SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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this is the stupidest fucking thing


the amount of changes of what the Patriots actually are and what they do is like fucking Cerberus in Mass Effect where it changes between every game for the convenience of the plot

Weren't they referred to as Cipher in Peace Walker just to make it a "surprise" twist when it's revealed to be Zero later on? The explanation in V was probably just Kojima flimsily trying to connect everything in the worst way possible.
 
Anyone got a fully tricked out D-Walker? Thinks like Intercept Head and F-Ballista seem like they would be incredibly powerful but I don't have the Security Team Level.
 
If mission 46 didn't exist, the game's story would be so much better.

Instead we play as some nameless shell of a medic soldier that became Big Boss via hypnotherapy and facial reconstruction. Why even clone Big Boss if anyone can be Big Boss? His skills didn't make him who he is, sure, but his experiences and accomplishments do. That shit can be easily replicated onto someone else? Stupid as fuck. Soldiers only followed him because they thought he was Big Boss. I get the medic was supposed to be us, the players, but it didn't work in terms of lore. Now Big Boss' legend looks retarded. Split with some random medic that had no choice but to become Big Boss. The dude has 0 backstory.

"Big Boss isn't a character anymore. He's an idea. He's more than a man. Kojima shouldn't have watched Batman"

"I think some of the critique got to him. The open world was no excuse of how he presented the story. He was also obsessed to not have any camera cuts in his cutscene which limited the things he could show. He was obsessed with making the player BB but the funny thing is people want to follow the real BB. They want a leader, a character not a shell to play as. That's why I don't like character creators. I like characters. Imo Venom Snake would've been amazing if he developed some twisted personality that made him different and justified his existence."
 
Way later though. Zero basically orchestrates the whole thing and Boss just goes with it. Do we ever get confirmation on how long BB gets out of his coma before Venom?

He found it out shortly after he got out of his coma. Zero only wanted BB to be safe and set up for the Double. Ocelot thought it was a good idea too and went with it. Obviously BB thought it was as well, and went with it. Only person who really didn't have a say was the Medic. however, based on what we know from the datamined/ leaked tape, he is honored to do it.

how long BB was in a coma is another story, it wasnt the full 9 years if implied anything from the truth tapes.
 
When all is said and done about MGSV, I still think Metal Gear Rising should have been about Eva and Raiden retrieving Big Boss' body.

#JustSayin'

Rising somehow managed to escape most of the post MGS3 nonsense and actually have decent writing and consistent characterization. Leave it be.
 
So let me get this straight... The game pretty much ends at Mission 30, and everything after is a half assed second chapter with hardmode versions of missions you already played? (minus the 4 missions that go nowhere plot wise)

I beat the game 10 hours ago and didn't even realize it?
 
So let me get this straight... The game pretty much ends at Mission 30, and everything after is a half assed second chapter with hardmode versions of missions you already played? (minus the 4 missions that go nowhere plot wise)

I beat the game 10 hours ago and didn't even realize it?

The story still continues but yes, most of the missions are repeats with only a few new ones. This game got Xenogeared.
 
Rising somehow managed to escape most of the post MGS3 nonsense and actually have decent writing and consistent characterization. Leave it be.

Rising is fanfiction garbage.

Huey did nothing wrong.

It was never explained if he did or didn't.

how long BB was in a coma is another story, it wasnt the full 9 years if implied anything from the truth tapes.

I figured it was shortly before that. Kinda thought they put the medic in an induced coma and woke him up after Big Boss woke up so they could get the wheels rolling on their plan.
 
So let me get this straight... The game pretty much ends at Mission 30, and everything after is a half assed second chapter with hardmode versions of missions you already played? (minus the 4 missions that go nowhere plot wise)

I beat the game 10 hours ago and didn't even realize it?

Well, if the cut material stuck, we likely could have gotten an entire new area in itself.

Rising is fanfiction garbage.

MAKING THE MOTHER OF ALL OMLETTES HERE PATRIOT, CAN'T FRET OVER EVERY EGG
 
And yet one of the best Metal Gear games.

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It's soooo good.
 
The story still continues but yes, most of the missions are repeats with only a few new ones. This game got Xenogeared.

What story have I missed? I looked up spoilers already so whatever.

Eli left with Sahelanthropus.

Apparently stuff happens with Huey and Quiet but I guess I haven't triggered that yet.

Oh was the thing about murdering all your mother base dudes true or did I just not do that yet?
 
Bring him back if/when they continue Metal Gear. It'd be an interesting experiment in how much quality Kojima actually brought.

I know the story is royally botched in this but I think there's one thing we're often forgetting too. Kojima did a lot more than just write the story, so while he may have completely butchered one of the most important aspects of the game his ability as a game designer is still clearly evident. The game plays like a dream. I think Kojima just needs to loosen his grip on controlling the story and concentrate on what he does best, that applies to whatever he works on next.
 
You fultoned every tank and vehicle without Quiet getting a hit? That's insane. What are the tough ones?

wasnt really easy, i cant tell you how many times i had to retry from checkpoint. The tough one was fultoning the tanks. As long as you stop them early, quiet will never get hit, since those are the only things that hit her.
 
Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.
 
I disagree.

Don't get me wrong. It is one of the best action games out there. But as a Metal Gear game? It sucks balls.

It was clearly delineated as an action spin-off and executed on its premise very well. It plays well and has a campy and entertaining story that doesn't shit all over its characters.
 
Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

You speak the truth.
 
I disagree.

Don't get me wrong. It is one of the best action games out there. But as a Metal Gear game? It sucks balls.

