Destiny: the taken kings new approach to story telling

Nolan north is reading the same lines as dinklege.

I thought he was reading essentially the same but with some changes here and there so it makes a bit more sense/fits in better or something?

Either way, I'll wait for proper reviews but I'm tempted by the legendary edition if it turns out to be any good.
 
If you think that's what competitive cs is about you must be silver level.

You need buy starts, in game leader, call outs, save rounds, etc. It's way more complicated than anything destiny has.

I agree that the person you're responding to underestimates CS:GO, but Destiny's raids are very complicated, albeit in their own way. Every single person needs to stand in specific, unique places, and do exactly the right things, every second throughout the long level. There are relentless, deadly enemies - every player needs to be covering the others' backs constantly, while playing at a level of perfect-precision to keep themselves alive. Then come later stages where there are challenging puzzles and bosses, again with all players standing in just the right places/doing the right things often in pairs or different groupings to make sure it all goes smoothly.

If they don't do any of the above, it's game over for all of them, almost instantly.

CS:GO has a handful of great systems to make it more complicated, but most of the actual moment-to-moment gameplay remains the same thing: playing as a team against the other team, strategically while knowing exactly what gear is required for each role. Destiny takes the above three aspects and loads on insane level design with insane level-specific, unique roles that only happen once, ever.
 
So I came back to Destiny recently...on Saturday in fact. I preordered both expansions in November and quit the next day because my friends dragged me into WoW. Nothing against the game, in fact I still enjoy it greatly.

Now with that context, keep in mind that I've only followed this game's progress out of the corner of my eye since last year. But I swear they have said this EXACT same shit for each expansion. Am I crazy?

In a Destiny Raid you need to coordinate roles, be in specific spots at specific times an work as a team or it will NEVER be over and people will just quit midgame out of frustration.

It''d blow your mind to see some of the things I've accomplished in WoW/FF14 with pugs. Not saying that it's always been smooth or pleasant but over time a game's community will adapt.

I don't think Destiny needs matchmaking per se, but a 'group finder' tool would be perfect. Just post a thing that says 'looking for X people for X activity' and allow players to invite based on gear/achievement inspection and whether they have a mic.
 
It''d blow your mind to see some of the things I've accomplished in WoW/FF14 with pugs. Not saying that it's always been smooth or pleasant but over time a game's community will adapt.

Over time, the FFXIV pug community has gotten way worse. FFXIV made it clear to me that we definitely do not want Matchmaking for raids in Destiny.
 
Have they said how many new areas there are going to be?
The biggest reason the DLC felt like a rip off was that it was all the same areas with very minor additions.

Here is the map for the dreadnaught:

3dzdJDR.jpg

A couple things to note, and that have already been said. There are no sparrows on the dreadnaught.

The first story mission takes place on a different area:
Phobos, Mars' moon.
. While technically a new area, there will not be any patrolling on it.

We've seen glimpses of PvE content on older PvP maps, so they are likely reusing/recycling for specific situations.

People are assuming the giant circle in the top right is the Raid or Raid entrance.

There are two strikes on the dreadnaught: The Shield Brothers and the Sunless Cell. A solid guess would be the smaller circular rooms in the north and east of the map are the final areas of them.
 
For the people who quit back in Novemberish, I'll write down some of what's changed or will change with TTK. If you flat out didn't like the game, chances are high you still won't. But if you were just annoyed at some of the annoying bullshit in what you felt would otherwise be a good game, I think many of the original complaints are being addressed. To prevent you from reading the full wall of text, I'll start with the stuff in disappointed isn't yet included:

- Private / custom PvP lobbies
- Optional Raid Matchmaking (Id never touch this but I think it would not affect me negatively at all to have that option exist for the others who might take advantage of it. With stronger AFK detection, a mic requirement, and a check that you've completed the raid at least once before you can use matchmaking I think it wouldn't be bad for those who don't have peeps who play the game)

