Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

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Fanart by Yuji Natsume. Seems Shovel Knight left an impression on Inticreates. Would be sweet if this actually got in the actual game but I'm not holding my breath :P

Well then... this is pretty great.

VAMPIRE DIGGER
DIRTY TEARS
 
A Vita version too? Yeah, I think I'm gonna retract my pledge and just wait for the full release. It's probably all for nothing, but I'm starting to worry about the overall scope of the game if it went from initially targeting PC/PS4/XB1, and then bringing in Wii U and Vita versions after the fact. I'll probably get shat on like crazy by supporters of the platforms, but so be it. I genuinely hope everything turns out OK, but it's better for me to be safe than sorry.
 
I know it's not a perfect equivalency, but Armature's port of the Metal Gear HD collection is a technical marvel. They got four games running at the best possible performance for the machine and the whole collection is really a testament to their capabilities.

In a world where Vita ports are often garbage, Armature knows their goddamn stuff. They are going to get Bloodstained perfectly optimized for the handheld. This is something I truly believe.

I am sure the same is true for the Wii U.

A Vita version too? Yeah, I think I'm gonna retract my pledge and just wait for the full release. I'm probably all for nothing, but I'm starting to worry about the overall scope of the game if it went from initially targeting PC/PS4/XB1, and then bringing in Wii U and Vita versions after the fact. I'll probably get shat on like crazy by supporters of the platforms, but so be it. I genuinely hope everything turns out OK, but it's better for me to be safe than sorry.

Suit yourself. You are worrying about absolutely nothing. And if the words of other backers and the repeated assurances of the developers themselves are not enough to sway you, then nothing but the finished product will.
 
Wonder if those people who dropped their pledge cause they dared to make a WiiU version will just dropped out entirely because they dare to make a Vita version.
 
A Vita version too? Yeah, I think I'm gonna retract my pledge and just wait for the full release. I'm probably all for nothing, but I'm starting to worry about the overall scope of the game if it went from initially targeting PC/PS4/XB1, and then bringing in Wii U and Vita versions after the fact. I'll probably get shat on like crazy by supporters of the platforms, but so be it. I genuinely hope everything turns out OK, but it's better for me to be safe than sorry.

You actually think they're going to change the scope of the game due to ports lmao
 
A Vita version too? Yeah, I think I'm gonna retract my pledge and just wait for the full release. I'm probably all for nothing, but I'm starting to worry about the overall scope of the game if it went from initially targeting PC/PS4/XB1, and then bringing in Wii U and Vita versions after the fact. I'll probably get shat on like crazy by supporters of the platforms, but so be it. I genuinely hope everything turns out OK, but it's better for me to be safe than sorry.

Just do what you think is best really! I'm still confident in things so I'm still on in the $150 tier for my physical PS4 copy and digtal PC, but don't let people shame you into doing something you're not comfortable with. (I'd get physical PC if it wasn't only Steam activated.)

Wonder if those people who dropped their pledge cause they dared to make a WiiU version will just dropped out entirely because they dare to make a Vita version.

You actually think they're going to change the scope of the game due to ports lmao

If someone isn't confident in what they're getting they shouldn't be shamed for backing out when new info comes to light.
 
With Armature saying they are going to get UE4 on Vita, I think that pretty much guarantees that is their objective for Wii U as well.

Not that it isn't possible; Epic just doesn't maintain their own port.
 
I know it's not a perfect equivalency, but Armature's port of the Metal Gear HD collection is a technical marvel. They got four games running at the best possible performance for the machine and the whole collection is really a testament to their capabilities.

In a world where Vita ports are often garbage, Armature knows their goddamn stuff. They are going to get Bloodstained perfectly optimized for the handheld. This is something I truly believe.

I am sure the same is true for the Wii U.

It's rather heavily downgraded, but I'm still kind of impressed that Injustice on Vita runs as well as it does, or that it runs at all.
 
If someone isn't confident in what they're getting they shouldn't be shamed for backing out.

I absolutely 100% agree. But if you're not comfortable about the game because it's getting ported to weaker systems by a 3rd party, you obviously weren't comfortable backing to begin with. The idea of becoming unsure of your investment because of said port is questionable, to say the least.
 
B-but Andrew House said Vita is a "legacy platform" now! What on Dracula's green Earth is going on!! Vita means Unlife!

