Super Mario Maker: Not all tools available from the start, unlock over 9 days

How stupid.

This isn't a competitive game. This is a creative tool.

"Pretty cool painting, but we're just gonna hold back blue. You don't need blue, do you? Just make the sky pink. Make it a sunset."

You can say it doesn't bother you, but being in favor of this is asinine.

It's dumb, I don't disagree with that. But, I also dont think its much different from cod or splatoon blocking weapons and stuff until higher levels, which can take way longer in actual time played to unlock. Its even worse in the competitive games, imo, since you shouldnt have to compete gimped against people with much better gear.
 
I know me and the rest of GAF are like the 1% but the game is advertised (at least to my knowledge from the trailers and shit) as a Mario level maker. They show you using all these cool things to make levels. Now, we know there is this lock on items but little Timmy gets the game from papa and then can't make a level like on the back of the box or in the TV add or youtube ad that showed up before watching pewdiepie. He thinks it's broken and doesn't play anymore, never unlocking any more items.

Or you go the route that kids are smarter than you give them credit for and it shows with things like Minecraft being so big. Kids like to create. Minecraft doesn't really hold your hand or ease you in. It gives you a world and puts you in it and doesn't even say "have at it". Yet Minecraft is a massive thing.

Even with this, when given new stuff suddenly people have the issue that this is trying to avoid. Now little babies and casuals with a Wii U (all two of them) suddenly see a fire flower on day 2 and freak the fuck out. All it does is delay the "fuck me I'm an idiot" response.

Of the in game message that pops up tells him stuff will come the next day.

Now who's underestimating Timmy's intelligence?
 
If I understood the video correctly, this is a valid approach:

-> Start playing, design for 5 minutes, "schedule" the next delivery.

-> Go into system clock, put it forward 24 hours

-> Launch game again, design for 5 minutes

-> Repeat 9 times, save, turn back clock


It should take less than an hour to unlock everything, no? What am I missing?
The fact that Nintendo knows how to counter this, they have games which punish you for playing with the clock. Especially if you are connected to the Internet where they can read the actual time.
 
I think the number of "omg there is a defense force for everything" posts have now exceeded the number of posts actually defending this.

Pretty much...

Not even close.

Except people saying "I find it annoying/it sucks/I wish everything would be unlocked right away also/ but it is what it is and I will deal with it." are being said to be 'defending it" when that statement is not a defense at all.

Basically unless people are frothing mad and threatening to boycott then they are on the defense force... lol
 
I know. Having an opinion and all...

Just the worst.


Uh the same basic thing can be said towards the guy that said "there really is a defense force for anything smh" which is what the other person was responding to

In some people's opinions, it's not that big of an annoyance. That doesn't mean that "there's a defense force for everyhting" and that people need to post "smh" in a lame attempt to make people feel guilty about it

I get that this is a slight bummer that it's going to be done this way,but people have already explained why it's done that way Is it perfect that way? No , that's what makes it a slight bummer but to me not a huge deal. I'm still buying the game right away.You can be busy the first few days.
The first couple of day you can just play the premade levels, then create simple levels or just lay the foundations for some other levels that you want to add to , and play some other user created levels. By the third or fourth day you can make levels that are complex enough to be entertaining and playable or just continue buiding foundations for kickass levels, and that will continue on the next few days till everything is available
 
The first couple of day you can just play the premade levels, then create simple levels or just lay the foundations for some other levels that you want to add to , and play some other user created levels.

I will, but I'm not buying this game for the pre-made levels. I'm buying the game to make Mario levels and I'd prefer to have all the tools available at my disposal the first time I play.
 
It's amazing that this thread is almost 1,200 posts and yet no one has given an actual reason why keeping the content locked over nine days is the best idea.

People will get overwhelmed!: Out of the thousands of video games in existence, Super Mario Maker is apparently the most complex of them all? No one, and I mean no one, can parse through these items that people have seen over the past 30 years? Sandbox gaming is more popular than ever. Gamers love to be tossed into a world and told, "Go!" It can be overwhelming, but in a GOOD sense. Like when looking at all the places you could go in Skyrim. Yeah, you might not know exactly what to do, but that's where the gameplay comes in. You know, actually doing things in the game? Not to mention the #1 game with kids is Minecraft, a game where it just dumps you into a world with dozens of different systems. Kids are making functional train systems, but they can't handle P-Switches? Kids are going to be especially bored when they get this game on day one and can only make alpha-SMB levels.

