SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Can you play in different locations besides Afghanistan and Africa ?

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Probably combat zones for Diamond Dogs missions like Peace Walker. It's just menu stuff.
 
Guys im in chapter 13 and Quiet is still in
jail
, should i get worried? how can i talk to her?
Chapter? Do you mean mission? Finish Mission 14.

Can you play in different locations besides Afghanistan and Africa ?

KdBxzB.gif

No, that gif is from the deployment function of the MB where you send out your teams for a set amount of time and get a reward if it's a success after it.
 
I'm really glad I did end up spoiling myself, because I think I would have been really disappointed. Not because of Venom not being Big Boss, but because it's like getting to the big shocking twist in a film, and then cinema suddenly goes to black. By the time they get the film rolling again, it's skipped to the ending and you've missed all the good stuff. I know how Venom's story eventually ends (Snake killing Venom), but man, what happens immediately next? Weirdly unsatisfying. Everyone's mileage may completely vary, obviously, and (ETA) br0ken_shad0w does make a good point about rehashing plot points.

MGS series has always taken into account that players are playing the game within the narrative. Kojima knows fully well that his fan base doesnt 1). Like being fooled 2). Playing as a nobody. So there has to be a reason for the switch in this one. either that or MGS2 plot/themes was a good dice roll.

To the people thinking there will be a FREE DAY ONE DLC to complete the game/story, I would think that would be a bigger scandal than ME3 was.
 
Guys im in chapter 13 and Quiet is still in
jail
, should i get worried? how can i talk to her?

Paraphrased from the guide

To get Quiet to join you

1. Trigger Mission 11 on your way to rescue Emmerich as a part of Side Op 82 or by heading to Aabe Shifap Ruins earlier. Mission 11 is unlocked after completing one mission from Missions 7, 8, 9 and 10 and have built the Medical Platform

2. Defeat Quiet during Mission 11 and let her live. If you kill her, you can replay Mission 11.

3. Complete Mission 14. This unlocks the “Visit Quiet” side up. Return to Mother Base and complete this mission. Next time you leave Mother Base, a cutscene is triggered in which Quiet joins you.

&

https://www.youtube.com/watch?v=YB2ReScBlK8
 
To the people thinking there will be a FREE DAY ONE DLC to complete the game/story, I would think that would be a bigger scandal than ME3 was.

I'd definitely have to grab some popcorn! (I know that having plot related DLC would be pretty awful for people who don't have internet connection, too.)

I'm just a bit disappointed that Kojima's made a quite intriguing stand alone character in Venom, and then suddenly when he gets at his most interesting, the story is over. MGS1 had still had a bit to go after its clone reveals, and MGS2 had some great pacing in that 'hey, you're playing as Snake!' - > 'No, you're playing as Raiden.' - > '...well, this guy kinda looks suspiciously like Snake' - > 'Yay, Snake! -> ending, etc, etc. Both Snake and Raiden go through some character development, and have personal reflections and growth along the way. (Ditto to Big Boss in MGS3, obviously. Good times all around.) It feels like Venom has been a lot more stagnant in comparison - though in some ways he has more personal interactivity with the actions you can take with him. (To kill or not to kill characters, etc.)

At any rate, it'll be interesting either way!
 
Tropheez

http://psnprofiles.com/trophies/3827-METAL-GEAR-SOLID-V-THE-PHANTOM-PAIN

Legend: Obtain all trophies.

Awakening: Complete "PROLOGUE: AWAKENING" mission.

Phantom Limb: Complete "PHANTOM LIMBS" mission.

Beekeeper: Complete "WHERE DO THE BEES SLEEP?" mission.

Gears Turn: Complete "HELLBOUND" mission.

Caravan: Complete "TRAITORS' CARAVAN" mission.

Voices: Complete "VOICES" mission.

Immortal: Complete "METALLIC ARCHAEA" mission.

Skull: Complete "SAHELANTHROPUS" mission.

Disappearance: Complete "A QUIET EXIT" mission.

Truth: Complete "TRUTH: THE MAN WHO SOLD THE WORLD" mission.

Apprentice: Complete a mission using a Combat Unit staff member.

Accomplished: Complete all missions.

Executed: Complete all mission tasks.

Elite: Complete all missions with an S rank.

Undertaken: Complete a SIDE OP.

Cleared: Complete all "Mine Clearing" SIDE OPS.