I hope they add second screen functions for Vita and PS4 owners. If they are doing a Wii U port they should already have plans for the Gamepad screen so bringing that over to PS4 + Vita shouldn't be hard.
 
Well, that didn't stop people for whining for pages about the Wii U version holding the other versions back. I expect the same people to have a problem with the Vita version, now, considering that the Vita is weaker. It follows logically, right? It couldn't have possibly been about system wars, I'm sure.

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You had to read all those pages of whining :/ I guess this is really system warz because many sane people in the beginning of the thread were pretty much convinced it would be a Might No 9 situation where handhelds and platforms with no official engine support would get outsourced so it wouldn't affect the development of the main game.

Thread was better in the very beginning before the bullshit.
 
I absolutely 100% agree. But if you're not comfortable about the game because it's getting ported to weaker systems by a 3rd party, you obviously weren't comfortable backing to begin with. The idea of becoming unsure of your investment because of said port is questionable, to say the least.

It changes what someone might think about the scope of the project I think it's fine even though I believe nothing is really going to change regarding the new HD twins/PC versions.
 
It's rather heavily downgraded, but I'm still kind of impressed that Injustice on Vita runs as well as it does, or that it runs at all.

Armature has done great work (at a technical level) for their Vita ports.
pretty sure they'll do a good job on Bloodstained for Vita
 
It's rather heavily downgraded, but I'm still kind of impressed that Injustice on Vita runs as well as it does, or that it runs at all.

I agree. There will, realistically, be some concessions. But overall, I believe it will be the best possible Vita version of the game. Optimization sometimes means downgrading, and with checked expectations I am sure I will be thrilled with however Bloodstained appears on Vita.

Upped my pledge to two copies of the game.
 
I still wanna know what sort of scope reduction people think is gonna happen for a game that's patterned heavily on a series whose magnum opus was a PS1 title.
 
Well, that didn't stop people for whining for pages about the Wii U version holding the other versions back. I expect the same people to have a problem with the Vita version, now, considering that the Vita is weaker. It follows logically, right? It couldn't have possibly been about system wars, I'm sure.

If they've already "compromised" their design vision by making a Wii U port, a Vita version isn't going to change how much they've "compromised".

After all if you can't develop anything the Wii U can't handle then you're pretty much already in the league of constraints of unable to develop anything the Vita can't handle.
 
Oh look another batch of complaining about now the vita version, that they could just easily not care about and look forward to the original three versions.

Nice to see the WiiU version is a go now, through I probably still get it on either PC/PS4 in the end.
 
Armature has done great work (at a technical level) for their Vita ports.
pretty sure they'll do a good job on Bloodstained for Vita

I wish MGS HD ran at native res, but I can't deny just how good a job they did with MGS3 at least: unwavering 30 fps and probably the best controls of any version of the game with the stalking function being mapped to a simple shoulder toggle.
 
I agree. There will, realistically, be some concessions. But overall, I believe it will be the best possible Vita version of the game. Optimization sometimes means downgrading, and with checked expectations I am sure I will be thrilled with however Bloodstained appears on Vita.

Upped my pledge to two copies of the game.

:O I should consider upping my pledge as well
 
The hilarious thing to me is that only one person seems to have mentioned any real grievances for the Vita port, yet we have nearly a full page of people complaining about the "many" people complaining about said port.

Like two others said, you're going to see less "whining" for the simple fact that it's retreading the same ground in an environment where you can't really win.

So, could we go to some more productive talk like you all claim to want? No... complaining about the complainers is not productive.

That's about what people should have been expecting from the very start. It's the same developer!

Not exactly since it seems Comcept picked up a good deal of the workload for MN9 rather than have it lie solely on Inti Creates.

Granted, if we see more of the same once gameplay videos show and what-have-you, we'll definitely have our culprits.
 
Armature said:
We at Armature thank you so much for funding the Wii U version of Bloodstained. Now we have one more surprise for you… if Bloodstained makes it to $3.5mm, we will also be providing a Playstation Vita version of the game.

That’s right, the ultimate -vania game is going to make it back to a handheld platform. And don’t worry, this won’t mean a diminished experience on the Wii U – in fact, with both platforms having touch screens, it’ll probably mean more for both. We’ll also be working with the development team on the PS4 version to see what we can do to make both platforms complement each other.

