SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I think Kojima just spent his time too much on the little things.
Things that really add up and made MGS5 seriously great at gameplay.

But as a consequence made the plot/story unfinished.
I really am interested in the mission 51 and the huge facility people are talking about that was promised to be in-game.

Maybe MGS5 would sell enough so that Konami would want to release a MGS 5 Subsistence (complete edition) with mission 51 and the huge facility in it... (I doubt it'll happen, but just wish it would happen)
 
The final Lord of the Flies mission could easily be DLC.

Especially considering its already half complete.

Sadly it's Konami we are dealing with.
 
He promised players many things. The emotional impact of TPP being the last MGS game by him was high. Expectations are high.

I will say this. For a game that tries to chronicle the downfall of Big Boss (after three games worth of teases), Venom turns out to be the most heroic guy in the entire game. Like, by a mile. I don't understand what they were doing with the story, because (based on what I've seen throughout the game) there's nothing that qualifies him as the type of anti-villain some people are saying.
 
The cost of making a game in Poland and making a game in Tokyo are very different so you can't really make that comparison.

As for the next Metal Gear game, I don't think it should be a prequel, sequel or an inter-quel. It should be set after MGS4 but with an entirely new characters. Solid Snake's story is done, Big boss's story is done, bring in someone totally new. A new super soldier on an infiltration mission with a whole new support team backing him/her up and a whole new shady organisation to take down.

Most likely though it will just be a pachinko game.

How about you read this article?

http://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
 
I wouldn't say Koji Pro was very efficient in the way they used their time or money. Granted, multiplatform development (especially across as many platforms they released on) is very difficult, but the fact they built an engine from the ground up that will only be used for one game, built a brand new studio for just this game, and still did not end up finishing on time reeks of excessive spending in areas that didn't really need it.

Anyone just going out and blaming Konami for the fact that this game unfinished should understand that the blame is on both sides. Konami should have given Kojima the time to finish the game. But from their perspective the idea of this game releasing in 2016 seems insane. Kojima should have been more frugal and efficient in development with the time he was given.

The engine has been used for five games, but only two series.

Well, Thief got ruined & SC got ruined(never got to the heights of Chaos Theory). To think after 28 years the gameplay improved in such a way that it stands on it's own regardless of the game's story is something to be praised really.

I don't think a series is ruined if a sequel is good but not as great as the former. Blacklist is solid.
 
I think Kojima just spent his time too much on the little things.
Things that really add up and made MGS5 seriously great at gameplay.

But as a consequence made the plot/story unfinished.
I really am interested in the mission 51 and the huge facility people are talking about that was promised to be in-game.

Maybe MGS5 would sell enough so that Konami would want to release a MGS 5 Subsistence (complete edition) with mission 51 and the huge facility in it... (I doubt it'll happen, but just wish it would happen)

WHat? No. THey can just put that in a free fucking update buddyboy
 
Just went full demon trying to get all six prisoners in Back Up Back Down. Got some dude who knows drugs though.

S Ranks are a lot easier than I thought they would be.

edit: the likelihood of a "subsistence" version of MGSV is lower than 0% since Kojima will be gone in December and additional versions tend to come out after a year
 
All this negativity and witch hunt is sort of bumming me out. It's a good game. An excellent game even. I understand people being disappointed by the story (I am too) but the gameplay itself is great. After letting the ending's dissapointment sink in, I went back to side ops and I'm having tons of fun just chilling with my Doggie and completing missions.

I can understand why this game took five years. It has tons of details and level of attention you just don't see in other AAA games these days. Even for an open-world setting, there are so many easter eggs and secrets hidden everywhere. This is the only game I've played that also feels current-gen despite being cross-gen. The AI, world logic, animations, lightning and models are top-notch. It's a tremendous achievement getting this game to run and look excellent on all the platforms it's available on.
 
I will say this. For a game that tries to chronicle the downfall of Big Boss (after three games worth of teases), Venom turns out to be the most heroic guy in the entire game. Like, by a mile. I don't understand what they were doing with the story, because (based on what I've seen throughout the game) there's nothing that qualifies him as the type of anti-villain some people are saying.

After playing through the game, Venom genuinely feels like a hero. Saves child soldiers, saves quiet {depending on player choice}, lets Huey go etc

The problem is that no one asked for "5TH SNAKE" and his story. Kojima advertised the game as the downfall of BB. Heck, okay...he wanted a twist? He could have used Solidus instead. Kojima has zero respect for Solidus...honestly.
 
