SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Last Day in Outer Heaven.

If only Phantom Pain ended in something remotely close as to the depictions of this fan-made comic. This is my way to dealing with the phantom pain of this game. I put it in spoiler brackets to not clutter the page.

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What could have been.

Source: https://www.reddit.com/r/metalgearsolid/comments/3kp648/fancomic_last_day_in_outer_heaven/

Kojima's writing doesn't deserve the fan response it gets.

Someone put effort into this where Kojima just put it in as an M. Night twist.
 
Haha, just went to Konami Europe's website to complain to the support about the missing chapter, but then I got to the FAQ and was very amused by the evation.

How long does it take to get to the ending?

There is a lot of volume for main missions. If you are to include side ops and FOB online, the game volume will be huge.
What kind of activities can I perform in Mother Base?

You can enjoy a lot of things in Mother Base. It is not only shooting training but also more. Please find them out through playing.
The game is set in 1984, but has a lot of high-tech. Is there any story description?

Please enjoy it in the game.
What themes does Metal Gear Solid: The Phantom Pain explore?

The Metal Gear Solid series has always been known for excellent story telling that not only focuses on the events at hand but also explores deep and meaningful themes that we can all relate to. The latest and greatest addition to the series, Metal Gear Solid: The Phantom Pain, lives up to this reputation. Every player will find something of interest as they delve deeper into the gripping storyline. Hideo Kojima, head of Kojima Productions, continues to ambitiously explore mature themes such as the psychology of warfare and the atrocities that result from those that engage in its vicious cycle.
https://uk.secure.konami-europe.com...older/731/Metal-Gear-Solid-V-The-Phantom-Pain
 
The early reviews came from that Konami review event, and I'm pretty sure they said the current ending wasn't in that review build. Didn't stop some of them giving it a perfect score though.

Well that doesn't matter. The current ending isn't in the retail build either.
 
I feel like this is Mass Effect 3 all over again, only instead of an ending that just doesn't make sense and goes against everything the directors said, we get no ending where a finely braided rope comes apart and just sits, frayed with no real end.
 
The fan community treats MGS with more respect than Kojima or Konami do.
 
Last Day in Outer Heaven.

If only Phantom Pain ended in something remotely close as to the depictions of this fan-made comic. This is my way to dealing with the phantom pain of this game.

What could have been.

Source: https://www.reddit.com/r/metalgearsolid/comments/3kp648/fancomic_last_day_in_outer_heaven/

God, this is making me even more angry. I'm now convinced that the twist would have worked better in the middle of the game.

It isn't a 10/10 for me. It's an 8/10. The reason being the lack of or the disappointing boss battles. I believe MGS boss battles are integral to MGS gameplay. Since this game disappoints in that factor, I knocked it down.

It's an 8/10 for me as well. It's a very good and competent open world game, but that's kind of all it is. It got repetitive for me. I think the reason a lot of reviewers praise it gameplay-wise is because in the course of their jobs, they play a LOT of shitty open world games, so MGSV's triumphs are a lot more clear to them. The last three open world games I played were GTAV, The Witcher 3, and MGSV, so I don't really have that point of comparison. It just felt like another open world game to me, and one that was less alive than either of the previous two. And the infiltration gameplay was...fine. I had no problems with it. I never had my mind blown, is all.
 
The only upsetting thing about the story for me is the lack of resolution on the Eli plot (omission of 51) and how terrible the entire Ocelot character is. What's actually in the game is mostly fine imo, great even in some cases. I think the lack of hour-long expository cut scenes (briefings in MGS4 oh my gooood) is a huge boon, and I love that for most of the game it's perfectly happy to leave you guessing about, say, the floating boy and the man on fire, until it dumps it all on you in the end in the form of tapes because they didn't wrap up all the dangling plot threads, but yeah.

It helps if you watch the trailers once and don't analyze them to death.
 
funny how the whole hideo kojima game thing has made it so that everyone playing the putrid, out of place, fanservicey Quiet scenes know exactly who wanted to get in Joosten's pants.
 
Sometimes I let internet hate cloud my feelings. But I'm mostly in agreement with the negative comments. Although I like the twist.

