Batman: Arkham Knight - Review Thread

Is it me or is there a 10 next to Polygon in the OP? Didn't they stop using review scores?



As for some of the gameplay discussions and critique, I always felt that the batmobile looked off in the environment or the world they created, the environment looked too small and congested for batmobile gameplay. Apparently, another vehicle in the game seems to be garnering even more negatives. Always thought vehicles did not belong in this installation to be honest, but it seems everything else seems to be good.
 
I'm not mad about that story length. I know there will be plenty of side stuff to do. I started playing Witcher 3 but I feel like it's almost daunting with the amount of stuff to do. The Arkham games hit a nice sweet spot for me in terms of their length and extra stuff to do. I feel like everything is attainable within reason.
 
Kind of a shame the Batmobile wasn't implemented well.

I'll lower expectations, and therefore will probably have a good time. Low expectations never hurt an experience.
 
Looks good, shame about the batmobile though - seems like it was shoehorned in. I read a review where the devs said that the one missing thing from AA and AC was the batmobile, and given that AK is their last one, they simply had to include it. But I don't recall any great clamour among the fans for it. Maybe I'm out of touch though.
 
ActualFeistyBettong.gif


ITS SO CLOSE I CAN TASTE IT ON MY TONGUE

LET THE HYPE RISE!

https://www.youtube.com/watch?v=_eN27komWRQ
 
Yeah, I think PhysX had issues right? I'm wondering if the new dynamic Smoke stuff will cause a huge FPS chug. It always feels like these NEW features, always end up more trouble then they are worth. For ONCE I just want a game to launch, and have all its features run smoothly. Good thing they are just extra options though. As long as the base game run smooth, I'm okay.

Yup, PhysX, and more specifically the ice particles were a pretty big strain on performance. Even more so if you ran PhysX in DX11(tessellation) mode. That said, the hit wasn't too bad(maybe 10-15ish fps) and the added effects really add a lot to the scenery.


I'd imagine that the Gameworks features WILL have a pretty big hit, especially that "fluid" smoke. I hope they let you choose individual Gameworks features instead of ALL ON or ALL OFF like in some games. Those added effects in Arkham Knight look really bad ass. I hope my 980 Ti arrives this weekend or at least by Monday. I was waiting till Witcher 3 to upgrade my 780, and I'm glad I did because I'll now be able to max AK on launch.
 
Great reviews. A 12 hour main story is basically perfect since I'll take my time going around the city and even more time doing some side quests.

Some of the batmobile implementation has me scared, but the game seems like a hell of a time.
 
Great reviews. A 12 hour main story is basically perfect since I'll take my time going around the city and even more time doing some side quests.

Some of the batmobile implementation has me scared, but the game seems like a hell of a time.

Knowing the reviewers, I bet they ignored EVERY side quest and then had the difficulty set to easy. And then they hate on the Batmobile because its a Tank
 
Hyped as fuck. I'm not even worried about these so called batmobile issues. The batmobile itself looks so bad ass I can't see myself not liking the gameplay part of it, looks like a great time. Tuesday can't get here fast enough.
 
Great to hear the stealth and detective segments are even better, and there are little waypoints but more trusting of the player for certain side quests.

Read all the reviews, and compiled the negative criticisms (aside from Arkham Knight's mystery being figured out early on and the Batmobile combat unanimously being a chore or not being tight enough to handle for some challenges) just in case anyone wants a summary:

Some of the open world quests are generic fetches
US Gamer - Mike Williams
"Some of the quests are story- or character-driven, but a number of them are open-world busywork. You'll have to destroy watchtowers, flying drones, city checkpoints, and mines around the city to free Gotham's three islands from the Arkham Knight's control. I finished all of these missions, but I feel like it's possible to complete the game without diving into the generic open-world quests."

Gamesradar - Sam Roberts
"There are also a few excellent sidequests that offer narrative surprises on the level of Hush or Mad Hatter from Arkham City. They’re not all winners: rubbish arson-happy Arkham Origins villain Firefly returns via three terrible chase sequences around the city that made me swear a lot, and others are just repetitive fetch quests with little flavour, but there’s plenty of game to keep you exploring this gorgeous city."