People will make shitty levels if we give them all the tools at once!: WHO CARES? Are these levels going to go into a time warp and replace the ones from previous games? Some people will make great levels, some people will make bad levels. Why should you care what other people make? Some people just want to dick around and, you know, have fun. Remember fun? The reason why we play games? I want to play SMM because it looks fun, not because I'm majoring in Mario.

It works for Animal Crossing and Splatoon!: Not even comparable. Animal Crossing is a life simulator, not a level designer. The entire gimmick is that there is a reason to play Animal Crossing every day, far beyond just nine days. Each day has a random element that makes everyone's experience different. And people do criticize AC for how long it takes for some basic features to be unlocked. Splatoon is largely a multiplayer game, and giving the community more reasons to keep playing is important. Not to mention the game launched with what, 35 weapons? That you had to slowly grind out? And tons of gear? There was enough gameplay there on day one even if the maps were lacking. Locking ranked mode was pretty dumb because it was unlocked like two days later. SMM has some multiplayer aspects, but it is largely a single player experience. Again, imagine if Pokemon gyms were unlocked once per day, or one world was unlocked in Yarn Yoshi every day.

I seriously cannot believe people think this is a good idea. How about Nintendo just punches us in the face once every nine days? I can see the defense now...

"I think it's good that Nintendo is punching us in the face. It will really help us build up an immunity, so later on if someone else punches us in the face, it won't hurt as much."

"It's just being punched in the face guys. It's not like they are kicking us in the balls. Why are people complaining?"

"I punch people in the face in GTA and it works there, so it must work in this situation!"
 
This annoyed me at first, and while I know it's going to be a bit frustrating when the game actually arrives, I can see how it could theoretically benefit the standard of courses being made. Even with limited options, I doubt many people are going to just use the editor for five minutes a day for nine days (unless out of spite or something), which will force them to make the most of the limited set of tools if they want to create something interesting: more experimentation with the physics and distinct control techniques, more focus on the importance of specific enemy and obstacle placement, and so forth. In other words, the limitation will be teaching the importance of understanding the fundamental underpinnings of gameplay and level design at a very basic level before gradually offering you more stuff to mess around with and expand your repertoire. If that is Nintendo's thinking, it's a neat, if evidently divisive, idea for improving the quality of each level submission. Insert expression about creativity being born of overcoming limitations, and all that.

Is it going to be irritating for those who just want to jump on in? Almost certainly, but it could also mean player submissions based around something more inventive than packing as many Bowsers as possible into each stage. Could work out for the best, but who knows.
 
It's a fit over a non issue. If you had to wait a week between unlocks, okay maybe.
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.

I mean, I wouldn't want to play for more than a few minutes with just the stuff they have on day 1, since it's missing 3 things needed to even recreate the most basic Mario level Nintendo ever created (I'm not interested in buying this game to play other people's levels). I want this game so I can have a lot of fun making crazy levels or trying alternate spins on past levels. So I'll buy this game, and then not be able to enjoy it for a while.
 
It's amazing that this thread is almost 1,200 posts and yet no one has given an actual reason why keeping the content locked over nine days is the best idea.

People will get overwhelmed!: Out of the thousands of video games in existence, Super Mario Maker is apparently the most complex of them all? No one, and I mean no one, can parse through these items that people have seen over the past 30 years? Sandbox gaming is more popular than ever. Gamers love to be tossed into a world and told, "Go!" It can be overwhelming, but in a GOOD sense. Like when looking at all the places you could go in Skyrim. Yeah, you might not know exactly what to do, but that's where the gameplay comes in. You know, actually doing things in the game? Not to mention the #1 game with kids is Minecraft, a game where it just dumps you into a world with dozens of different systems. Kids are making functional train systems, but they can't handle P-Switches? Kids are going to be especially bored when they get this game on day one and can only make alpha-SMB levels.

People will make shitty levels if we give them all the tools at once!: WHO CARES? Are these levels going to go into a time warp and replace the ones from previous games? Some people will make great levels, some people will make bad levels. Why should you care what other people make? Some people just want to dick around and, you know, have fun. Remember fun? The reason why we play games? I want to play SMM because it looks fun, not because I'm majoring in Mario.

