Final Fantasy Type-0 HD Coming To PC/Steam - More gfx options, better camera, etc

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eh, i hope it's not some super important plot stuff that's held back for NG+. I rarely replay games these days and the 20 hour playtimes being tossed around sound perfect to me.

Its not like you will understand the story anyway. Believe me, its super convoluted plot-wise.
 
Anyone that bought this through green man gaming get a code yet or are they waiting till tomorrow?

I haven't gotten it yet either. I'm expecting anytime from this afternoon through tomorrow though. It's worth saying that I don't really have a basis for comparison, I've never pre-ordered through GMG until now.
 
Sadly it really is; there's pretty important story stuff they lock behind the second run. However, it's not hard to obtain it because you can skip everything and run through over leveled. Also, there's alternate missions to do, so it's not entirely the same.

It depends what you consider to be the 'important story'. (minor spoilers)

I think the first playthrough is the most important -
you're witnessing the events through the narrow lens of the cadets. NG+ pulls back the curtain a bit and lets you in on what caused the events in the first place and why, but that's not really the moral of the story, though if the Type series continues it's probably important for that.

Its not like you will understand the story anyway. Believe me, its super convoluted plot-wise.

The first playthrough is pretty straightforward, what did you have trouble understanding?
 
13 was pretty simple to understand if you read the datalog.

The datalog also made the story seem far more interesting than what actually seemed to be acted out in game, though, which was super strange.

He, my thought's exactly. I think the lore of 13 is pretty great, so I always read the datalog when something new appeared and had no problems understanding the story as a result.
But yeah, they did a TERRIBLE job conveying all that information in the actual game.
 
I haven't gotten it yet either. I'm expecting anytime from this afternoon through tomorrow though. It's worth saying that I don't really have a basis for comparison, I've never pre-ordered through GMG until now.

Normally when a game offers a pre-load you'll get the code prior to release, but there's been a couple games I pre-ordered from GMG where they didn't get the code until after the game had already gone live on Steam. It's not often, but it happens (the original release of Sleeping Dogs, and more recently Ronin, I didn't get the codes for them until hours after the game went live on Steam.)

I think it's mostly down to when they get the codes from the publisher.
 
Its much worse imo.

I posted my thoughts on it in this thread.

Major spoilers, this is only really intended for people who have beaten it/LuuKyK:
The game's central theme is the cost of war and how young people are forced into it without understanding the true motivations for it or the scope. In this way the first playthrough is intentionally ambiguous because if you knew the reasons for the conflict, the moral of the story would not be enhanced in any way. There's a sense of helplessness imbued into them from the very beginning, when you see the huge graveyard in Academia and it's explained that no one can remember the dead. This should give you some sinister vibes that mirrors how soldiers in real life are often brainwashed in similar ways.

At the point in the game where you posted that thread, your confusion is being exaggerated. The game has established there are four countries - Red vs. White, Blue dragged in, and Black having already been exterminated by White. Your cadets are an elite strike force being told to do specific assassinations or tasks without regard for their safety and without being explained the bigger picture. This is thrown in your face in Chapter 5 where two scenarios play out, one where you're fighting L'cie directly and have no hope of defeating them and have to be saved by powers greater than your own, and in the Alexander scenario where the opposing army is nearly entirely vaporized. All of this is way beyond the means of Class Zero. They're in way over their heads. This is a conscious choice. You aren't supposed to know the true meaning behind this any more than you're supposed to know about the Keyblade War at the start of Kingdom Hearts 1.

If you're thrown off by the word L'cie, you're just being exceptionally obtuse. Fiction makes up words all the time and by now you know exactly what it means, datalog or not. It's also the only carryover word they use from the FNC mythos.
 
It can't possibly be as bad as FF XIII, can it?

I'm not the biggest fan of XIII's story, and I still say Type-0's story is really bad... worse than XIII for sure.. It's SO poorly told - that's the biggest problem really. Yes, even more poorly told than the XIII trilogy, so that's saying something.
 
It is, because unlike FF13's story which tries and fails halfway through, Type 0 never gave a shit to begin with.

Type 0's climax is, literally, the same ending as Kung Pow: Enter the Fist.

This is reaching parody levels now. You guys are killing me here.
 
Just got my GMG code. I added it to my steam account but the game is "locked" for now. Looks like there is no pre-loading.
 
Got my code! Is there a way to add a code to your library from the Android App? I spent a few minutes looking but couldn't find anything.
 
This is reaching parody levels now. You guys are killing me here.

