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SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I'm fine with being the Medic, but why didn't I get to cut Paz open and do fisting action in the hallucination? This guy was someone who we certainly weren't.
 
MGS2 is fine, it's an actual game even if it has a lot of cutscenes. I don't mind cutscenes, unless they are used to stretch a short cut game. MGS2 is MGS1 and MG2 and MG1, it plays like a game, and it was in line with the previous ones. MGS4 doesn't, past the second chapter. From there onward it plays like a paint-by-the-numbers book, the "gameplay" is there just for you to finish the story.

So true, MGS past the first couple of chapter is awful garbage.
That endless Prague bit, god almighty.
The story is even worse than this one in many respects, for me, there's just more of it, which in that case is a bad thing.
 
MGS4 was great for one chapter, in the middle east. Then it started tanking in the second chapter but still held alright. After that, it was just a rushed game made to be stretched as much as possible so we wouldn't feel half the game is missing. The whole design of chapter 3 was horrible, you just walk and have a chase. Chapter 4 had a Gekkou and those dumb balls, and the level was really tiny. Chapter 5 is a straight hallway.

The boss fights were alright, but I always knew the whole open world approach would work better. Heck, the Frogs fight in MGS4 was the best, and it was kind of a cross with open world because at least you weren't stuck in a small box just dealing with patterns, you were actually fighting agile enemies, with your buddies, in a semi-open environment. That was pretty good.

But really, MGS4 is indeed the worst MGS game to me because it's like 1/5th of a game. They should have just made the whole game set in the middle east to cut down on asset production, and make the most out of that environment, add some day cycle to it to vary the way the battlefield is, etc, done.

The way I felt about MGS4 is that it had great basic gameplay systems that you hardly ever get to use properly. It always felt to me like there was some crappy gimmick going on preventing me from understanding or enjoying the gameplay. Exceptions were trailing Naomi and very late in the game when you're sneaking past all those FROGs on the boat. But those two sections are probably smaller than Ground Zeroes and on top of that MGS5 vastly improved the gameplay in every way - you can still do basically everything from the old games except the jank is gone, the controls are practically instinctual now.

The weirder thing is I didn't hate MGS4 and enjoyed my time with it. Even though the story seemed hell bent on trying to make the older games worse for no reason it had some great moments.

What about codecs ?

No codecs, no boss fight. That's how it goes buddy.

Tapes are a far better option for an open world game with downtime, especially one where you spend time poking around in menus doing passive stuff fairly often. I don't think I would be very happy having to listen to Code Talker for 15 minutes between cutscenes but it's not too bad listening to him droning on about CHANGING FEMALE TO MALE PREVENTS COPULATION when I'm just doing something boring.
 
although this will probably sound like drama, i need to vent:
gameplay wise, TPP is amazing. most fun i had in a long time. really satisfying, so no buyers remorse at all. Plot wise, besides the pacing and lack of longer cutscenes, until the end, i didn't really have a problem with the story. I mean, yeah, Skullface has a sorta ridiculous underdeveloped motive, i'm not ashamed of my words and deeds, etc.
That ending though... really ruins things in retrospect. It feels like plot wise, all i did was for nothing, even though i makes sense in a realistic way; making a body double.
i got so pissed after finishing the game that i changed all of my computer and phone wallpapers that i was using(MGSV) to others not related... and now i'm considering deleting the game. can't be arsed to play it, for now. REALLY dissapointed.

Excuse me, what ?

I was agreeing with everything until I read that the plot twist was realistic.
 
So true, MGS past the first couple of chapter is awful garbage.
That endless Prague bit, god almighty.
The story is even worse than this one in many respects, for me, there's just more of it, which in that case is a bad thing.

Yeah, I think the plot of MGSV is incredibly stupid, but at least it stayed well out of my way for the vast majority of my playtime with this.

MGS4 had a horrible plot with a horrible script and horrible characters, and it never let up.
 
I'm fine with being the Medic, but why didn't I get to cut Paz open and do fisting action in the hallucination? This guy was someone who we certainly weren't.

