Fighting Games Weekly | July 13-19 | Stream Monster Yearly: Evolution 2015

Would you be able to do the Spotlight this week or no?

I wish people volunteered considering it's EVO and all D;

No, I'm not gonna be at a keyboard much at all this week.

So what's the final word on SFxT? Did stream monsters kill it or did SFxT kill SFxT?

Stream Monsters and getting shafted at Evo 2013 killed the enthusiasm quite a bit. Lots of people still enjoy playing it but since it's not on the tournament circuit, no one is spending time playing it really. There are definitely still some issues with the game post-2013 once folks started getting used to the game systems though.
 
Yeah that 2011-2012 era was ridiculous for fighting games. You would be hard pressed to find another period with more fighting games released in that time.
 
On the flipside: you think releasing the 2nd iteration to one of your biggest properties months after the first iteration is any better?

How is that preferable to releasing a crossover between two of the biggest fighting game properties, especially under the notion (according to ShockingAlberto) that Capcom didn't feel like it had competition during that time? At the time we heard of just the notion of a SF and Tekken crossover there was no way it wouldn't do gangbusters. The MvC3 series also released in close proximity to Mortal Kombat 9, and UMvC3 close to TTT2, which are arguably bigger hitters to worry about than any of those other titles in 2012 (the biggest one is SCV, which, they released SFxTK in close proximity to anyways). If you're using cannibalization as an argument, they should have steered clear of 2011 than to worry about someone not picking up SFxTK because they wanted an anime game instead. That entire time period is messy, and releasing SFxTK a full year later is a clean spot and when the game "got good" anyways, isn't it?

Hmm? UMvC3 didn't release close to TTT2. TTT2 released a year later.
I'm not using cannibalization as a primary argument. Just presenting you with an alternate scenario that could have occurred and one of the possible reasons Capcom did what they did.

My primary point is that you can hate on the decisions Capcom has made regarding SFXTK's DLC policy, release schedule, gems, pandora, whatever else.

But there's a difference between hating a "decision" surrounding a game vs. hating the game itself (its core design).

As far as gameplay design goes, SFXTK was pretty successful despite Capcom's attempts to ruin it with gem money schemes and useless pandora functions. It did a tremendous job of incorporating Tekken characters into the SF universe and introduced a 2v2 gameplay system that made things more exciting. I don't have any problem in saying I had more fun with SFXTK than SFIV and prefer SFXTK's gameplay system over SFIV. So people calling the game trash because their sour its release schedule ruined their favorite game doesn't make much sense to me. The game isn't trash. Capcom's decisions surrounding the game are trash.
 
i disagree. when they come in here talking about those games and buying those products, they ARE endorsing those companies.

im not sure what the "flawed derivative no base" part is in reference to, but my point is it is a *little* hypocritical

I mean, can you find one person condemning Capcom's SFxT strategy and then cross reference their posts to find them saying that MKX DLC is a-ok? Absurdly rare in comparison to people that condemn both assuming we can find very many crossovers to begin with.

Regardless of that situation. It was a shitty strategy designed to take advantage of consumers and nothing any other company does can change that in my mind. I couldn't give a fuck if MKX is broken out the ass because I don't play that game. I don't even own it! I'm just here condemning SFxT bullshit.

There's a scale for this sort of thing and what Capcom did was truly awful. Feel free to cross reference my posts where I highly praise ASW DLC and gush about how it's the greatest thing ever. Protip; you won't find it.
 
Way late to the conversation, but one of my favorite moments in Marvel history was Top 8 UFGT 2011, when we saw the Sentinel Hardrive loop for one of the first times in competitive play.

I forgot the name of the player, but he was playing against Floe. Floe of course gave us his classic look when he lost. Shit was hype and hilarious at the same time.
 
Tekken dudes played so good in that game

speaking of tekken characters.

Lili would be flat out broken in SF4. Better divekick than cammy. With meter you can't throw fireballs at her at most ranges. Does 40% damage easily. Good normals. And an EX parry that parries both high and low.

