SFxT is probably the main reason TxSF still hasn't come out yet. Trying to ignore it is like trying to ignore a pink horse standing in your driveway.
That's my guess as to why it's been put wayyyyy on the backburner with the amount of people who are actually interested in this game coming out. Now they have to find a window to release it in where its sales doesn't get cannibalized if it's still actually being worked on.
I said if they had held out and released UMvC3 the Summer 2012 the sales would of been great. You had the Avengers in the theaters so they could of picked up a bigger casual base.
UMVC3 should have been held out or a DLC release because only the hardcore players would be interested in buying another disk 9 months after the original. Casuals ain't buying that regardless of how much content you fluff into it. But if it wasn't pushed out in November, then it would have a bunch of other games to contend with in 2012.
It's also a shame that Capcom no longer has a license for Marvel because I can't think of anyone else who has ever done that universe justice. It's really rare to find a Marvel game made by somebody else that isn't a hot bag of ass. I just feel that it wasn't the money maker that some people wishing for a patch make it out to be. Your audience is already limited simply by the fact that it's a fighting game, along with whatever licensing deal is in place. And if you look at the situation Capcom is in where they're just coming out with re-releases and needing Sony's help to make SFV a reality, why would they cut a check to Marvel/Disney to make another fighting game, and why would their existing deal end abruptly if both parties were making money?
Would you be able to do the Spotlight this week or no?
I wish people volunteered considering it's EVO and all D;
Hit me up if you need somebody.
I loved SfxT but, I don't think Capcom or gems killed it. I think the SF4 base killed it. It never got space to build it's own separate fanbase like other fighters have. It was cuffed to SF4 and the mess that game could be.
I would be playing it to this day if I had talent for fighting games because boy did that game quickly devolve into the blender.....
Even with the blunders that were made with SFxT pre-release, there were still a ton of people playing the game early on up until EVO that year since they were already going to events to play SF4. What hurt the game to start is how it looked at a high level which prompted events to change the format from singles to 2v2 to try and spice things up, which top players didn't like much and was abandoned soon after.
What also hurt was that there weren't enough dedicated SFxT players offline to help keep the game going after Infiltration scooped everybody up. Those players just stuck with the game online because the netplay was good.
It didn't matter how good the 2013 patch made SFxT look because the damage was already done and beyond repair in most people's eyes. I'm sure Capcom would have washed their hands completely if they could, but they still had on disk DLC to sell which is why they worked on a patch to salvage it. Then later they took the parts of SFxT that people did like and ported it into SF4, which put the final nail in SFxT's coffin.