Scarecrow
Gamereactor - Gillen McAllister
"Previous side threat Scarecrow is now central antagonist, popping up to menace you in a now-evacuated Gotham via loudspeakers and building billboards. He's looking to break the Bat, through his grandiose monologues about the strength of fear lack menace given we've trumped him in other Arkham adventures, and he proves a poor one-dimensional successor compared to the nuance and insanity that the Joker brought to the same role."

Weak first few hours
"The weak first few hours seems at odds with the brilliance of the first five minutes, a brazen collage of cinematics and shifting gameplay moments that from the off captures the attention. It's so confident in its delivery that you suspect you feel something's amiss the next few hours, that you've been shown a trick that's yet to finish."

Car stealth
Gamesradar - Sam Roberts
"But there’s another side to the vehicle combat that’s far more offensive: car stealth.

Later in the story, larger tanks called cobras enter the fray, which can’t be destroyed head-on like the others, and punish you with a near-instant death if you’re caught by them. Cobras can only be taken out by sneaking up on them, usually from behind a building (in a car, which is daft) and carefully lining up a shot on their rear weak point. I really dislike these sequences, and I feel they require the luck of not being trapped in a corner by their line of fire more than actual skill; the cobras can so thoroughly get in the bin. One especially busy cobra assault later in the story is so poorly designed that it dragged down my overall impression of Arkham Knight’s final act, which is a shame."

A bit predictable and hammy
Gamespot - Kevin VanOrd
"There are some tense story beats and moving events, but your two primary goals--to stop Scarecrow's evil toxin plot, and to confront and unmask the Arkham Knight--are too predictable to be compelling."

"Batman is a troubled hero, and past Arkham games haven't shied away from exploring his dark side. Arkham Knight is no exception: the caped crusader growls his way through one confrontation after another in which he must question his role in Gotham's current crisis. We've seen these themes before, many times over, and Batman: Arkham Knight's villains repeat them ad nauseum, as if you weren't already choking on heavy-handed metaphors at every turn. It's fortunate, then, that Arkham Knight, for all its ham-fisted storytelling and frequent returns to well-trod ground, features the qualities developer Rocksteady has infused its previous games with: superb production values, hard-hitting combat, and a wonderful sense of freedom as you soar above the skies of Gotham."
 
The Witcher 3 - still playing after 2 weeks.

This 12 hours less then 1 week? And no replay value, no thanks :)

Not counting side missions.

And if you like the fighting or predator challenges, there's a ton outside the main game.

This is only a 12 hour game if you want to do the bare minimum and put it on the shelf. If that's you, then just rent it.
 
Great reviews. A 12 hour main story is basically perfect since I'll take my time going around the city and even more time doing some side quests.

Some of the batmobile implementation has me scared, but the game seems like a hell of a time.
Agreed. After Witcher 3 I don't need another 50 hour game right now lol.

Definitely a little worried about the Batmobile stuff, though. Wish they had just left it as an optional means of traversal in the open world with some combat options. Forcing it into puzzles and stuff sounds awkward.
 
It's a shame. Origins' boss fights were all fantastic, and made inventive use of the combat mechanics.

The only good boss fight in the previous Rocksteady games was Mr. Freeze, and that was more of predator room puzzle than a fight.

Just finished Origins last night and I would agree. Came away very impressed with almost every boss fight in that one, even if a few are little more than QTE puzzles, they all at least used the core combat or stealth mechanics in some unique ways. Freeze really was the only encounter I really recall from City as a standout.

Origins did feel a bit janky and less polished in combat strangely(then you get the shock gloves which are super OP). Gotham also was very drab and cluttered with invisible walls and barriers which detracted. The overall narrative however was the most enjoyable of the old trilogy, and I adored the light detective mode puzzles as well. Really came away impressed with Origins overall.
 