-no Hayter (even as solid Snake in a decade later call or something would have been good)
-lacking in boss fights
-lacking cutscenes
-after 30 hours the gameplay is repetitive (filler story missions don't help)
-unresolved story and unfortunately well known cut mission

Those are my biggest issues but the game was very fun. I wanted to play it every night and I enjoyed a lot of it.
 
He:

-is immune to bullets
-can fly
-controls Metal Gear flawlessly with his mind
-can turn invisible at will
-can teleport
-can move through solid matter

The idea that any character or even army in MGS can beat him suddenly becomes ridiculous.

because they were not as smart as solid to switch controller to port 2 Kappa
 
Still pretty early on in the game. Found the intro to be very slow and boring, didn't really like it. I am having fun now in the actual game, but the way the story is presented does not feel like Metal Gear Solid.
 
The twist totally could've worked if the second part of the game was playing Big Boss and the game ending on MG1.

Tbh, next year I won't thin about this game story anymore. I still think about the plot in Bioshock Infinite and it's DLC's, because Levine was able to, despite the lackluster gameplay, have full closure to his Bioshock world. Kojima definitely failed that with V.
 
I feel like this is Mass Effect 3 all over again, only instead of an ending that just doesn't make sense and goes against everything the directors said, we get no ending where a finely braided rope comes apart and just sits, frayed with no real end.

Nothing will ever reach the shit mountain that is the ME3 ending. That ghost kid is still haunting me to this day.

The MGS V ending could have worked if handled with more care as evident by the above posted comic, but nothing could salvage that red, blue, green , train wreck of an ending.
 
The twist totally could've worked if the second part of the game was playing Big Boss and the game ending on MG1.

Tbh, next year I won't thin about this game story anymore. I still think about the plot in Bioshock Infinite and it's DLC's, because Levine was able to, despite the lackluster gameplay, have full closure to his Bioshock world. Kojima definitely failed that with V.

Are you kidding, the BInfinite DLC was the fucking worst thing. Tying it to Bioshock 1 for no reason at all other than fanservice bullshit when Bio 1 stood well enough on its own, so did Infinite. Tying it together served no purpose at all, the link was already established in Infinite without beating it to death in a really cool, smart way that totally worked. Then it sacrifices Elizabeth to save... Jack and the Little Sisters?? Total non-characters!

Ugh what a fucking charade, almost made me regret caring about Infinite in the first place. That DLC fucking sucked. Making things more explicit isn't always good either and I think that fan comic is pandering to the max. Although I like how it's unclear whether that's really Quiet or just the phantom's dying halucination.
 
MGSV's ending doesn't come anywhere near the horror of ME3's ending. No way.

MGSV's ending is dumb sure, but you can kinda see where it was supposed to have some fan appreciation in it, which was the complete opposite of ME3's ending which was all like, "Fuck everyone you love."
 
The twist totally could've worked if the second part of the game was playing Big Boss and the game ending on MG1.

Tbh, next year I won't thin about this game story anymore. I still think about the plot in Bioshock Infinite and it's DLC's, because Levine was able to, despite the lackluster gameplay, have full closure to his Bioshock world. Kojima definitely failed that with V.

Oh yeah, I actually liked the twist in the moment. It just wasn't a good ending.
 
no way MGSV is anywhere near ME3. ME3 ended an entire saga's history in a way that satisfied no one, MGSV was just a side story while we got the saga's conclusion in a somwhat satisfying manner in 2008.
 
Also I can't believe people are upset about MGS5's ending in the series that gave us MGS2's bullshit half-hour codec ending and MGS4's "SURPRISE BIG BOSS WASNT DEAD AFTER ALL and also Snake doesn't kill himself despite that being the natural conclusion for his arc we've been working towards the entire game" ending.

This is a great ending, especially by comparison.
 
no way MGSV is anywhere near ME3. ME3 ended an entire saga's history in a way that satisfied no one, MGSV was just a side story while we got the saga's conclusion in a somwhat satisfying manner in 2008.

Also, despite doing us dirty, at least Kojima kept it to himself throughout the development.

BW on the other hand wouldn't shut up about how everyone's ending was supposedly gonna be different from each other.
 