It works for Animal Crossing and Splatoon!: Not even comparable. Animal Crossing is a life simulator, not a level designer. The entire gimmick is that there is a reason to play Animal Crossing every day, far beyond just nine days. Each day has a random element that makes everyone's experience different. And people do criticize AC for how long it takes for some basic features to be unlocked. Splatoon is largely a multiplayer game, and giving the community more reasons to keep playing is important. Not to mention the game launched with what, 35 weapons? That you had to slowly grind out? And tons of gear? There was enough gameplay there on day one even if the maps were lacking. Locking ranked mode was pretty dumb because it was unlocked like two days later. SMM has some multiplayer aspects, but it is largely a single player experience. Again, imagine if Pokemon gyms were unlocked once per day, or one world was unlocked in Yarn Yoshi every day.

I seriously cannot believe people think this is a good idea. How about Nintendo just punches us in the face once every nine days? I can see the defense now...

"I think it's good that Nintendo is punching us in the face. It will really help us build up an immunity, so later on if someone else punches us in the face, it won't hurt as much."

"It's just being punched in the face guys. It's not like they are kicking us in the balls. Why are people complaining?"

"I punch people in the face in GTA and it works there, so it must work in this situation!"
"
Dude you've made your point already. This is why people are saying things like" people are freaking out"
 
It's dumb, I don't disagree with that. But, I also dont think its much different from cod or splatoon blocking weapons and stuff until higher levels, which can take way longer in actual time played to unlock. Its even worse in the competitive games, imo, since you shouldnt have to compete gimped against people with much better gear.
Blocking weapons and equipment in most games is based on some kind of level progression. I don't see how a timer is an equivalent example to a timer. They're totally different approaches.
 
Blocking weapons and equipment in most games is based on some kind of level progression. I don't see how a timer is an equivalent example to a timer. They're totally different approaches.

Well you have to spend 5 minutes creating something, everyday, so that is something like a "level progression"

People need to relax on it...5 minutes a day for 9 days, thats fine. I already know im overwhelmed by the content to use and if been playing video games my entire life!

The more amazing news is the SFX thing! why is no one talking about that? :D
 
"
Dude you've made your point already. This is why people are saying things like" people are freaking out"

I'm not freaking out, I am detailing why this decision is bad while also expressing my befuddlement at people thinking extending a tutorial to nine days is a good idea. This should be a unanimously disliked decision, but we have people here actually saying it's fantastic. I am more amazed than anything.

Also the jokes just KEEP COMING:

Can we have the |OT| spread out over nine days? It will be too overwhelming if the OT is posted all at once, and I don't think the topic creator will do a good job unless he has nine days to think about it.

Day 1: Image header
Day 2: Release info
Day 3: "What is Super Mario Maker?" paragraph
 
Well you have to spend 5 minutes creating something, everyday, so that is something like a "level progression"

People need to relax on it...5 minutes a day for 9 days, thats fine. I already know im overwhelmed by the content to use and if been playing video games my entire life!

The more amazing news is the SFX thing! why is no one talking about that? :D

Probably because people are disappointed the frog icon doesn't let you choose music after all :P
 
Can we have the |OT| spread out over nine days? It will be too overwhelming if the OT is posted all at once, and I don't think the topic creator will do a good job unless he has nine days to think about it.

Day 1: Image header
Day 2: Release info
Day 3: "What is Super Mario Maker?" paragraph

Yeah...you've said this type of thing like a dozen times already. Like I said...you made your point already
 
I'm not freaking out, I am detailing why this decision is bad while also expressing my befuddlement at people thinking extending a tutorial to nine days is a good idea. This should be a unanimously disliked decision, but we have people here actually saying it's fantastic. I am more amazed than anything.

Also the jokes just KEEP COMING:

Can we have the |OT| spread out over nine days? It will be too overwhelming if the OT is posted all at once, and I don't think the topic creator will do a good job unless he has nine days to think about it.

Day 1: Image header
Day 2: Release info
Day 3: "What is Super Mario Maker?" paragraph

I'm all for this. We aren't the target audience for OTs, they need to be simple and slow to ramp up so the average consumer can digest the information presented and learn to really understand one bit before moving on to more complex information like release date.

