Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

I would laugh if it was 60 fps on PS4/Bone/PC and 30 fps on Wii U. Hey, but the Wii U owners got what they wanted!

You may laugh, but I notice a lack of the number 60 on the kickstarter page in reference to the frame rate for any version. Will people laugh if it's 30 fps console and 60 fps PC? Maybe a locked 30 on PC as well?
 
24 hour update, $2,524,346 22:15 21/05 up $59,185 Total $384,028

You know if we assume it continues to pull in $50,000 a day, it will get another million bucks even before the spike at the end that always happens and get past $3 milion. With the spike, $4 million by the end might be an achievable goal.

You may laugh, but I notice a lack of the number 60 on the kickstarter page in reference to the frame rate for any version. Will people laugh if it's 30 fps console and 60 fps PC? Maybe a locked 30 on PC as well?

It hasn't actually begun development yet so no one has any idea what the framerate target is probably. I mean I would have said the obvious target for a game like this should be 60 fps but we all know what framerate Castlevania: Lords of Shadow had.
 
Way to be selfish there.

Confirming a real port would allow people from other platforms a chance to give Iga even more money.

Im pretty sure they planned how much they would need to justify the extra content including any additional platforms they would bring the game to. I'm also sure the publisher or investor they have will cover whatever they need after the success they've had on reaching their stretch goals.


This

People acting like they planned for everything but a Wii U port.
It is, I'll freely admit, but that's just how I feel. If they see this as a worthwhile endeavor, more power to them. I'm not upset that it's happening, but I'm skeptical of its prospects, especially when three other far larger and healthier markets are already a lock (with what I'd expect to be significant overlap). I feel like they'd have to make it stand out from the other versions for it to not get lost in the mix.

I'd be willing to eat my words if proven wrong, but I can't imagine that a significant market exists for a Wii U edition of this.
 
If Bloodstained ends up looking/being mediocre it'll have nothing to do with any potential wiiu/vita/phone/tablet/ouya/etc port that may or may not happen and have everything to do with the main development.

Whats truly laughable is people being blindsided by this wiiu stretch goal when it was essentially teased in the faqs since day 1. Heck Nintendo consoles have gotten down ports and from the ground up versions of games from more powerful systems for years.
 
Muramasa was a game developed for the Wii that got ported to the Vita, not the other way around. Also they are using other people's engines as opposed to developing their own. I'm no programmer, but given that they are using U4 for this project wouldn't U3 be the most obvious engine to down port to the Wii U? U3 has a nearly unbroken legacy of 30 fps games.
I need more details.

Iga pls
 
You know if we assume it continues to pull in $50,000 a day, it will get another million bucks even before the spike at the end that always happens and get past $3 milion. With the spike, $4 million by the end might be an achievable goal.

For comparison, its roughly 150k behind where Torment was at this point in its funding life, and continues to gain.
 
I just asked on the Kickstarter page whether the OST will come on multiple CDs if there is a lot of music. It's a real concern given how they seem to be using extra music tracks as stretch goals. I don't really want a CD full of short abbreviated tracks.
 
I don't agree with this statement. At all.

Nintendo will not mentioning anything NX related this year. Not at E3, not at TGS either. They clearly are giving long term support for Wii U regardless or not if its not performing as well as other consoles. To kill that support would be an even dumber decision.

You do realize this game is 2 years away from being released right? The Wii:U is already dead, and will surely be dead in 2017, with probably the NX unveiled by that time. For that reason alone, I think it would be pretty dumb to waste resources on a Wii:U port when the console will be defunct in 2017.
 
No one claimed they don't have a good idea of how much money they need. People are taking issue with the notion that a port of a game to a last gen could potentially deviate from the focus or limit the scope of the "true" version of the game.

But sure, keep misrepresenting people's arguments.
Which, again, comes down to how they manage it. The assumption appears to be that they can't, which I find kind of a strange assumption to be making.

Am I misrepresenting your argument or does it just keep changing?
 
You do realize this game is 2 years away from being released right? The Wii:U is already dead, and will surely be dead in 2017, with probably the NX unveiled by that time. For that reason alone, I think it would be pretty dumb to waste resources on a Wii:U port when the console will be defunct in 2017.
NX will supposedly "inherit the Wii U architecture". Work done on Wii U may not be quite the dead end you're projecting out, it may also lead into an easier multiplatform cross-gen release.
 
I just asked on the Kickstarter page whether the OST will come on multiple CDs if there is a lot of music. It's a real concern given how they seem to be using extra music tracks as stretch goals. I don't really want a CD full of short abbreviated tracks.

