This doesn't work, though. Especially compared to Raiden in MGS2 which was far more effective and relevant. Here it's just flat, because Venom Snake himself is flat. We players don't automatically imprint ourselves onto blank slates in gaming.
Is tomokazu fukushima the real tallent behind MGs story.
and for the people that dont know who he is, tomokazu is the "co-writer" of MGS1, MGS2, MGS3, MGS Ghost Babel
Why doesn't Ishmael have the big snake-shaped scar on his chest?
Where? ;-)
Honestly, I hated the twist from the very first moment it was theorized. It kind of makes the events of this game feel a bit pointless and takes away from BB's character development by relegating it to off-screen events. I'm sure some will liken it to MGS2 with Raiden, but I don't think it's nearly the same. At least in MGS2, you got to see SS playing a role throughout the story, only through the eyes of another character.
And, in a series that's known for its ridiculous elements, even I have a hard time grasping how they can create a normally perfect body double, who has BB's memories, who has his skills, and can manage his empire like he was the real thing. It sort of cheapens what the real character was about by giving the exact same traits/abilities to somebody else.
Then again, this series has had an awful penchant for that - taking what made one character special and their distributing it to other characters. The defining aspects of BB's character/accomplishments have slowly been dispersed among The Boss, Gene, Miller, and now this unsuspecting medic. Otacon's accomplishments were delegated to his father (and Granin). Whatever made Gray Fox special was copied with Raiden.
Obviously, I'm willing to change my mind once I see the actual execution of this twist, but I think it's pretty terrible conceptually .
Nonsense explanations are the same as "nowhere."
How was he unprepared? He handles the faux-IAEA just fine, by telling them to get lost. That's what he'd do after Peace Walker's development for him. Nothing else happens apart from that. When Mother Base gets attacked he doesn't just bounce, he jumps right in and fights.
This game butchered Big Boss by literally splitting him in two. He receives no development at all, only regression. It's not even he who orders Venom Snake's creation evidently, it was Zero. Big Boss was in a coma.
You care, cause that soldier is you. Haven't you got that yet?
Honestly, I hated the twist from the very first moment it was theorized. It kind of makes the events of this game feel a bit pointless and takes away from BB's character development by relegating it to off-screen events.
Honestly, I hated the twist from the very first moment it was theorized. It kind of makes the events of this game feel a bit pointless and takes away from BB's character development by relegating it to off-screen events. I'm sure some will liken it to MGS2 with Raiden, but I don't think it's nearly the same. At least in MGS2, you got to see SS playing a role throughout the story, only through the eyes of another character.
And, in a series that's known for its ridiculous elements, even I have a hard time grasping how they can create a nearly perfect body double, who has BB's memories, who has his skills, and can manage his empire like he was the real thing. What exactly was so special about Big Boss then (and worth cloning him over), if anybody can apparently do what he did? It sort of cheapens what the real character was about by giving the exact same traits/abilities to somebody else.
Then again, this series has had an awful penchant for that - taking what made one character special and their distributing it to other characters. The defining aspects of BB's character/accomplishments have slowly been dispersed among The Boss, Gene, Miller, and now this unsuspecting medic. Otacon's accomplishments were delegated to his father (and Granin). Whatever made Gray Fox special was copied with Raiden.
Obviously, I'm willing to change my mind once I see the actual execution of this twist, but I think it's pretty terrible conceptually .
So, basically, what you're saying is: you're disappointed because the MGS saga revealed that your heroes aren't unique, one-of-a-kind, special snow flakes, but mere individuals whose abilities and accomplishments could also be achieved by others through memetics, context, training and/or pure will?
GG, Kojima. GG.
Yup. I feel the exact same. The series story just lost itself after MGS3 and became utterly perfunctory.
No, it isn't, and I've already explained how this is the case (heavy hints within the game itself).
he was unprepared because he never considered an organization would attack him by pretending to be someone else. He was, by definition, unprepared.
I understand the whole "the game doesn't develop BB into who he is in MG1 and 2." My ideas for why this could potentially really work center around who you do play as, not who you don't.
So, basically, what you're saying is: you're disappointed because the MGS saga revealed that your heroes aren't unique, one-of-a-kind, special snow flakes, but mere individuals whose abilities and accomplishments could also be achieved by others through memetics, context, training and/or pure will?
GG, Kojima. GG.
