SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Yeah, like previous Metal Gear games were not filled with shark-jumping.

Every game after MG:SS is "Jump The Shark: The Game".

No way. You can argue that with MGS2 and I won't fight you there, but the series returns with MGS3 and is one of the most grounded, campy and emotional stories I think gaming has ever produced.
 
Thinking back about it Chapter 2 is such a weird mess of a story. It's closer to three or four stories that just happen to play out at the same time as one another that don't have a lot of relation to one another in terms of binding together, and then also three of them (Eli + Mantis + the kids, Sahalanthropus, and the second English Pair) just fucking fly off into the sky and are never heard from again, except in cut content (DLC?).

The culmination of the Huey is a huge asshole storyline is okay except there's no real reason that Huey became a huge asshole

he's also a moron
 
No way. You can argue that with MGS2 and I won't fight you there, but the series returns with MGS3 and is one of the most grounded, campy and emotional stories I think gaming has ever produced.

Sorry, but not true. Liquid and Solid being clones of the series' villain, Gray Fox returning as an anime-as-shit Cyborg Ninja, nanomachines... THAT is jumping the shark.

And MGS3 is ANYTHING but "grounded".
 
This. I was spoiled on the Quiet eventually leaving part so as soon as I saw that the 45th mission in the Guide was called "QUIET EXIT" I fucking saved my game so hard onto a USB stick.

I've completed the game and have unlocked the final tapes... Should I just keep playing as I am, or backup my current post-ending save, reinstate my pre-Quiet Exit save and keep playing as though everything in the world is still peachy and that I didn't just lose one of the best companion characters in video game memory?

Because how the fuck am I supposed to choose?

Just let her go. She was way overpowered anyway and I loved her for it but she was always living at mother base on borrowed time. Time to bring out D Dog!
 
Sorry, but not true. Liquid and Solid being clones of the series' villain, Gray Fox returning as an anime-as-shit Cyborg Ninja, nanomachines... THAT is jumping the shark.

And MGS3 is ANYTHING but "grounded".

The entire series jumped the shark from the beginning.

It even had a constipated man as the lead.
 
Sorry, but not true. Liquid and Solid being clones of the series' villain, Gray Fox returning as an anime-as-shit Cyborg Ninja, nanomachines... THAT is jumping the shark.

And MGS3 is ANYTHING but "grounded".

You can't be using MG:SS as the starting point. MGS is not MG and has never been. If we were to start the timeline at MGS then MGS3 is as grounded as MGS.

I use the term grounded in comparison to MGS, which had supernatural stuff in universe but was never overly over the top and still existed in a familiar setting.
 
You can't be using MG:SS as the starting point. MGS is not MG and has never been. If we were to start the timeline at MGS then MGS3 is as grounded as MGS.

I use the term grounded in comparison to MGS, which had supernatural stuff in universe but was never overly over the top and still existed in a familiar setting.

Wait a second. Are you saying that MGS3 was "not over-the-top"? Just want to be sure...
 
Wait a second. Are you saying that MGS3 was "not over-the-top"? Just want to be sure...

When compared to MGS2 and MGS4, it was not over the top. Hell, even without those games I consider to be pretty grounded, it simply has the usual MGS supernatural soldiers that are just a part of the universe, which I hardly find "over the top".

Can you explain why you consider it over the top?
 
When compared to MGS2 and MGS4, it was not over the top.

Can you explain why you consider it over the top?

Legendary soldier that was the basis for the world's special forces? A villain that was a soviet general that could produce electricity from his body? A bunch of enemies with powers related to human emotions? Hell, a freakin' GHOST?
 
Legendary soldier that was the basis for the world's special forces? A villain that was a soviet general that could produce electricity from his body? A bunch of enemies with powers related to human emotions? Hell, a freakin' GHOST?

Yea, it has supernatural elements and an in-universe timeline that's slightly different from our own.

That's hardly over the top and is well within the lines of suspension of disbelief for a game attempting to tell a story that takes place in a reality not our own, but one very similar.
 
When the credits play every mission why does it show the names of the characters and not the voice actors but Kojima's read name
Something called megalomania.

I can say without a doubt that watching Snake and Skull face stare at each other for minutes on end as Sins of our Fathers played ranks as the third most awkward gaming experience I've ever seen.
That awkwardness was better than the Ladder, tho. I think the placement was good; but it should have had more drama in the segment. Maybe seeing really disturbing or dramatic/destructive stuff in the background, I dunno.

Sins of the Father is one of the best video game theme songs there is too, so we at least aren't listening to crap.
 
Yea, it has supernatural elements and an in-universe timeline that's slightly different from our own.

That's hardly over the top and is well within the lines of suspension of disbelief for a game attempting to tell a story that takes place in a reality not our own, but one very similar.

"Slightly"? Dude. Metal Gear Solid is the pure definition of "Over-the-top" in gaming. How is that any different that the rest of the games? All of them feature a bullshit fictional timeline with supernatural and "bullshit science" everywhere.
 
There's one last photo in the hallway outside her room just by the door near the exit. It's stuck to the wall.

I had this, check for a photo hanging on a wall outside her room. Pick that up then see her.

