E3 2015: Horizon: Zero Dawn’s Incredible Balance of Action and RPG

Loudninja

Member
The project, which began back in 2011 and really ramped up production after the launch of Killzone: Shadow Fall, looks to be the most ambitious game Guerrilla has ever worked on. According to the studio, the single-player, completely open-world (meaning that anywhere you see, you can go) action-RPG falls halfway on the spectrum between the action-oriented open world games that Ubisoft has been producing for the past 7 years, and the most RPG-focused adventures that Bethesda works on.
You play as Aloy, the woman who was featured front and center in the reveal footage. Looking like something ripped straight out of Pixar’s Brave, she has a special bond with the mechanical beasts that she hunts. Guerrilla stressed that Aloy isn’t just a murderer – the way she connects with the raptor-esque Watcher when she performs a stealth kill shows the sort of relationship she has with the inhabitants of the crumbled world around her.

Throughout Horizon, you’ll be leveling up Aloy, crafting new items with the various materials you scavenge across the world, and visiting a King’s Landing-looking city that seems to be a safe haven from the machines that roam the wild. Guerrilla showed us a piece of concept art that featured a sun-baked city filled with a bustling marketplace and even some robo dogs that were just hanging around and not eating anybody. I can imagine collecting contracts, meeting other characters, and trading in my loot back at this hub.

Of course, as far as the core combat goes, Horizon seems to deliver an incredibly intense experience. Watching Aloy set up a series of tripwires across two tall rocks, scaring a group of Grazers into running off, and seeing them set off the bombs and get completely blown apart showcased the neat sandbox elements that Guerrilla promised throughout Horizon. When it came to fighting the big hulking dino at the end of the demo, watching her target specific armor plates, shoot them off with her armor-piercing arrows, and attack the weaker core with a barrage of fire arrows cued us in to just how deep each of these massive encounters could be.
http://www.ign.com/articles/2015/06...+twitter&utm_source=twitter&utm_medium=social
 
I'm so fucking excited for this game. Can't wait to really hear how the RPG systems work.

Is it pronounced like alloy?

No. A-loy (or because I'm a linguist: [eloi])

IGN said:
Guerrilla showed us a piece of concept art that featured a sun-baked city filled with a bustling marketplace and even some robo dogs that were just hanging around and not eating anybody.
To me this instantly disproves that the robots are a hivemind, which was bandied about in the reveal thread. It supports my view that they're essentially just robotic animals, each trying to survive. Also you just know you're gonna be able to have a robo dog companion.
 
Sounds incredible. Also seems like there could be a lot of depth to the combat and the way you can take things out.
 
The press is really praising it after playing it, really good sign, this looks like it is going to be a great one. I'm excited for this.
 
I'm not totally on board with this yet but the fact that there's a character system does make me considerably more hopeful for it.
 
Game looks amazing my one gripe with it, is what I worried about when there were rumors of the game. The story sounds dumb
 
I think we'd find out pretty quickly with the number of humans getting mashed up by robot dinosaurs lol. Not to mention there will probably be children at some of the villages and cities etc.

Yeah I don't think the trailer is misleading us. It's just leaving a lot of question unanswered. they won't do Shyamalan level twists where "we robots the whole time!" or any of that garbage.
 
" action-RPG falls halfway on the spectrum between the action-oriented open world games that Ubisoft has been producing for the past 7 years, and the most RPG-focused adventures that Bethesda works on."
Ewww, both are doing horrible job on those said front.
 
The day this comes out is the day I get a PS4. They are saying (and showing) all the right things to get me damn hyped.
 
  • A Lush Post-Apocalyptic World – How have machines dominated this world, and what is their purpose? What happened to the civilization here before? Scour every corner of a realm filled with ancient relics and mysterious buildings in order to uncover your past and unearth the many secrets of a forgotten land.
  • Nature and Machines Collide – Horizon Zero Dawn juxtaposes two contrasting elements, taking a vibrant world rich with beautiful nature and filling it with awe-inspiring highly advanced technology. This marriage creates a dynamic combination for both exploration and gameplay.
  • Defy Overwhelming Odds – The foundation of combat in Horizon Zero Dawn is built upon the speed and cunning of Aloy versus the raw strength and size of the machines. In order to overcome a much larger and technologically superior enemy, Aloy must use every ounce of her knowledge, intelligence, and agility to survive each encounter.
  • Cutting Edge Open World Tech: Stunningly detailed forests, imposing mountains, and atmospheric ruins of a bygone civilization meld together in a landscape that is alive with changing weather systems and a full day/night cycle.
https://www.playstation.com/en-us/g...gle&utm_medium=ppc&utm_campaign=brand+horizon

I bet some dinos are easier to hunt at night.
 