So, basically, what you're saying is: you're disappointed because the MGS saga revealed that your heroes aren't unique, one-of-a-kind, special snow flakes, but mere individuals whose abilities and accomplishments could also be achieved by others through memetics, context, training and/or pure will?
GG, Kojima. GG.
Yes, it is. "Plastic surgery", "hypnosis", etc. All cop-out nonsense that doesn't work when actually applied logically. Used because they're cheap and easy, regardless if they work or not. Here they just do. Apparently Decoy Octopus wasn't such a master of disguise since literally anyone can be disguised as anyone. Nanomachines and parasites are equally stupid explanations for anything, because they're used to explain everything, which is an utter impossibility.
Things I have learned from this thread
- I still have no clue which Big Boss is in the post-credits scene of Metal Gear Solid 4.
So, basically, what you're saying is: you're disappointed because the MGS saga revealed that your heroes aren't unique, one-of-a-kind, special snow flakes, but mere individuals whose abilities and accomplishments could also be achieved by others through memetics, context, training and/or pure will?
GG, Kojima. GG.
Yes, it is. "Plastic surgery", "hypnosis", etc. All cop-out nonsense that doesn't work when actually applied logically. Used because they're cheap and easy, regardless if they work or not.
You can look at that way and I'm sure that's what Kojima is saying to some degree, but I see it as making MGS' world a little smaller, one character at a time. Your main character is always a dunce who gets played and his sidekick is always an "Otacon," etc. That's such a suffocating vision of worldbuilding.
Heck it even takes away from MGS2's own unique theme about how the sequences of events were playing out exactly like Shadow Moses because it was a purposeful simulation plan, by distributing that theme to EVERY OTHER game in the series now.
This is one of the recurring themes of the series, yes, but it's not the reason people are disappointed, it's instead because Kojima wasted the opportunity to show us Big Boss' "transformation" to make the exact same point he's been making throughout the series.
Question for people already playing: have you redeem the DLCs? Do they work?
Exactly!
This is why I was won over by the reveal that we play as a double. The series is known for turning convention on its head (both for story and gameplay) and when the theme of "everything is a lie", or "legends are manipulated," was brought up, I started to embrace it.
I'm now glad Big Boss isn't just some fallen angel narrative... his entire legacy is now a sham. That is what pisses people off, but I find it genius.
The point of the whole series is telling you that governments lie, myths and legends are just that, and debating nature vs. nurture. This Big Boss body double theory really plays on those themes; and I'll take a story that enhances the overall themes of the series from the last 17 years than a story that enhances the legend of one key player (Big Boss).
I guess I also view it a little bit differently from other people in the sense that I see this game as adding an interesting character rather than destroying an interesting character. I think Big Boss is still as interesting as he ever was, but now we also have this other player in the timeline, Venom Snake, who is quite tragic, yet bad ass.
I love it.
Yet no one bats an eyelid when fighting the guy that shoots bees out of his asshole because it's a cool boss fight.
The narrative in the series isn't as cheap or easy than you think; you're just angry because its conclusions aren't lining up with your power fantasy expectations.
Like...if anything is possible, if there are no real rules, and anything could be a lie or manipulation or retcon'd at the magical handwave of Ocelot triple agents/clones/nanomachines/memory implants/hypnosis, then who fuckin' cares? Why invest in any of it? Like there's not even a shock value to it anymore when you do it every fuckin' game.
Yes, it is. "Plastic surgery", "hypnosis", etc. All cop-out nonsense that doesn't work when actually applied logically. Used because they're cheap and easy, regardless if they work or not. Here they just do. Apparently Decoy Octopus wasn't such a master of disguise since literally anyone can be disguised as anyone. Nanomachines and parasites are equally stupid explanations for anything, because they're used to explain everything, which is an utter impossibility.
That's not what you were implying at all, nor does it matter. None of the characters in the series are impervious. Of course he considered an organization would attack him, he says it outright in Peace Walker. He has no reason to suspect the IAEA inspection being a cover since an investigation is a natural consequence of MSF's expansion. Skullface had the means to impersonate the IAEA. You are not unprepared just because you were blind-sided, no amount of preparation can eliminate that risk. Going by your logic, Big Boss should've still been in hiding after Ground Zeroes way up until MGS4, because he has a risky life and is always "unprepared." He was always going to be a global target, there absolutely was no avoiding this.
I'm now glad Big Boss isn't just some fallen angel narrative... his entire legacy is now a sham.