Now the wall of text. Stuff that has been changed for the better:
- Less grind required because upgrading weapons and armor is much faster than it was, along with Legendary weapon drop rates being significantly higher in PvE and PvP playlists
- Engrams no longer decrypt below their color quality (legendary engram will always give you a Legendary or above)
- Upgrades require far fewer upgrade materials. The materials list has also been streamlined, with no more class-specific armor materials (Plasteel, Sapphire Wire, Hadronic will all be merged) as well as planetary materials actually being sold instead of being farmed on Patrol. No more Ascendant/Radiant Shards or Energy anywhere (good riddance).
- No more Vanguard/Crucible marks. The currency unification ensures that players who only enjoy PvP or who only enjoy PvE each earn the same currency and are thus able to purchase anything from vendors. Before, Faction gear had to be bought with PvP currency, which was hard to get for mainly PvE players. To further balance PvE and PvP, a Crucible win now awards 6 Marks instead of the original 3, in line with the Strike playlist run
- Public events are far more frequent than at launch, and even more so with the addition of the HoW Rowling wolf packs (I imagine that'll be replaced with somethings else come TTK)
- "Forever 29" no longer. You'll level up by gaining XP. This is a godsend, unchain img your progression from RNG drops
- Loot table will be completely overhauled, with this expansion adding as much loot as 1.0 had to begin with
- Reworked story and quest structure will feel the game feel a bit more coherent, with the vanilla->Crota->Oryx story arc being fleshed out in dialogue
- New Crucible modes and 8 maps, with no fragmentation since everyone who owns TTK must also own TDB and HoW, leading to potentially very varied playlists with less map repetition (one would hope)
- With the addition of 3 TTK Strikes, and the expiry of the exclusivity deal of 2 others (Dust Palace and Undying Mind), the Nightfall rotation will include a total of 12 Strikes (as compared to the 5 strike rotation at launch).
- Remember having to go to the tower to put weapons in the vault, then change characters, take them to the tower to get that stuff to the vault? Doing a NF with one character then switching to another was a huge hassle because of the hoops to move gear around. Now you can do this via Apps automatically
- Post TTK you'll no longer have to go to the Tower to deliver bounties (finally!!!!), cutting down on time lost on loading screens
- You'll have the freedom to wear whatever class item you want. You can pledge your rep to a faction without having to wear their class item, meaning you won't have to sacrifice looks for that reputation climb
- Speaking of that rep climb, it's been hunted that getting faction shaders and stuff won't be as much of an RNG grind as it is now, with the Shader vendor showing all the shaders you've owned at some point and those you don't, with hints on how to obtain the ones you're still missing. Guessing it'll be tied to Faction-specific bounties
- Weekly Heroic Strikes for strange coins feature matchmaking. They are now also a different Strike than the NF so doing both activities feels less stale (running the same strike 6x in a week was harsh :p)
- Crucible will introduce a new Mercy rule, ending a match halfway if the score difference is too high. This will prevent the issue of people quitting out to a certain extent since they might as well get some marks for a premature loss; I hope this also this leads to a lower chance for joining a match in progress.
- A Patrol area designed with exploration in mind and which actually has mysteries and good loot. Remember the beta when we first saw a level "???" Ogre we couldn't hurt? We wondered what loot he might be guarding. Turns out there's nothing of worth in Patrol areas anywhere. The Dreadnaught will change that (exploration hype).
- speaking of Exploration: the new Raid will be even bigger than VoG. And with leveling up being a more natural process now, I hope more people get to experience the raid. Reaching level 27 at launch required intense, ridiculous grinding be for reputation, marks, planetary materials, ascendant materials, class-specific materials, and tons of XP. lots of people quit before they were able to enter VoG. Hopefully this changes now.
- At launch there was no way to voice comm with your lobby unless you manually started a chat. Now there's team chat with the Randoms (it's opt-in though)
- A lot of changes to Crucible to make it a bit more balanced (less orbs generated to prevent chaining or trains, some OP weapons toned down etc)

Most important, TLDR change, for me, since launch:
- People no longer play this game like a checklist. The "endgame" at launch was limited enough that you could do it all every week. As in 3x Nightfall, 3x Weekly, 3x VoG.

