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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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The MSX data tapes from GZ and TPP are likely the only things left that could be a really huge secret. That Camp Omega stuff is probably lost forever. It's amazing that we were even shown the Episode 51 stuff. Wonder how that got approved.

Supposedly the Camp Omega stuff is still in the data files, but that is going from a random internet message board posting. I'm really hoping the MSX tapes pan out to be something mind blowing though. The whole Episode 51 being cut is supremely disappointing, you get that big scene where Eli jacks the Metal Gear and vanishes but then there's no pay-off to it.

Yea I wouldn't be surprised if I found it during one of the main ops or side ops. It seemed like it was supposed to be the most powerful scene besides hallway scene and subsequent scene with the ashes.


Yes

I came across it during one of the Mine Disposal side-ops. You can see the bodies laying on the side of the road burning.
 
Kaz is the real Big Boss, he's the brains and ambition behind MSF, always looking to expand and fight. He's the one who becomes consumed with revenge, hes the one who keeps ordering you around like you're a common grunt. He's the one who takes Solid under his wing. He has the fucking trenchcoat.

All this time Miller's sunglasses were behind it all.

Kaz says he will use V (and SS) to take down Big Boss.
 
Supposedly the Camp Omega stuff is still in the data files, but that is going from a random internet message board posting. I'm really hoping the MSX tapes pan out to be something mind blowing though. The whole Episode 51 being cut is supremely disappointing, you get that big scene where Eli jacks the Metal Gear and vanishes but then there's no pay-off to it.



I came across it during one of the Mine Disposal side-ops. You can see the bodies laying on the side of the road burning.
got a link to that datamined stuff? i avoided it pre-release but i'd like to know what's been found now.
 
yeah what the heck was up with people holding the intro up as one of the greatest in gaming history?

I was bored the entire time, and the spectacle didn't even make sense. Ishmael would do dumb shit, the attacking soldiers do dumb shit, Volgin's power is all over the place, then suddenly flaming whale.

You barely learned how to play the game, lol

Opening hour was the one of the worst opening hours I've experienced in a long time.

I'll go one step further and say I actively hated the prologue. It was like those times where you have to slowly follow an NPC in Call of Duty, but stretched to a hour. The game is constantly taking control away from you every 1-2 minutes. Its SO self-indulgent and melodramatic, the patients getting killed in the most showy way possible(I laughed quite a bit at the guy who puts his face up the curtain, as if posing for a camera). So overdone, with the near-constant shaky cam, the light distortions, DoF, and the slow-mo! So! Much! Slow-mo! You never feel in any kind of danger, it just goes on and on and on. There's no tension, so you just sit there and wait for it finally come to an end, waiting for all the predictable "dramatic" reveals and last-minute saves with the Ambulance crashing into not-Volgin. One of the worst opening hours of a video game I've played in ages.

Luckily the next two hours I spent sneaking into outposts, knocking out guards, hiding them in dumpsters, stealing their 80s pop music and resources, planning my entrance from on high, escaping on horseback and the game was dope. If that's the bulk of the game, I think we'll be alright.

Which reminds me, I HATED the way the cutscenes were filmed. Not just all the overblown effects with the lens flare/distortions and DoF, but the one take thing is so restrictive and phony. It actively takes me out of the experience how it ZOOMS in or has to pan around for reaction shots.

I enjoyed this random cutscene with much more primitive tech than anything in MGS5.

pre-edit: omfg when Ocelot mocks Snake and laughs then has to look at his boys "ya'll better laugh at this shit with me" and they quickly cut to the reaction shots. This is the kinda character MGS5 never displays, and for all its cutting edge tech it feels like they really went backwards.
 
Kaz is pretty good. First he's an ass but in the end his acting is justified. Also his 'do it yourself' line is pretty fucking good.
 
I don't think Ground Zeroes and the opening sequence could co-exist in the same game. The hospital is very definitely a tutorial, and also a great narrative jumping off point (because whether the player knows the story, and whether they know the controls or not, is intrinsically explained by the scenario).

The hospital sequence could have used some editing, though.

It'd have to be cut up differently, for sure, but I still think it'd be a vast improvement. I actually think the hospital sort of fails as a tutorial because the way you move and the way enemies behave in it is nothing like the actual game. I think starting with the bang of the Ground Zeroes main mission (which introduces Skull Face and the no-name medic, kills off Chico and Paz, actually plays like MGSV) and then presenting a truncated hospital sequence with less tutorial bullshit would have been pretty cool.