Tekken characters for the most part were so good. Julia in vanilla was so dumb. Did you do a move that is -2? Do I have 2 meters? Well eat a super.

The Vita and the PSP are pretty amazing. DS and 3DS are trash in comparison, but get all the good software.

Yep. Vita could of been a must have for FGC heads. Sigh.

It had umvc3, sfxt, BBCP, BBCP extend, MKX, Injustice, and a ton of old school fighters.
 
speaking of tekken characters.

Lili would be flat out broken in SF4. Better divekick than cammy. With meter you can't throw fireballs at her at most ranges. Does 40% damage easily. Good normals. And an EX parry that parries both high and low.

Tekken characters for the most part were so good. Julia in vanilla was so dumb. Did you do a move that is -2? Do I have 2 meters? Well eat a super.

I still remember Lili's intro trailer. Was really impressed how they presented her in 2D environment.
 
Fightergeneration.com has a release timeline
Just saw the timeline and it appears that the late 90s had the most concentrated amount of releases at one time.

1999 in particular was a huge year.


Battle Arena Toshinden 4
Bloody Roar 2
Buriki One
Dead or Alive 2
Fatal Fury: First Contact
Fatal Fury: Wild Ambition
Final Fight Revenge
Garou: Mark of the Wolves
King of Fighters '99
King of Fighters EX: NeoBlood
King of Fighters: R2
Mortal Kombat Gold
Plasma Sword
Power Stone
Samurai Shodown 2: Pocket
Samurai Shodown: Warrior's Rage
Soul Calibur (Console)
SNK VS Capcom: Card Fighter's Clash
SNK VS Capcom: Match of the Millennium
Street Fighter III: 3rd Strike
Tekken Tag Tournament
 
Just saw the timeline and it appears that the late 90s had the most concentrated amount of releases at one time.

1999 in particular was a huge year.


Battle Arena Toshinden 4
Bloody Roar 2
Buriki One
Dead or Alive 2
Fatal Fury: First Contact
Fatal Fury: Wild Ambition
Final Fight Revenge
Garou: Mark of the Wolves
King of Fighters '99
King of Fighters EX: NeoBlood
King of Fighters: R2
Mortal Kombat Gold
Plasma Sword
Power Stone
Samurai Shodown 2: Pocket
Samurai Shodown: Warrior's Rage
Soul Calibur (Console)
SNK VS Capcom: Card Fighter's Clash
SNK VS Capcom: Match of the Millennium
Street Fighter III: 3rd Strike
Tekken Tag Tournament
That is crazy, And i thought 2012 was too much.
 
That is crazy, And i thought 2012 was too much.
Some of those late 90s years were crazy all around.

2011 and 2012 by comparison:


2012

Blazblue: Continuum Shift Extend
Blazblue: Chrono Phantasma
Dead or Alive 5
Marvel VS Capcom: Origins
Persona 4: Arena
Skullgirls
Soul Calibur 5
Street Fighter X Tekken
Tekken 3D: Prime Edition
Tekken Tag Tournament 2 (Console)
Under Night In-Birth
Virtua Fighter 5: Final Showdown (Console)



2011

Arcana Heart 3 (Console)
AquaPazza
Blazblue: Continuum Shift 2 (Console)
Chaos Code
Dead or Alive: Dimensions
King of Fighters 13 (Console)
Marvel VS Capcom 3
Mortal Kombat 9
Street Fighter III: 3rd Strike Online Edition
Super Street Fighter 4: 3D Edition
Super Street Fighter 4: Arcade Edition (Console)
Tekken Hybrid
Tekken Tag Tournament 2 (arcade)
Ultimate Marvel VS Capcom 3
Yatagarasu


If you include 2013 as well, these 3 years were a "peak" and now fighting game releases have slowed down quite a bit.
 
Definitely one of my favorites. Wish they would just give her moveset to Karin or something in SFV.

honestly they would have to tone her immensely, and im not sure how they would go about that exactly.