In a month, the game won't have that problem. There will be so many activities that you'll never even consider doing it all and you'll play more casually. At least that's been my experience. There's Nightfall, Weekly, VoG, CE, 3 different PoE activities, a weekend PvP mode that's super intense, monthly Iron Banner, more bounty vendors, and come TTK we'll have yet another Raid, actual exploration in the new Patrol area... You'll just log on and always have stuff to do, and you can just find a group to run whatever you feel like instead of "oh I'm missing a NF!" When you're "missing" 8 activities you just say fuck it and play for fun :p

I think in a month we'll have the game we should have gotten at launch. It won't be perfect - this game is by design a bit whacko in its PvP, the story won't be Mass Effect, and though the grind will be a tiny fraction of what it was at launch it'll still be there. RNG won't be as bad a bitch as it was, but it'll still annoy us sometimes. But Bungie has consistently listened to the community and slowly but surely molded the game into a continually improving experience.
 
If you think that's what competitive cs is about you must be silver level.

You need buy starts, in game leader, call outs, save rounds, etc. It's way more complicated than anything destiny has.

Oh i know, my main point was that even if you suck, the whole thing will go somewhere. CSGO is closer to Trials of Osiris in Destiny. You will need to coordinate within your team to gain success. If you don't, you will lose terribly.

But raids will just keep restarting and you can waste several hours and gain nothing.


I don't think Destiny needs matchmaking per se, but a 'group finder' tool would be perfect. Just post a thing that says 'looking for X people for X activity' and allow players to invite based on gear/achievement inspection and whether they have a mic.

Oh definitely, an ingame LFG would be great so you could find good players and have a short chat in Orbit before committing to adding them to your friendslist and trying a raid out.

Even adding a "status" to your Player card for friends ingame to see what you're open to would be amazing. e.g. "LFG Raid/NF"
 
Ive been having fun since picking the game up again after the recent two expansions


TTK should bring the game up to a level that satisfies anyone who hasn't played since vanilla

We are basically getting the game you actually wanted when it launched last year from what I can tell

The path from New Game to End Game after TTK launches seems pretty damn substantial
 
Is it morally wrong to hope that this expansion will bomb? Because I really do.
I just read Bungie's justification for the price point of this expansion and it's not even funny, it's sad.
 
I'm quite excited about this game. Not pre-ordered in a long time, but I put my pre-order in at the weekend and I'm looking forward to be playing this on day one, as I came to Destiny really late and didn't really join any teams or play with anyone I knew. It sounds like a lot of the improvements will definitely make for a smoother and more pleasant experience, and I hope the plot and structure is a bit more successful this time around. Although it's surrounded by a lot of bullshit, I think the core gameplay of Destiny is one of the best FPSs in a long time. If they can recapture a bit of that magic from Halo CE or Reach this will be amazing.
 
Is it morally wrong to hope that this expansion will bomb? Because I really do.
I just read Bungie's justification for the price point of this expansion and it's not even funny, it's sad.
At this rate this expansion will sell like hotcakes. The digital download version will be an impulse purchase for 80% of avid Destiny players.

Activision will make enough money from this to develop a real life rail gun.
 
Over time, the FFXIV pug community has gotten way worse. FFXIV made it clear to me that we definitely do not want Matchmaking for raids in Destiny.
Stop saying "we". Not all of us are willing to give Bungie a pass for being inept when it comes to the social aspect of their online-only game. The lack of any meaningful LFR matchmaking mechanic in the game is downright sad. If that continues with TKK, it'll be truly pathetic.
 
Is it morally wrong to hope that this expansion will bomb? Because I really do.
I just read Bungie's justification for the price point of this expansion and it's not even funny, it's sad.

You're very ignorant if you think this will bomb. Destiny has sold over 20 million.

