SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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People in OT too occupied by telling guy he is a dick for posting a untagged spoiler, so I will repost my question here:

So I've been reading this thread and noticed that I've probably missed lot of stuff. I mainly just went for main missions and side ops with only time going to motherbase when story demanded it or Kaz telling me so on radio.

Also have lot of questions after reading post where poster found Paz. I mean I didn't even know that there are some hidden triggers around the base. Also someone mentioned the interrogation trigger for Quite. The only 2 cutscenes with her I saw was when she arrived into the base and when she chased random soldier with the knife. Did I miss anything else? How those scenes trigger, if you can tell without giving too much spoilers? I've beat Metal Gear and now in "Chapter 2". This is another question, is Chapter 2 just minor story stuff and essentially New Game Plus with harder repeats of same missions?

Also by storming through story, any way to catch up on side cutscenes/stories I might have missed in the mother base?
 
I always interpreted the big horn and blood as a manifestation of his guilt more than anything. Though that doesn't neccessarily hinder him from accepting that side of him as who he is.

Mostly I just think this is part one of Venom's attempt at tainting the image of Big Boss... and getting his revenge against the man that ruined his life.
 
Sorry to double post, just asking again for the new page:
- Anyone know how to unlock Side Op 141 where you get Volgin's body?
- Same for the Strangelove side op?
- Does the Sahelanthropus serve as a point of no return for anything? Is Side op 141 gone since his body seemed to get crushed by Metal Gear?

Thanks!
 
I do wish we had a David (Solid Snake) chapter and a complete Eli chapter that was cut.

That way we would've gotten the bridge to Metal Gear and a passing of the torch to the Sons of Big Boss.
 
Why is everyone just complaining in the spoiler thread? Lighten up guys.

Because of the body double theory everyone figured out before the actual game came out, and MISSION 51. For me the void of Mission 51 has me more upset, as we waited all this time and we still didn't get a complete game.

I truly would have wanted them not even show it, because it like "here look guys, look at these awesome 30 % done cut scenes and things that could have been".

I am hoping that something comes of this on 9/11.
 
Sorry to double post, just asking again for the new page:
- Anyone know how to unlock Side Op 141 where you get Volgin's body?
- Same for the Strangelove side op?
- Does the Sahelanthropus serve as a point of no return for anything? Is Side op 141 gone since his body seemed to get crushed by Metal Gear?

Thanks!

Just play through the Sahelanthropus mission. You won't miss anything - you need to progress further by doing this.
 
Just finished A QUIET EXIT

holy fuck i cried a little.
Yep.. Easily one of my favorite moments in the whole series.

.. Shame it was also the only memorable one from this game. It's one hell of a game, but it lacked so much of what made the franchise special IMO. Even MGS4 was a more memorable experience.
 
I feel this game may become the most divisive game in the series.

I think it's certain, the plot is dumber than ever before and the game has a real lack of content. No decent boss battles, repeated missions, empty levels.

It's a completely different game to something like MGS3 and a lot of people are going to hate it. It feels unfinished which has never been the case with an MGS title before.
 
Is this really a tape you can get, or a PC mod?
https://www.youtube.com/watch?v=7aGKA_3JXfU

pleaseberealpleaseberealpleaseberealpleaseberealpleasebereal

LAeiE50.gif
 
I think it's certain, the plot is dumber than ever before and the game has a real lack of content. No decent boss battles, repeated missions, empty levels.

It's a completely different game to something like MGS3 and a lot of people are going to hate it. It feels unfinished which has never been the case with an MGS title before.

Yeah. I mean, I'm one of the Metal Gear fans that can tolerate, accept and enjoy the silliness, goofyness and stupidity of the series. I always take it for what it is, a very over-the-top and cartoony series that also has several serious moments of drama and emotion.

But MGSV is... Different. The characters don't act like their usual selves. Others, like Ocelot, don't even sound or LOOK like they should. Even Big Boss' (The REAL one) motivations don't match the character we knew before.


Big Boss was a legendary commander that was always close to his soldiers. He was also a field soldier, fighting alongside his own soldiers. He even complained about Gene's methods of using and sacrificing his soldiers for his own ends. Outer Heaven is supposed to be a paradise for warriors, a place where they could fight of their own will and be "free".

And now Big Boss accepts this dumbass plan of FORCING one of his own men to become a body double, effectively SACRIFICING him to save his own skin?

To me this is such a huge shift and an unnecessary retcon. Big Boss was supposed to respect his soldiers. He didn't use them, as he considered them his brothers in arms. This body double twist is lame, and I'm quite sad that this is how Metal Gear ends: With a huge, and completely unnecessary retcon.
 
Yep.. Easily one of my favorite moments in the whole series.

.. Shame it was also the only memorable one from this game. It's one hell of a game, but it lacked so much of what made the franchise special IMO. Even MGS4 was a more memorable experience.

