SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I played all those side ops with the children missing. But the game never gave full closure on what happens with Eli and the kids. So isn't that a plot hole that should be addressed in the side ops? Makes sense to me.

Not really, unfortunately the games a prequel after all.
I'm disappointed no psycho mantis boss though
 
He was part of MSF. I mean if you're a soldier chosen by BB, and then further trained with him, you're going to be pretty competent yourself.

I've seen quite a few fulton videos. Big Boss doesn't seem particularly choosy about the people he recruits.
 
So what's the second large area in the game that Kojima didn't show when he was showing the map of the game a couple years ago?
 
Can someone give me a hint on how the fuck I'm meant to do the Traitor's Caravan mission?
You have to steal a truck, and when you do four of those overpowered, teleporting soldiers pop out and attack. Try to drive away in the truck and they just blow it up.

When they pop out all the nearby soldiers turn into "zombies." That leaves the LMV and Tank nearby completely empty. Jump in one and blast those mofos back to Skullface. Make sure you keep moving, though because they'll jump on your vehicle and drag you out.
 
Like what the hell happens to Sahelanthropus in future metal gears if there is no closure here, hopefully they dont explain as "Eli grows up and mantis can no longer use his anger to control the metal gear"
 
So it took me almost an hour but I've got Quiet back to MB.

What do I have to do now to make her a Buddy and be able to take her out on missions etc?
 
Plastic surgery failed, the clones failed, S3 failed. It's all trial and error the Patriots, and their AIs executed.

The S3 test was a complete success, as the AIs themselves acknowledged.

The AIs proved it as such on a much grander scale with the war economy they subtly created in MGS4.
 
you gotta wonder if the whole chapter 2 being just padding/filler is related to the konami/kojima relationship issue.
Maybe game was rushed and stuff was cut? Its hard to imagine that though, since the game is insanely polished
Hmm I don't think so considering the ending was literally shown to us in the first trailer.
 
Hmm I don't think so considering the ending was literally shown to us in the first trailer.

Well games aren't developed in its chronological order, like the paz stuff is just like "o yea heres some bullshit" that lasts a few seconds.
It could once again just be made for the trailers or maybe something happens when you go back with all obtainable photos.
 
Well games aren't developed in its chronological order, like the paz stuff is just like "o yea heres some bullshit" that lasts a few seconds.
It could once again just be made for the trailers or maybe something happens when you go back with all obtainable photos.
Yeah I need one last photo to see what happens but I'm not sure how I even got all the photos I did. You can be right.
 
The entire switch is so full of plot holes that you could use it as a strainer. Like how could the atrophied Medic character take the roll of Big Boss, who had years of CQC, combat, and infiltration training from the "mother of the special forces" after waking up from a 9 year coma? Why did Big Boss's entire personal outlook reverse directions so suddenly after his dialog and actions in MGS3 and PW (he specifically states the he needed Medic to save him in the Mission 46 cassette scene)?

Kojima didn't really care about creating a cohesive, functioning in-universe story (as he doesn't in many of his later works with random personality changes to characters and drawing tenuous connections between unrelated events) - but rather he wanted the big switcheroo to be about the player's own meta experience. Venom Snake/Medic isn't really a real character in the world of Metal Gear - he has no personality or history before the big switch at the end - he's simply supposed to be the player's avatar with the final theme being that we're all Big Boss.

This is what I was driving at in my ending thematic analysis (got buried a few dozen pages back). At the end of the day, Kojima is all about the meta and doesn't place much emphasis on maintaining a cohesive internal universe so much as he uses the set of characters and their general backgrounds as vehicles to carry his thematic message. The characters are basically chess pieces, pawns to be used for him to construct these messages, but they're not really unique individuals (just look at how many times characters like Ocelot, Liquid, and Kaz have been repurposed, sometimes just in name with drastically different personas or the reverse, with their appearance and voice copied and pasted wholesale onto another person from a different era).

Personally, I think the whole thing could have been handled better, but it's really best not to get too wrapped up with the internal consistency of the franchise at this point, because the writing simply doesn't support it.

You're right, including the part about handling it better.

MGS2 was as meta as it gets yet still had its own consistent in-universe plot that didn't contradict previous works, didn't contradict itself, nor did it try and change the nature of events that happened in its past. After MGS2 was released, the stories of MG1, MG2, and MGS1 were still untouched and remained the same with the sole exception of confirming Meryl's ending as canon via In the Darkness of Shadow Moses. There was no 'Hot Coldman and Skullface supported the Snake Eater operation' or 'Cobra Members were enhanced with parasites.' moment.

You don't have to disregard a consistent plot to express a message.
 
You're right, including the part about handling it better.

MGS2 was as meta as it gets yet still had its own consistent in-universe plot that didn't contradict previous works, didn't contradict itself, nor did it try and change the nature of events that happened in its past. After MGS2 was released, the stories of MG1, MG2, and MGS1 were still untouched and remained the same with the sole exception of confirming Meryl's ending as canon via In the Darkness of Shadow Moses. There was no 'Hot Coldman and Skullface supported the Snake Eater operation' or 'Cobra Members were enhanced with parasites.' moment.

You don't have to disregard a consistent plot to express a message.

After a week of going back and forth on the ending, I think you just summed up my feelings about it.

Kojima went too deep in trying to be as meta as fuck.
 
The entire switch is so full of plot holes that you could use it as a strainer. Like how could the atrophied Medic character take the roll of Big Boss, who had years of CQC, combat, and infiltration training from the "mother of the special forces" after waking up from a 9 year coma?
The doctor says they prevented him from being atrophied through daily massages, something and something else. I can't remember the exact terms. Again, the Medic was part of MSF, you've got to be somewhat competent to rank up with them. For all we know, he could be some super special forces guy too but just stayed an unknown. Create your own backstory. Sure he should be rusty but do you really want to slog through a couple missions as a rusty soldier just so it works with the story?
 
The S3 test was a complete success, as the AIs themselves acknowledged.

The AIs proved it as such on a much grander scale with the war economy they subtly created in MGS4.

That was nanomachines though. Wasn't S3 all about putting someone in a similar situation and using VR training to turn them into Solid Snake? I guess you could say Raiden saved the day, but not without a lot of help from the man himself.
 
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