Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

So did they turn down the grind timers for the review event players? How was the mother base grind/microtransactions in the retail build?
 
Well, maybe he can clear things up then since he's in this thread.

Is the extremely sexualized appearance of Quiet justified, in the end?
I haven't finished the game and she's still a mystery to me in a lot of ways, but I did see a scene (or maybe it was an optional cassette tape?) where her outfit was explained. It's not really a satisfying explanation, but maybe it'll be justified once I learn more about her.
 
So Konami didn't drop the ball here?

No crazy timers or freemium elements to the Mother Base stuff?

No reasons to wait on a first patch?
Reviewers played without microtransactions active, so we don't know how much it affects the game.
 
Geeat scores, but for the love of fuck can we keep spoilers out of here? Discussing review content is one thing, but goddamn if there's not a couple things here that I've been a little annoyed to read, especially untagged.
 
I'm not even close to finishing the game but I've skimmed the IGN/GameSpot reviews and I'm starting to suspect that there might indeed be a hidden "true" ending that GameSpot saw but IGN didn't. (That'd help explain why GameSpot raves about the story while IGN says it's disappointing.) Just guessing, though. No spoilers here, but from what I've seen so far, some things MGSV are ostensibly optional but should probably be played or else it seems like you'll miss out on big things.

LOL IGN.

Doesn't surprise me.
 
The posting of the MGS4 review actually made me realise that both MGS4 and MGS5 are on the same system. I'd be interested to see a technical comparison of the PS3 version of MGS5 against MGS4.
 
I have a feeling that the tapes are going to be so important to understanding the story that someone is going to have to write a guide that explains the optimal mission order and tape-listening order for the best understanding of the story. Because it sounds like if you find a tape too late or don't find it at all it's going to make your understanding of the story drastically different. This isn't the heavily directed and moderated story development through steady cut scenes and codec calls that we're used to.
 
Gametrailers: "Phantom Pain expects the player to dig in to get the most out of the story. Dozen and dozen of cassette tapes slowly acquired throughout the game fill in vital gaps. They're so important that it's hard getting the full picture without them."
 
I can't remember the last time I saw a game being praised so much for its gameplay. Congrats to Kojima productions. You know that shit will be special with Kojima running the story. Sparse or not its gonna be a lot of fun. And Sparse isn't necessarily a bad thing. It just means you will have to put in more time to uncover everything. Its not a linear corridor shooter anymore. Everyone should know by now its a big open world stealth game. They can't just spoon feed you a complex story in a linear way. At least not a Metal Gear story they can't.
 
Gametrailers: "Phantom Pain expects the player to dig in to get the most out of the story. Dozen and dozen of cassette tapes slowly acquired throughout the game fill in vital gaps. They're so important that it's hard getting the full picture without them."
Sounds fucking terrible. I've long been a proponent of keeping the story in the game itself, I've criticized Halo endlessly about this and I'll criticize Metal Gear now.

The scores are superb, but there is an awful lot that I am reading that I really don't like.
 
OK, so there is a true ending that some reviewers might not have seen? Can you clear that up without spoiling anything or is it too spoilery?

Depending on the size of a possible true ending, this is something I wish was more apparent in reviews.

I hate this true ending trend and hope it's not really a factor here.
 
Does anyone else get the sinking feeling that there are no
bosses
in this game? (Not really a spoiler, since it's just gameplay speculation.) I've been suspecting it ever since it's been evident that MGS V is a home console version of Peace Walker, and I'm surprised journalists never brought up its absence in gameplay trailers during interviews with Kojima. I wonder if he even knew how much fans consider them to be essential to the series?
 
OK, so there is a true ending that some reviewers might not have seen? Can you clear that up without spoiling anything or is it too spoilery?

I remember sitting and reading EGM about the tanker scene in MGS2 and then being floored by how amazing it was on console. Would you consider it to be better than that moment? That was a defining PS2 moment for me because I had never seen anything like it.

I'm ignoring spoilers left and right because I want to play it all by myself. I'm shocked I'm even in here, but a 10/10 is fantastic. I want some self assurance because I tend to be around some people who throw 10/10 out the window.
 
Come on man. This kind of dismissal of the conversation is why people get upset with the video game community.
If the Quiet outfit is just fan service then we need to accept that and deal with the implications head on. Not hand wave it away...
It's not dismissal, it's referring to how misguided that drama is to begin with when you try to bring that conversation to the MGS series, not to mention incredibly inconsistent.
 
Sounds fucking terrible. I've long been a proponent of keeping the story in the game itself, I've criticized Halo endlessly about this and I'll criticize Metal Gear now.

The scores are superb, but there is an awful lot that I am reading that I really don't like.

That sounds a LOT different than putting the story in books and shows... or even in a "lore" menu.

There's actually a good argument to be made that story for a video game is better conveyed through audio logs than long winded cutscenes. Then you can actually play the game.
 
Sounds fucking terrible. I've long been a proponent of keeping the story in the game itself, I've criticized Halo endlessly about this and I'll criticize Metal Gear now.

The scores are superb, but there is an awful lot that I am reading that I really don't like.

I've been over the 'casette tape' method of storytelling for years now. It was awesome in Bioshock, was totally ubiquitous by around 2011/12, and to see it used as a primary narrative device in MGS almost a decade later is just really, really weird for a trend-setting franchise that excels in storytelling.

I mean, we had a thread complaining about how often its done all the way back in 2013.
 
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