Ōkami;178025114 said:
There's an 11th Memento just outside her room.

Thanks, folks! Got the cutscene!

...But I wanted a payoff cutscene, and that was not it.
 
Something called megalomania.


That awkwardness was better than the Ladder, tho. Sins of the Father is one of the best video game theme songs there is too, so we at least aren't listening to crap.

Or you know, they could have written a longer conversation for the truck ride instead of filling it with a song that doesn't even fit...

It's seriously like they wrote the script, put it in the game and went "uhhh, so the talking part isn't long enough for the actual truck ride, what do we do?"
 
Or you know, they could have written a longer conversation for the truck ride instead of filling it with a song that doesn't even fit...

It's seriously like they wrote the script, put it in the game and went "uhhh, so the talking part isn't long enough for the actual truck ride, what do we do?"
Yeah, the song did not fit AT ALL. We are going to need to break down the flaws of this game Plinket-style.
 
I've seen a bunch of people asking what those "locked red doors" on each platform are for as they play. Sadly they're not big secret, just infiltration points during FOBS including the one under Paz's door
 
"Slightly"? Dude. Metal Gear Solid is the pure definition of "Over-the-top" in gaming. How is that any different that the rest of the games? All of them feature a bullshit fictional timeline with supernatural and "bullshit science" everywhere.

Well MGS1-3 didn't feel the need to explain away the supernatural and delve into insane bullshit science for every person that shows up.

The pseudoscience in MGS1 was mostly just tech that's ahead of it's time. Rail guns are real, rebuilding human body's via cybernetics is hardly a fantasy in the near future.

Shit, the entire premiss of MGS2 is basically reality minus the development of AI.

MGS3 didn't even have insane tech, it took place in the cold war and only featured a tank that goes really fast in order to launch an ICBM faster with ghosts sprinkled in.
 
MGSV-E3-2015-Trailer-2.jpg


Whats wrong with your faaaaaaace
 
Or you know, they could have written a longer conversation for the truck ride instead of filling it with a song that doesn't even fit...

It's seriously like they wrote the script, put it in the game and went "uhhh, so the talking part isn't long enough for the actual truck ride, what do we do?"
In its defense, the song's memorable catch is "words that kill." But yeah, that was really weird with the two of them just sitting there.

And I totally believe that it's the opposite: Kojima envisioned in his head the truck ride with the song from the start. He thinks that stuff is cinematic.
 
I like how Skull Face's animations loop on that part, like after he stopped talking he did the same animations as he did before.

Taking his hat off, moving closer to Snake, moving his hands close to him.
 
The lyrics imply that it's from Skull Face's point of view/theme song, too.

Oh Hideo
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: edit : So back in the day, 1up would be the de facto video game podcast to really discuss this game. Is there any out there right now that is doing that? I listen to Cagcast, Bombcast, Retronauts, etc; but no real beefy discussion on it.
 
They really should have written a longer conversation for that truck ride or just do a fade to black after Skull Face stopped talking.
 
Ōkami;178034783 said:
I like how Skull Face's animations loop on that part, like after he stopped talking he did the same animations as he did before.

Taking his hat off, moving closer to Snake, moving his hands close to him.

Would be more hilarious if his mouth kept moving, showing how V lacks any fucks towards his exposition.
 
If you're on PC, you can do some script editing to get Quiet back. Check page 12 of this thread.

1) Download MGSV QAR Tool v1.3.1 and MGS V ResDec
2) Take data1.dat file from your MGS_TPP\master (always make backups, just in case)
3) Drag'n'drop it on MGSV_QAR_Tool.exe, archive will now unpack
4) Take TppStory.lua from data1\Assets\tpp\script\lib\, then drag'n'drop it on ResDec's exe
5) Open decrypted lua with NotePad++ and make changes around line 595 like shown here http://i.imgur.com/ATovEuO.jpg
6) Save changes in TppStory.lua and put it back to data1\Assets\tpp\script\lib\
7) Drag'n'drop data1.inf on MGSV_QAR_Tool.exe, everything will be repacked now
8) Put this new data1.dat file back to MGS_TPP\master folder
9) Done, Quiet is back.
 
Wat, if you complete Quiet's quest line you lose her? Man, this fucking game and its bullshit.



What are you talking about?

More like if you complete mission 41 and have completed the completely unknown pre-requisites, in which case she disappears and you've got no chance of getting her back even without doing her final mission.
 
It's kinda amazing nobody noticed that scene in the trailers where Big Boss goes into his coma blatantly didn't have any head shrapmetal, both in the trailer in 2014 and in the most recent 2015 trailer at E3.

Honestly as we look into everything, this has some decent Fight Club esq revelations about play on words and blatant foreshadowing that nobody really picked up on till we knew the twist.
 
Wat, if you complete Quiet's quest line you lose her? Man, this fucking game and its bullshit.



What are you talking about?

It's shitty that she leaves but it works with the ending of the quest. If she stuck around she would've killed everyone on Motherbase.
 
It's shitty that she leaves but it works with the ending of the quest. If she stuck around she would've killed everyone on Motherbase.

It's also the only "meta" thing that works in the entire game, in that it really makes the player feel the frustration of her being gone.

Still pretty crap though
 
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