Because you now have a rocket fist. Imagine if that went off inside of her? Who's going to clean that up?
 
although this will probably sound like drama, i need to vent:
gameplay wise, TPP is amazing. most fun i had in a long time. really satisfying, so no buyers remorse at all. Plot wise, besides the pacing and lack of longer cutscenes, until the end, i didn't really have a problem with the story. I mean, yeah, Skullface has a sorta ridiculous underdeveloped motive, i'm not ashamed of my words and deeds, etc.
That ending though... really ruins things in retrospect. It feels like plot wise, all i did was for nothing, even though i makes sense in a realistic way; making a body double.
i got so pissed after finishing the game that i changed all of my computer and phone wallpapers that i was using(MGSV) to others not related... and now i'm considering deleting the game. can't be arsed to play it, for now. REALLY dissapointed.

Lol some of you guys.

Its like kojima broke into your house and shot your kids. Its just a game with silly storytelling - something he has been doing for the past 28 years.
 
Excuse me, what ?

I was agreeing with everything until I read that the plot twist was realistic.
i mean, besides the fact that he's able to do everything that BB did. the concept of a body double to create another target the realistic. the execution of it in the game was not.

Lol some of you guys.

Its like kojima broke into your house and shot your kids. Its just a game with silly storytelling - something he has been doing for the past 28 years.
like i said, i know it sounds like drama. it probably is. it's not like i'm burning everything MGS related i have. just frustrated with this specific game. like i said, it's not like i hate the game. it's the pinnacle of MGS gameplay for me.


Why is the twist and not the story itself, giving you this sensation? I mean even that WASN'T a body double, there is really nothing in this story that changes Big Boss forever, except maybe the Motherbase infection thing, and even after that he doesn't seem that traumatized (he's all calm when he lets Huey go).

The real issue isn't the body double idea, the real issue is the complete lack of anything resembling a character changing moment, any drama and anyone fucking going "nuclear".

The only one that seems to lose his mind somewhat is Miller, and even he goes back to normal, once Huey leaves.
Hmmm, that's actually a good point, that i cant really argue. i mean, i totally agree with the fact that in general, the game doesn't show anything to portray BB's downfall or anything like that. if i tried to explain why the twist pissed me more, it's because for me, it sorta reminds of the "this is all a dream" trope... which tbf, in a way, the same could be said about the whole game, seeing it barely affects the lore.
 
although this will probably sound like drama, i need to vent:
gameplay wise, TPP is amazing. most fun i had in a long time. really satisfying, so no buyers remorse at all. Plot wise, besides the pacing and lack of longer cutscenes, until the end, i didn't really have a problem with the story. I mean, yeah, Skullface has a sorta ridiculous underdeveloped motive, i'm not ashamed of my words and deeds, etc.
That ending though... really ruins things in retrospect. It feels like plot wise, all i did was for nothing, even though i makes sense in a realistic way; making a body double.
i got so pissed after finishing the game that i changed all of my computer and phone wallpapers that i was using(MGSV) to others not related... and now i'm considering deleting the game. can't be arsed to play it, for now. REALLY dissapointed.
Why is the twist and not the story itself, giving you this sensation? I mean even that WASN'T a body double, there is really nothing in this story that changes Big Boss forever, except maybe the Motherbase infection thing, and even after that he doesn't seem that traumatized (he's all calm when he lets Huey go).

The real issue isn't the body double idea, the real issue is the complete lack of anything resembling a character changing moment, any drama and anyone fucking going "nuclear".

The only one that seems to lose his mind somewhat is Miller, and even he goes back to normal, once Huey leaves.
 
Tapes are a far better option for an open world game with downtime, especially one where you spend time poking around in menus doing passive stuff fairly often. I don't think I would be very happy having to listen to Code Talker for 15 minutes between cutscenes but it's not too bad listening to him droning on about CHANGING FEMALE TO MALE PREVENTS COPULATION when I'm just doing something boring.

No but you're wrong. It's not a matter of option. They could have just updated the codecs to be happening in real time, MGS4 had already gotten rid of Snake's potrait so they could have easily made it real time. Hell even don't show the face of anybody it's fine.

The beauty of codec was interactivity with the characters, at your leisure.

You have no interactivity with them in this game. This isn't "an option", this is worse. You had the choice to spend time in the codec or not, talk to the characters to get to know them better, bond with them, ask for support... Come on you're a fan or not ? Are you implying that wasn't a viral part of MGS ?
 
Its also on motherbase free roam and completely accessible there also. I don't get what you're complaining about here. There's a lot more legitimate reasons to be down on this game, now it seems some people in this thread are actively looking for reasons to be pissed off.

