keltickennedy
Member
To be fair, Witcher 3 also runs awfully on consoles (sometimes at a locked 20 fps during gameplay) and Witcher 3 on RedEngine would never have been possible on last-gen consoles. It's also quite demanding on PC. And let's not pretend that Witcher 3's development was ideal way of making games. Remember how much they ended up downgrading the game to get it to run on consoles? And the insider rumors on NeoGaf of CDPR working conditions being awful? Or how Witcher 3 is still loaded with bugs and performance issues months after release?
Sure, both MGSV and Witcher 3 are open-world games. And that's where the similarities between the two end. It's ok for certain games taking longer to get made. There isn't an unwritten rule that says every game out there needs to be made under specific parameters applying to all games.
I would also add that engines don't just make games, people of varying talents do.