Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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guess ill ask again... just tell me what mission number i get quiet please... once i get there i go back to may slow pace.. but i dont like dhorse all that much.. he only contorls good when your trotting and not galloping .....
just got my first s rank on mission 7 it wasnt hard thought i just dont like to rush....
 
guess ill ask again... just tell me what mission number i get quiet please... once i get there i go back to may slow pace.. but i dont like dhorse all that much.. he only contorls good when your trotting and not galloping .....
just got my first s rank on mission 7 it wasnt hard thought i just dont like to rush....

There are probably multiple things that lead to her but this is how I found her but don't click if you haven't been doing side Ops.

Have you got the side Ops to meet up with Dr. Emmerich? If so, go do that.
 
guess ill ask again... just tell me what mission number i get quiet please... once i get there i go back to may slow pace.. but i dont like dhorse all that much.. he only contorls good when your trotting and not galloping .....
just got my first s rank on mission 7 it wasnt hard thought i just dont like to rush....
Just play the story, you really have to go out of your way to miss her.
Chapter
----11----
 
Fucking christ the R + D target practice is impossible.

I can get 34/35. The last one just isnt there.

I literally just followed a YouTube video step-by-step. Weirdest target practice mission I have EVER seen. Should've had no time limit, because the useful thing it does is get you acquainted with that particular base, and lets you find some diamonds. It's an exploring mission, not a time attack one.

Especially bizarre considering it's your first one ever.
 
If that's true then that's incredibly lazy and disappointing and both Kojima and the game itself should get flak for this. Would have been a better experience if the rest of the game was included in before this mission and the game finished here....would have kept everyone happy including the ones who found the storytelling and cut scenes sparse(such as me).

Peace Walker 2.0 in every sense...meh

It's 100% true.
 
If that's true then that's incredibly lazy and disappointing and both Kojima and the game itself should get flak for this. Would have been a better experience if the rest of the game was included in before this mission and the game finished here....would have kept everyone happy including the ones who found the storytelling and cut scenes sparse(such as me).

Peace Walker 2.0 in every sense...meh

Remember those reviews that said that the game gains extreme momentum, and then suddenly stops? I even remember one that said that "TPP seems like it has a lot to say, but it is suddenly cut short".

Well, you now know why.
 
2IXYEZwl.jpg
 
If that's true then that's incredibly lazy and disappointing and both Kojima and the game itself should get flak for this. Would have been a better experience if the rest of the game was included in before this mission and the game finished here....would have kept everyone happy including the ones who found the storytelling and cut scenes sparse(such as me).

Peace Walker 2.0 in every sense...meh

There's a few
new missions in Chapter 2, including one that's pretty cool, but also one that's awful. Most of it is repeat, harder missions. There are story developments, though.

However
some plot threads go nowhere, and why is explained in the making of Blu-Ray.
 
Remember those reviews that said that the game gains extreme momentum, and then suddenly stops? I even remember one that said that "TPP seems like it has a lot to say, but it is suddenly cut short".

Well, you now know why.

I get the feeling it has something to do with the Konami fallout.

Konami probably said enough is enough just finish the damn game already.
 
This set piece I'm on right now is fucking awful. Like how the hell did it make it into the game?!

This is episode 29 for reference. I just managed then but my god it's not good. Somehow got an S-rank for what was basically a fumbled victory.
 
I don't want to trawl the thread, for fear of spoilers, and this may already have been asked and answered, but has anyone who bought a Nvidia code for the PC version of this, received an email from a 'Martin' at Nvidia, asking where they bought their code from?

I'm just wondering if it is a genuine email, and if I should respond to it.
 
fuck shit played till like 5 am and woke up one hour before heading off to take care of my niece all day UGH

gonna be giving her the stink eye
 
I just do NOT get the praise for the graphics in this game.

Everything looks like it has a low polygon count and the textures are rather low resolution.

One of the first things the game shows you is a mirror of big boss's reflection and it was a shockingly jaggy mess.

However, it's one of the most fun games I've ever played.
 