By the time this game comes out no-one will know what a CD is any more.
 
sörine;164747535 said:
NX will supposedly "inherit the Wii U architecture". Work done on Wii U may not be quite the dead end you're projecting out, it may also lead into an easier multiplatform cross-gen release.

There can't be any way they try and go with the powerpc architecture again... right?
 
There can't be any way they try and go with the powerpc architecture again... right?

For 100th time, the console architecture that future systems are supposed to inherit is for all we know not the CPU architecture.

Console architecture is things like "there's a CPU here, there's a GPU here, GPU can do arbitrary shaders, they have two memory banks in common, one fast, one big". You can program a pretty good game engine knowing only (more) things like this (of course there are some optimizations to be done then).

While this sounds like something that is blatantly obvious to stay similar, the thing is - it did not for many Nintendo systems. So that's why Iwata was making this remark.
 
By the time this game comes out no-one will know what a CD is any more.

No one knows what a CD is today. I mean Square Enix have moved their physical OST releases to Blu-ray Music discs. You can put like a million hours of music on Blu-ray and at the studio master 24-bit, 192 khz sampling to boot.
 
Does the WiiU have the same shading support (GLSL) as PS4 and XBone?
I'm asking because they specifically said they will research ways to make it look as 2D like as they can (GG Xrd's look being an inspiration).
If they are doing the WiiU port internally, it might not make sense to keep different shader versions around, each with their own rendering pipeline (certain effects might different render passes, or other details). It's technically way more sensible to reduce it to the common denominator. I doubt their budget, even with the investors, is too large. (Not for a 10-20 head development, anyway)

Well, gameplay for something like this is always the most important thing, but it is sad that it likely effect their visuals somewhat. On the positive side, I am curious how this would sell on WiiU. Really bad is the basic assumption, but you never know.
 
Does the WiiU have the same shading support (GLSL) as PS4 and XBone?
I'm asking because they specifically said they will research ways to make it look as 2D like as they can (GG Xrd's look being an inspiration).
If they are doing the WiiU port internally, it might not make sense to keep different shader versions around, each with their own rendering pipeline (certain effects might different render passes, or other details). It's technically way more sensible to reduce it to the common denominator. I doubt their budget, even with the investors, is too large. (Not for a 10-20 head development, anyway)

Well, gameplay for something like this is always the most important thing, but it is sad that it likely effect their visuals somewhat. On the positive side, I am curious how this would sell on WiiU. Really bad is the basic assumption, but you never know.
Evidently the Wii U API does support GLSL shaders. Also worth noting GGXrd is an UE3 game.
 
sörine;164757546 said:
Evidently the Wii U API does support GLSL shaders. Also worth noting GGXrd is an UE3 game.

What version of GLSL? This was my question, I didn't expect Nintendo to be so maniacal as to not support the cross-platform shading language. I hope it's at least 3.3.

They probably won't be able to use the same technique as GGXrd anyway, that was fixed for a very small closed environment, by my understanding of it. (They had a nice talk a while back. ) Which is not to say it cannot be done. You would just have to be more even more clever about it.
 
It seems like tomorrow Bloodstained might surpass Yooka-Laylee in overall funding with 20,000 less backers and fewer days on Kickstarter.

I'm beginning to think this game could very much end up being the most successful crowdfunded game yet.

Yooka-Laylee and Bloodstained are going to be #1 and #2 highest-earning KS game campaigns, no question, the only uncertainty is which one is on top.

We will have to disagree. I never said a Wii:U port would detract or compromise from the XB1/PS4 editions like other posters, but from a budgetary standpoint, I think it makes far more sense using those funds in bettering the game by for example, hiring more staff.

There's a very fundamental cap on how much money can actually improve the project, though. They can't make it go faster by adding more programmers. The ability to create more assets by hiring more artists is subject to diminishing returns as they need stuff like art directors to keep things consistent. Once you have a few top composers and a full orchestra you can't really spend more money on improving the music. After a certain point the only real improvements they can deliver with more money are added modes that ship after the game is out, by keeping the team employed working on post-release updates.

I mean, we're talking about a campaign that's going to end somewhere in the neighborhood of $5 million, and which has implied they've got another $5 million in the wings from their publisher. This is probably going to wind up the highest-budgeted metroidvania-style game ever. Even without additional publisher funding for that precise purpose it would have the budget for a farmed-out downport, I'm fairly confident.
 
Yooka-Laylee and Bloodstained are going to be #1 and #2 highest-earning KS game campaigns, no question, the only uncertainty is which one is on top.