The twist totally could've worked if the second part of the game was playing Big Boss and the game ending on MG1.

Tbh, next year I won't thin about this game story anymore. I still think about the plot in Bioshock Infinite and it's DLC's, because Levine was able to, despite the lackluster gameplay, have full closure to his Bioshock world. Kojima definitely failed that with V.

You've touched on a sad truth here: years from now, no one will remember MGS V like the others. It doesn't have that same creative stamp, that wonderful sense of authorship.
 
Are you kidding, the BInfinite DLC was the fucking worst thing. Tying it to Bioshock 1 for no reason at all other than fanservice bullshit when Bio 1 stood well enough on its own, so did Infinite. Tying it together served no purpose at all, the link was already established in Infinite without beating it to death in a really cool, smart way that totally worked. Then it sacrifices Elizabeth to save... Jack and the Little Sisters?? Total non-characters!

Ugh what a fucking charade, almost made me regret caring about Infinite in the first place. That DLC fucking sucked. Making things more explicit isn't always good either and I think that fan comic is pandering to the max. Although I like how it's unclear whether that's really Quiet or just the phantom's dying halucination.
Sorry you felt that way. I liked that a lot.
 
i think that years from now no one will remenber Diamond Dogs as having the same impression as MSF, FOXHOUND, or anything, Kaz will be remenbered for never shutting up instead of his revenge, MGSV Ocelot won't even be spoken of, and Venom will mostly be forgotten since he doesn't impact the other games at all. We'll just remenber how Big Boss was off somewhere, in a probably better game.
 
Also I can't believe people are upset about MGS5's ending in the series that gave us MGS2's bullshit half-hour codec ending and MGS4's "SURPRISE BIG BOSS WASNT DEAD AFTER ALL and also Snake doesn't kill himself despite that being the natural conclusion for his arc we've been working towards the entire game" ending.

This is a great ending, especially by comparison.

Everything after the fight with Ocelot in 4 is basically ass. So many stupid scenes after that point.
 
Hahaha

Why is everyone mad about the comic? Claiming it's so brilliant (which it's not, it's standard fan-fiction) that it pisses people off that Kojima didn't write it. So what? Kojima wrote the twist that could lead to that comic.

Pretend the comic's real... Kojima didn't write anything or put anything in the game that wouldn't make that little strip canon.

There's no need to get so pissed. This game is turning everyone into a demon.
 
Hahaha

Why is everyone mad about the comic? Claiming it's so brilliant (which it's not, it's standard fan-fiction) that it pisses people off that Kojima didn't write it. So what? Kojima wrote the twist that could lead to that comic.

Pretend the comic's real... Kojima didn't write anything or put anything in the game that wouldn't make that little strip canon.

There's no need to get so pissed. This game is turning everyone into a demon.
Er, who's mad lol.
 
Eli is my least favorite character in the game. He's angry all the time. His anger is such a critical plot point that it's the driving force behind the ruination of Skull Face's plans.

But why is he so angry? Why should I care about him? There are some blanks you can fill in thanks to a few lines ("I want to see my father"), but he's nothing except for his rage to destroy anyone or anything with authority over him. Nothing worth making him the antagonist for what would have been the final battle of the game.

Big Boss and Zero made up before he became a vegetable, which means Zero and Ocelot were also on good terms.

So why did Big Boss kill him in MGS4?
 
Are you kidding, the BInfinite DLC was the fucking worst thing. Tying it to Bioshock 1 for no reason at all other than fanservice bullshit when Bio 1 stood well enough on its own, so did Infinite. Tying it together served no purpose at all, the link was already established in Infinite without beating it to death in a really cool, smart way that totally worked. Then it sacrifices Elizabeth to save... Jack and the Little Sisters?? Total non-characters!

Ugh what a fucking charade, almost made me regret caring about Infinite in the first place. That DLC fucking sucked. Making things more explicit isn't always good either and I think that fan comic is pandering to the max. Although I like how it's unclear whether that's really Quiet or just the phantom's dying halucination.

I'm so torn about that DLC, on the one hand it had a lot of cool concepts, but on the other hand they shouldn't have tried so hard to tie it all up. It would have been far better as a multiverse story.

