made a thing
Man, can we just do a Hiimdaisy MGS4/PW/MGSV without her consent?
made a thing
Man, can we just do a Hiimdaisy MGS4/PW/MGSV without her consent?
Whatever happened to good ol self satisfaction and pride?Is there anything for 100 % the game?
Why won't they be done anymore?Man, can we just do a Hiimdaisy MGS4/PW/MGSV without her consent?
I only got it for the documentary. Such a shame that there wasn't a documentary to begin with, just interviews, trailers and that cut episode
Yeah I think Huey is responsible.They kept all of Huey's transgressions heavily implied but never confirmed explicitly, which I appreciated.
Sins of the Father is truly referring to that asshole.
It was a nice subversion of the Xerox Generation trope that was present in Peace Walker (Snake/Otacon and Huey/Big Boss). Hell even the VA were the same.His son is a sharp contrast to him. Hal is very selfless in comparison to Huey, who only cares about himself. At the end of MGS he even offered his life to help Snake get off the base safely. After that, he made an organization with Snake to stop the proliferation of Metal Gears.
Phantom hiimdaisy. Reveal at the end of the webcomicIt doesn't have to be the real thing.
It could be a Phantom.
Jintor is officially Venom DaisyWell, it doesn't have to be the real thing...
It could be a Phantom.
Why won't they be done anymore?
I'd be ok with the ending and the twist if we got to see how Venom took on Outer Heaven and what caused him to deviate from Big Boss' vision, turning him into a villain and forcing Big Boss to put him down.
Can't believe how Kojima thought that this game would complete the missing link in the series
I'd be ok with the ending and the twist if we got to see how Venom took on Outer Heaven and what caused him to deviate from Big Boss' vision, turning him into a villain and forcing Big Boss to put him down.
Can't believe how Kojima thought that this game would complete the missing link in the series
I think I need to stop listening to YongYea. Yeah, the sneaking gamplay is the absolute best in the series, but this is nowhere close to being the best Metal Gear game.
The time needed to beat the game and the pacing killed the likes of me wanting to replay the game. I don't think I will.
The time needed to beat the game and the pacing killed the likes of me wanting to replay the game. I don't think I will.
The time needed to beat the game and the pacing killed the likes of me wanting to replay the game. I don't think I will.
I can see this. There's no way in hell I'd ever fully replay it, but I think it might be cool if you could just play the story heavy missions for a more paced, narrative experience.
The time needed to beat the game and the pacing killed the likes of me wanting to replay the game. I don't think I will.
There are too many main episodes that feel like Side-Ops, they should've shortened the main mission list.
I still wonder if Huey was deliberately responsible for anything else other than Strangelove.
The faint possibility exists that he really didn't know what was going to happen to the old Mother Base, or that he really was forced to built ST-84. If true, the reason he keeps lying and making ridiculous excuses is that he feels so guilty about Mother Base, then eventually stopped caring about working for Skull Face for 9 years, then finally became so callous after years of that that he ended up thinking of Strangelove as just another sin of his to add to the pile. He's so desperate to be absolved of it all that he'll make ridiculous excuses and lie even when he doesn't need to.
I will replay it again, i want to kill Quiet next time and see what happens.
I won't be worried about the base building or about recruiting soldiers.
I think they would have been fine if much of Chapter 2's content had been condensed into Chapter 1 to make for a more cohesive game. What surprised me about Chapter 2 is that despite throwing remixed main missions at me (none of which I did, mind you) there was almost always a new cutscene or new character development every time I went out on the field or returned to Mother Base.
A lot of those developments, if placed in or structured through the Chapter 1 arc, would have helped break it up.
There are too many main episodes that feel like Side-Ops, they should've shortened the main mission list.
You mean, use lethal weapons against her in mission 11? Cause I did that, and I got a scene so neutral, I'm pretty sure the exact one plays no matter how you take her out.
Huey is just a pantywaist Gendo Ikari
I almost feel like Kojima owes Gainax some royalties
Even moreso that 46 legit feels like an ending Hideaki Anno would have pulled.
The thing is, the bosses and the story is not memorable at all. This game has the worst boss fights, if you could even call it boss fights that is. There is hardly any story. So replaying it will just be me is just sneaking around capturing soldiers, which I have done 1000x doing the countless side ops. I'm burned out.
Like what was BB doing during the entirety of MGS5 while VS was running around?
Guys, now that i'm finished where should I go if I want to check on the modding scene for this game on PC? I've seen screenshots floating around but doesn't seem like the methods are really out in the wild yet? I assume it's different from GZ.
It really is disappointing to find that this doesn't truly bridge the gap between the original game and the others.
I feel like at the end of MGS5, as much as I loved it, that nothing really changed beyond a dumb and unnecessary retcon for MG.
Like what was BB doing during the entirety of MGS5 while VS was running around?
Fantastic game but I'm just not convinced that the additions to the story or the Canon were worth the shock of the twist.