What are you referring to? I'm not complaining about anything m8.
 
I don't agree. It felt like hell of a ride.

you traveled a lot, the story had a beginning middle and end.

I enjoy replaying MGS 4.

I am never gonna replay MGS 5 despite it having a great gameplay. Funny heh ?

In terms of "games" i'm sure MGS 5 is the best out of them all.

And yet my most hated one. There are games that are more than just pure gameplay. With games like life is strange i thought this was obvious.

Metal Gear Solid 2 also had quite an awful amount of down time. Still a great game.

How can you people bash MGSV story and like MGS2's one, when it's the precursor of all this bullshit.

MGS2 is the starting point of almost every bad story beat in the MGS series and has like a zillion plot holes.

One ray..fuck that here have a bunch and let's add in an arsenal gear just for fun. How they built it? When did they build it? Fuck it, Philosophers, Patriots... etc.

How did Snake and Otacon never notice the building of all those Metal Gears, since that's all they were doing since Shadow Moses?

Hey people liked Otacon, here let's introduce his sister and then kill her immediately afterwards in a dumb way. Why? Because fuck you, here's a parrot.

And the S3 plan is the dumbest plan and twist in the history of games. Who does this? IT makes zero(heh zero, you see, you see) sense.

AI bullshit everywhere, and my God that exposition dump at the end.

Solidus just becomes a rehash of Liquid by the end of the game, even though Liquid is already in the game.

Granted MGSV comes close, but still, S3 is far worse than Venom.
 
Would like the receipts on that.

Also, as i said they selected a suitable candidate who was already similar to BB AND you have to adjust for MGS sci fi fuckery.
MGS is full of stuff like this, unless you think all the shit Vamp and all the others do is A-ok.

Not to mention the dumb ass concept of a Metal Gear itself.

It is called suspension of disbelief. I can "believe" that genetic experiments could turn a human into vamp.

I can't believe that a random guy (don't dare telling me again he was selected since he wasn't, he just happened to be there and was a medic) gets a magical surgery that grants him big boss' mind, psyche, face, hair, eyes, voice while we're at it, as well as his exceptional CQC and stealth abilities.

That's going way too far.
 
although this will probably sound like drama, i need to vent:
gameplay wise, TPP is amazing. most fun i had in a long time. really satisfying, so no buyers remorse at all. Plot wise, besides the pacing and lack of longer cutscenes, until the end, i didn't really have a problem with the story. I mean, yeah, Skullface has a sorta ridiculous underdeveloped motive, i'm not ashamed of my words and deeds, etc.
That ending though... really ruins things in retrospect. It feels like plot wise, all i did was for nothing, even though i makes sense in a realistic way; making a body double.
i got so pissed after finishing the game that i changed all of my computer and phone wallpapers that i was using(MGSV) to others not related... and now i'm considering deleting the game. can't be arsed to play it, for now. REALLY dissapointed.
That's how I felt. I felt lied to. It's like buying a really nice looking car that you have been waiting to buy, only for it to be a lemon.

Edit: I want to mention that I hated the incomplete story as a whole. The twist was just a rotten cherry on top for me.
 
I still dont get why this game has almost no boss fights.

Awesome boss fights have been a series staple for so long.
To just throw it all away...mind boggling.

I enjoyed the few boss fight in the game.

Quiet, Sniper Skulls, Chopper Skulls and Sahelanthropus were all better than anything done in from MGS2 or MGS4. Sahelanthropus is easily the best Metal Gear fight in the series.

MGS3 and MGS1 tho are still the goat as far as boss fights go. I didn't really expect Kojima to top those. The big thing about MGSV is that there wasn't a health bar and a bunch of rations equipped this time around. This game was an entirely different beast all together. Everything was unpredictable so I enjoyed it a lot.
 
I feel kaz was the one who really went from heroic to evil goofy villain. His anger, paranoia come through. He shouldve been big boss, really. Not the medic.
 
I don't agree. It felt like hell of a ride.

you traveled a lot, the story had a beginning middle and end.

I enjoy replaying MGS 4.

Indeed it was. People just don't know how to embrace the insanity and let it wash on them, instead they want things to go how they think it should go. Drew from Giantbomb had the right idea and seeing him play the entire series for the first time was a joy. Brought back tons of great memories.