-Most characters divekick has to hit below the chest to follow up into a combo, not lili because hers is like a drill (like sims but as fast as cammy's ex divekick)
-Her normals were so good and converted to easy 30/40% damage no meter.
-You could never jump in on her at certain ranges because her angel kick(?) was upper body invul and she gets a follow up combo on hit.
-She has 2 EX moves that pretty much punish midscreen fireballs on reaction.
-EX parry that lasted a good amount of time that covered high/low.

funny thing, nobody picked her but she was always high tier on everybody's list. I mean she didn't really have a reversal get off me outside EX parry and maybe that EX spin move. Her DP didn't hit crouching lol.
 
My throwing arm is ready much like Cruise for TXSF after what went down with SFXT. I do have hope tho and the 5+ year dev cycle might make it not come out dumb.
 
I loved SfxT but, I don't think Capcom or gems killed it. I think the SF4 base killed it. It never got space to build it's own separate fanbase like other fighters have. It was cuffed to SF4 and the mess that game could be.

I would be playing it to this day if I had talent for fighting games because boy did that game quickly devolve into the blender.....
 
Capcom All Stars was actually in development at one point!?

This shit's making me sad brehs.
;_;

I'm still convinced that SFxT's DLC characters were only that affordable because of the backlash when it was discovered that they were complete on the disc...
 
honestly they would have to tone her immensely, and im not sure how they would go about that exactly.

-Most characters divekick has to hit below the chest to follow up into a combo, not lili because hers is like a drill (like sims but as fast as cammy's ex divekick)
-Her normals were so good and converted to easy 30/40% damage no meter.
-You could never jump in on her at certain ranges because her angel kick(?) was upper body invul and she gets a follow up combo on hit.
-She has 2 EX moves that pretty much punish midscreen fireballs on reaction.
-EX parry that lasted a good amount of time that covered high/low.

funny thing, nobody picked her but she was always high tier on everybody's list. I mean she didn't really have a reversal get off me outside EX parry and maybe that EX spin move. Her DP didn't hit crouching lol.

Yeah, I just want an excuse to use that moveset again or it's gonna be forever confined to SFXTK.

I would say Trish is my most favorite new character from last gen but Lili in SFXTK is probably second.
 
Just saw the timeline and it appears that the late 90s had the most concentrated amount of releases at one time.

1999 in particular was a huge year.


Battle Arena Toshinden 4
Bloody Roar 2
Buriki One
Dead or Alive 2
Fatal Fury: First Contact
Fatal Fury: Wild Ambition
Final Fight Revenge
Garou: Mark of the Wolves
King of Fighters '99
King of Fighters EX: NeoBlood
King of Fighters: R2
Mortal Kombat Gold
Plasma Sword
Power Stone
Samurai Shodown 2: Pocket
Samurai Shodown: Warrior's Rage
Soul Calibur (Console)
SNK VS Capcom: Card Fighter's Clash
SNK VS Capcom: Match of the Millennium
Street Fighter III: 3rd Strike
Tekken Tag Tournament

'96

Art of Fighting 3
Battle Arena Toshinden 2
Dead or Alive
Fighter's Megamix
Killer Instinct Gold
King of Fighters '96
Kizuna Encounter
Last Bronx
Mace: The Dark Age
Mortal Kombat Trilogy
Ninja Master's
Samurai Shodown 4
Soul Edge
Star Gladiator
Street Fighter Alpha 2
Street Fighter EX
Super Puzzle Fighter 2: Turbo
Tobal No. 1
Virtua Fighter 3
Virtua Fighter Kids
Warzard
X-Men VS Street Fighter

Every year Capcom and SNK had new fighters coming out, bunch of 3D fighters, you had the weird off shoot brands Tobal and Warzard and Last Bronx.