But keep holding on to that grudge and see where it gets you.
 
Is it morally wrong to hope that this expansion will bomb? Because I really do.
I just read Bungie's justification for the price point of this expansion and it's not even funny, it's sad.
Morally wrong? Probably not. It's a strange thought though.

Like everything in the world, value is subjective and you reveal your preferences via purchase. I liked Arkham Knight but probably wouldn't pay US$5 for a huge expansion. I'm done with it. Similarly, if TTK were worth US$80 I'd probably still buy it because I think it's worth it given how much I play this with my friends.

But whether you want to buy something or not, given your preferences and subjective value evaluations, wanting it to fail seems like a strange leap. 99% of the DLC out there is for games I don't own, or don't want, or don't like, or maybe not like enough to spend more money on. But I'd never actively wish for any of it to bomb, it's just not for me.

Oh well, different strokes.
 
If you habemt played since vanilla then there is no better time to jump back in.


TTK is where its at if you evwn had a passing interest in Destiny.

Dedicated players are finally getting more to chew on as well so im happy :)
 
It's cool and all that they're doing this, but is the $40 pricetag really necessary? I quit Destiny after I realized that it's basically a poorly disguised Skinner box. Basically, unless someone tells me this expansion is the second coming, I'm going to be a bit skeptical. After all, fool me once...
 
It's cool and all that they're doing this, but is the $40 pricetag really necessary? I quit Destiny after I realized that it's basically a poorly disguised Skinner box. Basically, unless someone tells me this expansion is the second coming, I'm going to be a bit skeptical. After all, fool me once...

Well in a way it IS the second coming... The second coming of Destiny at least :P
 
Is it morally wrong to hope that this expansion will bomb? Because I really do.
I just read Bungie's justification for the price point of this expansion and it's not even funny, it's sad.

seems weird to hope for anything to happen to a product you don't care about.

I couldn't tell you how much things cost in DOTA or how much DLC for Batman is. Let it go man. There are plenty of us ready and willing to throw glimmer at the screen.
 
It's cool and all that they're doing this, but is the $40 pricetag really necessary? I quit Destiny after I realized that it's basically a poorly disguised Skinner box. Basically, unless someone tells me this expansion is the second coming, I'm going to be a bit skeptical. After all, fool me once...

If it's not worth it to you, then it's not worth it.

If you want to compare it to Vanilla You're comparing

Vanilla/TTK
  • 6 strikes/4 strikes
  • 9 PvP maps/8 PvP maps
  • 4 Destination/1 Destination
  • 1 Raid/1 Raid
  • 12 Story Missions/8 Story Missions*
  • 13 Side-Missions or Quests/? Side-Missions or Quests


*I can't remember the source I heard for the amount of story missions in TTK, so I may be off on that.
 
Bungie explains why it dropped Dinklage from Destiny

Bungie chose to replace Destiny voice work by Peter Dinklage with new dialogue recorded by Nolan North because the studio needed to work with someone who was more available.

Executive producer Mark Noseworthy told Game Informer in a new video interview that the decision wasn't based on feedback of the performance of the Game of Thrones star as Ghost.

"It's more on the [Hollywood] nonsense side of things," Noseworthy explained. "Dinklage was awesome to work with on Destiny but we just needed to work with someone who is more available. Nolan is a pro, this is his thing."
 
I assume they will not go back and redo the story for the original game. I mentioned this in a other thread but as I tested the trial for Destiny on PS4 I found the extreme lack of any exposition in the game whatsoever really sad. Then I heard about the Grimoire cards that I had mistaken for achievements were telling the story but you had to read them on a companion app/bungie website.

Not to mention that the main story I experienced playing was barely there at all.
 
If it's not worth it to you, then it's not worth it.