The cost of making a game in Poland and making a game in Tokyo are very different so you can't really make that comparison.

As for the next Metal Gear game, I don't think it should be a prequel, sequel or an inter-quel. It should be set after MGS4 but with an entirely new characters. Solid Snake's story is done, Big boss's story is done, bring in someone totally new. A new super soldier on an infiltration mission with a whole new support team backing him/her up and a whole new shady organisation to take down.

Most likely though it will just be a pachinko game.

I would really like to see them go back to basics and just call it Metal Gear with Solid Snake. Keeping all the incredible stealth mechanics they have now.

But who the hell knows. You think Konami would ever sell the license?
 
I don't think a series is ruined if a sequel is good but not as great as the former. Blacklist is solid.

Eh, I enjoyed it too but all the time while playing I was wishing it was more like CT. It's a shame they dropped Micheal Ironside too. When I'm playing MGS5, I'm not wishing that it plays like previous games, story is another matter though(I enjoyed aspects of it so it ain't all bad.)
 
After playing through the game, Venom genuinely feels like a hero. Saves child soldiers, saves quiet {depending on player choice}, lets Huey go etc

The problem is that no one asked for "5TH SNAKE" and his story. Kojima advertised the game as the downfall of BB. Heck, okay...he wanted a twist? He could have used Solidus instead. Kojima has zero respect for Solidus...honestly.

As far as I'm concerned, the "Truth" ending is non-canon. I refuse to believe that (in spite of the foreshadowing they do) that was the best finale they could come up with. It's the perfect "voodoo shark" situation - the more it tries to answer, the more questions get raised that can never be answered.

I don't think it was either party's fault on their own. There's plenty of blame to go around.
 
Sn4ke_911 does not realizes that The Witcher 3, a game bigger, better and massive than MGS5 had a dev cycle of 4 years and $81 million budget.

snake_eater_raiden does not realize that The Witcher 2 was already semi open world while MGSV is nothing like the other MGS games and they had to start from the ground up with everything.
 
As far as I'm concerned, the "Truth" ending is non-canon. I refuse to believe that (in spite of the foreshadowing they do) that was the best finale they could come up with. It's the perfect "voodoo shark" situation - the more it tries to answer, the more questions get raised that can never be answered.

I am a fan of the series for several years and I have the same feeling. It angers the hell out of it that we are playing as some dumb ass medic and not BB. I am just trying to forget mission 46 ever happened lol.

But honestly we all know the truth. The canon states that SS killed the Phantom in the original game.
 
snake_eater_raiden does not realize that The Witcher 2 was already semi open world while MGSV is nothing like the other MGS games and they had to start from the ground up with everything.

Boss, they did serious revisions to RedEngine and almost revamped it. Please Google stuff. You are my boss and am honestly puzzled at the explanations you are giving. They are downright ridiculous :D
 
The development hell arguments are rather disingenous. Building an open-world game is an infamously monumental task even for huge western teams, and KP have produced a game that is essentially top or near top of the genre mechanics-wise. TPP delivers on all the promises of emergent sandbox gameplay that have been made throughout the last decade, flawed as it can be as well.

Is Kojima at fault for trying to have huge, somewhat pointless non-mission maps despite all signs pointing to KP being in over their heads? Clearly. Could some of the cut content have made it into the game with a six-ish month delay? Probably. But ultimately the party trying to make the super ambitious stealth game is a little easier to forgive despite both being guilty.
 
What one game? Pro evo uses it too, in fact it was the first game to use it.

The sad thing about this engine is that, the engine seems to have changed its name to "WE Engine" from "Fox Engine".

This is an article about Konamis PES game on mobile devices.
The article says Konami optimised/ported the engine to mobile devices for their new PES Manager game. And its called "WE(PES) Engine" in this article.
http://game.watch.impress.co.jp/docs/news/20150605_705571.html

I'm not sure if the ported version of the Fox engine is just called the WE Engine, or the whole Fox Engine is now called WE Engine though.
 
snake_eater_raiden does not realize that The Witcher 2 was already semi open world while MGSV is nothing like the other MGS games and they had to start from the ground up with everything.

The Witcher 1 -> The Witcher 3 was just under 8 years, lol.

Kojima took a long time.
 
So someone noticed that the PC version of the game only takes up 21 gigs of space(Despite the recommended 28 gigs), whilst the PS4/Xbox versions take up 27.4 gigs(Which is closer to the recommended.)

They took out 6 gigs of the PC version? To safeguard against datamining?
 