Achieved: Complete all SIDE OPS.

Captured: Capture an outpost or guard post.

Deployment: Complete all key Dispatch Missions.

Intruder: Play an "Infiltration" FOB mission.

Cry Havoc: Make D-Dog available for deployment.

Speechless: Make Quiet available for deployment.

Trusty Steed: Raise bond with D-Horse to the maximum.

Man's Best Friend: Raise bond with D-Dog to the maximum.

War Buddy: Raise bond with Quiet to the maximum.

Extraction: Fulton extract an enemy soldier.

Interrogation: Interrogate an enemy soldier.

To The Rescue: Extract a female prisoner.

Platoon: Increase Mother Base staff to 50 or more personnel.

Battalion: Increase Mother Base staff to 250 or more personnel.

Army: Raise all Teams/Units to level 50.

Enhancement: Develop 50 or more development items.

Reinforcement: Develop 100 or more development items.

Locked and Loaded: Develop 300 or more development items.

Architect: Construct all available platforms for Mother Base.

Deterrence: Develop a nuclear weapon.

Disarmament: Dispose of a nuclear weapon.

Prosperity: Earn a total of 10,000,000 GMP or more.

Conservation: Extract all wild animal species.

Collector: Obtain all blueprints and key items.

Reminiscence: Obtain all memento photos.

Hero: Obtain the codename "Hero."
 
Fuck I was waiting for the streamer to get to the secret recording cassettes but I fell asleep :( Woke up to see he had already passed the Zero hospital visit.
 
Is there a place where the mother base, recruitments etc. is easily explained? I never played Peace Walker. Or will the tutorial cover this? I still don't fully understand why you send things back to the base while in the field. Is it for upgrades?
 
where do you find a buddy ? im pretty far into it and no dog or quite yet

Paraphrased from the guide

To get Quiet to join you

1. Trigger Mission 11 on your way to rescue Emmerich as a part of Side Op 82 or by heading to Aabe Shifap Ruins earlier. Mission 11 is unlocked after completing one mission from Missions 7, 8, 9 and 10 and have built the Medical Platform

2. Defeat Quiet during Mission 11 and let her live. If you kill her, you can replay Mission 11.

3. Complete Mission 14. This unlocks the “Visit Quiet” side up. Return to Mother Base and complete this mission. Next time you leave Mother Base, a cutscene is triggered in which Quiet joins you.

.
 
How many missions are there? I thought I heard 50 but the apparently true mission name leak lists 61. Are some of these names Side Ops? I also don't see "A Quiet Exit" in the mission list, yet ponpo says there is a trophy. Also, why if there are 50 missions, why is the secret ending at mission 46? What do you do after that?

Double also, what can you do after you beat the game? Does it warp you to a previous part of the story or what?
 
This was from a few pages back - I haven't played MG:R yet (have it sitting waiting, just haven't had the opportunity). What was the context of this "nod"? I'm just curious.



For anyone having trouble with the stream - if you have a VPN, try switching it to a Russian server. I was barely able to load the thing and it stuttered terribly, but enabling and setting my VPN to Russia fixed everything.

----------------------------------------------

Narrative
So a buddy gave me a heads up about the streamer playing through Mission 46. I just finished watching it, and from a narrative standpoint it's basically what I had feared - there's no buildup to the Medic's character or history (aside from a couple superficial breadcrumbs) to indicate or give weight to the big twist. It's the opposite of the Sixth Sense example I mentioned a dozen pages ago - where all the histories, actions, and personalities of the characters are well established over the entire story and meshed together in such a way that big twist not only surprises viewers but still comes across as 'earned'.

In contrast, this one is just a big unearned "gotcha!" - there's nothing in place to support how this unimportant side character you've never met in any meaningful way turns out to be the biggest, most important character after all! Not to mention that it turns out Medic was in a coma for those 9 years (not secretly training - his skinny atrophied muscles are obvious when compared to Ishmael's athletic build in the hostpital section). To top it off, it wasn't his choice at all (Ocelot confirms that he will work to keep Medic fooled) which removes any heroic aspect on his own part.

I was hoping it wouldn't be so blunt, heavy handed, and out of left field as this. It's like a jump scare in a bad horror film - sure it surprised you, but it's a far cry from a well done piece of horror that can build suspense and dread artfully over the course of the film.

