WrikaWrek said:I played on both Pc and 360.
The driving sections are horrible regardless, to me at least. Episode 2 does very well in comparison.
I LOVED driving sections.
WrikaWrek said:I played on both Pc and 360.
The driving sections are horrible regardless, to me at least. Episode 2 does very well in comparison.
TheExodu5 said:How do you use an analog stick without moving your thumb?
TheExodu5 said:How do you use an analog stick without moving your thumb?
The speed afforded by digital movement is preferable to the ability to slightly alter your course (as opposed to doing everything at 45 degree angles). You literally can't do a Quake 3 rocket jumping video with an analog stick.VanMardigan said:And I still don't get how wasd is better than a nunchuck. Are we really saying that digital > analog here? I'm not arguing against the mouse portion of the kb/m control setup.
VanMardigan said:Well, I hold three fingers over W, A, and D. This means that I'm switching my middle finger down to S. The thumb is much better conditioned for directional movement, and obviously analog movement > WASD movement. Also, moving your fingers out to different keys is counterintuitive, and on a controller your fingers are mostly already resting on the other buttons you use to fire, etc.
I'ts an obvious advantage with a mouse for aiming, but I need a nunchuck attachment to simplify movement, weapon selection, etc. at the very least. kb/m will absolutely not cut it as a control scheme for me.
Tom Penny said:My thoughts exactly. The only flaw was the buggy section. Just way too long and too many load pauses. Other than that it was a great game. It also came with CS:Source which I have played more than any other multiplayer game since it came out.
WASD itself isn't necessarily superior (though I've only rarely come across games that make me wish for analog movement), but there isn't a controller in the world that beats having around twenty hotkeys readily available to your left hand alone.VanMardigan said:And I still don't get how wasd is better than a nunchuck. Are we really saying that digital > analog here? I'm not arguing against the mouse portion of the kb/m control setup.
No but there's the cinematic mod, the author of whom says he has maxed out the current revision of the Source engine.Xdrive05 said:For the PC version: did Valve ever update the engine for HL2 to use the Orange Box version with the shadows, etc., like they did for the 360 version of HL2?
Not yet, although Valve has said quite few times that they're interested in doing this.Xdrive05 said:For the PC version: did Valve ever update the engine for HL2 to use the Orange Box version with the shadows, etc., like they did for the 360 version of HL2?
epmode said:My guess is that they won't bother with it until the Episode 3 Source revision is complete.
epmode said:The speed afforded by digital movement is preferable to the ability to slightly alter your course (as opposed to doing everything at 45 degree angles). You literally can't do a Quake 3 rocket jumping video with an analog stick.
Xdrive05 said:For the PC version: did Valve ever update the engine for HL2 to use the Orange Box version with the shadows, etc., like they did for the 360 version of HL2?
sonicmj1 said:I love Half-Life 2 and its Episodes, but those games would be truly beautiful if they didn't have loading. Those loading screens are a blight on what is otherwise perfection.
VanMardigan said:And I still don't get how wasd is better than a nunchuck. Are we really saying that digital > analog here? I'm not arguing against the mouse portion of the kb/m control setup.
I'm glad you did.AniHawk said:That went on longer than I meant it to, but I don't think I've really ever vomited my thoughts out on this game like this. So there they are.
Xdrive05 said:For the PC version: did Valve ever update the engine for HL2 to use the Orange Box version with the shadows, etc., like they did for the 360 version of HL2?
Xdrive05 said:For the PC version: did Valve ever update the engine for HL2 to use the Orange Box version with the shadows, etc., like they did for the 360 version of HL2?
sonicmj1 said:I love Half-Life 2 and its Episodes, but those games would be truly beautiful if they didn't have loading. Those loading screens are a blight on what is otherwise perfection.
Everyone has their own preference. I hate driving in shooter games altogether, but I found HL2's driving maps a little more tolerable (still not good) than others.K' Dash said:I LOVED driving sections.
brain_stew said:Download the Cinematic Mod. Even if you don't want the new textres/models, you can just delete them and it'll use the original Valve alternatives but with all the new engine upgrades applied on top.
Don't use this for your first playthroguh, though.
It'll change the difficulty and weapon balance as well, but again, this can be changed back to Valve's default as well.
TheExodu5 said:I will say that WSAD has a huge learning curve if you plan on getting good enough to skill jump though. It took me a long time to be able to get as good as I did in TFC concing and rocket jumping (was in -g1 if anyone knew the TFC skill jumping community :lol).
Who said this, I want to be his friend! No need to feel sorry, though, it's one of the best games this gen. You should feel happy for him..after all he got the chance of playing this masterpiece.Chinner said:I used to think the areas in HL2 dragged on for too long but after multiple playthroughs I don't really agree with my initial criticism.
Also, I feel sorry for the guy who thinks Bioshock is perfection : (
Flachmatuch said:A bit OT: I believe you're right about WASD, but I think that's more of a result of FPS' evolving mostly on PCs, within the possibilities of the PC. Maybe you don't need to be able to turn finely and accurately in PC FPS' because you simply can't (or rather...you can already do that and it's only the running speed that you can influence but whatever), and maybe that influenced the development of FPS controls and gameplay to some extent. As for the skill jump stuff, all control systems can have stuff like that - it's just an effect of people exploring skill-based games deeply and exploiting their peculiarities. The same thing happens in console games too (like in Mario Kart or fighting games)...maybe more on PC as (a certain section of) PC gamers are more "hardcore" than most console gamers...but the fact that you can "skill jump" the way you now only with WASD doesn't really mean it's "superior" (not that there's a single axis of superiority in control systems) - it just means that this particular sub-game evolved using this particular method. I think it's pretty probable that you'd have similar sub-games like this even with different control methods.