There's a very fundamental cap on how much money can actually improve the project, though. They can't make it go faster by adding more programmers. The ability to create more assets by hiring more artists is subject to diminishing returns as they need stuff like art directors to keep things consistent. Once you have a few top composers and a full orchestra you can't really spend more money on improving the music. After a certain point the only real improvements they can deliver with more money are added modes that ship after the game is out, by keeping the team employed working on post-release updates.

I mean, we're talking about a campaign that's going to end somewhere in the neighborhood of $5 million, and which has implied they've got another $5 million in the wings from their publisher. This is probably going to wind up the highest-budgeted metroidvania-style game ever. Even without additional publisher funding for that precise purpose it would have the budget for a farmed-out downport, I'm fairly confident.
Beyond this, if they need additional funds, I'm fairly certain their publisher would be more than happy to provide them with this kind of over performance.
 
What version of GLSL? This was my question, I didn't expect Nintendo to be so maniacal as to not support the cross-platform shading language. I hope it's at least 3.3.

They probably won't be able to use the same technique as GGXrd anyway, that was fixed for a very small closed environment, by my understanding of it. (They had a nice talk a while back. ) Which is not to say it cannot be done. You would just have to be more even more clever about it.
Going by early leaks it's OGL 3.3 or DX10.1 equivalent.
 
You do realize this game is 2 years away from being released right? The Wii:U is already dead, and will surely be dead in 2017, with probably the NX unveiled by that time. For that reason alone, I think it would be pretty dumb to waste resources on a Wii:U port when the console will be defunct in 2017.

I'm sorry but with a new major release coming out this week, I call bullshit on your statement.
 
I'm sorry but with a new major release coming out this week, I call bullshit on your statement.

I didn't know the squid shooter was a major release. Is it cause it's made by Nintendo? Looks like shovelware no ones gonna buy and the community is gonna die after a few weeks
 
So I heard, this hack has a publisher and the game all financed. But still decided to open a KS?

Trash

Clearly you are not interested if your oblivious comment and stab at addressing Igarashi, as a hack, are not enough.

Why post so ignorantly? Especially with those thoughts about the developer and the game...
 
Clearly you are not interested if your oblivious comment and stab at addressing Igarashi, as a hack, are not enough.

Why post so ignorantly? Especially with those thoughts about the developer and the game...

I have high respect to Igarashi. Great Designer. Directed one of my favorite games, SOTN. Can't praised him enough.

But I think this practice only hurt those who really struggles and want to success with Kickstarter.
 
I have high respect to Igarashi. Great Designer. Directed one of my favorite games, SOTN. Can't praised him enough.

But I think this practice only hurt those who really struggles and want to success with Kickstarter.

How?

Also, the kickstarter was needed to receive publisher funding, so it's not particularly meaningful to attack IGA.
 
I have high respect to Igarashi. Great Designer. Directed one of my favorite games, SOTN. Can't praised him enough.

But I think this practice only hurt those who really struggles and want to success with Kickstarter.

Even if it is the case that long term these trends could hurt smaller Kickstarter projects, the problem lies with publishers, not people like Iga. No publisher would give him funding unless he could conclusively prove customers were willing to pay, and Kickstarter was the suggested and logical venue for it. Unfortunately, for many publishers this is going to wind up being a standard requirement for smaller-scale projects going forward.

Furthermore, he was very much up front with backers that was the case, so it's not like there was ever any dishonesty on his part, and the publisher only promised a portion of the necessary funds, not the entirety. The game was budgeted to require a minimum of $5m, and the publisher was willing to cover $4.5m, the rest had to come from crowd-funding (and to reiterate, the $4.5m would only come if the crowdfunding was successful). The key word there is minimum by the way, as the $5 million he would have gotten if he just made the initial $500k goal wouldn't have gotten him the funds for a Wii U port or the 25% larger castle he's now planning or Classic Mode, among all the other stretch goals they have planned.
 
So I heard, this hack has a publisher and the game all financed. But still decided to open a KS?

Trash

I'm curious to know if you missed the statement that his funding for the game was contingent upon being able to raise the remaining 10% to prove the market for the game actually existed?
 
dont really pay attention to stuff i dont care about
Shouldn't their very presence indicate that something is probably off with your shovelware assumption? You don't even have to read them to see that there is a notable interest.

EDIT: Getting back on topic

The Wii U port is literally locked in the fucking dungeon, with a requirement of six times it's original funding goal, even with an additional funding source lined up. Console creep can hurt, but the lengths this campaign has gone through to get to this point is more than sufficient.
 
How?

Also, the kickstarter was needed to receive publisher funding, so it's not particularly meaningful to attack IGA.

A lot of people donated money to this game without knowing it was just a to see its popularity. "Hey guys, give me money so the publisher can give me more money."