Remember those reviews that said that the game gains extreme momentum, and then suddenly stops? I even remember one that said that "TPP seems like it has a lot to say, but it is suddenly cut short".

Well, you now know why.
It's 100% true.
This is padding in the literal sense and of the worst kind and I can't believe the game didn't get much negative feedback for this other than just "it stops etc".

Such a poor decision and I have a hard time coming to terms that KOJIMA would let this happen to his game.

Locking an ending like peace walker was bad already and that's one thing but what's here is kind of ridiculous if I have to endure just as many hours replaying the same shit.
 
There's a few
new missions in Chapter 2, including one that's pretty cool, but also one that's awful. Most of it is repeat, harder missions. There are story developments, though.

However
some plot threads go nowhere, and why is explained in the making of Blu-Ray.

If it isn't a spoiler do you mind telling me why?
 
I just do NOT get the praise for the graphics in this game.

Everything looks like it has a low polygon count and the textures are rather low resolution.

One of the first things the game shows you is a mirror of big boss's reflection and it was a shockingly jaggy mess.

However, it's one of the most fun games I've ever played.

I think they did a great job for a closs platform game

surfaces are flat, geometry is very basic; you can see where they toned down for older consoles

but the IQ is phenomenal. coupled with how it runs and the added effects I think its a really neat compromise and there's plenty to like. Game knows it too and its full of character model close ups, it's smart.

playing on PC btw
 
I wanted to
fulton the fire guy
in mission 20
, had 100% success rate but the balloon kept popping :(
And my water pistol didn't help. Thoroughly disappointed on that one.

Anyone manage it?
 
Is there any reason to fulton gun emplacements if you don't plan to use the FOB?

GMP increase. It's a bit more than animals IIRC and slightly below
Jesus Christ, Marie, they're
minerals.
 
I just do NOT get the praise for the graphics in this game.

Everything looks like it has a low polygon count and the textures are rather low resolution.

One of the first things the game shows you is a mirror of big boss's reflection and it was a shockingly jaggy mess.

However, it's one of the most fun games I've ever played.
Reflections are hard to do, especially character reflections that can't use techniques such as SSR and as such has to use expensive cubemaps.

This game looks pretty good for what it is, the poly count could have been higher were it not for last gen (as the geometry assets are the same last gen and this gen). But the lighting is phenomenal and of course 60FPS.
 
Mission 16 is breaking my balls.
How in hell are you supposed to escape from the skulls unit? Tried speeding away in my D-walker but they just chased me. How am I supposed to kill them? Stealth didn't work too well either, they just lurk around the truck...
 
This is padding in the literal sense and of the worst kind and I can't believe the game didn't get much negative feedback for this other than just "it stops etc".

Such a poor decision and I have a hard time coming to terms that KOJIMA would let this happen to his game.

Locking an ending is one thing but this is kind of ridiculous if I have to endure just as many hours replaying the same shit.
been saying since I got to this point, I can't understand the review scores.
it feels like reviewers turned off heir consoles at "that point".
It's just turns into such an unsatisfying experince, I feel like non mgs fans won't be so bothered.
 
Oh wow.

Never played PW, only read on it. But thanks everybody the song is absolute killer.

Peace Walker's theme is easily one of the best tunes the franchise has ever had. In fact,
one of the final bosses of that game (PW) uses this theme. Just imagine, fighting a gigantic robot who is just about to unleash World War III, with that theme playing in the background.
 
Just a tip for those who are going into the
Quiet
fight without a Tranq Sniper.

You can fulton boxes on top of her head and take her out with two boxes. Locate her position, mark her with your scope and then mark your fulton drop on her. Just be sure that she sees you every now and then until the fulton drops or else she can run off.

You waste zero bullets and it doesn't kill her.

http://gfycat.com/FreshTeemingGuillemot

Goddamn brilliant. I should've thought of that. Thank you!
 
I just don't get how to destroy a moving tank, especially when they spot you so easily and you're trailing it. Please help.
 
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