Similarly it kind of ruins replays for me, I mentally know I'm not playing as the bad ass Big Boss and instead some randy, but that's just my own perception I guess.
Honestly, the more I play this game the less it feels like a Metal Gear game.
The open-world changes the dynamics of base infiltration, but in a way, spotting your enemies from literally a mile away and marking them makes it close to impossible to actually get caught / killed. The only way it can become a challenge is if you actively impose limitations upon yourself, like not marking enemies, or not sniping them from the other side of the map.
Part of the MGS experience in previous games is wandering into unknown territory and having to carefully maneuver through it. You never knew what was around the next corner, and you could even miss an enemy if you don't pay enough attention to detail. None of that exists here. You were consistently bumping into new things, keeping the player on their toes at all times in previous games rather than the passive mindset I've adopted in MGS5.
To add to this, the desert setting gets really, really dry (no pun intended). I compare this to MGS4, where we're constantly changing locations (Middle East, South America, Shadow Moses, Outer Haven). Yes, MGS3 and MGS2 technically took place in the same setting as well (the forest and Big Shell, respectively), but there were enough uniquely designed bases / buildings / locations within them that didn't make it feel like I was literally in the same exact place at all times. I miss the uniquely designed set-pieces.
The gameplay and third-person shooter mechanics are at their best here, but I truly feel that the open world hindered the game. So far, pacing is an issue and the barren open world adds to this, as there is literally nothing to do in it that doesn't involve a base. I said this in an earlier thread - Far Cry 3 and 4 have much funner worlds to explore, given the risk posed by the massive variety of wildlife as well as more frequently traveling enemy convoys. All I've been doing here is going from one almost-identical base to another completing almost-identical extraction tasks.
It's still a fun game, I'm still enjoying it, and I do plan to see it to completion. But it's only true strong point is its gameplay, with everything else just falling a bit below my expectations. I feel that it was massively overhyped, especially by the critics' scores, and that it plays less like a traditional MGS game and more like a stream-lined third-person shooter. Not trying to be hateful here . . . but does anyone feel the same, at least on some of these points?
I think I need to stop listening to YongYea. Yeah, the sneaking gamplay is the absolute best in the series, but this is nowhere close to being the best Metal Gear game.
Can someone who likes the twist explain why? Like, what does it add to the story, individually and at large, beyond "what a twist!" We're hundreds of pages in and I'm still struggling to understand how anyone at Kojima Productions let this idea gets through. Its so self-evidently fucking stupid.
Honestly, the more I play this game the less it feels like a Metal Gear game.
The open-world changes the dynamics of base infiltration, but in a way, spotting your enemies from literally a mile away and marking them makes it close to impossible to actually get caught / killed. The only way it can become a challenge is if you actively impose limitations upon yourself, like not marking enemies, or not sniping them from the other side of the map.
Part of the MGS experience in previous games is wandering into unknown territory and having to carefully maneuver through it. You never knew what was around the next corner, and you could even miss an enemy if you don't pay enough attention to detail. None of that exists here. You were consistently bumping into new things, keeping the player on their toes at all times in previous games rather than the passive mindset I've adopted in MGS5.
To add to this, the desert setting gets really, really dry (no pun intended). I compare this to MGS4, where we're constantly changing locations (Middle East, South America, Shadow Moses, Outer Haven). Yes, MGS3 and MGS2 technically took place in the same setting as well (the forest and Big Shell, respectively), but there were enough uniquely designed bases / buildings / locations within them that didn't make it feel like I was literally in the same exact place at all times. I miss the uniquely designed set-pieces.
The gameplay and third-person shooter mechanics are at their best here, but I truly feel that the open world hindered the game. So far, pacing is an issue and the barren open world adds to this, as there is literally nothing to do in it that doesn't involve a base. I said this in an earlier thread - Far Cry 3 and 4 have a much funner worlds to explore, given the risk posed by the massive variety of wildlife as well as more frequently traveling enemy convoys. All I've been doing here is going from one almost-identical base to another completing almost-identical extraction tasks.
It's still a fun game, I'm still enjoying it, and I do plan to see it to completion. I just feel that it was massively overhyped, especially by the critics' scores, and that it plays less like a traditional MGS game and more like a stream-lined third-person shooter. Not trying to troll here . . . but does anyone feel the same, at least on some of these points?
Can someone who likes the twist explain why? Like, what does it add to the story, individually and at large, beyond "what a twist!" We're hundreds of pages in and I'm still struggling to understand how anyone at Kojima Productions let this idea gets through. Its so self-evidently fucking stupid.
Can someone who likes the twist explain why? Like, what does it add to the story, individually and at large, beyond "what a twist!" We're hundreds of pages in and I'm still struggling to understand how anyone at Kojima Productions let this idea gets through. Its so self-evidently fucking stupid.
It explains how Solid Snake killed Big Boss twice. Something nobody gave a flying fuck about.
How many Wandering Motherbase soldier side ops are there?