Dimitri LH
Member
Gonna hold off on donating until I see the ither stretch goals, that way ill decide how much to put.
Not exact but I didn't have long to work on it.
This is going to be the first thing I invest in on KS since Broken Age. Most things seem iffy or are playing into a nostalgia I don't care about.
I defiantly agree, but I can still see where the people who are worried are coming from.
Does it upset you that much that indie games do well on the Wii U? That the market potential for indie releases is comparable to, if not bigger than, the Xbox One's?
I wish they were transparent about it, but I understand why this is happening.
Publishers are ABSOLUTELY TERRIFIED right now - budgets are higher than ever, and they have no idea what will sell.
Man, I wish I could budget getting a weapon/boss/secret room in this game.
I'm really considering the weapon right now. 2 slots left...
My issue with the publisher thing is first and foremost that I don't buy the official reasoning for it. IGA has to use Kickstarter to prove a publisher that is potentially willing to invest 4 million that there's actual demand for the game ? Come on. Everyone who follows Kickstarter and the gaming community knew that a new Igavania game is the kind of game that would meet its funding goal on the first day. The Kickstarter pitch could have been a single line saying "A new Igavania coming 2017 to PS4, Xbox One and PC" and it still would have been funded without a problem. And a publisher willing to invest millions doesn't have this amount of insight or the capability to do a little market research?
Yep went ham, $150 down which is the most I've ever done for a Kickstarter, that hard cover art book just can't deny
Publishers are really, really playing it safe this gen. They probably squirmed when knowing this is not a mobile project. They would pull every data available to show that they should fund an F2P mobile game instead. Thus the task of proving Igavania has an audience willing to pay premium lies on Iga himself. Kickstarter has been seen as a validation tool from many Publishers.
Avg is 75$ per backer. Thats a lot.
People need to be a bit more positive and carefree. Roll the dice. If you care about the project then prove it. If you don't have faith or can only be cynical or sceptical how do you expect publishers to get behind it? That's what Kickstarters are like this are for - a show of support.
Worst that happens if you just back the $28 tier is that you lose $28 spread across approx 2 years.
I just blew my monthly budget on Mortal Kombat. Will the kickstarter definitely run for all 32 days? Can I put up cash in like two weeks or is there a chance it'll close?
IGA can handcraft rings? That's pretty awesome. I have high hopes for this, it looks so much fun~
I just blew my monthly budget on Mortal Kombat. Will the kickstarter definitely run for all 32 days? Can I put up cash in like two weeks or is there a chance it'll close?
I just blew my monthly budget on Mortal Kombat. Will the kickstarter definitely run for all 32 days? Can I put up cash in like two weeks or is there a chance it'll close?
I just blew my monthly budget on Mortal Kombat. Will the kickstarter definitely run for all 32 days? Can I put up cash in like two weeks or is there a chance it'll close?
No one's gotten the ring or party tiers yet though. D: I'm sure someone will soon.
I would love to get a ring from him if I had the money to spend. Hell, just the idea of him handcrafting a ring would be awesome. One day someday, I suppose.
No one's gotten the ring or dinner tiers yet though. D: I'm sure someone will soon.
Already funded? Well that was quick.
Whoa whoa whoa
Shadow Complex PC version?
Michiru Yamane was just on the stream talking about how excited she is working with IGA again. Man I can't to hear what she comes up with.
To be fair the rings don't really look like anything special. Looks like stuff you can get for cheap at a convention or festival. The appeal of them is from him being the one to hand make it I guess.
Just for your information: Inti Creates aren't the main developers behind Mighty No. 9 - Comcept (Inafune's studio) is. They are just the contract worker Comcept got for the game.
Inti Creates is a good company and has made a lot of great games. Blame Comcept's incompetence if you have to.
I wonder if so many of you can see the forest for the trees when you complain about the publisher deal...you're not investors or business partners, but we are getting a bonafide Metroidvania with Yamane music thanks to having a secure-enough funding source and professionals in place to make it! Now, all we need is a legit Classicvania clone.
same, it's the first thing i noted. they could probably entice even just a few more backers with a $40-$45 tier with exactly that content.I wish there was a digital tier with the backer exclusive stuff in it :C
Well, those are just mockups or w/e. Whatever it'll look like will probably be much different. (oops @ sizing thing) lol
same, it's the first thing i noted. they could probably entice even just a few more backers with a $40-$45 tier with exactly that content.
I wish there was a digital tier with the backer exclusive stuff in it :C
I am thinking all backers are going to get that backer exclusive stuff somehow... though I wonder how they'll implement it. Do they usually provide backer-only DLC codes or something?
Though as for things like the soundtrack and 'strategy booklet', there usually are digital alternatives as well. Surprising to not see one here. Maybe a new tier will be added soon.
Next stretch goal should be different costumes :C