Yeah, there's a couple of "Oh my god" moments, but it really hasn't hit me as much as MGS2 did. Gameplay wise MGSV is absolutely top-tier, but the narrative, only a handful of moments have stuck in my head.
 
I think it's certain, the plot is dumber than ever before and the game has a real lack of content. No decent boss battles, repeated missions, empty levels.

It's a completely different game to something like MGS3 and a lot of people are going to hate it. It feels unfinished which has never been the case with an MGS title before.

The difference in tones between this thread and the OT is so weird. It'll be interesting to see if everyone's experiences measures up to our own.

I wanted to love this game and the hype was off the charts. And while the game play and production values is the creme de la creme it disappointed me in so many ways.
 
This is undoubtedly going to be the most polarizing game in the series, even moreso than 4. Guns of the Patriots, for all its issues, was still a dyed-in-the-wool Metal Gear Solid game. You sneaked around, you collected stuff, you called people, you watched insufferably long cutscenes full of ham fisted dialogue with varying degrees of charm. It's my least favorite in the series, but it's absolutely a Metal Gear Solid sequel in every way. The reasons I dislike it are almost entirely related to what it does with the story - and I really mean "what it does," because MGS4 does a lot. I don't like it, but there was a lot there.

MGSV is weird because it doesn't really feel like a Metal Gear Solid game in story or in spirit. That's not a bad thing, by any means - I've basically been doing nothing but play the game since it came out. It's really fun. The freedom you have over every situation is mind-boggling. It's like I'm playing the true sequel to Crysis or something. I love it. I will probably continue playing it and keep returning to it over and over, because it's seriously so refreshing to play an action game that just lets me do whatever I want.

But whenever it goes out of its way to remind me it's a Metal Gear Solid game, it fumbles. The story is practically nonexistent, and what's there is confusing, barely thought-out rubbish. Characters feel like they're there to tick boxes, not contribute to a narrative. Why is Ocelot there? Why is Huey allowed within 100 miles of Mother Base in the first place? Why is Eli Liquid, and why does this look into Liquid's history make zero fucking sense if you know anything about Liquid at all? What's the point of the Big Boss twist? Unlike MGS4, which took a lot of familiar pieces and moved them in ways some people liked and some people didn't, MGSV's script just feels like it grabbed a handful of pieces out of the box and did nothing with them.

So yeah, even for me, it's polarizing. Ultimately, this is probably the most fun I've had with a Metal Gear game in terms of just, I dunno, sitting down and playing the game. I seriously can't overstate how kickass the game itself is. But then there's the context of it being Metal Gear, and stuff like the repeated missions and clearly missing story stuff... yeah, people who are into MGS for the story and only the story are going to have a fit over this game.

So I can't have Pequod come in guns blazin like this on my PS4?

Well you can, just not with Cena entrance music. Kids In America is a good substitute.
 
Yeah, there's a couple of "Oh my god" moments, but it really hasn't hit me as much as MGS2 did. Gameplay wise MGSV is absolutely top-tier, but the narrative, only a handful of moments have stuck in my head.

The thing with the gameplay in this game is that it burns bright, and burns fast. All the options that are available can be overwhelming, and give the illusion of being almost endless.

Until you hit Chapter 2, and you realize you will be stuck redoing missions in harder difficulties and that's pretty much it. Yes, Snake's movements are more refined, gadgets are more useful, but what good is that if we are going to be repeating missions over and over on the same two open worlds that already have people tired of them?

I still haven't finished it, but I'm already very tired of Afghanistan...
 
The difference in tones between this thread and the OT is so weird. It'll be interesting to see if everyone's experiences measures up to our own.

I wanted to love this game and the hype was off the charts. And while the game play and production values is the creme de la creme it disappointed me in so many ways.

I think of it as expecting a Metal Gear Solid game and just getting a fantastic, regular game.

It's great for what it is but I don't think it really has any of the things that cause people to uniquely like MGS. I like MGSV for all the same reasons that I like Far Cry 3/4 or Dying Light.
 
I think of it as expecting a Metal Gear Solid game and just getting a fantastic, regular game.

It's great for what it is but I don't think it really has any of the things that cause people to uniquely like MGS. I like MGSV for all the same reasons that I like Far Cry 3/4 or Dying Light.

Exactly. And it wouldn't have been so bad if this wasn't promised as the last and ultimate Metal Gear game. This sets expectations REALLY high.

I repeat: I still haven't finished it, but I believe I could say this is a FANTASTIC game, but NOT the "ultimate Metal Gear game".
 
I think of it as expecting a Metal Gear Solid game and just getting a fantastic, regular game.

It's great for what it is but I don't think it really has any of the things that cause people to uniquely like MGS. I like MGSV for all the same reasons that I like Far Cry 3/4 or Dying Light.