So someone noticed that the PC version of the game only takes up 21 gigs of space(Despite the recommended 28 gigs), whilst the PS4/Xbox versions take up 27.4 gigs(Which is closer to the recommended.)

They took out 6 gigs of the PC version?
If I were to guess, maybe some stuff is uncompressed on the consoles to save time decompressing during play? Might not be an issue on PC due to more power available.
 
He was in a coma for at least 2 years along side V, listen to the tapes you unlock after Truth.
He wakes up a good while earlier though.
Ah ok.

It is linda weord that V went along with being the new Big Boss.

The guy must of been crazy. Or fanatically devoted or something.
 
So someone noticed that the PC version of the game only takes up 21 gigs of space(Despite the recommended 28 gigs), whilst the PS4/Xbox versions take up 27.4 gigs(Which is closer to the recommended.)

They took out 6 gigs of the PC version?

I have the CE and there is a massive hint that some DLC is coming on 9/11. But that is not happening. TPP is finished. Episode 51 wont fix anything unless they have something major coming.

Not happening. Most developers must have already left Konami now,
 
WHat? No. THey can just put that in a free fucking update buddyboy

Yeah I know.
We bought a full priced game which is unfinished.

But at this point, we would be lucky even if Konami decided to release it as a DLC for like 50 dollars....In other words, we highly likely wouldn't be seeing the cut content, except on Youtube or the CE blu-ray.
But if I had a choice between, never seeing/playing the content or paying to see it, I would probably pay...
 
T But ultimately the party trying to make the super ambitious stealth game is a little easier to forgive despite both being guilty.

Disagree; in this case, their ambition robbed us of a complete product. Ambition isn't laudable when it comes at my expense.
 
I am a fan of the series for several years and I have the same feeling. It angers the hell out of it that we are playing as some dumb ass medic and not BB. I am just trying to forget mission 46 ever happened lol.

But honestly we all know the truth. The canon states that SS killed the Phantom in the original game.

I really dug that though. It just wasn't some dumbass medic to me. It was ME. I've also been playing the series for years and in a way have also been with "The Snakes" for a long time. Big Boss being my favorite. (i know that sounds pretty cheesy) I really liked the fact that they pretty much trained the player to be the new Big Boss. Shit like that can only be done in videogames.
 
The development hell arguments are rather disingenous. Building an open-world game is an infamously monumental task even for huge western teams, and KP have produced a game that is essentially top or near top of the genre mechanics-wise. TPP delivers on all the promises of emergent sandbox gameplay that have been made throughout the last decade, flawed as it can be as well.

Is Kojima at fault for trying to have huge, somewhat pointless non-mission maps despite all signs pointing to KP being in over their heads? Clearly. Could some of the cut content have made it into the game with a six-ish month delay? Probably. But ultimately the party trying to make the super ambitious stealth game is a little easier to forgive despite both being guilty.

True. TPP has so much stuff going on under the hood. It's Kojima's forte. I distinctly remember a review by Noah Antwiler where he says that MGS3 was both the best and worst in terms of revolutionary game mechanics that were alternately innovative and incredibly frustrating.

TPP has an upgrade system that puts most RPGs to shame, an entire fast-travel system with unlockable bonuses for fully utilizing it, a ridiculous amount of customization, practically an entire game with the FOB mode and its upgrades, a cutscene tied to the player's monetary balance, entirely different gameplay mechanics for all your buddies, showeing/blood spatter and its benefits... the list goes on.
 
I really dug that though. It just wasn't some dumbass medic to me. It was ME. I've also been playing the series for years and in a way have also been with "The Snakes" for a long time. Big Boss being my favorite. (i know that sounds pretty cheesy) I really liked the fact that they pretty much trained the player to be the new Big Boss. Shit like that can only be done in videogames.

Glad you enjoyed the story :D
 
Again listen to the tapes ;P, he actually believes it, zero and ocelot did some shit to his memories.
That makes Big Boss himself look like an asshole. That he would allow one of his own men to be his standin and take all the risks.

I really enjoyed the twist to be honest.
 
Disagree; in this case, their ambition robbed us of a complete product. Ambition isn't laudable when it comes at my expense.

If you consider that a MGS must have plenty of cutscenes and a standard, fully-realized plot, which is completely reasonable, then that is fair enough, indeed. I'd take Chapter 1 alone over MGS4 any day, though :P
 
That makes Big Boss himself look like an asshole. That he would allow one of his own men to be his standin and take all the risks.

