SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I've been making sure to watch the game chronologically as much as possible.
I'm not setting myself up to dislike the game at all. The "gameplay" is all the matters to me for this series so the story can be as goofy as it wants and I won't care too much.

Whatever makes you feel better, guys.

You're still ruining the experience for yourself; you're just justifying it because you let curiosity get the better of you. But, again, don't mind me; do whatever helps you sleep at night.
 
Meryl (MGS1 after being hit by Sniper Wolf): "Snake, war is very very ugly!"

you-dont-say-meme-rage-face-nicolas-cage_189211535.png

"Let's go."

(Otacon dramatically turns and stares at the distance even though he's inside a plane.)

"Shadow Moses awaits."
 
Whatever makes you feel better, guys.

You're still ruining the experience for yourself; you're just justifying it because you let curiosity get the better of you. But, again, don't mind me; do whatever helps you sleep at night.

You think I'm lying to myself or something? It's a strange concept to you that I don't care about the story of a video game but just the gameplay?

Anyway, webm. Can already see the articles and threads about this scene ( ≖‿≖)

http://webm.host/c3103/vid.webm

http://webm.host/c185e/vid.webm
 
I haven't read anything from this thread, But i need to know something,How do i make Quiet
talk in the jail in the mother base?
please send me a PM with the answer plssss. thanks
 
Whatever makes you feel better, guys.

You're still ruining the experience for yourself; you're just justifying it because you let curiosity get the better of you. But, again, don't mind me; do whatever helps you sleep at night.
MGSV's story being spoiled for me isn't the kinda stuff that keeps me up at night, sorry. I'm still gonna buy the game day 1 like everyone else.

You think I'm lying to myself or something? It's a strange concept to you that I don't care about the story of a video game but just the gameplay?

Anyway, webm. Can already see the articles and threads about this scene ( ≖‿≖)

http://webm.host/c3103/vid.webm
PdMCk47.gif

Not gonna say anything until those threads rightfully pop up. Gonna be incredibly curious about the defense for that scene though.
 
MGSV's story being spoiled for me isn't the kinda stuff that keeps me up at night, sorry. I'm still gonna buy the game day 1 like everyone else.

Not gonna say anything until those threads rightfully pop up. Gonna be incredibly curious about the defense for that scene though.

Ok, I have the remedy for everyone here:

giphy.gif
 
You think I'm lying to myself or something? It's a strange concept to you that I don't care about the story of a video game but just the gameplay?

Anyway, webm. Can already see the articles and threads about this scene ( ≖‿≖)

http://webm.host/c3103/vid.webm
I can see what the scene was suppose to represent. It just comes off as pervy in the end.

The next couple of weeks after this game launches is gonna be fun.
 
I think I've clicked on this thread 10 times by accident. Thankfully, I still haven't spoiled anything for myself.
 
I can see what the scene was suppose to represent. It just comes off as pervy in the end.

The next couple of weeks after this game launches is gonna be fun.
I wonder why.

I think I've clicked on this thread 10 times by accident. Thankfully, I still haven't spoiled anything for myself.
Hide thread script for tampermonkey is your friend.
 
I think I've clicked on this thread 10 times by accident. Thankfully, I still haven't spoiled anything for myself.
This happens way too often, I motion to have the title changed to:

SPOILERS |MGSV: TPP| SPOILERS

or something similar.

That way people see the big ol' SPOILERS first, instead of the same "Metal Gear Solid V" that every MGSV thread starts with.
 
I thought Quiet, just like DD can be ignored and not saved and hence she won't be in the base just like if you won's rescue DD. If so, will the story chnage and we won't get the infection and all these scenes?

Just a random question : why everyone in the base including its boss has a physical handicap except Ocelot (who will get his in MGS1)? Is it sth special characteristic of this game just like MGS4 which was filled with old aged characters (Old Snake, Liquid Ocelot, Big Boss, Colonel Cambell, Big Mama, Zero...) ?
 
Seeing most of the details aforementioned actually occur solidifies the other rumours as well. I'm a bit ambivalent on the story then, it's certainly not what I was hoping for.
 
So, from one of the tapes I saw/heard, during Huey's interrogation, he stated that Hal was taken away from him after he was born. Obviously the work of Cipher or Skull Face...
 
You really can't make everyone happy. I agree with some of your points though.

Maybe you'll feel different when you complete the game, maybe not. It's worth taking the time to reflect on it though instead of just being pissed off about the idea of it as many people have.

Just curious as to what your opinion of MGS2 was and it's twist?

What I was writing about a few posts ago is far from a kneejerk reaction, and I'm certainly not pissed or angry with it (not that you were implying I was). I like the Metal Gear games, and I generally dig the wild characters (particularly the bosses) in them, although I do have a threshold for how far into shounen animoo territory things can get before I tune out (the ending to Peace Walker and a fair chunk of MGS4 crossed this threshold while MGS1, 2, and 3 were all comfortably behind it). I'm only in this thread writing paragraphs of this stuff because I do like the games as a whole, but that doesn't mean I can't be critical of areas I feel they failed.**

I'm really speaking more to the concept of earned vs. unearned emotions/revelations/twists in writing. The twist in Sixth Sense was earned - the breadcrumbs were there, but more importantly the characters were on point with the right behaviors, histories, and reactions that fit the story both the first time watching it (pre-twist) and on subsequent viewings.

As it is right now, the Medic twist appears unearned to me. There's not enough to support the character making that drastic a change or becoming that integral to the story, and the longer I go without seeing anything of note appear regarding his character or his backstory, the more it feels like a deus ex machina twist that comes out left field to blindside the audience with a big "gotcha!" If it does end up like that - a last minute (or last hour given the game's length) revelation without a properly constructed buildup over the entirety of the game - then it's the exact kind of thing I was talking about regarding the narrative playing second fiddle to the theme.