I 'unno, there's no use grousing about it really, I just think it would have at least helped the weak narrative a bit.
 
Opening sequence would have been really impressive if it wasn't all shown in 2013. There was nothing new except the mirror really, it was just an hour long instead of five minutes.

It surprised me how much content was ready to show years ago for this game. And still story got cut. There were certainly development issues between that and rumored delays.
 

V has a mental dilemma: he feels guilty for her death so he imagines she didn't explode and die. But does he help Paz remember the horror, or leave her be without her memories but in peace? If you never bring all the photos, she keeps existing, a bit like a phantom, not remembering what happened. If you do bring them to her, she remembers, and explodes again, but then a butterfly is seen flying outside and the Peace logo is on the door.

So basically, it's V himself who is blocking his own mind from remembering what really happened. Bringing the photos back to her is really just "rebuilding" V's own memories of what really happened, which sends him in a shock, but then at peace.
 
Just heard battle gear got cut from game, forgot about that thing.

Really realising how much got cut now :-/

V has a mental dilemma: he feels guilty for her death so he imagines she didn't explode and die. But does he help Paz remember the horror, or leave her be without her memories but in peace? If you never bring all the photos, she keeps existing, a bit like a phantom, not remembering what happened. If you do bring them to her, she remembers, and explodes again, but then a butterfly is seen flying outside and the Peace logo is on the door.

So basically, it's V himself who is blocking his own mind from remembering what really happened. Bringing the photos back to her is really just "rebuilding" V's own memories of what really happened, which sends him in a shock, but then at peace.

If you want us to spoil you...

It was all in his head. The game mentioned V could have hallucinations due to shrapnel damage.

Thanks, I best grind more side ops.

Is there any other story stuff related to side ops?
 
yeah what the heck was up with people holding the intro up as one of the greatest in gaming history?

I was bored the entire time, and the spectacle didn't even make sense. Ishmael would do dumb shit, the attacking soldiers do dumb shit, Volgin's power is all over the place, then suddenly flaming whale.

You barely learned how to play the game, lol

I think most people forgot to mention it's the best when compared to OTHER MGS games. In other MGS games you had to just sit and watch a long ass cutscene (which is fine by me) here it's much more interesting that you're involved more. It didn't make sense because it supposed to make you question what is real and what's not, the tapes explain more though as soon as you start mission 1.

Then there is the other fact that most people saw all of MGS5 trailers, the people who won are those who went in without seeing anything.
 
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Chapter 51
, Venom just has a gas mask on though.
 
You know what els got cut from this game? Boss battles.

What we got is much more interesting than 4 and PW (although 4 contains my favorite 2 boss battles in the entire series). It's more of a matter of how creative you are in approaching these bosses. Like in the devil's house mission for example you could supply drop mantis and fulton man on fire, that's just one example out of many.

Thinking about it, I want to retry Quiet's boss battle and see what happens if I drop a tank on her.
 
My favorite boss by far were the Skull Sniper Squad. Really good design with the fog, the trees, low rocks to hide behind, the thick of the jungle. Quiet, patient, tense. Play with a good set of headphones and listen to them running about or trying to sneak up on you. I took one out with a Traq headshot crawling backwards right before she leaped on me. Shit was godlike.

And the big mansion by the waterfall with multiple entrances to get Codetalker was dope, too.
 
MGS4 had much more cuts. The whole game was supposed to be designed so that you could influence the battlefield. Look at the production value that went into the Middle East map. Then this concept is cheapened in the second chapter, and non-existant afterwards. Chapter 3 is a mission where you just walk and then watch endless cutscenes and have a motorbike chase. Chapter 4 has one type of enemy and some Gekkou. Chapter 5 is a hallway.

MGS4 was a joke after the first chapter. People have a short memory, it was almost not even a game, just a bunch of long cutscenes. It had the worst story. At least MGSV realized what it set out to do for the most part. The story quirks are not making the game boring to play. The best battle in that game was against the Frogs. The others were just dumb patterns.
 