Well, it kinda sounds like you didn't play Truth ;P.
Big Boss was completely in on it, while V takes the heat off him, but keeps his image alive, BB is off to create "his nation" (Outer heaven & zanzibar land)
 
Jesus Fucking Christ Episode 29 is unbearable. What horseshit game design. Remember when MGS actually had bosses instead this Skulls bullshit? I had the battle dress, upgraded LMG, and a rocket launcher and it still took me like 20 tries. Almost gave up the game at a certain point. Maybe MGS will be better off without Kojima if he thinks that is suitable encounter design.
 
I don't necessarily have a big problem with the body double itself, its the way its handled. I feel like if it was known the whole time or something it might have been better, the way it is now just makes you feel like "Fuck you, everything you did was a lie and for nothing, you aren't big boss, you're some medic scrub, lol bye." In an effort to make the player feel like they really are Big Boss all it did was make me feel like some nobody and not the Big Boss we knew. The whole thing is handled poorly.
 
Jesus Fucking Christ Episode 29 is unbearable. What horseshit game design. Remember when MGS actually had bosses instead this Skulls bullshit? I had the battle dress, upgraded LMG, and a rocket launcher and it still took me like 20 tries. Almost gave up the game at a certain point. Maybe MGS will be better off without Kojima if he thinks that is suitable encounter design.

Just use one of the tanks with the auto cannon on top, the skulls will jump in trying to stab it, but instead just jump right in front of the cannon.

I don't necessarily have a big problem with the body double itself, its the way its handled. I feel like if it was known the whole time or something it might have been better, the way it is now just makes you feel like "Fuck you, everything you did was a lie and for nothing, you aren't big boss, you're some medic scrub, lol bye." In an effort to make the player feel like they really are Big Boss all it did was make me feel like some nobody and not the Big Boss we knew. The whole thing is handled poorly.

Well, the dialogue in the game, by BB himself, say that big boss is now 2 people, both V and BB make up a whole big boss.
Ocelot also says that for all intents and purposes he is big boss, he's got all the experiences and memories put into him.
 
Witcher 3 development details. This is how efficient development is done. Kojima learn from CDPR,

http://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/

Kicinski also revealed that The Witcher 3 was developed over the course of 3.5 years by a team of professionals that "know how to develop games efficiently.

CEO Adam Kicinski revealed the game's total budget--including development and marketing costs--as 306 million złoty or about $81 million USD.

Also during his presentation, Kicinski says CD Projekt Red conducted 40 different marketing campaigns in parallel for The Witcher 3.

A total of 240 in-house staff worked on The Witcher 3 (most were Polish, but a "considerable" number were foreigners), while 1,500 people in all around the world were involved in the game's production.

In addition, Kicinski points out that The Witcher 3 was localized in 15 different language versions, seven of which had full voice acting. A total of 500 voice actors worked on the game across its various versions.
 
Jesus Fucking Christ Episode 29 is unbearable. What horseshit game design. Remember when MGS actually had bosses instead this Skulls bullshit? I had the battle dress, upgraded LMG, and a rocket launcher and it still took me like 20 tries. Almost gave up the game at a certain point. Maybe MGS will be better off without Kojima if he thinks that is suitable encounter design.

There is a ladder on the side of the hanger to climb on top. Quiet usually goes there. That will give you some major breathing room.
 
Boss, they did serious revisions to RedEngine and almost revamped it. Please Google stuff. You are my boss and am honestly puzzled at the explanations you are giving. They are downright ridiculous :D

To be fair, Witcher 3 also runs awfully on consoles (sometimes at a locked 20 fps during gameplay) and Witcher 3 on RedEngine would never have been possible on last-gen consoles. It's also quite demanding on PC. And let's not pretend that Witcher 3's development was ideal way of making games. Remember how much they ended up downgrading the game to get it to run on consoles? And the insider rumors on NeoGaf of CDPR working conditions being awful? Or how Witcher 3 is still loaded with bugs and performance issues months after release?

Sure, both MGSV and Witcher 3 are open-world games. And that's where the similarities between the two end. It's ok for certain games taking longer to get made. There isn't an unwritten rule that says every game out there needs to be made under specific parameters applying to all games.
 
snake_eater_raiden does not realize that The Witcher 2 was already semi open world while MGSV is nothing like the other MGS games and they had to start from the ground up with everything.

Oh please, MGSV is heavily based on the mechanics in Peace Walker. And a lot of the mechanics in MGSV has been in previous MGS games and other games in general.
 
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