I replay MGS4 every year because it's personally my favorite and I enjoy the fuck out of it with it's gunporn , tons of easter eggs and unlockable shit that you could experiment with in the game. Presentation and sound mixing as well is still the best in gaming as far as I'm concerned. When it comes to AAA games, not many(if any) are talked about 10-15 years later in the story department except for MGS whether it's hate or love.

Edit: Dan from GB said it best. This is what happens when you give an insane guy tons of money. I'm glad MGS as a series exists, my all time favorite gaming series.
 
It is called suspension of disbelief. I can "believe" that genetic experiments could turn a human into vamp.

I can't believe that a random guy (don't dare telling me again he was selected since he wasn't, he just happened to be there and was a medic) gets a magical surgery that grants him big boss' mind, psyche, face, hair, eyes, voice while we're at it, as well as his exceptional CQC and stealth abilities.

That's going way too far.

Especially when the actually explanation for it was "we hypnotised him". At least with things like Vamp or Raiden it's "nanomachines. Super complex tiny robots that regulate body function giving it super human properties". It's like, sure, why not I can see that happening with good enough tech.

But hypnotising a random no name soldier (none of this "he was the best" bullshit. He was a combat medic not Ocelot) he gets all of BBs memories, personality and skills.

I can buy the gameplay thing of different characters play exactly as BB because it's a video game and that stuff isn't really canon or real.
 
It is called suspension of disbelief. I can "believe" that genetic experiments could turn a human into vamp.

I can't believe that a random guy (don't dare telling me again he was selected since he wasn't, he just happened to be there and was a medic) gets a magical surgery that grants him big boss' mind, psyche, face, hair, eyes, voice while we're at it, as well as his exceptional CQC and stealth abilities.

That's going way too far.

Genetic experiments can have a man run on water? And that to you sounds more plausible than having another person with a similar body and bone structure? It's a coincidence, but it's not like they couldn't have done the same with any other guy really, since the Ocelot's mental manipulation techniques are basically magic.
How does Ocelot convince himself to have Liquid's perfect voice in MGS2 and 4?
Or they never noticed that the President was the exact copy of both BB and Solid Snake? Or that Liquid becomes Miller by getting some glasses on.
 
This game's overall story is like Man Of Steel.

After seeing the trailers of Man Of Steel, I expected a 10/10, but I got a 7/10.
Same happened to MGSV's plot, which is a shame. I hate it because it is the last Kojima MGS and it leaves a bad taste in my mouth. And I am not even a MGS4 hater, I love every Metal Gear equally for different reasons. MGS2 is best though.
 
It actually was pretty good.

dat Rex vs Ray.

giphy.gif


How about that Tanegashima gun though? I always use that + BB's corpse and mask to make my enemies scared shitless lol.
 
This game's overall story is like Man Of Steel.

After seeing the trailers of Man Of Steel, I expected a 10/10, but I got a 7/10.
Same happened to MGSV's plot, which is a shame. I hate it because it is the last Kojima MGS and it leaves a bad taste in my mouth. And I am not even a MGS4 hater, I love every Metal Gear equally for different reasons. MGS2 is best though.
that's... actually an interesting topic. i mean, i had the "same" feeling with MoS, as in, when i first watched it, i REALLY loved it, but as time went on, i started disliking some aspects of it. in what way would you compare the two? i'm curious.
 
How can you people bash MGSV story and like MGS2's one, when it's the precursor of all this bullshit.

Because MGS2's story was ridiculous but coherent. Its theme of passing on information to the next generation and choosing what that information is is intertwined into every scene.
MGS2 is the starting point of almost every bad story beat in the MGS series and has like a zillion plot holes.

MGS2 has loose ends and unexplained phenomena. It doesn't wrap everything up in a bow like MGS4.
One ray..fuck that here have a bunch and let's add in an arsenal gear just for fun. How they built it? When did they build it? Fuck it, Philosophers, Patriots... etc.

Yes that is called mass production and it's a thing that has been going on for over a century now. Arsenal Gear is explained in full: a sea fortress meant to accompany a larger military support structure that houses an AI capable of filtering digital information. The patriots built it using the Big Shell as a cover beginning in 2007.
Hey people liked Otacon, here let's introduce his sister and then kill her immediately afterwards in a dumb way. Why? Because fuck you, here's a parrot.