" action-RPG falls halfway on the spectrum between the action-oriented open world games that Ubisoft has been producing for the past 7 years, and the most RPG-focused adventures that Bethesda works on."

Ewww, both are doing horrible job on those said front.

Lmao.
 
This game looked incredible. I don't know how many more open world games I can afford to have in my life but I'm going to be forced to give this one a go.
 
Everything about this game sounds right up my alley. All I ask is to avoid the offline MMO trap that so many RPGs are falling into nowadays.
 
I'm not usually big on open world rpgs. Usually get so repetitive. Even so, I'm gonna keep my eye out for this cause the demo was awesome.
 
Dinotopia
Waterfall-City-dinotopia-818008_700_352.jpg

dino_mini_waterfall2.jpg

just add mech-dino's
 
Here's my current theory on what the machines are and how the world came to be:

I don't think it was a terminator-style intentional elimination of the humans. I think humans created AI (although not necessarily human level) and that the AI just had the natural desire to survive and propagate because it was essentially a living thing. Somehow, the natural survival drive of the machines conflicted with humans, though again, not in a warfare sense - more just separate species competing. The machines simply out competed the humans. Most likely, there is also something they changed about the nature of the world (targeted EMPs?) so that technology that wasn't them simply doesn't work. Then they begin to evolve like wildlife. They did it very quickly, and a thousand years later we have robotic wildlife that is a part of the ecosystem and has probably replaced most large animals.

Humans weren't eliminated, but most died and all their infrastructure and electronic record keeping vanished/collapsed. Especially since they were more advanced than modern day, the loss was even more devastating and led to the collapse of large-scale civilization. Unable to use complex technology, humans returned to hunter-gatherer lifestyle. Even if I'm wrong with EMP theory, I don't think an explanation is necessary for why most humans live that way - culture does not have a direction and society does not automatically move towards more advanced technology.

Now, the humans use the mechanical processes of the machines (which seem like they process organic matter into... something. Food? Most likely) to survive. They incorporate aspects of the machines into their tools because it's high quality metal that can damage the machines. The machines are simply evolving and surviving. I suspect that they reproduce in a relatively natural, animalistic way - probably not sex and babies, but I bet they don't have factories set up anywhere. I don't think anyone is pulling the strings, I don't there's a hive mind or supreme AI, and I don't think they're all necessarily on the same side. They process organic matter as an energy source (think ethanol) and possibly as a remnant of the functions humans originally built them for. They aren't intelligent because intelligence isn't always advantageous - most organisms succeed without human-level intelligence.


It talks about setting up traps and driving machines into them. The trailer showed taking out the T rex bot with a wire crossbow to stop it from moving. You could knock parts off and use it against them immediately. And other previews have said there are more than a hundred specific weak points to attack, expose, and damage. Then add in a variety of weapons with different abilities and use of terrain... sounds like a lot of depth to me.
 
This E3 has been one of the best in recent memory, just packed with amazing looking games that I am excited for. So when I say that Horizon floored me the most it really means something. Like I have said before, sometimes you just know.
 
I'm not even sure I can properly articulate how fantastic this looks and sounds. That reveal was excellent too. It showed some gameplay, gave us a premise and had enough to make me like the main character almost immediately. The tidbits in the OP just reinforce that.

I love that we are going to be able to explore this world and take in all kinds of lore and secrets. Also the blend of action and rpg sounds fantastic. I'm so excited for this game.
 

What about my post don't you get? Setting wiretaps between rocks, pinning enemies down with rope wire, gunning them down with different explosive tipped arrows, shooting parts off of other dinosaurs and using them as weapons, using emp type weapons to stun enemies, targeting a multitude if weak spots and so on. There seems to be a good range in the way you can hunt and take on the machines.
 