What we got is much more interesting than 4 and PW (although 4 contains my favorite 2 boss battles in the entire series). It's more of a matter of how creative you are in approaching these bosses. Like in the devil's house mission for example you could supply drop mantis and fulton man on fire, that's just one example out of many.

Thinking about it, I want to retry Quiet's boss battle and see what happens if I drop a tank on her.
You're talking about Rex vs Ray and Liquid vs Solid, right? The're my favorite(along with the Frog Battle in the abandoned building)... And I didn't mind PW bosses... But MGs1 and MG s3 have amazing boss fights....
I really believe there's less here for the Metal Gear fan than the casual person who picks up this game.
 
Being able to drop and fulton enemies is cute, but it's not much better than being able to kill The End early. Like the Quiet boss fight, it has none of the intensity or tracking of The End. You see the glint or a D Dog bark and then mark her. I'd take Crying Wolf over her honestly.

Sahelanthropus just reminded me of Peace Walker. It dragged. Missile fights don't do it for me.
 
Being able to drop and fulton enemies is cute, but it's not much better than being able to kill The End early. Like the Quiet boss fight, it has none of the intensity or tracking of The End. You see the glint or a D Dog bark and then mark her. I'd take Crying Wolf over her honestly.

Sahelanthropus just reminded me of Peace Walker. It dragged. Missile fights don't do it for me.

To be fair Crying Wolf was a legitimately neat boss fight.

Sniper battle with a Caution mode and elite enemy soldiers in a blizzard. It's so obvious but it had never been done before.
 
I think most people forgot to mention it's the best when compared to OTHER MGS games. In other MGS games you had to just sit and watch a long ass cutscene (which is fine by me) here it's much more interesting that you're involved more. It didn't make sense because it supposed to make you question what is real and what's not, the tapes explain more though as soon as you start mission 1.

Then there is the other fact that most people saw all of MGS5 trailers, the people who won are those who went in without seeing anything.
Is pushing the stick up really all that more involved
 
My favorite boss by far were the Skull Sniper Squad. Really good design with the fog, the trees, low rocks to hide behind, the thick of the jungle. Quiet, patient, tense. Play with a good set of headphones and listen to them running about or trying to sneak up on you. I took one out with a Traq headshot crawling backwards right before she leaped on me. Shit was godlike.

And the big mansion by the waterfall with multiple entrances to get Codetalker was dope, too.

nah breh

I went down into the river and crawled all the way to the waterfall. Back there is a series of cracks that you can use to climb all the way back up, putting you behind almost all of the Skulls (fucking god tier level design). After that it's a cakewalk to the mansion.
 
The waterfall mansion area was great design. I think that area really benefits from the open but-not-too-open nature that something like Ground Zeroes had. The areas with tight designs were the best.

wait, battle gear got cut?

You deploy Battle Gear through a combat deployment mission, I know that.

I think most people forgot to mention it's the best when compared to OTHER MGS games. In other MGS games you had to just sit and watch a long ass cutscene (which is fine by me) here it's much more interesting that you're involved more. It didn't make sense because it supposed to make you question what is real and what's not, the tapes explain more though as soon as you start mission 1.

Then there is the other fact that most people saw all of MGS5 trailers, the people who won are those who went in without seeing anything.

I would rather have a long cutscene than a game where I have to slightly push a stick or button along a predetermined route. I hate games like that. Not Metal Gear but any game that'll randomly throw a QTE at you and you're expected to have your hands ready at the controller. I'll take full involvement or watching a great cutscene, the middle ground feels like a weak compromise.
 
nah breh

I went down into the river and crawled all the way to the waterfall. Back there is a series of cracks that you can use to climb all the way back up, putting you behind almost all of the Skulls (fucking god tier level design). After that it's a cakewalk to the mansion.

credit to the excellent level/game design that you can tackle that in a variety of valid ways

Its like that the whole game. Every time I think about an idea on how to infiltrate or tackle an area, it feels like the designers thought about it, too.
 
You deploy Battle Gear through a combat deployment mission, I know that.



I would rather have a long cutscene than a game where I have to slightly push a stick or button along a predetermined route. I hate games like that. Not Metal Gear but any game that'll randomly throw a QTE at you and you're expected to have your hands ready at the controller. I'll take full involvement or watching a great cutscene, the middle ground feels like a weak compromise.

100% agreed. Luckily you can just chill and listen to the tapes in the ACC.
 