I enjoy MGS2 overall. The gameplay, which is ultimately why I play the Metal Gear games, was tight and a terrific evolution of the Metal Gear formula (and I believe the origin for modern action games' inclusion of non-lethal victories?), but the story definitely had some of the theme vs/over narrative issues. Kojima obviously surprised everyone with Raiden, and while his introduction didn't ruin anything for me the way it seemed to with some other people, he was clearly designed to appear less visually heroic and like a bit of a dork ("Did you say nerd?").

Much of the theme in MGS2 had to do with pulling the rug out from under the player - giving them 'blue balls' if you will - for the sake of its theme regarding the necessity for people to find a self identity rather than appropriating the identities of others. The plant section's structure was an obvious call back to MGS1 but with unsatisfactory narrative experiences for the player: Raiden straight gives up during the big Ray fight at the end, Ocelot is the one to solve Fortune's mystery power and kill her (not the player), Liquid Ocelot appears and hijacks the last Ray and just when the player is sure they'll get a big legit showdown, Snake dives off Aresenal to pursue it, quite literally leaving the player high and dry (har har), and Solidus is revealed to be just a pawn and a minor speck in light of the real enemy.

Then immediately after a big flashy swordfight showdown with Solidus, the game jumps into an existential monologue by Snake questioning the nature of the individual, which is interrupted by plot points about the Patriots and their AI computers, which then jumps back to existential talk with Rose, followed by another monologue by Snake, only to be capped off with another rug-pull by Otacon steering things back to the sci-fi plot and revealing that the Patriots have all been dead for a century. There's material in there worthy of consideration and reflection, but its delivery right after the set piece final ninja showdown and jumbled bouncing between existential crises and miscellaneous dangling plot threads is a bit abrupt and hard to follow when you're there in the moment. It also comes off strongly as 'telling' rather than 'showing' with the various characters turning into talking heads practically speaking to the camera about the themes they want the player to consider right before the credits roll.

This is also the game that kicked off the trend (which appears to have ended with MGS5) for Metal Gear games to be almost as much non-interactive movies as they are games. How much of that was intentional in fitting with the subverted expectations theme vs. Kojima just really, really wanting to tell us stuff, I'm not sure, but it was definitely a shift that didn't necessarily make the player's moment to moment, in game narrative more interesting.

But I like the theme, and I like the risk Kojima took in trying to convey that theme by jerking the player around. Taking a franchise hero and having him basically tell you to find your own path rather than trying to hitch yourself to your heroes (himself) or attempting to reappropriate old solutions to new problems (MGS1 proving to be an inappropriate template for Raiden to use for MGS2). I just feel it got muddied up a fair bit trying to confuse the player with intentionally obtuse names (all the AIs and their various plans), twists layered on twists, silliness like Ocelot's Liquid arm, and abrupt tonal shifts. Those are the elements I would group under the player's narrative - something that, as a player is actively playing the game, may lead to them losing immersion as the story starts to bob and weave all over the place.


**This is also why I've been critical of Quiet's B-movie anime outfit. Far from the Bible-thumping fundamentalist or angry sexually repressed curmudgeon the guy quoted below claimed me to be earlier in this thread (and seemingly everyone else who ever disagreed with him), I'm down with Street Fighter's zaniness, I was arguing in favor of Dragon's Dogma's outrageous designs a while ago, and I've been fine with the Bond girl-esque characters from MGS1-3, but when you start dropping those same goofy characters alongside nasty, graphic depictions of torture (unlike the James Bond contraptions from MGS1/2 or the subverted torture sequence in 3), and probably more importantly, realistically depicted child soldiers, then it rubs me the wrong way. It feels a bit like a narrative version of the uncanny valley - where the serious issues it's dealing with are paired with something that's so childishly unreal, that the whole thing comes across as weird and a bit gross. Different strokes and all that, but it certainly feels tacky and offputting.


Because I, y'know, finished the game almost four weeks ago.
I'm thrilled for you, what do you want people in this forum thread to do then, twiddle their thumbs? If you really wish people wouldn't discuss it prior to the game's official release or some arbitrary length of time afterwards, I'm still not sure why you would come into this thread. It's like heading to a racetrack to complain about people who drive cars fast. A forum is inherently designed around facilitating back and forth communication, and this thread is specifically about discussing the story spoilers in advance of release. If your interest was simply to divulge spoilers but without the discussion that makes a forum a forum, may I suggest writing an article instead?
 
While I may never know, some stuff is super heavy handed.

At least I'm loving it so far since I didn't watch any stream, and only loosely following the thread. Crazy stuff for sure.
I do wish they were more subtle about it, that AI and Huey in the same scene is bit much.

This base is a total failure, everyone is fleeing or rebelling and they need to be taken care of.
Where?
 
Not gonna say anything until those threads rightfully pop up. Gonna be incredibly curious about the defense for that scene though.

But she can't breathe with clothes on! You know just like these guys can't breathe with cloth over their breathing parts....oh wait :P

EDIT: I just realized that every MGS game in the series has had soldiers wearing balaclavas. I want to see someone correct me on this, but I can't think of a single one that didn't have at least one guard variation wearing them.

 
I'm thrilled for you, what do you want people in this forum thread to do then, twiddle their thumbs? If you really wish people wouldn't discuss it prior to the game's official release or some arbitrary length of time afterwards, I'm still not sure why you would come into this thread.

Because I do want to discuss the game, as I always want to do with games I love.

I just hope to do it with people who have played it as well.
 
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