If you want to compare it to Vanilla You're comparing

Vanilla/TTK
  • 6 strikes/4 strikes
  • 9 PvP maps/8 PvP maps
  • 4 Destination/1 Destination
  • 1 Raid/1 Raid
  • 12 Story Missions/8 Story Missions*
  • 13 Side-Missions or Quests/? Side-Missions or Quests


*I can't remember the source I heard for the amount of story missions in TTK, so I may be off on that.
Well, the standalone digital expansion DOES cost less than Vanilla Destiny did... But I get how someone can't find it justifiable since it's still an exapnsion of a game that was released a year ago.
 
Well, the standalone digital expansion DOES cost less than Vanilla Destiny did... But I get how someone can't find it justifiable since it's still an exapnsion of a game that was released a year ago.

This is like classic expansion schemes to me.

Frozen throne was $40 whe it can out and it was a slightly smaller version of the base game. That's how TTK seems to be, as well.
 
Well, the standalone digital expansion DOES cost less than Vanilla Destiny did... But I get how someone can't find it justifiable since it's still an exapnsion of a game that was released a year ago.

That's it right there. Even if they match the content of vanilla Destiny, it's a sad amount of new content, even if they get rid of Dinklebot and tell a better story. The right way to go about this is try to get the people who dropped back in with a lower price point if you've purchased just Vanilla Destiny. If they were offering TTK and expansions for $40-$50, I'd be on board. Here in Canada, that bundle is $90 dollars. It's the exact opposite way that you get people back on board with your game. Since it's Activision, they don't understand the value of word-of-mouth from the people who felt the most let down by Destiny at launch and didn't dip into the mini-expansions.
 
So if a company has had your trust for oh.. Let's say 9 years from Halo 1 to Halo Reach. Then their 1st game post-Halo was a flop for you, you immediately lose your trust in the company?

You enjoy their games for 9+ years then a game you possibly played with for less than a month wasn't up to your liking. I can see a person being disappointed but not completely upset to the point where you lost your trust completely.

Im just curious is all. I know some people that can go to a restaurant 100 times and love it, and 1 bad experience at 101 will make them not want to go back, which baffles the crap out of me. You had lots of great experiences.


Regardless, since HoW (expac #2) released last May, it's obvious they've been working towards fixing all of the biggest issues with the game and they've admitted so. HoW was a step in the right direction and TTK is said to obviously be a lot more steps in the right direction.

Weve played the game now. They lost fans. People know what the game is about. They can't "lie" about what they're delivering now or it'll obviously hurt them. They're going to provide more and more info leading up to TTK.
 
This is like classic expansion schemes to me.

Frozen throne was $40 whe it can out and it was a slightly smaller version of the base game. That's how TTK seems to be, as well.

We haven't seen one of these for a long time so 40$ for an expansion rub people the wrong way now it seems.

That's it right there. Even if they match the content of vanilla Destiny, it's a sad amount of new content, even if they get rid of Dinklebot and tell a better story. The right way to go about this is try to get the people who dropped back in with a lower price point if you've purchased just Vanilla Destiny. If they were offering TTK and expansions for $40-$50, I'd be on board. Here in Canada, that bundle is $90 dollars. It's the exact opposite way that you get people back on board with your game. Since it's Activision, they don't understand the value of word-of-mouth from the people who felt the most let down by Destiny at launch and didn't dip into the mini-expansions.

My thought process is kinda like this, I don't really care too much for the new conten as I do for the fixes, new leveling system and tweaks to existing mechanics.

I still haven't preordered the expansion and you can add the Collector's edition exclusive items fiasco(that supposedly will be available for purchase separately at 20$) to the list of reasons.

They tried to make people pay for the base game + expansions again at the beginning and locked the year one players out of the awesome collector's items with an absurd price gate.

I want to play it, my friends will, but I'm kinda weary, It's like I don't feel I can trust these guys with my money. You guys surely can imagine my face when I saw the ending cutscene for the vanilla game.
 