I mean, part of me is joking a little bit, but i'll be damned if when THE THING happens at the end of the game happened, I didn't throw my control and yell out "AND DEN, ALL HELL BROKE LOOSE!"

It is a similar level of out of left field ridiculousness.
 
My take: I'm sorry to say but I was very disappointed in the way the story was presented, both in the regular game and NG+.

Too many characters were introduced that were interesting in their dilemmas or plights, but are then quickly abandoned or regulated to the background. The L'Cies are the worst offenders outside of Caetuna (forgive the spelling). Too many events are briefly mentioned or completely regulated to the library (did you know why that first L'Cie you met is fused to that wall for Machina to met later? You have to have read the Crimson Codex to find out! Finally, and most annoyingly, the fate of major characters are simply glossed over (what happened to the Chancellor in the catacombs???)

Then when you get to the FNC mythos, there are very odd choices. How many millions of times has this cycle been done? The number alone was ridiculous. It obviously is not working and why should this cycle suddenly be different? Oh, because it has to for the game's sake..... Arciela was a solid Fal'Cie but we never even learn the other Fal'Cie's name (I only learned it from ff wiki). Did people even realize that he took over Cid's body at the end and was the one taunting/ killing the party? It's all so unclear.

In conclusion, FF Type-0 storyline had potential but was far more ruined by poor pacing and poor cohension. FF13 for all its problems told a great story that was pretty clear if you followed along with the datalog. FF Type-0 is just a constant mess.
 
I mean, part of me is joking a little bit, but i'll be damned if when THE THING happens at the end of the game happened, I didn't throw my control and yell out "AND DEN, ALL HELL BROKE LOOSE!"

It is a similar level of out of left field ridiculousness.

I actually loved that twist. The game forcing you to walk back to Academia, I was freaking out wondering what was going to happen. Suddenly, nightmare fuel holy fuck!

It also works on another level by showing that even the people manipulating the cadets are being manipulated themselves in an even larger struggle. And eventually, with all of our infighting, an outside force will always appear. In war, there are no victors, only survivors.
 
I actually loved that twist. The game forcing you to walk back to Academia, I was freaking out wondering what was going to happen. Suddenly, nightmare fuel holy fuck!

It also works on another level by showing that even the people manipulating the cadets are being manipulated themselves in an even larger struggle. And eventually, with all of our infighting, an outside force will always appear. In war, there are no victors, only survivors.

And that's fine, it's just not handled or communicated well, which is a running theme for the grand majority of the game. For all of the characters and cultures they try to introduce over the course of the game, they glance over a ton of stuff in a way that made me go "so you're going to spend all this time on that stupid cave, but you're giving the crazy lizard tiger people 15 minutes before deciding they aren't important?"

This game, more than any other I can think of in recent memory seems like the result of one guy having a vast grand idea for a world, and the higher ups at the company saying "well, here's your budget, your time table and your lead platform and none of it is what you want, make us money".
 
ok ok ok so the story is a bummer

for the love of god tell me that it's at least fun to play

It's fun and you have a plethora of different styles to try. Unfortunately, since the cadets do not level together, you may never try one style because the cadet who uses it may be very under-leveled and easily KO'ed. I wish they went for an overall Cadet Level instead of individual Levels. That would have made the game more interesting.

But gameplay-wise, it is pretty solid. Cheap deaths can be frustrating alas.
 
ok ok ok so the story is a bummer

for the love of god tell me that it's at least fun to play

There you got your answer:

It sucks really bad.

It's fun.

Jokes aside, I'm not expecting much anyway. Will get it when it's around 10-15€ someday. I could imagine it getting quite repetetive with its simple mission design and what I heard about some of the cheap enemies sounds bad, but complaints like this often turned out to be pretty over-blown by people here. We'll see.
 
ok ok ok so the story is a bummer

for the love of god tell me that it's at least fun to play

combat starts off fun, but quickly gets dull. areas are dull and lifeless. sidequests are garbage. towns are small, ugly and often reuse assets. 14 party members and they don't level up together. game was such a disappointment.
 
Could you maybe explain it in short? Thanks!

The game doesn't really do a good job of explaining it's critical hit system, but you can manipulate it pretty easily once you figure it out. And once you do, and you're manipulating critical hits from a distance with projectiles, the game becomes almost hilariously simple.
 
The game doesn't really do a good job of explaining it's critical hit system, but you can manipulate it pretty easily once you figure it out. And once you do, and you're manipulating critical hits from a distance with projectiles, the game becomes almost hilariously simple.