It doesn't happen immediately afterwards. You get to know Emma more than any other one character in the entirety of MGSV. Not sure how being stabbed by Vamp is dumb. If anything that is one of the most conventional ways a character has died in this series. Her death also falls in line with series tradition of a girl attached to an Emmerich having to die. Her arc about her past parallels Raiden's experience of pushing his past away, along with the Stillman-Fatman drama that occurs earlier in the game. The parrot is in there for fun and she states it gives her sentimental value. It adds characterization by illustrating how lonely and alienated she is. The parrot also falls in line with Otacon talking to Snake about anime. Its HER quirk.
And the S3 plan is the dumbest plan and twist in the history of games. Who does this? IT makes zero(heh zero, you see, you see) sense.

The S3 was a stress test to see how and to what degree the Patriot AIs could manipulate. It goes beyond merely censoring information and goes more into interpreting information across human generations for the sake of herding the human species down a controlled path the Patriots felt was necessary. The Big Shell scenario, and all the data it produces, is a model that is then applied to a larger degree in the form of protocols the AI develops during the test. "Who does this?" The Patriots.

AI bullshit everywhere, and my God that exposition dump at the end.

There are a grand total of 2 AIs. Its really not that hard to follow.

Granted MGSV comes close, but still, S3 is far worse than Venom.

Naw. Venom is a twist that is kind of clever but sacrifices exploration of other fundamental plot points. S3 is a twist that simply sheds a new light on the plot the player has already experienced.

MGS2 and MGSV are two very different beasts.
 
What if this was Kojima warning us too with how the game goes

He (Kojima) is Big Boss. After a long break (coma) he awakens and up and leaves to build his own Nation (company). All while this happens, Venom (konami) takes over and rebuilds the mother base. This mother base recruits soldiers (fans) with some old support team. At the end of the game, Venom realizes he may be BB only by name, but never BB. The support team then is basically just playing roles in supporting Venom, BB and/or his clones. There is a huge time jump to this revelations so we never see how or why it happens (the unfinished content/game).


HE WAS WARNING US

In all seriousness, I felt the game was solid, and it WOULD be my GOTY, but the game is unfinished. No way i can give it my GOTY if its unfinished.

9/10 gameplay, 6/10 story. Overall 7.5/10 game.
 
The highlight of the game is a pointless mech fight that coasts on nostalgia and supposed story importance. Sounds like MGS4 :^)

Still a pretty awesome moment though.

Also lol at people comparing TPP to MGS2. Please, story-wise MGS2 is in another league. It actually had character development and actual villains, and also a plot twist which wasn't a plot twist for the sake of being one.
 
The highlight of the game is a pointless mech fight that coasts on nostalgia and supposed story importance. Sounds like MGS4 :^)

Yet you get people now complaining about wanting to play as BB one last time or not seeing old characters returning that are supposed to be alive at that time.

Yeah that gun was great, but I think my favourite was the Solar gun.

"SUUUNLIIGHHHT!"

Good shit.
 
that's... actually an interesting topic. i mean, i had the "same" feeling with MoS, as in, when i first watched it, i REALLY loved it, but as time went on, i started disliking some aspects of it. in what way would you compare the two? i'm curious.

Just the quality of the trailers. The trailers for MGSV and MoS were awesome, nobody can deny that, but the full game/picture fell off. In both cases the trailer promised something we didn't got in the full product. I just wanted MGSV to be a simple revenge story, men becoming demon game. But that's not what we got, sadly. Venom is basically jesus in this game.
 
In my opinion a couple of reasons:

The open world nature makes it hard to create interesting boss fights compared to a close space with multiple objects to interact with. Quiet Boss battle is basically the end 2.0

Finally it's hard to out do yourself with the expectations of previous boss battles. The only interesting twist you can do is with the Metal Gear. The infiltration is basically at the root of everything and it's what basically drives TPP, with this game going open world I expected this.

They were simply lazy (or didn't have time/money) design wise.

There are essentially 5 boss fights in the game.

1) Quiet - Alright boss fight, even if it's The End/Crying Wolf again.

2) Man on Fire - Which is what mostly resembles a MGS boss to me, even though it's so easy and short, that it almost doesn't count.
But at least it's something else other than "shoot him dead".

3) Melee Skulls - Which are just some dudes you have to shoot at, with barely any peculiar pattern or gimmick, outside of the rain that can stop them for a minute.

4) Sniper Skulls - Which is basically an harder version of Quiet's fight.