That's it right there. Even if they match the content of vanilla Destiny, it's a sad amount of new content, even if they get rid of Dinklebot and tell a better story. The right way to go about this is try to get the people who dropped back in with a lower price point if you've purchased just Vanilla Destiny. If they were offering TTK and expansions for $40-$50, I'd be on board. Here in Canada, that bundle is $90 dollars. It's the exact opposite way that you get people back on board with your game. Since it's Activision, they don't understand the value of word-of-mouth from the people who felt the most let down by Destiny at launch and didn't dip into the mini-expansions.

Canadian Taken King Legendary Edition is $79.96.

Google says that equates to US $61.10

The Price of Taken King Legendary Edition in US is $59.99

So are you complaining about a $1.11 difference?

Edit: never mind. Sorry, I misread your post.
 
You're very ignorant if you think this will bomb. Destiny has sold over 20 million.

But keep holding on to that grudge and see where it gets you.

Source? I believe they said a while back that Destiny had something like 18 million registered accounts, but that's very different from numbers sold. If it had sold that well no way would they be hiding it rather than proudly boasting about it.
 
Canadian Taken King Legendary Edition is $79.96.

Google says that equates to US $61.10

The Price of Taken King Legendary Edition in US is $59.99

So are you complaining about a $1.11 difference?

Edit: never mind. Sorry, I misread your post.

No worries, I misremembered the price, it's actually $80. Still, it's far too much after the ball has been dropped so hard with vanilla Destiny.

So if a company has had your trust for oh.. Let's say 9 years from Halo 1 to Halo Reach. Then their 1st game post-Halo was a flop for you, you immediately lose your trust in the company?

Maybe I'm unique, but my MCC Xbox One bundle is my first exposure to Halo. I bought into the E3 hype for Destiny because I really liked what they were selling; a story-driven multiplayer RPG loot shooter set against a sci-fi backdrop. I got a fantastic shooter with the best gunplay and moment-to-moment action of 2015, but I have never shelled out that much money for an online game with so little content. After reaching cap and realizing that gearing for endgame involved running the same content I'd just run through over and over for a few points of light per hour, I dropped the game like a bad habit.
 
No worries, I misremembered the price, it's actually $80. Still, it's far too much after the ball has been dropped so hard with vanilla Destiny.



Maybe I'm unique, but my MCC Xbox One bundle is my first exposure to Halo. I bought into the E3 hype for Destiny because I really liked what they were selling; a story-driven multiplayer RPG loot shooter set against a sci-fi backdrop. I got a fantastic shooter with the best gunplay and moment-to-moment action of 2015, but I have never shelled out that much money for an online game with so little content. After reaching cap and realizing that gearing for endgame involved running the same content I'd just run through over and over for a few points of light per hour, I dropped the game like a bad habit.

I'm convinced the people who still try to argue for its quality a year later have some advanced form of Stockholm syndrome.

OOOOOHHHHH someone owes me a beer! thank you!!
 
No worries, I misremembered the price, it's actually $80. Still, it's far too much after the ball has been dropped so hard with vanilla Destiny.



Maybe I'm unique, but my MCC Xbox One bundle is my first exposure to Halo. I bought into the E3 hype for Destiny because I really liked what they were selling; a story-driven multiplayer RPG loot shooter set against a sci-fi backdrop. I got a fantastic shooter with the best gunplay and moment-to-moment action of 2015, but I have never shelled out that much money for an online game with so little content. After reaching cap and realizing that gearing for endgame involved running the same content I'd just run through over and over for a few points of light per hour, I dropped the game like a bad habit.

I'm convinced the people who still try to argue for its quality a year later have some advanced form of Stockholm syndrome.
same tired terrible (but still hilarious) assertions. If y'all hate this game so much why do you waste your time coming into a thread to talk about how you hate it. Maybe community should have a destiny hate ot.
 
But how many people honestly can get a group together for that stuff? I can't. Without matchmaking the raids may as well not exist.

And all this bullahit about the raids not working with randoms I don't want to hear it. If I can get on csgo and have a good team based competitive experience in that game I think people can figure out a destiny raid..