I just want to know how BB ends up back at Foxhound. He knows the AI's are in control, because he ended his feud with Zero. So he must of new it was a set up. Maybe he wanted Snake to beat him?
 
You're talking about Rex vs Ray and Liquid vs Solid, right? The're my favorite(along with the Frog Battle in the abandoned building)... And I didn't mind PW bosses... But MGs1 and MG s3 have amazing boss fights....
I really believe there's less here for the Metal Gear fan than the casual person who picks up this game.

Yup. Every year I replay MGS4 because it's my favorite. Technically, MGS3 is the better told story but as a guy who has been following these characters since 1999 and loved the insanity, themes and the little quirky insane details that no other developer would ever give a fuck about except Kojima. It felt like eating steak while getting a blowjob. The game is mostly cutscenes(love most of them, crazy shit) but I do enjoy experimenting with the codec as well as many of the stuff you unlock + special weapons like the sunlight gun or the Tanegashima. Using BB's corpse suit with the mask is funny as well, especially during cutscenes.

I'm not saying 5 has amazing boss battles, I'm saying what we got is better than most of 4's bosses and PW which were just bullet sponge singing A.I tanks. What makes them fun in 5 is the amount of options/tools you have in approaching them.
 
Quiet > Wolf(already preferred Wolf to The End)
Sahelanthropus > Rays, Shagohad, Peace Walker

Rex, Zeke and Rex vs Ray are the only MG fights id put over Sahelanthropus.

If you prefer Wolf to The End, I don't know what to tell you. The End and Crying Wolf are so much better than Quiet. There's actual intensity and tracking to them.

I'd put Shagohod ahead of Sahelanthropus just because it doesn't drag. And you get Volgin shit talking you. And I think Peace Walker actually has more attack variations, but I haven't tried Sahelanthropus on extreme yet.
 
mgsv's metal gear boss battle is probably the first where i've had a sense of scale of what i'm up against. it just feels... huge. the open environment probably helps with that.
 
Yup. Every year I replay MGS4 because it's my favorite. Technically, MGS3 is the better told story but as a guy who has been following these characters since 1999 and loved the insanity, themes and the little quirky insane details that no other developer would ever give a fuck about except Kojima. It felt like eating stake while getting a blowjob. The game is mostly cutscenes(love most of them, crazy shit) but I do enjoy experimenting with the codec as well as many of the stuff you unlock + special weapons like the sunlight gun or the Tanegashima. Using BB's corpse suit with the mask is funny as well, especially during cutscenes.

I'm not saying 5 has amazing boss battles, I'm saying what we got is better than most of 4's bosses and PW which were just bullet sponge singing A.I tanks. What makes them fun in 5 is the amount of options/tools you have in approaching them.
im the SAME way when it comes to 4. I love it, love playing through it, love wearing the corpse mask....and you're ultimately right. But my problem with MGSV is a ridiculous problem... I want more... I want more Boss Battles, I want more story. In the first 3 MGS you had an average of 4 good boss battles each.
 
Is pushing the stick up really all that more involved

I would rather have a long cutscene than a game where I have to slightly push a stick or button along a predetermined route. I hate games like that. Not Metal Gear but any game that'll randomly throw a QTE at you and you're expected to have your hands ready at the controller. I'll take full involvement or watching a great cutscene, the middle ground feels like a weak compromise.

Well, we all know it had more than just pushing the stick up the entire time and even a semi unbeatable boss fight but it gets lame when you know that all you have to do is run forward to trigger a dive. It's the kind of thing that you experience once and that's it, for that it was quite memorable. The Last of Us is another fantastic opening too although that one is predictable from the moment you control the daughter which is as soon as the game starts, if anything TLOU is the one where you had to just push the stick forward.

To me though, I wouldn't have a problem with it if it was just an entire cutscene as well.

im the SAME way when it comes to 4. I love it, love playing through it, love wearing the corpse mask....and you're ultimately right. But my problem with MGSV is a ridiculous problem... I want more... I want more Boss Battles, I want more story. In the first 3 MGS you had an average of 4 good boss battles.

I agree with you in the end, to me my favorites are still the first 4 except in the gameplay department now that I played MGS5. However, ever since finishing MGS4 it felt like the series ended to me. Whatever else I got is just cherry on top except for Peace Walker, I disliked that game but I understand what Kojima was going for in the handheld department.
 