Still, can't hate it, that opening to the second part with La Vie en Rose, is some aamzing Bioshock ass Bioshock.

I still can't believe that there are people out there that think there is nothing good in BI. Their art team alone had no equal in the industry.
 
That comic made me remember that I've wanted this for a while.

4777728393_4f75b1c358_b.jpg


It tells the story of MGS 1/2, art by Ashley Wood who did the art for Peace Walker.

Hahaha

Why is everyone mad about the comic? Claiming it's so brilliant (which it's not, it's standard fan-fiction) that it pisses people off that Kojima didn't write it. So what? Kojima wrote the twist that could lead to that comic.

Pretend the comic's real... Kojima didn't write anything or put anything in the game that wouldn't make that little strip canon.

There's no need to get so pissed. This game is turning everyone into a demon.

No one is mad.

Watchu talkin' 'bout, Willis?
 
Metal Gear Solid V:Phantom Pain is a sequel to Peacewalker... A structure that borrowed heavily off of Portable Ops. It never feels like a "Solid" game, and that's fine.
The problem is that there were promises made, publicly, that were never delivered. We got this impression that we would be playing the "Apocalypse Now" of the Metal Gear franchise... That we would be on a journey into madness and finally understand what turns a man into a monster.
We got a cheap twist. A twist that worked better in Sons of Liberty.
I wouldn't be surprised if we get DLC, because otherwise, the metal gear community got fucked over.
Good gameplay though.
 
Hahaha

Why is everyone mad about the comic? Claiming it's so brilliant (which it's not, it's standard fan-fiction) that it pisses people off that Kojima didn't write it. So what? Kojima wrote the twist that could lead to that comic.

Pretend the comic's real... Kojima didn't write anything or put anything in the game that wouldn't make that little strip canon.

There's no need to get so pissed. This game is turning everyone into a demon.
Kojima didn't finish the game properly. And this short comic shows how he could've rounded up the story with a few minutes of extra footage that would make men and women weep. It's on possibility. The ending as it is, is not satisfying. Neither as tie between games, nor as end of the stroy itself.
 
Do S+ ranked soldiers ever start appearing in the wind? I'm seeing S ranked soldiers everywhere now but never anything higher. I'm at around ~400k heroism currently.
 
Hahaha

Why is everyone mad about the comic? Claiming it's so brilliant (which it's not, it's standard fan-fiction) that it pisses people off that Kojima didn't write it. So what? Kojima wrote the twist that could lead to that comic.

Pretend the comic's real... Kojima didn't write anything or put anything in the game that wouldn't make that little strip canon.

There's no need to get so pissed. This game is turning everyone into a demon.

Seconded. That's why it's fan fiction, it's the things everyone thinks they want to see, gotta spell it all out, gotta bring all the characters together for no reason, gotta make Meryl marry Johnny, gotta have Snake not die at the end, gotta have Big Boss show up one last time, oh look Zero is also there for some reason... you get the idea. People eat it up and it fills them up but it leaves nothing to the imagination. And yeah, that comic that's so "brilliant" just makes more explicit all the things the ending as-is hints at subtly and much more cleverly (the "Operation Intrude N313" tape, SO GOOD). Undercutting that with a last-minute Codec call to the real Big Boss would've been MGS 4-level pandering but I guess some people really like that.

I'm so torn about that DLC, on the one hand it had a lot of cool concepts, but on the other hand they shouldn't have tried so hard to tie it all up. It would have been far better as a multiverse story.

Still, can't hate it, that opening to the second part with La Vie en Rose, is some aamzing Bioshock ass Bioshock.

I still can't believe that there are people out there that think there is nothing good in BI. Their art team alone had no equal in the industry.

This is getting OT but I'll just say I agree on the art in particular, and the opening of episode 2 was indeed very good. I just hate how the story went from there.
 
Kojima didn't finish the game properly. And this short comic shows how he could've rounded up the story with a few minutes of extra footage that would make men and women weep. It's on possibility. The ending as it is, is not satisfying. Neither as tie between games, nor as end of the stroy itself.
I suppose I get; I'm just use to seeing everyone fly off the handle with regards to this game.
 
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