A lot of people who donated money/backed to games like Broken Age and Mighty No.9 will not be backing any more games because they feels that they have been scammed or w/e you wanna call it.

Same thing is happening with this game.

Even if it is the case that long term these trends could hurt smaller Kickstarter projects, the problem lies with publishers, not people like Iga. No publisher would give him funding unless he could conclusively prove customers were willing to pay, and Kickstarter was the suggested and logical venue for it. Unfortunately, for many publishers this is going to wind up being a standard requirement for smaller-scale projects going forward.

Furthermore, he was very much up front with backers that was the case, so it's not like there was ever any dishonesty on his part, and the publisher only promised a portion of the necessary funds, not the entirety. The game was budgeted to require a minimum of $5m, and the publisher was willing to cover $4.5m, the rest had to come from crowd-funding (and to reiterate, the $4.5m would only come if the crowdfunding was successful). The key word there is minimum by the way, as the $5 million he would have gotten if he just made the initial $500k goal wouldn't have gotten him the funds for a Wii U port or the 25% larger castle he's now planning or Classic Mode, among all the other stretch goals they have planned.

I understand that, but at the end most publisher keep the IP.
Kickstarter its supposed to be for those who can't get a publisher and want to create(Pebbles its a GREAT example).

People are literally giving money away to the publisher.
 
A lot of people donated money to this game without knowing it was just a to see its popularity. "Hey guys, give me money so the publisher can give me more money."

A lot of people who donated money/backed to games like Broken Age and Mighty No.9 will not be backing any more games because they feels that they have been scammed or w/e you wanna call it.

Same thing is happening with this game.

Broken Age delivered what was promised. If people subjectively didn't like the product after the fact, that doesn't mean that Double Fine "scammed" them.

Mighty No. 9 is going to deliver as well. Again, if it's not what backers wanted and it gets slammed in user reviews after the fact, then fine, but it doesn't mean they were scammed.

On top of all this, you're saying that if "some developers screw up, no developers deserve a chance" essentially.

This is Iga's first attempt at this. You're shooting him down before he gets to try.

"Same thing is happening with this game."

Lol. You don't even fucking know what happened with the previous games, it seems.
 
A lot of people donated money to this game without knowing it was just a to see its popularity. "Hey guys, give me money so the publisher can give me more money."

How is it that people don't know that it's about that? IGA says this in the Kickstarter video

We've found partners to support us with funding if we can prove a demand for this style of game. With their backing, the stability of our development will be secured. They have faith in our ability, but they need to see the support of the community [before contributing their funding].

They've been very honest about the campaign.
 
A lot of people donated money to this game without knowing it was just a to see its popularity. "Hey guys, give me money so the publisher can give me more money."

Then that's their fault for not bothering to watch the video that explains this, which is the very first thing you see when you go to the Kickstarter page.
 
A lot of people donated money to this game without knowing it was just a to see its popularity. "Hey guys, give me money so the publisher can give me more money."

A lot of people who donated money/backed to games like Broken Age and Mighty No.9 will not be backing any more games because they feels that they have been scammed or w/e you wanna call it.

Same thing is happening with this game.

1) If they didn't know, that's their own fault. That's been public knowledge since day 1 and if people aren't willing to bother finding that information out when it's provided for them, in the pitch for the very project they're backing, then oh-fucking-well.
2) Again, it's not just to gauge popularity. Iga was never promised full funding from publishers, only partial funding (90% of the minimum $5m required for the project). So the money is in fact going into the project, and is in fact required.
3) Furthermore, the combined $5m they would have gotten from the publisher and the Kickstarter was never enough to cover everything Iga wanted. The "extra" money from the Kickstarter is going towards funding those additional goals, such as the Wii U version.
 
Broken Age delivered what was promised. If people subjectively didn't like the product after the fact, that doesn't mean that Double Fine "scammed" them.

Mighty No. 9 is going to deliver as well. Again, if it's not what backers wanted and it gets slammed in user reviews after the fact, then fine, but it doesn't mean they were scammed.

On top of all this, you're saying that if "some developers screw up, no developers deserve a chance" essentially.

This is Iga's first attempt at this. You're shooting him down before he gets to try.

"Same thing is happening with this game."

Lol. You don't even fucking know what happened with the previous games, it seems.

Lets be respectful here.

How is it that people don't know that it's about that? IGA says this in the Kickstarter video

They've been very honest about the campaign.

While this is true, read my previous statement(I made an edit). It's the practice itself. Kickstarter its not to "hey guys, we need to show our publisher that the game its going to be popular."

but again, this is my OPINION on the subject.

I took those claim from a Spanish forum. Lot of people there didn't know he had a publisher or w/e.
 
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