I just want to know how BB ends up back at Foxhound. He knows the AI's are in control, because he ended his feud with Zero. So he must of new it was a set up. Maybe he wanted Snake to beat him?

Maybe he never does go back to Foxhound. Maybe Cipher just wants someone that people think is BB in charge of Foxhound, because it wants soldiers to come to it and not go to some mercenary heaven that will cause it trouble. It's not clear how well known it is that Big Boss is running Foxhound (I read somewhere that this is supposedly secret, I forget where, some wiki), and obviously it's not well know BB is running Outer Heaven until the end of MG1. Maybe Miller is pretending to be Big Boss at Foxhound, who knows lol.

BTW why did it say from Fox, two phantoms were born?

 
Maybe he never does go back to Foxhound. Maybe Cipher just wants someone that people think is BB in charge of Foxhound, because it wants soldiers to come to it and not go to some mercenary heaven that will cause it trouble. It's not clear how well known it is that Big Boss is running Foxhound (I read somewhere that this is supposedly secret, I forget where, some wiki), and obviously it's not well know BB is running Outer Heaven until the end of MG1. Maybe Miller is pretending to be Big Boss at Foxhound, who knows lol.

BTW why did it say from Fox, two phantoms were born?

Because Zero is referred to as FOX in PW.

I miss the mgs1 codecs and Shinkawa's or Ashley wood's art in cutscenes...
 
Because Zero is referred to as FOX in PW.

I miss the mgs1 codecs and Shinkawa's or Ashley wood's art in cutscenes...

Why were TWO phantoms born out of FOX? I guess Skull Face is the other?
 
Supposedly the Camp Omega stuff is still in the data files, but that is going from a random internet message board posting. I'm really hoping the MSX tapes pan out to be something mind blowing though. The whole Episode 51 being cut is supremely disappointing, you get that big scene where Eli jacks the Metal Gear and vanishes but then there's no pay-off to it.

Last I heard (from a Reddit thread where they were discussing the dumped game script), there's a fair amount of repeated text and dialogue from Ground Zeroes in that file. Whether there's more/incomplete is up in the air.
 
Well, we all know it had more than just pushing the stick up the entire time and even a semi unbeatable boss fight but it gets lame when you know that all you have to do is run forward to trigger a dive. It's the kind of thing that you experience once and that's it, for that it was quite memorable. The Last of Us is another fantastic opening too although that one is predictable from the moment you control the daughter which is as soon as the game starts, if anything TLOU is the one where you had to just push the stick forward.

To me though, I wouldn't have a problem with it if it was just an entire cutscene as well.

The Last of Us' opening was 15 minutes long. Not really comparable.

The only really involved gameplay is in the room with the soldiers where you're alone. Let's not actually call anything in that intro a boss fight, that's a joke of a comparison.
 
Whaaaaaaat. I almost wish I didn't see this. It legit pisses me off. They must have ran out of money or Konami must have forced them to release because how the hell is this not in the game?

It's hella weird when you see and know how much of a perfectionist Kojima is, just look at this.

The Last of Us' opening was 15 minutes long. Not really comparable.

The only really involved gameplay is in the room with the soldiers where you're alone. Let's not actually call anything in that intro a boss fight, that's a joke of a comparison.

I agree it was long but I was engaged the whole time, I wasn't looking at my clock. Well, when I faced him for the first time I wasn't sure what I was supposed to do, I looked for fire sprinklers, I tried to hide that is until I moved forward and it triggered a dive that to me felt like a semi boss fight HOWEVER after you know that all you had to do is go forward and trigger the dive, it becomes a joke to call it anything remotely of a boss fight. That's why I said it was a one time experience and it was quite memorable to me, it's impact is only lessened if you watched every trailer 1000 times.

However, it's possible you may dislike it because its TOO over the top and that's fine but that's what I love about MGS games or maybe you just don't like having someone to hold your hands for so long which is totally a valid criticism as well. I think we can agree that it was too long but I came out loving it.
 
Kojima likes to write things he thinks sound epic in English, but not quite grasp why they sound wrong. And he demands nobody changes a word even if it would be an improvement.

He has odd cadences when it comes to lines and VO direction.
 
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