I dunno. I think it handled the characters really well and actually fits in better than V does. Obviously it handles a different method of game play but I don't see that as a negative.

Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

The truth.
 
I dunno, it handled the returning main character better than this game did. And had more interesting boss enemies.

This game handled the main character badly. See my above post. Rising is fine as an action game (minus the camera getting fucked up all the time during fights). As an MGS game it's garbage, that's what I meant.

Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

I can't agree with that. Its story doesn't fit within the MGS universe at all. It makes everything the characters were fighting for in MGS4 pointless. Also, Raiden has his ending in 4, which actually worked well, and yet he reverts back to Jack the Ripper... and things happen. It was a mess.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

Now this we can agree on. The twist was horrible.
 
So to get the true ending, I have to beat all the missions from 1-50, to unlock 45-47, right?

No, you don't have to beat any of the repeat main missions to unlock the final story missions. You can ignore them, grind side ops (and listen to yellow cassettes?) and they'll eventually pop.
 
He found it out shortly after he got out of his coma. Zero only wanted BB to be safe and set up for the Double. Ocelot thought it was a good idea too and went with it. Obviously BB thought it was as well, and went with it. Only person who really didn't have a say was the Medic. however, based on what we know from the datamined/ leaked tape, he is honored to do it.

how long BB was in a coma is another story, it wasnt the full 9 years if implied anything from the truth tapes.

Doesn't boss tell Venom that he's been watching over him for 9 years in the beginning?
 
So to get the true ending, I have to beat all the missions from 1-50, to unlock 45-47, right?

Doing a side op and then travelling back to motherbase between each mission got it done pretty fast for me. By the way make sure to up the buddy ranks as you go too. I'm not entirely sure it's related but in two playthroughs so far I found that one wouldn't seem to progress due to a lower buddy affinity, at least I couldn't find anything else that was holding it back.
 
Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

Correct. I actually vastly prefer MGS4 over MGS5 as a Metal Gear Solid game. I never would have thought I would be saying that 1 week ago...
 
I'm so fucking torn on this game. I'm disappointed by it's story yet I was so focused and into it when I was actually playing missions, design oversights and flaws aside.

I don't even have any more desire to play it in any particular way. But I guess that's the point of going through the main missions. You do them how you want, not knowing the bonus tasks, then you do them again once you know them so that it forces you to play it differently.

Too bad the side-ops are so fucking meaningless and repetetive. Peace Walker's side-ops were way better.
 
I'm a little surprised that this game got so many 10/10s when it has so many flaws even ignoring the incomplete story.

Shit like Mother Base grinding, the dead overworlds, and the awful boss fights.
 
And yet one of the best Metal Gear games.

Hell yeah. It manages to be a stupid over the top anime inspired crazy roller coaster in all the ways a Metal Gear game should be.

Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

Well said. I for one always come to Metal Gear games for their crazy stories and universe, MGSV sounds weak in that department. I guess it will be the first Metal Gear Solid I have to actually want to play rather than experience.
 
I'm so fucking torn on this game. I'm disappointed by it's story yet I was so focused and into it when I was actually playing missions, design oversights and flaws aside.

It reminds me of the first Assassin's Creed a little. Fantastic open ended game mechanics tied together by a barely there narrative and and open ended mission structure that's a little too cut and paste.
 
I'm a little surprised that this game got so many 10/10s when it has so many flaws even ignoring the incomplete story.

Shit like Mother Base grinding, the dead overworlds, and the awful boss fights.

Reading reviews it sounds like a lot of them didn't have enough time to play to realize the extent of things like story cuts.
 
Can you guys sum up why this game reviewed so well? Did most reviewers not get to the back half of the game?

I wonder if the "ending" that wasn't present at the bootcamp were missions 32-50. Can't see how someone would consider the end to be satisfying in the face of all the grinding that has to be done.

If/when I get into the game proper, I doubt I'll be able to do all the Side-Ops. There are quite a few that only open after Mission 46 is completed, for example.
 
Doesn't boss tell Venom that he's been watching over him for 9 years in the beginning?

That's what he says, but he does that to give the illusion that "Ishmael" is part of Venom's subconscious. However, the truth tape implies that he awaken sometimes within the 9 years (zero visits him 2 years in the coma and he is asleep. Ocelot visits him when he is awakened already which we can assume is sometimes between year 7-9 since it is close to the the hospital being raided).

Rising is a cohesive, well-rounded product that succeeds at everything it sets out to do. It's campy as hell, sure, but that fits in with the Metal Gear universe just fine. It also has a way more functional narrative than MGSV and isn't bogged down by Konami pachinko money extraction schemes or a gutted, unfinished, padded out second half.

MGSV will be remembered for its tight core gameplay mechanics and its disastrous everything else.

I will have to disagree with this. I agree with your Rising thoughts, but disagree to an extent with your MGSV thoughts. It tells a story that requires thought, but i agree it is unfinished.
 
Can you guys sum up why this game reviewed so well? Did most reviewers not get to the back half of the game?

The game is very fun to play and very solid mechanically and most reviewing the game don't care much about MGS story and shit so just see what they are told and go "oh thats interesting and cool, 10/10" because they aren't invested in the series and don't care that the game answers zero (well one maybe) questions while raising so many more.
 
Reading reviews it sounds like a lot of them didn't have enough time to play to realize the extent of things like story cuts.

I mean they should have at least played through Chapter 2 and realized how bad the missions are there.

What do you do in Chapter 2 other than fetch a person or container from some lightly guarded post?
 
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