suavelicious
Member
So is by any chance someone keeping a list of the best gaf levels?
Posting this level if people want to try it and give me some critique. I tried to create a thematic level with interesting challenge, but making one of those crazy difficult levels. Its the kind of level that as you play it you quickly understand the mechanics and move further through the level.
I spent absolutely BLOODY AGES on this one
Feelin' Hot! Hot! Hot!
(5433-0000-0046-88AB)
I really, really hope this is good
As always any and all feedback is greatly appreciated.
Last night I was playing and saw, as I often do, a Japanese player in one of my stages. I didn't get a star, and I thought hmm, that's actually really common. I just checked. No Japanese player has ever given me a star for any stage.
You're ruining this fucking game, Japan. Stop being so stingy with the stars.
When do sub areas unlock?
I don't think it's just the Japanese. My levels aren't perfect, but soon I'm going to run out of upload space because nobody wants to star anything. Meanwhile, I see Rube Goldberg machines and "DON'T PRESS ANYTHING" levels with 10k stars.
Spent literally hours crafting my latest stage. I would love for y'all to check it out and let me know what you think!
I'll go ahead and post all the stages I've created thus far, starting with my most recent. I'll streamline this post as much as possible.
Aeroskies
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Stage ID: 17D1-0000-0040-D11A
This stage took work, a LOT of work. With a heavy focus on exploration yet familiar linearity; not every missed jump is a missed opportunity, so look for those secrets!
Kelp Assembly!
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Stage ID: B281-0000-003A-FB76
A linear pipe foreshadows your route as you make your way through this autoscrolling water stage. Despite the implied pace, don't panic; just keep swimming!
Trial Caverns
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Stage ID: 273C-0000-002F-B77A
Deep in Mushroom Kingdom you'll find this cave at the base of a towering mountain. Venture if you dare...for what awaits, are perilous drops, tricky platforms, and some persistent enemies. Make sure you pace yourself before proceeding along the pipe walkway!
What Goes Up...!
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Stage ID: 777C-0000-002E-4B15
...must come down, or so they say! This stage will have you doing both as you make your way across this canyon of pipes and tight platforming! Watch out for that last step, it's a doozy!
I really hope you guys enjoy these stages. I've been steadily unlocking materials as I create, so I've been taking a slow and steady approach. I enjoy it though, because that means I can test my creativity with what's currently available. Every stage is not without it's secrets, but I don't believe in spoilers, so have fun!
Hey, you messed up your URLs! The tumblr links point to images.
I think it's largely luck of the straw, I have two versions of the same level uploaded, the only difference is the final jump in the first one was totally bullshit and despite uploading them within an hour of each other, the first one was over twice as many stars.
I also think there's some werid snowball effect with comments going on, as people seem to comment a lot more when there already is a few,which in turn makes more stars
I was a little annoyed too when I realized that you can't actually fix an uploaded level without getting rid of the old version or having two of the same level uploaded.
There was one tiny issue that I fixed by moving a 1-UP mushroom a single block over to the left, but I can't make that change without throwing away the original level's stars.
Actually, you keep the stars.
Oh wow, really? In that case I should probably go upload the fixed version. Thanks for the tip.
I was a little annoyed too when I realized that you can't actually fix an uploaded level without getting rid of the old version or having two of the same level uploaded.
There was one tiny issue that I fixed by moving a 1-UP mushroom a single block over to the left, but I can't make that change without throwing away the original level's stars.
I also just played it right now. I really liked this one level and I don't know if this was intentional or not but that shortcut in the beginning was a nice thing to do. I didn't have to redo that section.I found the end to be somewhat anti-climactic, since you went from nothing, to firebar and then to donuts. It's not a big deal, but that's just my two cents.
I thought this was very well done. As someone already said, it wasn't too difficult, but it just felt satisfying to complete. Starred!
One of the better ones I've played. It really feels like every jump and shell throw was planned out so good work!
I spent absolutely BLOODY AGES on this one
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Feelin' Hot! Hot! Hot!
(5433-0000-0046-88AB)
I really, really hope this is good
As always any and all feedback is greatly appreciated.
Over 5 and a half hours later this still only has one play. And the guy somehow couldn't beat it...Just uploaded a new level. This one I made quickly. It's short and simple and I really just want to see how people react to the concept first. If people like it I'll try to make a more complex level around this idea. The title says it all.
Clear The Path For Yoshi - 3B08-0000-0046-0FE6
Over 5 and a half hours later this still only has one play. And the guy somehow couldn't beat it...
Please give it a go and let me know what you think guys.
Yeah it's really annoying. Not just vertically either. Even the length is frustratingly short. You can work around that to a degree, but still.Why are stage sizes SO limited. Argh. Especially vertically -- There's no way to make a vertical stage.
Really? I tried to make it as clear as I could both with the arrows and the title of the level. Not sure how I can communicate the objective better.I give this a whirl, but I have no idea what I was supposed to sorry
Yeah it's really annoying. Not just vertically either. Even the length is frustratingly short. You can work around that to a degree, but still.
Why are stage sizes SO limited. Argh. Especially vertically -- There's no way to make a vertical stage.
Really? I tried to make it as clear as I could both with the arrows and the title of the level. Not sure how I can communicate the objective better.
You need to be riding Yoshi and jump off Yoshi to make that jump up to the goal. That was the point of getting Yoshi there.I got near the end, but I couldn't make the jump too the finish I got both Yoshi and the p switch if that helps
You need to be riding Yoshi and jump off Yoshi to make that jump up to the goal. That was the point of getting Yoshi there.
You're approaching tbe stage the entirely wrong way. the top path is there for a reason.I had to kill him to jump over a gap when the p-ran out, that's properly the problem
I spent absolutely BLOODY AGES on this one
![]()
Feelin' Hot! Hot! Hot!
(5433-0000-0046-88AB)
I really, really hope this is good
As always any and all feedback is greatly appreciated.
Over 5 and a half hours later this still only has one play. And the guy somehow couldn't beat it...
Please give it a go and let me know what you think guys.
Go to upload courses in your profile and pick a levelHow do I see other peoples' death points one a level that I've uploaded?
Just upload a draft. Then delete it and uload a newer version.I'm making a level where you traverse the landscape a bit then go through a large castle complete with ghost filled dungeon, hidden treasure (yoshi egg), etc. I'm about a 1/3'rd completed. Anyone want to help me test it? Is that even possible?