Seriously? I've never had a raid consisting of six people I knew. At most, it's been me and two friends with three randoms. The OTs for Destiny are constantly updating with people playing and looking for groups. DestinyLFG works well too at times.

Is it an inconvenience? Yeah, a little. Calling it impossible is disingenuous, though. It's never taken me more than 10 minutes to get a full six together and there's only been one time where we didn't finish the raid and it's because we ended up paired with younger kids and there was one in the PSN party who wasn't playing and ended up recruiting people out of our raid. (LFG group, not GAF for what it's worth)

All-in-all, Destiny is probably the friendliest community I've ever found with a game. The co-op nature helps a lot and people that I've found to raid with and do nightfalls with have been genuinely nice and fun to play with. I wish it were a little bit easier...in fact, an in-game LFG would be great...but to say that it's impossible to get a group together right now just isn't accurate.
 
I'm convinced the people who still try to argue for its quality a year later have some advanced form of Stockholm syndrome.
I don't know about the other guys, but this is DEFINITELY me. I play the game all the time so clearly I have a problem.
 
I don't know about the other guys, but this is DEFINITELY me. I play the game all the time so clearly I have a problem.

Please sign yourself in for the nearest mental hospital.
You have a problem,obviously.
Your family is worried about you.
 
So I came back to Destiny recently...on Saturday in fact. I preordered both expansions in November and quit the next day because my friends dragged me into WoW. Nothing against the game, in fact I still enjoy it greatly.

Now with that context, keep in mind that I've only followed this game's progress out of the corner of my eye since last year. But I swear they have said this EXACT same shit for each expansion. Am I crazy?



It''d blow your mind to see some of the things I've accomplished in WoW/FF14 with pugs. Not saying that it's always been smooth or pleasant but over time a game's community will adapt.

I don't think Destiny needs matchmaking per se, but a 'group finder' tool would be perfect. Just post a thing that says 'looking for X people for X activity' and allow players to invite based on gear/achievement inspection and whether they have a mic.

PUGS in ff14 were soul crushingly difficult to assemble in a meaningful way. I beat Titan at launch in a pug and it took tens of hours to find the right group.
 
same tired terrible (but still hilarious) assertions. If y'all hate this game so much why do you waste your time coming into a thread to talk about how you hate it. Maybe community should have a destiny hate ot.
Why do Destiny fans act like this is a strange occurence? People do this all of the time with games they don't like. Now you can say you don't understand the concept of complaining about something you dont like when it's brought up but I think that's probably bullshit.
 
so if we have to play these missions over and over can we skip the cutscenes after the first time? I really don't want to have more shit to sit through if i'm just trying to knock out daily/weekly things...
 
How can so many in this thread just seemingly trust that Bungie will deliver on the story, when the story in Destiny was such total fucking shite?

And just trusting a damn PR statement, not even a preview.

Jeez, this is the days of NeoGAF where an independent site that does a preview is getting shit on for being untrustworthy when they voice concerns because the PR people selling the game is saying the game is awesome (and they are telling the truth ofc).
 
I've decided I want to buy this. But I want the extra emotes. I already own all of the previous expansions and have zero desire to buy them again. I also want to stick with digital purchase.

What's the best option for me?
 
Are people upset that other people like a game that they do not enjoy?

I think what Destiny does right is bring a game model that resembles a MMORPG where there are constant patches and different communities (GAF, reddit, Bungie.net, etc.) that supports the game. And importantly there is a feel that Bungie isn't moving on to another game. When you pick up CoD after 3 months you know another studio is making the next CoD and you know that Activision probably got 95% of all its revenue from the initial release. Of course the scale of the game isn't as large but for a console shooter it is one of the best game that you can mindlessly play or focus heavily for certain reasons and play.


I enjoy it.



I'm convinced the people who still try to argue for its quality a year later have some advanced form of Stockholm syndrome.

Drake-Saying-Is-This-Guy-Serious.gif
 
Top Bottom