We are especially grateful to be able to help out on this, as most of Armature’s games have been released on the PS Vita—that would be Metal Gear Solid HD Collection, Batman: Arkham Origins Blackgate, Injustice, and The Unfinished Swan, in case you’re counting. Our team knows the PS Vita platform inside and out, and we’ll do it justice as we bring you Bloodstained, running on UE4, to the PS Vita. Help us bring Bloodstained where -vania games belong – your hands!

Hmmm, now Armature is having input on atleast the PS4 version of the game.
 
Hmmm, now Armature is having input on atleast the PS4 version of the game.

I would be surprised if it was anything more than second screen features that will have already been developed for the Wii U version, on top of cross-save functionality.
 
Great news regarding the Vita goal! Given the time remaining it should definitely be more than doable. Armature has a lot of solid work on Vita, so they're the right team for the job.

Wii U fans should be happy too, since it sounds like Armature would be more willing to do Gamepad stuff if they have another platform to port it to. I imagine PS4+PSV could emulate a lot of the same functionality.
 
If they've already "compromised" their design vision by making a Wii U port, a Vita version isn't going to change how much they've "compromised".

After all if you can't develop anything the Wii U can't handle then you're pretty much already in the league of constraints of unable to develop anything the Vita can't handle.

IGA doesn't have to make compromises. Armature will be the ones making compromises for both the Wii U and Vita (and maybe the eventual 3DS version).

That's about what people should have been expecting from the very start. It's the same developer!

How much did you throw at Might No 9 again? To be fair I certainly don't like how Azure Strikers and MN9 ended up gameplay wise so I'm not overflowing with confidence but I do know IGA managed to make good games with a limited budget so there's that .
 
Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(
 
Just do what you think is best really! I'm still confident in things so I'm still on in the $150 tier for my physical PS4 copy and digtal PC, but don't let people shame you into doing something you're not comfortable with. (I'd get physical PC if it wasn't only Steam activated.)
After giving it some thought, I'll more than likely end up sticking with the game due to my love of the series. I think I would have been more comfortable with the Wii U and Vita ports had they flat out been included initially, but as long as they're their own thing and don't intrude on the original vision I'm fine with them. Here's hoping the juice is worth the squeeze.

Oh, and thanks for being respectful of my stance and not being a compete asshole like I expected most to be. It's not a Kickstarter thread unless someone is getting their devotion and intentions towards projects they put their hard earned money towards questioned. :D
 
Why people would be worried about Vita afecting the visuals of the game?

Wii U owners are now the ones that should be worried now, since I'm sure the Vita version will be based on the Wii U one. lol

(unless is 2D pixel art, which I want to believe it will be the case. BELIEVE!)

Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(

And so the curse of abandoning Nintendo lives on
 
Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(

I'd be more concerned that they seem to be Vita specialists. Not sure how much of a future there is in that, but hey, at least they are branching out to Wii U development...
 
Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(

I mean, it already happened with Bluepoint, and they seem to be well regarded by now.
 
Sweet! I don't own a Vita but considering I loved all the Castlevanias on the GBA and DS (and Circle of the Moon was my first Castlevania that prompted me to explore older titles in the series) I'm glad there is a handheld version just as a mater of principle :)

*prays to Gods* that this doesn't end up looking like MN9 graphically.

I watched the recent footage from the Japan Indie Expo and the game (PC version I assume) looked fine. Aside from artsytle and character design, which is subjective and Bloodstained will be completely different from, I have no idea what people hate about it. It really feels like a overreaction to the game not looking exactly like the CONCEPT art.
 
Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(

Like Bluepoint, they've found a good and steady niche to work on, porting games to several platforms. In this day and age, it's good if they can find a job that can keep their door open.
 
Isn't it rather depressing that Armature has had such a bad run at getting projects of their own that even in the land of Kickstarter, where dreams are made into reality, they are relegated to being codemonkeys who are porting a game to platforms the main developer doesn't care to work on? From the Metroid Prime series to this... :(

Considering that Batman: Arkham Origins Blackgate was mediocre at best, while their port work was great, I think it may be for the best. At least they are getting work.
 
So many stretch goals...

I hope the last few days get a butt ton of money. I myself can't pledge 'til June, but I'm considering that $100 tier.
 
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