It's also another example of Metal Gear characters arbitrarily changing their entire personalities in order to suit the twist/theme. While Zero may have come up with the plan, the real Big Boss was totally complicit and even mentions having stuck around to watch over the Medic during his 9 year coma because he needed Medic to save him (this last bit comes from the tape when Medic/Venom is looking in the mirror), which is completely at odds with Big Boss's character development through MGS3 and Peace Walker.

But at the end of the day, can anyone really explain why this character was given so much importance? Of all the eccentric, fleshed out named characters with their own special histories available in the Metal Gear franchise, why this random background non-character would possibly be given the crown and scepter and proclaimed the end-all-be-all most important in the kingdom? It would be a bit like if an unnamed inn-keeper Arya bumps into early in Game of Thrones/ASOIAF was revealed to be an amnesiac dragon whisperer from ancient legend and the key to ending the entire series. From a purely story/narrative-driven perspective, it's weird at best and atrocious at worst.

Theme
So from a narrative standpoint, I think it's a big swing and a miss. From a macro 'theme' standpoint as it relates to the player (which Kojima is all about), it's sort of interesting, but not really as ballsy as what MGS2 attempted. The player creates the face of Medic, and Medic is ultimately supposed to the player's personal avatar in the MGS5 universe. What does this mean? Well both the player and Medic obviously thought they were the original, true Big Boss, and the revelation is supposed to allow both the player and Medic/Venom to share the same surprise and emotional resentment (maybe? Venom clearly smiles when the real Big Boss tells him that he is now the new Big Boss during the mirror cassette scene).

Personally, I still find it kind of weak. Sure the Medic/player are caught off guard, but does it really change anything you had just played? Unlike what MGS2 did, where the theme of failed expectations and the failure of emulating the past was built into the fiber of the game - revealing itself during every boss encounter and cut scene - this twist just caps off the very ending and retcons MG1.

It's also a bit strange because it seems to contradict what Kojima was doing in MGS2 in the first place. MGS2 was about the need to find individuality and distance one's self from cultural landmark heroes - about how Raiden needed to find his unique voice and not simply emulate Snake - and how his (and the player's) former training in MGS1 was ultimately not a suitable template for completing MGS2's scenarios despite looking superficially similar. The ending monologues in MGS2 make this abundantly clear, and the rest of the game design + cutscenes support that notion as well.

MGS5 on the other hand is basically the opposite - that mimicry of landmark cultural heroes is paramount and anyone can step into the shoes of a legend, even if unwittingly.

Miscellaneous Alternate Ideas
Just spitballing ideas off the top of my head - this twist would have had much more impact for me if my personal Medic avatar were introduced and made personally important to me much earlier. He should have been player created back in Ground Zeroes with the red herring explanation being that he would carry into Metal Gear Online as the player's permanent character. In Ground Zeroes, he could have been involved in tutorial missions and Side-Ops (again, under the guise that he's really for MG:O, but that universe sort of shares the single player one for Side-Ops). If the buddy system were ready as well, it would have been perfect to have a special GZ Side Op mission in which you get to "experience the new MGS5 buddy system by teaming up with your MG:O avatar" to complete the mission together (the player as Big Boss with their Medic avatar as the buddy).

Something along those lines, where enough misdirection is provided that players wouldn't think the character would really intersect the 'true' story in any meaningful way, but still establishes the character (player) within the MGS5 universe and his interaction with Big Boss - even if the player thought it was in a non-canon alternate universe type of side op scenario. With something like this, when the revelation came, the player would have a solid understanding that the Medic was not simply some random guy, but rather their own reflection personified in the game's world. The player would have possibly developed a personal connection with their own avatar, and would have recognized that "hey, I was running missions with Big Boss, we learned to fight and sneak together, and I just hadn't realized how important it was way back then."

Good post, I agree completely.
 
How many missions are there? I thought I heard 50 but the apparently true mission name leak lists 61. Are some of these names Side Ops? I also don't see "A Quiet Exit" in the mission list, yet ponpo says there is a trophy. Also, why if there are 50 missions, why is the secret ending at mission 46? What do you do after that?

Double also, what can you do after you beat the game? Does it warp you to a previous part of the story or what?

That "leaked" list is a confirmed fake. The leaker himself said he wrote it himself.
 
I guess this isn't really a TPP question but if I'm getting the XOF patches do I need to find Chico and Paz then finish the mission to unlock the Deja Vu mission?
 