5) Sahalanthropus - Which is incredibly suggestive from a visual standpoint, but gameplay wise it's probably the least inspired Metal Gear fight in the series (of those i've played anyway) you just have to shoot it dead, no particular patterns to follow, nothing creative about it, just shoot rockets at it and run around.

-
They should've used the open world aspect to their advantage to come up with something new, instead of closing you in a restricted area to shoot the bad guy until the life bar is empty.
Not every boss fight in MGS has always been memorable, of course, but we've seen much better in basically every other game.
And the inclusion of the open world structure was the right occasion to think outside the box like MGS often does, and try something new.
After all there's more to a bossfight than just plain killing the enemy in the most obvious fashion, as something like The End proved.
 
It is called suspension of disbelief. I can "believe" that genetic experiments could turn a human into vamp.

I can't believe that a random guy (don't dare telling me again he was selected since he wasn't, he just happened to be there and was a medic) gets a magical surgery that grants him big boss' mind, psyche, face, hair, eyes, voice while we're at it, as well as his exceptional CQC and stealth abilities.

That's going way too far.

Well the abilities thing is fine, he could have been an S+ rating in medic and combat :)
 
You're all familiar with that famous image summarizing MGS4's ending, I assume? The one intercut with some anime charcter's face for reactions to what's happening?

At the end of that, Big Boss says something along the lines of "At least I got to you in time to save your life..." And then the very next panel is "snake dies anyway LOL"

That was kind of the feeling I got with this game's twist. As far as my experience within MGSV itself goes, it pissed me off to no end. Then I got to thinking about the implications it had further on down the timeline and I got intrigued. Then in the text crawl right after "Big Boss's phantom was killed in the very first game lol"

Christ.


The highlight of the game is a pointless mech fight that coasts on nostalgia and supposed story importance. Sounds like MGS4 :^)

After finishing this game I'm ready to play MGS4 again. It had boss fights at least.
 
This game's overall story is like Man Of Steel.

After seeing the trailers of Man Of Steel, I expected a 10/10, but I got a 7/10.
Same happened to MGSV's plot, which is a shame. I hate it because it is the last Kojima MGS and it leaves a bad taste in my mouth. And I am not even a MGS4 hater, I love every Metal Gear equally for different reasons. MGS2 is best though.

Man of Steel can't be higher than a 4/10.

Anyway as i said in the past pages, i don't hate MGSV really, infact, i think many plot elements were very interesting, but they just either did nothing with them, or handled them in a stupid fashion.
 
Oh and as much as I love Metal Gear I hope the story is done. Any more releases should be mission 51 and maybe a Metal Gear NSX remake in the Fox Engine.

I'm excited to see what Kojima comes up with when he isn't tied to 28 years of existing story and twists and expectations.
 
There are essentially 5 boss fights in the game.

1) Quiet - Alright boss fight, even if it's The End/Crying Wolf again.

2) Man on Fire - Which is what mostly resembles a MGS boss to me, even though it's so easy and short, that it almost doesn't count.
But at least it's something else other than "shoot him dead".

3) Melee Skulls - Which are just some dudes you have to shoot at, with barely any peculiar pattern or gimmick, outside of the rain that can stop them for a minute.

4) Sniper Skulls - Which is basically an harder version of Quiet's fight.

5) Sahalanthropus - Which is incredibly suggestive from a visual standpoint, but gameplay wise it's probably the least inspired Metal Gear fight in the series (of those i've played anyway) you just have to shoot it dead, no particular patterns to follow, nothing creative about it, just shoot rockets at it and run around.

I think there are 2 types of 'melee skulls'. You have the agile Fog types you see in Mission 1 and the Honey Bee mission. Then you have the Armor types which are in the Caravan and Metallic Arcahaea missions.
 
TPP needed at least 2 more years in the oven. They got the mechanics down. They could have used 2 more years of development on story and building more high quality bases and settings.
 
What if this was Kojima warning us too with how the game goes

He (Kojima) is Big Boss. After a long break (coma) he awakens and up and leaves to build his own Nation (company). All while this happens, Venom (konami) takes over and rebuilds the mother base. This mother base recruits soldiers (fans) with some old support team. At the end of the game, Venom realizes he may be BB only by name, but never BB. The support team then is basically just playing roles in supporting Venom, BB and/or his clones. There is a huge time jump to this revelations so we never see how or why it happens (the unfinished content/game).