Ah, I see. Thanks. Will look into that if I feel like battles are getting tedious.
 
So uh, what happened? I remember before the HD version came out, I heard people saying left and right "It's the best Final Fantasy since VII and they're not localizing it!"

Is this another Bravely Default situation where we had a vocal minority of Importers with standards low enough to think IdeaFactory is the Alfred Hitchcock of gaming hyping things up massively in front of the masses causing massive disappointment?

I mean, I was kinda pissed seeing people hyping up Bravely Default pre-localization saying it was "The JRPG to surpass Final Fantasy VI!!!" and it being total dogcrap when I got my hands on it. And to think I bought a 3DS for that jank because of the hype Importers were throwing around, thank god for FEAwakening and SMT4, or I would have gone crazy over it.
 
combat starts off fun, but quickly gets dull. areas are dull and lifeless. sidequests are garbage. towns are small, ugly and often reuse assets. 14 party members and they don't level up together. game was such a disappointment.
WAIT WAIT WAIT

Explain this. It can't be completely as I read it, right? It's like really old-school games? I have trouble believing that to be true, especially with 14 party members.
 
WAIT WAIT WAIT

Explain this. It can't be completely as I read it, right? It's like really old-school games? I have trouble believing that to be true, especially with 14 party members.

Considering people keep saying it, it's probably true.

And odd as hell, hasn't the rule of thumb on the FF series been Shared XP in the 50%-75% range, or outright 100% as with FF13?
 
I'd get this, but haven't the FF PC ports been all bad?

Eh...

They started off bad. Durante fixed them, sort of. Then Square fixed them officially and now they're better. Square is learning, at the very least. I expect the PC port of LR to be quite good and hopefully for a port of KH1.5/2.5 later next year (since I highly doubt KH3 is actually coming out in 2016).

If anything, Square seems to be taking their PC en-devours seriously though, if only by the fact that preordering this game gives you Dota stuff.

WAIT WAIT WAIT

Explain this. It can't be completely as I read it, right? It's like really old-school games? I have trouble believing that to be true, especially with 14 party members.

It's not, don't be fooled. The fact that they don't level up together makes very little sense considering you're forming teams to go on missions and the most basic and logical thing to do is to set them all onto one giant team so you can switch between them when things get dire.

It really feels like they were trying to do something similar to Valkyria Chronicles, but that didn't work with the combat engine they made, so the team system is sort of just there, slapped on top of everything, but it doesn''t do anything meaningful.
 
So uh, what happened? I remember before the HD version came out, I heard people saying left and right "It's the best Final Fantasy since VII and they're not localizing it!"

Is this another Bravely Default situation where we had a vocal minority of Importers with standards low enough to think IdeaFactory is the Alfred Hitchcock of gaming hyping things up massively in front of the masses causing massive disappointment?

I mean, I was kinda pissed seeing people hyping up Bravely Default pre-localization saying it was "The JRPG to surpass Final Fantasy VI!!!" and it being total dogcrap when I got my hands on it. And to think I bought a 3DS for that jank because of the hype Importers were throwing around, thank god for FEAwakening and SMT4, or I would have gone crazy over it.

I was one of the people that praised the PSP version, though it's not superior to most mainline FFs. It's a fantastic portable experience, but Type-0 is exactly that -- a game designed to be played on the go, or in short bursts. Unfortunately, people seemed to believe it would be a full-blown RPG experience. And while it's certainly fun, it's definitely not as meaty as, say, PS1 FFs. The HD version was also a bit of a mess, so you'll get some textures that need severe polishing, and you'll also get a nauseating camera too. These weren't issues in the PSP version, which used the right shoulder button instead of a right stick instead, and had textures that were meant for its platform. Not to mention the shoddy English localization that was done, which wasn't present in the PSP version. I think if you walk in with tempered expectations, knowing that it was designed specifically with for a portable experience (from its mission structure to its short level design), you'll have a decent time.
 
I do find it funny that THIS was the FF where people starting going on rants about sub-60FPS.

And, y'know, not the ones that are capped to 15FPS (Every Final Fantasy on Steam from VIII and below)

Also, more comedy gold, I called out a guy on the forums complaining about the cap who has about thirty or so 30FPS capped games, some of them the 15FPS FF games - And he kept excusing them on the basis that it was possible to bypass them.

If you're willing to excuse 30FPS caps in other games because mods can fix them, why are you pre-emptively bashing another 30FPS capped game without waiting to see if you can fix this one?
 
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