Exactly what they said in the rewind theater video, this is the surprise best game of E3 2015. And that's a tall order in a conference that had The Last Guardian, Final Fantasy VII Remake and Uncharted 4: A Thief's End.

What about my post don't you get? Setting wiretaps between rocks, pinning enemies down with rope wire, gunning them down with different explosive tipped arrows, shooting parts off of other dinosaurs and using them as weapons, using emp type weapons to stun enemies and so on. There seems to be a good range in the way you can hunt and take on the machines.


Yep this was awesome, I imagine different robodons will have sweet parts that shoot stuff.
 
Crafting could be amazing. Imagine forging a hybrid wood/metal bow from trees and machines.

That's what their bows are made of in the trailer, she has an electric bow among others, and her spear has a metal tip. We'll get to do exactly that, sounds like a dream game from an ambitious studio.
 
I'm afraid this is this year's The Division/Destiny/Watchdogs. E3 has a tendency to hype shit up to 11 and then keep that hype pressed up to launch day. Maybe The Division will turn out great but Destiny and Watchdogs, both heavy E3 media darlings, ended up disappointing me. Hell, even Bloodborne turned out to just be good and not mindblowing like I was led to believe.
 
Man this just looks so fucking good. The game itself could only be OK and I'd still go in hard in it just for the art and the setting. Definitely a world I want to be in for a while.
 
There was a science fiction story that I read a while ago about an AI that was created to maintain the balance of nature in a fragile eco system. At first, the AI attempted to simply modify the animals (in this case it was aliens on another planet) so that certain traits would be more likely to survive. I don't remember the full details about this, but if I recall correctly it involved some sort of nanomachines augmenting the creatures. During a conflict between two warring human factions, one of the factions introduced a virus into the AI. The virus was initially done to essentially change the species to hostile to the other faction, but due to an error in the code, also got rid of some of the protections that was built into the AI in terms of what it means to be alive. As a result, the AI determined that the best way to preserve the species was instead to replace the species with more and more machinery. The two factions lost control at this point, and the world was left with an AI slowly but surely manipulation all life to machine.

Since the announcement of Horizon, I've been trying to find this story again, but have failed. I'm curious though if it may have served as some inspiration for the background.
 

the trex she fight in the trailer had 93 destructible armor that reveal a weakpoint, it also had 12 different attacks which we've only seen probably 3 attack (rushing you, tail swipe, and that long range missile at the start of the fight)

the point is, the way to take down T-Rex is not a forced sequence of destroy armor to reveal weakpoint > destroy weapon part and use it against it > hold it down with tether bow > hit the weakpoint for massive damage
 
I'm afraid this is this year's The Division/Destiny/Watchdogs. E3 has a tendency to hype shit up to 11 and then keep that hype pressed up to launch day. Maybe The Division will turn out great but Destiny and Watchdogs, both heavy E3 media darlings, ended up disappointing me. Hell, even Bloodborne turned out to just be good and not mindblowing like I was led to believe.

2 ubisoft games and destiny, I wouldn't worry this is a first party title. BB was great, opinions man.
 
Thrilled for this. Looks like Biowares got some pretty hefty competition with this one. Sony also continuing to prove why they are top dawwwwg
 
Reading this also gives me the feeling that in some ways Killzone Shadow Fall was a tech-showcase, contract job; whereas this is Guerilla's passion project.
 
Surprised to hear that this has been in development since 2011, it's looking incredible so far. I want to see more of the world.
 
Outside of Cuphead, this is my most anticipated game at the moment. Kudos to Shuhei Yoshida and Sony for giving Guerrilla the opportunity to work on a new IP that looks as cool as this. I can't wait to check it out for myself.
 
Surprised to hear that this has been in development since 2011, it's looking incredible so far. I want to see more of the world.

it's just a small team of 20 or so people coming up with ideas and prototypes and pre-production in general. when ShadowFall shipped is when they go full production on this probably
 
Definitely one of the games at E3 that have stood out for me.

Pretty much everything about it seems great

+ open-world
+ RPG
+ combat
+ graphics
+ main character
+ setting
+ robo dinosaurs(!!)
 
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