I <3 Memes said:It's not because of WASD, it's because of the mouse, which covers every conceivable angle you want to move in. You can move around a map doing nothing more then holding W and using the mouse to control the direction. You wouldn't want to since it would be inefficient compared to using WASD and all of their combination's together with a mouse, I'm just using that as an example of how WASD combined with using a mouse for fine tuning your direction precisely covers every conceivable angle you would want to move in while a controller is more limited.
http://developer.valvesoftware.com/wiki/Valve_Timejehuty said:Does anyone know when Episode 3 is supposed to come out? The wait is serious killing me. I must have closure. What is taking valve so long?
jehuty said:Does anyone know when Episode 3 is supposed to come out? The wait is serious killing me. I must have closure. What is taking valve so long?
jehuty said:Does anyone know when Episode 3 is supposed to come out? The wait is serious killing me. I must have closure. What is taking valve so long?
However, he was quick to point out that contemporary games also require a level of sober realism to their virtual architecture.
"Buildings have to look credible," he said, "and have structure and form with joists, beams and so on. These things are important, so the player doesnt just think it's a flat world with a texture stuck on it."
Antonov agreed, saying that injecting scenes with history as well as realistic coherency is just as important. "For Half Life 2, we wrote three pieces of supplementary narrative for every location in the game, stating what happened there two days ago, two weeks ago and two years ago."
"This historical record (which ran longer than the entire story for the game) gave every location in the game a sense of place, history and verisimilitude, something far more nuanced and rich than simply slapping some graffiti on a wall," he added.
Flachmatuch said:I never questioned that, and wasn't even talking about this though. My point was that there are very often side games and exploitable mechanics like skill jumping in complex skill-based games regardless of the control method.
Anyway, FPS games are - games. They're deep and have refined control methods but those are in no way the "right" control methods, they're just very refined because they have been evolving for a long time. For example, the way PC FPS' are played is often completely unrealistic. In real life, you don't strafe/circle strafe, bunny hop, rocket jump or whatever, these are all techniques that were born because of the peculiarities of the PC control system, around the particular advantages of the control system. (Although in real life the mechanics of aiming are much closer to what you do with the mouse than with an analogue stick.) We'd probably have stuff like this with different control systems too, just different. It takes quite a bit of time and lots of gamers for these kinds of things to develop though.
fushi said:There's a short summary at GSW of a panel about architecture and games that took place during the Develop conference. HL2's art director Viktor Antonov was also there and mentioned this about the game:
HurricaneJesus said:My first HL2 experience was on the Xbox, and I quit pretty early on. Then I picked up TOB and played through it for reals. I decided to play on Hard to make it the best experience possible. Big mistake. I managed to get through the entire game, but it was really more frustrating than fun. Every enemy takes at least two point-blank shotgun blasts. When I went to play it a second time, I dropped it down to easy, and it actually made the game more enjoyable. I prefer shooters that have more realistic damage. Shooting a guy in the head should kill him.
No real point to this post, just recommending to newcomers that Hard mode isn't fun for a first play.
Edit: I forgot I was tripping on shrooms when I beat HL2 so that might of had something to do with it.
the walrus said:Half Life 2 is an amazing experience, but I think it really doesn't hold up on repeat playthroughs due to how linear the experience is.
I <3 Memes said:I just don't see it the same way. I haven't seen anything from a console game that gets ported to pc that cant be done on pc. Halo and Halo 2 for instance. Those 2 games are well known for their skill videos, and while they are entertaining as all hell to watch, none of it is something that cant be done better and easier on the pc ports with a M/KB. However i have yet to see anyone doing a true bunnyhop or rocket jump on Half-Life or TF2 with a controller. Maybe a lucky or clumsy rocket jump but not with the same type of ease and precision that it can be done with KB/M . And Bunny hoping with a controller is pretty much out of the question.
I hope you don't think I'm just slamming controller users here because I'm not. It's just that for first and third person shooters M/KB is simply superior in every way except being able to control movement speed.
It's not a matter of where a game genre was born. Just look at racing games. Racing games weren't born on either platform and have had a parallel existence on both pc and consoles, but racing games simply control better with a controller. You can use a keyboard to control a racing game and it will be fine and playable, but in almost no way will it match the control you can get with a consoles controller. A keyboard is really good, but just not quite as good as a controller.
Other genres like fighting games and Madden are probably a better comparison. I've never tried to play a fighting game using a keyboard but I imagine it really sucks to use one. I have played Madden on pc using a KB though and believe me it is not easy. It can be done, but there is nothing about it that wouldn't be easier with a controller.
I <3 Memes said:Do you have a link to the newest version of the mod? Every time I've looked for it I've only been able to find older versions that are just texture upgrades. Any graphic glitches caused by it?
yeah, same here.Chinner said:I used to think the areas in HL2 dragged on for too long but after multiple playthroughs I don't really agree with my initial criticism.