I'm starting to think people finds little fun into playing video games.

Or because this is a topic on the 9 days lock and not on the trailer in general or the sound effect feature?
 
I've only seen people make dogshit in the preview coverage so far. I've haven't looked at everything out there, and I've probably only been exposed to some bad levels by chance. Sure maybe it's fun to think up and create some complex troll level, but it doesn't look very interesting to play to me. Anything that helps you minions show a little restraint is Ok by me at this point. For $60, you all better be working hard for me.

The best works are created when working within limitations. The more the better I say. I can already tell some of you need an editor.
 
Yeah...you've said this type of thing like a dozen times already. Like I said...you made your point already

Actually I haven't yet. I am drip-feeding my point over a period of nine days. Today I am introducing why I think it's a bad idea. Tomorrow, I will discuss specifically why the day two unlocks should be available on day one. On day eight, it will just be day one again but with Bloopers everywhere.
 
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.

I mean, I wouldn't want to play for more than a few minutes with just the stuff they have on day 1, since it's missing 3 things needed to even recreate the most basic Mario level Nintendo ever created (I'm not interested in buying this game to play other people's levels). I want this game so I can have a lot of fun making crazy levels or trying alternate spins on past levels. So I'll buy this game, and then not be able to enjoy it for a while.

I think you might be borrowing trouble.
 
They probably did it so 100 mario challenge will be mostly populated with very easy levels. People won't have the tools to make really hard stuff for several days.
 
Actually I haven't yet. I am drip-feeding my point over a period of nine days. Today I am introducing why I think it's a bad idea. Tomorrow, I will discuss specifically why the day two unlocks should be available on day one. On day eight, it will just be day one again but with Bloopers everywhere.

I seriously want you to just repost your first post on this in eight days just with little bloopers in
 
Once again: Not outraged, just annoyed.

Seriously. When did having a complaint or criticism turn into outrage?

Yup, it seems like the defenders of this practice are making more of an outrage.

Sure it's only 9 days, but it's a totally lame form of forced hand holding and could've been done more sensibly as others have already mentioned.
 
And a lot of people will have to wait a week between unlocks. I don't boot up my Wii U every day, I don't even have it plugged in every day. Sure, I could force myself to, but that makes this more homework than game. So how long it takes to give me the tools I want is dependent on how often I set up my Wii U. This is a game I was excited to play a ton when it came out, but now I won't want to.

I mean, I wouldn't want to play for more than a few minutes with just the stuff they have on day 1, since it's missing 3 things needed to even recreate the most basic Mario level Nintendo ever created (I'm not interested in buying this game to play other people's levels). I want this game so I can have a lot of fun making crazy levels or trying alternate spins on past levels. So I'll buy this game, and then not be able to enjoy it for a while.

Wait you are not buying this game to play other people's levels? So its Nintendo (after testing ground with MariovsDonkey Kong) finally embracing an online community thing were you can actually share stuff (well Smash did it too...) and its basically the hook for the game, and you wont use it? Well ok...
 
Wait you are not buying this game to play other people's levels? So its Nintendo (after testing ground with MariovsDonkey Kong) finally embracing an online community thing were you can actually share stuff (well Smash did it too...) and its basically the hook for the game, and you wont use it? Well ok...

Some people get more fun out of the creative side of things and then letting those creations go into the wild. It's a perfectly valid way to use this tool.
 
Thinking about it, this will probably achieve the opposite and people will make even shittier levels, people will get bored of the tools they've had and will probably mostly use the tools they got on that day cos they're new and exciting. Lakitu's everywhere on day 2.
 
Personally I don't think it's fair to characterize a discussion in the context of "people on the other side are basically saying it's alright to be abused."

Like you're literally saying we want Nintendo to punch us in the face.

That sends the message you never wanted to debate us respectfully and you never will.
 
If this is literally for the first 9 days it's out, there has to be some kind of reason beyond teaching players. Either limiting data on the servers or ensuring the first batch of levels uploaded aren't too weird.

If it's your first 9 days regardless of when you buy the game, I guess it's Nintendo trying to ease you in or something. Probably not needed, but oh well.
 