Also this poster on reddit suspects that the GZ to TPP transfer hides some rather big secrets. That could explain why no one has found the mythical "third ending." Perhaps you need some GZ data to find out some more story aspects.

Pretty sure this guy just copied this post I made, it appeared on Reddit about half-an-hour after mine ;-)

In the first ending of The Phantom Pain, Venom Snake puts a tape marked "Operation Intrude N313" into an MSX2 data recording deck. The tape then emits a high-pitched squeling sound and boots up an MSX2 connected to the deck:

http://youtu.be/fU40NlqBAiE?t=2m53s

In Ground Zeroes, you collect a tape called "Classified Intel Data" which, when data-mined, makes exactly the same high-pichted squealing noise:

http://www.youtube.com/watch?v=fa2crz9XWAM

This is apparently the same noise an MSX2 used to make when loading saved data from a cassette tape.

I'm not saying this confirms anything at all, but HOLY CRAP!

Metal Gear 1 remake as the 3rd ending anyone? ;-)
 
Pretty sure this guy just copied this post I made, it appeared on Reddit about half-an-hour after mine ;-)

GAF -> Internet -> GAF

Kojima did say the GZ transfer would do something amazing that is only possible via video games. We know we are going back to Camp Omega. Uh, why? Nothing so far in the leaks gives any reason why we would need to go back there. I can't imagine Kojima hiding an entire ending in a different game, but it should be something interesting and perhaps illuminating in terms of the story.
 
My idea:
I think that that when you import your Ground Zeroes save to the The Phantom Pain, it also works the other way round and will also import you avatar creation from The Phantom Pain back into Ground Zeroes. The Medic in Ground Zeroes and The Phantom Pain's flashback sequences will then look the same as the avatar you create in The Phantom Pain's hospital sequence.

I could be completely wrong, but it just seems a bit odd that if you create a black avatar in The Phantom Pain, that the Medic would still be white in Ground Zeroes. Also, keep in mind that the save transfer feature is currently blocked because of "online connectivity" that will lift on 1st September and that it's been said that ending is a "huge 4th wall break".

This would mean that you'd have to play the main story mission of Ground Zeroes again to see your version of the Medic, essentially a "return to Camp Omega" ;-)
 
Twitter user Kitatus asked me to post this here:

Basically, What I wanted to say is: Yes. The plot has inconsistencies with Metal Gear - Kojima warned us about this for ages.

Here's links for proof: http://www.gamespot.com/articles/ko...will-have-story-inconsistencies/1100-6416128/
and
http://kotaku.com/metal-gear-solid-v-might-break-canon-but-kojima-says-t-1462498245

And interestingly enough, The actual Wikipedia page for Metal Gear says "Due to the game's enduring popularity a fan had asked Hideo Kojima during an interview on Twitch TV if there was a possibility of a remake using Kojima productions Fox Engine. Kojima's translator said that it would be ideal to make a Metal Gear Remake to resolve plot inconsistencies but they didn't have the resources at the moment while they were currently working on Metal Gear Solid V: The Phantom Pain, hinting that a remake was possible in the future after The Phantom Pain was released."

And this was made on Jan 2014 (Looking at the edit history) and so goes to show that Kojima's original plan was to remake MG1 with the new story in tact.

Hope that helps calm everyone down for moaning about the story :)
 
From the guide

- At 150,000 Heroism points, you become a “Hero” giving you a trophy and lets you infiltrate FOBs even if they have a nuclear weapon deterrent.

- The opposite is Demon Snake status which causes your horn to grow. The last threshold in Demon points results in the longer horn and causes you to be soaked in blood at all times.

- Choosing to research a nuke instantly gives you -50,000 Heroism points and +50,000 Demon points.

Not sure what else nukes do, but at least now it sounds like choosing to create one might result in you shutting off FOB invasions to some people.
Wait: this points get awarded only during missions? Because in free roam I usually kill the enemies... while during missions I dont kill anyone!
 
Wait: this points get awarded only during missions? Because in free roam I usually kill the enemies... while during missions I dont kill anyone!