Nowadays I feel like its only certain "big" franchises get entries. The proven hits for the respective companies, the Street Fighters and Guilty Gears and Tekkens an dMortal Kombat. Or some licensed spin-off like Persona 3 or JoJo's. SNK done fell off, so no more KoF/SS/Last Blade/Fatal Fury. Capcom probably aint ever make another Power Stone or Plasma Sword or some weird non-SF/crossover fighter again. All them random B-tier games like Bloody Roar and Battle Arena Toshinden done dried up.

Well I guess we got Skullgirls but only SolarPowered played that ayy lmao
 
Some of those late 90s years were crazy all around.

2011 and 2012 by comparison:


2012

Blazblue: Continuum Shift Extend
Blazblue: Chrono Phantasma
Dead or Alive 5
Marvel VS Capcom: Origins
Persona 4: Arena
Skullgirls
Soul Calibur 5
Street Fighter X Tekken
Tekken 3D: Prime Edition
Tekken Tag Tournament 2 (Console)
Under Night In-Birth
Virtua Fighter 5: Final Showdown (Console)



2011

Arcana Heart 3 (Console)
AquaPazza
Blazblue: Continuum Shift 2 (Console)
Chaos Code
Dead or Alive: Dimensions
King of Fighters 13 (Console)
Marvel VS Capcom 3
Mortal Kombat 9
Street Fighter III: 3rd Strike Online Edition
Super Street Fighter 4: 3D Edition
Super Street Fighter 4: Arcade Edition (Console)
Tekken Hybrid
Tekken Tag Tournament 2 (arcade)
Ultimate Marvel VS Capcom 3
Yatagarasu


If you include 2013 as well, these 3 years were a "peak" and now fighting game releases have slowed down quite a bit.
I bought every single one of those except Arcana. I thought so many of them would push me away but i was down with it and liked it actually.
Horrible at all of them tho.BY ALOT
 
I wonder when we'll get a game were people actually give all the characters on the cast a fair shot. Either it will take a small roster or enough outsiders get intergated. Because I feel some characters are criminally under used in many fighting games. Funnily enough DOA has better character usage than others. But nobody gives it credit for givng unique characters or what not or proper nerfs and shit like that.

But people are people.
 
I wonder when we'll get a game were people actually give all the characters on the cast a fair shot. Either it will take a small roster or enough outsiders get intergated. Because I feel some characters are criminally under used in many fighting games. Funnily enough DOA has better character usage than others. But nobody gives it credit for givng unique characters or what not or proper nerfs and shit like that.

But people are people.
OG Divekick
 
I'd kill for a platinum action game with the Tekken characters.

Best part of sfxt is Jin,Kazuya and Heihachi all treating Asuka like she's a bitch.
 
I wonder when we'll get a game were people actually give all the characters on the cast a fair shot. Either it will take a small roster or enough outsiders get intergated. Because I feel some characters are criminally under used in many fighting games. Funnily enough DOA has better character usage than others. But nobody gives it credit for givng unique characters or what not or proper nerfs and shit like that.

But people are people.

People are stream monsters, what the top players play is what they'll usually play. That or character loyalty if the character has appeared in other titles they've mained them in.
 
In fact, looking at the 1999 list, the biggest difference is SNK falling off the face of the earth post-2000 bankruptcy. There are ELEVEN GAMES from them on that '99 list. We lucky when Capcom release one.
 
In fact, looking at the 1999 list, the biggest difference is SNK falling off the face of the earth post-2000 bankruptcy. There are ELEVEN GAMES from them on that '99 list.
Yeah that's what I noticed too. Their output was insane in that time frame (previous couple of years too).
 
hopefully they'll take the juicy bits and adapt movesets and whatnot for SFV characters

That should definitely be the case. Concepts/assets are reused in 3D modeling programs and exporting isn't too bad from what I've heard if you know what you're doing. Plus, Kazuya had a godlike fireball game, depending on which normal you used for the fireball, it would appear at different distances from him. Light Punch being the closest the Heavy Punch being the furthest.

Most people play and watch SF4...

It MUST be the most fun!

I love deceptive hitboxes and focus attacks!
 
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