For me its not just the lack of MGS elements but for an open world game it makes some serious game design 101 mistakes. These things killed my enjoyment LONG before the grind/lack of story/emptiness took place.
 
I think of it as expecting a Metal Gear Solid game and just getting a fantastic, regular game.

It's great for what it is but I don't think it really has any of the things that cause people to uniquely like MGS. I like MGSV for all the same reasons that I like Far Cry 3/4 or Dying Light.

The plot finally really gets Metal Gear-y in my opinion, from when you take your loooooong ride with Skull Face, till after you beat Sahelanthropus. It seemed like Kojima was challenging himself to do exposition dumps in ways other than cut scenes and codecs, and that section in particular was the result.

Otherwise, I 100% agree with you.
 
The plot finally really gets Metal Gear-y in my opinion, from when you take your loooooong ride with Skull Face, till after you beat Sahelanthropus. It seemed like Kojima was challenging himself to do exposition dumps in ways other than cut scenes and codecs, and that section in particular was the result.

Otherwise, I 100% agree with you.

Mission 30-31 were so good. It was totally Metal gear and it was ramping up perfectly. Then it just fizzles out and now I'm back to grinding missions.
 
Has anyone gone back and looked at the trailers we saw over the years? I actually think every major story beat was shown almost to its entirety over the course of this game's marketing. I think the only thing we weren't shown that was completely surprising to me was Quiet being the assassin in the hospital.

Which is also funny because, wow, she barely aged a day during those nine years.
 
Has anyone gone back and looked at the trailers we saw over the years? I actually think every major story beat was shown almost to its entirety over the course of this game's marketing. I think the only thing we weren't shown that was completely surprising to me was Quiet being the assassin in the hospital.

Which is also funny because, wow, she barely aged a day during those nine years.

They've shown more than 'everything', almost. The didn't show some things.

There are some scenes in the trailers, like Big Boss walking amongst the corpses that the vulture is pecking at, that don't seem to appear.

A lot of the scenes were shown without context, to be fair. Things like Huey's trial had parts of it shown, but not enough to connect the dots. Then the stuff with Eli, Mantis and Sahaelanthropus leaving Mother Base wasn't shown.
 
Everything and more, I think.

There are some scene in the trailers, like Big Boss walking amongst the corpses that the vulture is pecking at, that don't seem to appear.

A lot of the scenes were shown without context, to be fair. Things like Huey's trial had parts of it shown, but not enough to connect the dots. Then the stuff with Eli, Mantis and Sahaelanthropus leaving Mother Base wasn't shown.

Yeah, also all the torture/Camp Omega/child soldier stuff was axed.
 
Has anyone gone back and looked at the trailers we saw over the years? I actually think every major story beat was shown almost to its entirety over the course of this game's marketing. I think the only thing we weren't shown that was completely surprising to me was Quiet being the assassin in the hospital.

Which is also funny because, wow, she barely aged a day during those nine years.

Yeah, I think every cutscene was shown off to some degree.
 
I don't have a twitter, but could someone tweet at Kojima about some of these things?

Or is he liable not to respond?

He may not be able to. Konami wouldn't like it if some journalist ran with the tweet and posted stuff like KOJIMA: "THE PHANTOM PAIN IS AN UNFINISHED GAME"
 
Holy fucking shit, Sahelanthropus might be one of my favorite Metal Gear fights in the series. That was amazing.

Rex is still my favorite but this was definitely the best situation wise.
Kaz in the chopper calling in airstrikes, airsupport and supply drops.
The Metal Gear actually able to move around and function as it should.

Kinda makes Rex fight look like shit considering how limited it looks now though.
 
I think this will be the best MGS in terms of gameplay. The story will obviously divide people.

The core gameplay is really good, there are so many ways to approach objectives and Snake feels great to control. There are a lot of boring missions though, the actual game that's built around the gameplay is heavily flawed. Eventually the game structure just becomes a chore, it fizzles out well before the end and you end up feeling like you never really got to use Snake's abilities to their fullest.

TPP doesn't come close to the godly pacing of MGS3, it really feels like corners were cut everywhere.
 
Then the stuff with Eli, Mantis and Sahaelanthropus leaving Mother Base wasn't shown.

A bit of that was shown where he jumped into Sahaelanthropus.

I know every game should stand on its own merits but goddamn the potential for fan service in this game was ridiculous (especially given it was the last metal gear) and it was hardly touched.

- Gray Fox
- Solid Snake
- Foxhound

Yep I think it's especially disappointing since this is Kojima's last Metal Gear it would have been nice to see Gray Fox's origin (I know he was in Portable Ops but I was thinking more about what happened between him and Naomi). Also I still have no idea how he manages to go from mercenary leader to leading Foxhound I kind of expected MGSV to clear that up and lead into the first Metal Gear.
 
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