Not sure where you read that. It seems most things decrease demon points and increase hero points though. Completing missions, s ranking missions, blah blah all raise hero and lower demon. Might get more demon points as an invasion thing like Souls games (lol)
 
1: I don't believe Chico is just dead. They couldn't have had him in GZ with the whole "you're a real soldier now" foreshadowing and the weird headphone jack in his chest without this leading to something. So I think something has yet to happen there. Cassette tapes are very important in GZ and TPP, Chico can plug his headphones into his chest. There must be something about this we don't know yet.

2: Paz being back, somehow, doesn't seem explained yet, even if you finish the game nothing is resolved about her. She's very much connected to Chico too, so it might tie in to #1.

3: We still don't know why there are those orange bars that randomly appear in the game. As far as I saw they only appear when looking at technology: the helicopter deck and the idroid in GZ, the torture device generator and the salhantopoulos-whatever in TPP, probably some other cases in TPP I haven't seen yet, anyone knows of others?

4: To sell more copies of GZ they could definitely have something important done in GZ post launch, I think that's more likely than a day-one patch with important content in TPP because Konami would probably prefer to add content to TPP at a date when people start to usually sell their copies.

5: Kojima and Konami are pretending Kojima is fired so he can visit a bunch of other companies to steal their secrets and then return to Kojima productions. You see, Kojima is Ishmael, he is the second phantom. Lol

About #1: what if the attack on MB never happened? What if the memories we have of GZ are fake? What if MB was never destroyed to begin with?
 
It doesn't. He should've stick with the original plot and simply show how BB managed to survive in Outer Heaven. Easy and simple.

Yeah, medic could have saved Big Boss from dying after the credits.

...

:o
 
About #1: what if the attack on MB never happened? What if the memories we have of GZ are fake? What if MB was never destroyed to begin with?

Zero and Ocelot mention the GZ incident in their tapes. Zero hides the fact that BB is alive and with Eva sends him to the Cyprus hospital, away from Kaz.

So if the MB attack didn't happen then those tapes were pointless redirection for the sake of redirection.

As for Chico and Paz, Chico was in the chopper. Paz jumped out. Some sources said it's a ghost but at least on yesterday's stream she was very much alive. Maybe it will be covered in a future stream and you have to fulfill some optional requirement. And if Chico is alive then literally what difference does it make? He becomes Machine Gun Kid or some shit.
 
What will happen if someone doesn't read spoilers and makes a character look just like Big Boss in the character creator.

"Where is the twist I don't get it????"
 
Not sure where you read that. It seems most things decrease demon points and increase hero points though. Completing missions, s ranking missions, blah blah all raise hero and lower demon. Might get more demon points as an invasion thing like Souls games (lol)
OH SHIT!
I'm actually playing like this: "stealth king" during missions (no kills, no alerts), "psycho killer" in free roam (sniping outposts and things like that, but avoiding alerts)... This means that I'm getting demon points? The game dont tell me so when I kill someone (no new points and no reduced hero points) but I do get hero point for interrogations and so....
 
guys i need help with simportant side ops

where can i find the remains of the man on fire?

This took me quite a while during reviewing. I thought it'd be hidden somewhere obscure, but it's lying in plain sight on the ground in the middle of the compound, near the back entrance, guarded by soldiers.
 
So how do you make D Dog grow up? Ocelot told me that i have to check up on him cause he gets lonely, but I can't seem to interact with him. ( I tend to go back after every mission / side-mission )
 
I have two missions that recommend using a "missle". Can I equip the Honey Bee, because I can't find it in my inventory. I'm a long way off from being able to make a rocket launcher. My R and D is only like 8.

Secondly, when do I unlock Quiet? I'm about 10 missions in and I have no buddies besides D Horse.

EDIT: I am starting to kill a lot of people and my horns are definitely growing. I didn't understand what was going on until I read the thread. My wife keeps asking if there's a shower at Mother Base to wash off all the blood...lol
 
Thabto, how sure are you that the tape in GZ was half of an MSX save file? I'm just curious because I read what you posted and it seems like your on to something.
 
Operation Intrude N313 will only unlocked after day one patch. I have read it on many place and even saw someone post that KOnami's CM decided not to comment on a secret ending.

Remember the Gamestop leak. Russia and United States as two locations.
 
What if instead of Here's to You, Chico can get a different cassette?

edit: Also, do we know what was the deal about the second Eli who opens his eyes when the other closes his? Haven't been following things closely.
 
I've just started the game and I've just scouted out the place where you extract miller.

When will I get to see Mother Base and recruit soldiers that I have downed during missions?
 
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