HE WAS WARNING US.

haha now that you mention it: watch this and skip to 5:40

Kojima says he is Venom, along with us the players. "We are Big Boss together."
 
5) Sahalanthropus - Which is incredibly suggestive from a visual standpoint, but gameplay wise it's probably the least inspired Metal Gear fight in the series (of those i've played anyway) you just have to shoot it dead, no particular patterns to follow, nothing creative about it, just shoot rockets at it and run around.

You're definitely not giving this one enough credit. I'd agree with you if it was in confided space like the MGRay and MGRex fights, and it only had a limited move set, but that wasn't the case. There was a lot of room to move around and hide for one. Also, I felt the Metalic Archea attacks (the sword moves) did a lot to switch things up and keep us moving. Plus, the lunging attacks with The Third Child added a surreal element to it. I felt there was a lot more variety in this fight, compared to just aiming your missiles at the large weakpoints.

You made it sound like it was a carbon copy of the Metal Gear Rex fight, which it clearly wasn't. It was probably my favorite Metal Gear fight in the series, and it actually did a lot to show the proper scale of a Metal Gear battle for once.
 
Hopefully all he does is the overall plot, themes, and direction of the cutscenes and leaves the majority of the writing for someone else.
Yeah, his scripts are absolute hogwash. It's weird because sometimes he can nail a line or two. I don't understand how a writer can be so inconsistent.
 
You're all familiar with that famous image summarizing MGS4's ending, I assume? The one intercut with some anime charcter's face for reactions to what's happening?

At the end of that, Big Boss says something along the lines of "At least I got to you in time to save your life..." And then the very next panel is "snake dies anyway LOL"

That was kind of the feeling I got with this game's twist. As far as my experience within MGSV itself goes, it pissed me off to no end. Then I got to thinking about the implications it had further on down the timeline and I got intrigued. Then in the text crawl right after "Big Boss's phantom was killed in the very first game lol"

Yeah there should have been no post-credit "phone call" (other than MGS1', they have all actually been pointless or false), and no mention of which Big Boss does what post MGSV. At least it would have left things open to interpretation and made the twist less meaningless. Right now it's as if this twist is just to explain how BB could survive MG1, but he survives MG2 anyway and in the most ridiculous way, so what's the point.
 
You guys its an endless cycle.

Mgsv will be your most hated game, like mgs4 before it, untill mgs6 tactical retconning reactions. Then, even code talker casettes and medic boss will seem like nice story development as kojima further writes himself into the corner with this franchise.

Maybe this is what the boss's will was truly about. Unite the world of mgs haters and fans into one - a nation of mgs players (soldiers) where there will always be an mgs game (war) that never quite satisfies them and they keep asking for more (war economy). Meanwhile, kojima (zero) loses all control of his creation (patriots) as he retcons (nanomachines) left and right.
 
Hopefully all he does is the overall plot, themes, and direction of the cutscenes and leaves the majority of the writing for someone else.

I wouldn't even let him have cutscene direction responsibilities, lest we end up with more ridiculous rain sequences and lingering shots on jiggly breasts.

You're definitely not giving this one enough credit. I'd agree with you if it was in confided space like the MGRay and MGRex fights, and it only had a limited move set, but that wasn't the case. There was a lot of room to move around and hide for one. Also, I felt the Metalic Archea attacks (the sword moves) did a lot to switch things up and keep us moving. Plus, the lunging attacks with The Third Child added a surreal element to it. I felt there was a lot more variety in this fight, compared to just aiming your missiles at the large weakpoints.

You made it sound like it was a carbon copy of the Metal Gear Rex fight, which it clearly wasn't. It was probably my favorite Metal Gear fight in the series, and it actually did a lot to show the proper scale of a Metal Gear battle for once.

I didn't even realize Sahalanthropus had weak points. I literally just hit it with rockets until it died, which took forever, occasionally stopping to shoot the Third Child when he popped up. The scale and wide open arena were impressive but other than that I wasn't exactly wowed by the Sahelanthropus fight.

Oh well, maybe the one they cut was supposed to be better.
 
Watching the youtubes.

Mission 51. THAT was cut? I forgot about the third english strain. Even that was unanswered. WTF. I am slightly annoyed now.

Also, never got the Paz stuff myself. But yeah, no. Fuck that, she dead. Should have cut that out.
 
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