Haha, man, you guys just carry so much negativity in you. How do you get through the day, haha.See this would be good if the way of achieving it wasn't complete nonsense.
Then don't play the game?
Yet no one bats an eyelid when fighting the guy that shoots bees out of his asshole because it's a cool boss fight.
The narrative in the series isn't as cheap or easy than you think; you're just angry because its conclusions aren't lining up with your power fantasy expectations.
Exactly.Its totally possible to criticize something and enjoy it. Its not binary Amazing/Garbage thing.
I've been a big critic of Metal Gear's narrative stylings for years now. But it also looks like this has the richest, most intuitive game design in the series. I can handle another terrible Kojima-penned story with characters who talk like aliens about THEMES and retcons that make me roll my eyes if the game design is on point.
Plastic surgery is nonsense? What? Hypnosis, or in general recreating a persona, has already been a part of the series since at the latest MGS2, and was demonstrated as possible in TPP's time by Peace Walker with The Boss AI.
Yes, being blind-sided means you were unprepared for something. And the concept of a trojan horse when, as he says, the world is against him isn't some totally bizarre idea. You are letting a substantial amount of foreign entities into your home base and you aren't going to prepare at all for the possibility of attack? Ok.
Yes, being blind-sided means you were unprepared for something. And the concept of a trojan horse when, as he says, the world is against him isn't some totally bizarre idea. You are letting a substantial amount of foreign entities into your home base and you aren't going to prepare at all for the possibility of attack? Ok.
Its totally possible to criticize something and enjoy it. Its not binary Amazing/Garbage thing.
I've been a big critic of Metal Gear's narrative stylings for years now. But it also looks like this has the richest, most intuitive game design in the series. I can handle another terrible Kojima-penned story with characters who talk like aliens about THEMES and retcons that make me roll my eyes if the game design is on point.
Except he made that transformation in Snake Eater already.
Exactly.
I can see why people hate this, as they desperately want to play with "their big hero" (LOL, Sons of Liberty much?) but the point is that THEY THEMSELVES are the hero. (It's the entire point of Master Chief's design too, btw.) Because they chose to play the game. Because they have been given an assignment.
Big Boss isn't a legendary super soldier, he is an idea. A construct.
Except he made that transformation in Snake Eater already.
Your main character is always a dunce who gets played and his sidekick is always an "Otacon," etc.
Plastic surgery to the degree of making a black man look exactly like a white man and not also look like a ghoul? Also making them sound exactly alike but oh wait they already did except after the coma his pitch suddenly corrected itself? Plastic surgery is haphazard in the modern age but apparently it's perfect so long as it's an excuse for a shitty plot point.
How did they implant Big Boss' memories at all? Only he is privy to them. Only he knows how emotionally affected he was by The Boss' death. These sorts of things cannot be conveyed by someone else through hypnosis, and they most certainly wouldn't be precise memories. You can't just hypnotize someone into being the single best soldier in the world. That's absolutely fucking ludicrous. The Peace Walker AI was also stupid. Hypnosis wasn't used in MGS2. Raiden's memory was suppressed chemically.
Big Boss didn't let them in. Huey did. Big Boss was elsewhere. He trusted Huey's judgement and Huey himself made a convincing case. You're painting it as a black and white prepared/unprepared issue when it has nothing to do with preparedness.
Just out of curiosity, who do you view as the "Otacon" in Snake Eater? And your "sidekick" in MGS2 is Snake.
Bringing up modern day real-life technology is irrelevant, because in the MG universe the technology of 30 years ago already surpasses what we have now. I'm going to stop arguing this point, though, because it's clear from your posts that you don't care about in-universe consistency, so it's a bit pointless for me to argue that.
What makes you say they are precise memories? What makes you say Venom is the best soldier in the world? Neither are necessary for the narrative to work. And as for creating personas, I was talking about the Patriots simulating Campbell and Rose.
It doesn't matter who was there when they arrived. BB knew about it beforehand and didn't prepare for a possibility that anyone claiming "the world is against us" should have prepared for.
It absolves Zero of guilt as well. He was not even aware of anything when the AIs even BEGAN to run things. Makes you wonder why he and the MGS3 team were even made Patriots to begin with. They dont do anything AS Patriots except Paramedic experiments on Gray Fox I guess.
This just makes me like Solid, Hal, Raiden even more... Poor guys.