base to work off of. the SSF4AE is the "Games on Demand" version I think. I think it should work, but I'm just double checking.
 
Nah I'm from middle east, haha.
But back in the day we could get steam games for cheap from Russian traders. We could get them for like half off their US or EU price even.
Which was one way many of us managed to get such as huge steam library ;P

Oh, my bad. lol. Steam is super dangerous for me; Steam sales, friend's telling me I HAVE to get some game. I try to limit my game purchases from 2-3 games a month now but I ussually break that.

I just realized that this guy at locals that spams Ness' PK Thunder 2 is a Timmy. He will die 4/5 times after getting punished, but when that 20% comes through, he is so happy and says "That is what I was going for!" He just loves seeing PK Thunder 2 go off. I thought he was just an idiot, and I think that is still debatable, but it makes a little more sense to me in some maddening way.

5 WR Hail Mary on Madden with my friends was the most infuriating strategy but it was a legitimate one because maybe, just MAYBE they get it. What is worst is how that play was talked about more than the win/how many times they failed.
 
If a player is able to pull off the Daigo Parry with perfect consistency, that demonstrates his/her mastery of the technique, a feat few players are able to accomplish. It's myopic to assume Spike is only about winning.

You are putting the cart before the horse. Spike cares about mastery because that will let him win.
 
Speaking of Smash 4 (sorta), is the age of Diddy really over? I'm still paying the game
on 3DS
but I'm really not following the competitive scene.

I want to see more top-tier Pac-Men

No. Diddy is still really good, and really easy to play. He won't be dominating the Competitive scene anymore like he had (it felt like almost every player had a pocket Diddy).

Ironically, the patch actually buffed Diddy in some ways. Before he used to kill because of his crazy knockback potential on some moves, (in particular the down throw-up air, AKA HOO HAH), now that move has good combo potential because of the decreased knockback. Yes, its harder to kill Diddy, but now, he'll just rack up your percentage to 200% before he ends your life, just like Shiek.
 
You are putting the cart before the horse. Spike cares about mastery because that will let him win.
You're putting the horse before the carrot. Spike cares about winning because that demonstrates mastery.

edit: if you want to beat a dead horse, this very quote is straight from the horse's mouth:
Spike gets his greatest joy from winning because his motivation is using the game to show what he is capable of.
 
You're putting the horse before the carrot. Spike cares about winning because that demonstrates mastery.

You do realize that the archetype definition is fluid and encompasses many possible psychological motivations and drives? Spike's main drive is competitive, to prove that Spike is better than someone else, either by winning or by showing off better mastery. It really doesn't matter how.

edit: if you want to beat a dead horse, this very quote is straight from the horse's mouth:

Different Spikes focus on different aspects of the game.
 
You do realize that the archetype definition is fluid and encompasses many possible psychological motivations and drives? Spike's main drive is competitive, to prove that Spike is better than someone else, either by winning or by showing off better mastery. It really doesn't matter how.
This is exactly what I said though?

And T/J/S is a psychological profile, not an archetype.
 
Combo monsters are Timmies, IMO. Timmy likes big splashy things. Big numbers, huge effects, that kind of stuff. It's why big dumb huge monsters used to be called Timmy cards back in the day.

I tend to be very heavily Johnny, with a dose of anti-Timmy. I want to win in the dumbest way possible. Even in card games I often base strats around silly derps (only real card game I ever gave a crap about was Faeria though, whose devs are huge SF fans)
 
This is exactly what I said though?

And T/J/S is a psychological profile, not an archetype.

T/J/S are archetypes on whom the psychological profiles are based.

Spike is in it for the execution difficulty.
It's myopic to assume Spike is only about winning.

It's about as myopic as your first statement. The point is you were aiming for one specific driving goal and "execution" is definitely not it because its just one potential consequence of the driving motivation.
 
Seems pretty crazy to me that NRS outsourced the PC version alongside the PS4 and XB1 version. You'd think the PC version would be easy to work with consider how close the PS4 and XB1 versions are supposed to be.
 
It's about as myopic as your first statement. The point is you were aiming for one specific driving goal and "execution" is definitely not it because its just one potential consequence of the driving motivation.
I think we're splitting hairs of a long, luxurious equestrian mane over two different questions: would spike ever be a combo master (no, unless it helped his game) vs what does spike see in being a combo master (because spike enjoys overcoming difficult tasks)

Problem is that I'm from a small-town area that doesn't even have any notable fighting game scene, hence why I'm asking GAF for advice.
You can't really simulate a high-level competitive environment without, well, high-level competition. If you want experience in those types of situations you'll either have to travel farther than you're used to or hope online tourneys are adequate.
 
Seems pretty crazy to me that NRS outsourced the PC version alongside the PS4 and XB1 version. You'd think the PC version would be easy to work with consider how close the PS4 and XB1 versions are supposed to be.

Outdated thinking in business practices.

Just like Arc System Works and Steam. ASW is still living in the year 2005.
 
I think we're splitting hairs of a long, luxurious equestrian mane over two different questions: would spike ever be a combo master (no, unless it helped his game) vs what does spike see in being a combo master (because spike enjoys overcoming difficult tasks)
Probably, I mean all of this depends on an individuals psychological response and what they see as "winning".
 
I think you can look at top players over the years and see them change with that whole "Timmy/Johnny/Spike" gimmick.

Like Mago. Total spike early in SF4, now anything but.
 
People remember day one and still think the game is broken. Yes the netcode sucks, but besides that I don't have any issues since day two. Game doesn't crash or anything, everything works well

seems like they fixed stuff, I remember seeing mixed reviews on steam and now is mostly positive rate
 
[QUOTE="God's Beard!";162081373]So why does proximity blocking exist again? It just seems like such a bad mechanic.[/QUOTE]
Bad design and lazy coders
 
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