Maybe I'm just an old man now but I really feel that 7 to 8 hours is the perfect length for a single player, non-rpg, game experience. It's not even a lack of time thing for me it's more of a game just starts to wear out its welcome.
 
Knowing the reviewers, I bet they ignored EVERY side quest and then had the difficulty set to easy. And then they hate on the Batmobile because its a Tank

Something else to keep in mind, if this was indeed the case for reviewers:
there are multiple endings for the game based on what you completed.
That also really affects how you should take reviewers' impressions of the story/ending.
 
2015 will probably be the best year ever for me, as far games I'm really into go. witcher 3, Batman and Bloodborne, for my tastes it doesn't get better then this.
 
Something else to keep in mind, if this was indeed the case for reviewers:
there are multiple endings for the game based on what you completed.
That also really affects how you should take reviewers' impressions of the story/ending.

Agreed. I feel that this game will be marred by the stupid collectors edition fiasco, but like you said how much they actually did .

Another thing I dislike is the expectations most of these reviewers have. Similiar to how people hated The Dark Knight Rises. This game could be the very best in the series, but someone will find a way to say that Arkham City or Asylum was better because they did something differently, or that they expected it to be the same as before.

-__-

Expectations ruin video games. IF you want the game to be 100% like you think like you are doing it wrong.
 
Where's the PC reviews then?

PGamer can't review because they have yet to get the game.

God forbid that Warner Bros/Rocksteady will allow us to preload a 50GB download. I'm not pleased to learn that I'll possibly spend all Monday night and Tuesday trying to download this thing
 
So can you play as Robin, Catwoman and Nightwing in challenge maps or do they only show up during these combat segments in story mode?
 
Some of the open world quests are generic fetches
US Gamer - Mike Williams
"Some of the quests are story- or character-driven, but a number of them are open-world busywork. You'll have to destroy watchtowers, flying drones, city checkpoints, and mines around the city to free Gotham's three islands from the Arkham Knight's control. I finished all of these missions, but I feel like it's possible to complete the game without diving into the generic open-world quests."

Gamesradar - Sam Roberts
"There are also a few excellent sidequests that offer narrative surprises on the level of Hush or Mad Hatter from Arkham City. They’re not all winners: rubbish arson-happy Arkham Origins villain Firefly returns via three terrible chase sequences around the city that made me swear a lot, and others are just repetitive fetch quests with little flavour, but there’s plenty of game to keep you exploring this gorgeous city.""
Meh, I wish these sorts of side missions disappeared from open-world games forever. I'd much rather have fewer side-missions that are all well-done and thought out over a larger amount of content that isn't very compelling.

Thanks for compiling all of those comments, though. :)
 
Game sounds great.

Bloodborne, Witcher 3, and now Batman. Still to come: Star Wars BF, MGS5, and Fallout 4.

This is a legendary year.
 
Meh, I wish these sorts of side missions disappeared from open-world games forever. I'd much rather have fewer side-missions that are all well-done and thought out over a larger amount of content that isn't very compelling.

Thanks for compiling all of those comments, though. :)

But then people would complain there isnt anything to do.

Personally I thought Arkham Asylum worked better because of the super linearness, but people begged for a open world, the problem is, you have to fill it up with something...ergo random side missions and inevitable car chases.
 
Maybe I'm just an old man now but I really feel that 7 to 8 hours is the perfect length for a single player, non-rpg, game experience. It's not even a lack of time thing for me it's more of a game just starts to wear out it's welcome.

I agree, I'm in the later years of my gaming career with 3 kids lol,

Give it to me quick & good!
 
The Witcher 3 - still playing after 2 weeks.

This 12 hours less then 1 week? And no replay value, no thanks :)

WoW - /played of 70 days (1680 hours) across three mains

Witcher only 140 hours and no replay value? no thanks :)

stupid argument = stupid argument
 
2015 will probably be the best year ever for me, as far games I'm really into go, witcher 3, Batman and Bloodborne, for my tastes it doesn't get better then this.

Yeah the first half of this year has been pretty amazing. The second half is shaping up to be something pretty special as well.
 