I'm going to enjoy the limited levels for nine days and I'm going to laugh if when day 10 comes around we're bombarded with horrible levels filled with just everything.

Not that I don't think they'll be there day 1 either though.
 
Yup, it seems like the defenders of this practice are making more of an outrage.

Sure it's only 9 days, but it's a totally lame form of forced hand holding and could've been done more sensibly as others have already mentioned.

No one is really defending it at all. They've just moved on, they don't care enough to post in this thread anymore after saying it was a minor annoyance. Everyone in this thread has mostly just said its a minor annoyance and discussed that they probably could have done something different that could better ease people into it than a rollout. Outside of that, most have just moved on and now it's just you talking about no one that exists.
 
Personally I don't think it's fair to characterize a discussion in the context of "people on the other side are basically saying it's alright to be abused."

Like you're literally saying we want Nintendo to punch us in the face.

That sends the message you never wanted to debate us respectfully and you never will.

What?

No one is really defending it at all.

There are numerous posts in the thread defending it.
 
Personally I don't think it's fair to characterize a discussion in the context of "people on the other side are basically saying it's alright to be abused."

Like you're literally saying we want Nintendo to punch us in the face.

That sends the message you never wanted to debate us respectfully and you never will.

I never said you want to, just that people would find a way to spin it. I used exaggeration for the purpose of comedy while also trying to frame my point in a humorous manner. If you want to ignore my reasoning because I like to crack jokes then that's your problem. Maybe I should have posted it over nine days so you can better comprehend it.
 
I never said you want to, just that people would find a way to spin it. I used exaggeration for the purpose of comedy while also trying to frame my point in a humorous manner. If you want to ignore my reasoning because I like to crack jokes then that's your problem. Maybe I should have posted it over nine days so you can better comprehend it.

Ladies and gentlemen...

DANE COOK!!!
 
I'm going to enjoy the limited levels for nine days and I'm going to laugh if when day 10 comes around we're bombarded with horrible levels filled with just everything.

Not that I don't think they'll be there day 1 either though.

Yup because that will stop shitty levels. You will still see shit levels day one. Limiting tools doesn't make a shit level maker better, it just means a shit level builder makes less interesting levels.
 
Can you imagine the next Minecraft doing something like this? No? Then why should people have to suffer through it in a similar game like SMM? Geez. Some people will defend anything.
 
The more I think about it, the more I'm not going to worry about bad levels because of the rating/ranking system as i'll probably avoid anything 2 stars or less (or coins or whatever it is).

Besides, I though I read somewhere where your level must be beatable in order for it to be approved to be shared online. So that cleared a question I had.

Sure, there will be levels that are throwing your controller at the TV hard. But, in a game like this, I can easily just quit and try a different level. No worries.

Geeze, now that I think about it, I may need to buy some nintendo cards and pre-order this game tomorrow (or next week).
 
Can you imagine the next Minecraft doing something like this? No? Then why should people have to suffer through it in a similar game like SMM? Geez. Some people will defend anything.

Well you see, Minecraft is far babby childs like Little Timmy while Mario Maker is for sophisticated brainy people like papa John. In order to bridge the gap between the little Timmys and papa Johns they limit your stuff. Except when you get told that little Timmy is actually smarter than you think and doesn't like being looked down on. In which case the reason then isn't because it's overwhelming it's because of shitty level design. Because we all know, you only get good at something if you have very limited resources that increase on a day by day basis.
 
Or because this is a topic on the 9 days lock and not on the trailer in general or the sound effect feature?

Yeah I guess the way the thread is approached is more indicative of it, although some people could think of this as good news regardless.

Thinking about it, this will probably achieve the opposite and people will make even shittier levels, people will get bored of the tools they've had and will probably mostly use the tools they got on that day cos they're new and exciting. Lakitu's everywhere on day 2.

Lakitu and Bill Blasters are prone to be everywhere since you can modify what they throw, too bad you can't do that with Hammer Bros., heh.

If this is literally for the first 9 days it's out, there has to be some kind of reason beyond teaching players. Either limiting data on the servers or ensuring the first batch of levels uploaded aren't too weird.

If it's your first 9 days regardless of when you buy the game, I guess it's Nintendo trying to ease you in or something. Probably not needed, but oh well.

Yeah that's what I think too, not great but I can see why they did that.
 
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