SOOOOO happy this isnt long af like TW3, got bored of that real quick.

Rocksteady is fkn amazing, can't wait for this. I plat'd AA and AC, will be no different with this. I loved the challeged modes as well.

LOL @ Gamespot though, gave up on it along with GameFaqs like 8 years ago - and glad I did
 
Why does gamespot always almost seem contrarian except a few titles? They always seem to be one of the lower scores.

Lower than average scores generation more attention and traffic? *shrug* I can't disagree or agree with the review until I play it. But they also gave Origins a 6/10 but it was Petit who reviewed it.
 
SOOOOO happy this isnt long af like TW3, got bored of that real quick.

Rocksteady is fkn amazing, can't wait for this. I plat'd AA and AC, will be no different with this. I loved the challeged modes as well.

LOL @ Gamespot though, gave up on it along with GameFaqs like 8 years ago - and glad I did

Oh god, great reaction to when someone disagrees with you, you're gonna make it great
 
... really unprofessional of Dan Stapleton to willingingly spill all the beans. ESPECIALLY in the compressed video review. Really? You couldn't have skirted around the spoilers? You can't review a game without completely divulging all the story elements, are you that terrible at your job that you've never thought about who's taking this review in? No spoiler warning either... absolutely embarrassing and infuriating.

I'm glad Colin and Greg jetted out of that company. Imagine if IGN (Colin reviewed it) spoiled the introduction scene to TLOU? (though we have no idea how big and impactful these spoilers are, I would say somewhat considering WB hasn't mentioned any of them)

Can't wait for midnight to roll around and IGN to plaster end game thumbnails all over the place. "You won't believe what Marvel character shows up in Arkham Knight" Ughh

Thanks for updating everyone on that. A lot of people on here will appreciate your telling them it was THAT Spoiler heavy.

SOOOOO happy this isnt long af like TW3, got bored of that real quick.

Rocksteady is fkn amazing, can't wait for this. I plat'd AA and AC, will be no different with this. I loved the challeged modes as well.

LOL @ Gamespot though, gave up on it along with GameFaqs like 8 years ago - and glad I did

But the Gamespot review was well written, and did a good job explaining why they felt that way. I mean, I don't really see why people should be reacting the way they are, especially if it's a game they haven't even played yet. I mean c'mon.
 
But I don't recall any great clamour among the fans for it. Maybe I'm out of touch though.

Have you been in any Batman thread on Gaf? (I'm saying that ina joking manner). I always thought implementing the Batmobile sounded like a stupid idea, but loads of people were obsessed with having it in the game, even if it didn't sound like it would add anything.

Why again did people want it in the game?
 
Yup, PhysX, and more specifically the ice particles were a pretty big strain on performance. Even more so if you ran PhysX in DX11(tessellation) mode. That said, the hit wasn't too bad(maybe 10-15ish fps) and the added effects really add a lot to the scenery.


I'd imagine that the Gameworks features WILL have a pretty big hit, especially that "fluid" smoke. I hope they let you choose individual Gameworks features instead of ALL ON or ALL OFF like in some games. Those added effects in Arkham Knight look really bad ass. I hope my 980 Ti arrives this weekend or at least by Monday. I was waiting till Witcher 3 to upgrade my 780, and I'm glad I did because I'll now be able to max AK on launch.

I'm rocking a GTX 980. I missed the TI just by a month. :*(

I think the 980 will be fine. More concerned about my CPU/MOBO which is starting to be dated. It was able to play Witcher 3 with EVERYTHING Ultra (including Hair Works), and it was 55-60. Without Hair and foilage distance tweaked, it was over 65-70 fps. Each game is different though. I have a feeling I am getting bottlenecked. I just hope Arkham is smooth sailing. It makes me happy to hear the PS4 edition is locked/smooth.
 
hmm sounds weird to me that someone would say the game lasts only 12 hours, or even 22 with all content...

Game seemed a lot bigger than its predecessors, but the way some reviewers present it is as if it is actually shorter than AC.
 
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