The Final Bosman Show

The game has a shit ton of problem and is still literall the best game I have ever played in terms of gameplay. It really could have been the best game ever made if the story was worked out

That's why it's so "painful".
I've gone through a lot of shitty games, and even disappointing ones; that i could've easily dealt with.
MGSV is very unique in how it showed you incredible promise, and then pulled the rug from under your feet, blasting your face on the hard floor.

The first minutes after i had finished the game i wasn't bored, or even angry or annoyed.. i was just confused about what the fuck i had just experienced.
 
That's why it's so "painful".
I've gone through a lot of shitty games, and even disappointing ones; that i could've easily dealt with.
MGSV is very unique in how it showed you incredible promise, and then pulled the rug from under your feet, blasting your face on the hard floor.

The first minutes after i had finished the game i was bored, or even angry or annoyed.. i was just confused about what the fuck i had just experienced.

I keep trying to go back to it and just get sidelined by all of the actually terrible issues that the game has. The timers, the TRULY AWFUL FOB mode, the constant hunt for resources, the straight up lack of difficult interesting missions...

I had fun with it, I enjoyed beating it, and now I never want to play it again.
 
I see Episode 2 as just an epilogue with extra stuff to explain what happens with some characters after the events of the game. Some bonus extra missions repeating old stuff in different conditions, some extra tapes to reveal additional story things and some really interesting cutscenes ot show certain extra story stuff to explain important things of the game.

I think the only problem some players had is that by labeling some missions as main and others as secondary in a menu list people took the optional extra bonus missions too seriously because they appear listad as main.

If like in the other open world games both appear organically as you play, secondary and bonus stuff would coexist better and people would care less about if that mission is considered main or not because they wouldn't see them listed anywhere as that.
 
I keep trying to go back to it and just get sidelined by all of the actually terrible issues that the game has. The timers, the TRULY AWFUL FOB mode, the constant hunt for resources, the straight up lack of difficult interesting missions...

I had fun with it, I enjoyed beating it, and now I never want to play it again.

I know the feeling.
They also had the stupid idea
of removing some gameplay options, in the post game.
 
Probably already been mentioned but...

He complains about having to do the extreme versions of missions....

You don't have to do any of them, at all
 
I see Episode 2 as just an epilogue with extra stuff to explain what happens with some characters after the events of the game. Some extra missions repeating old stuff in different conditions, and some really interesting story stuff.

I think the only problem they had is that labeling some missions as main and others as secondary and putting them in a menu list people took them the extra stuff too seriously.

If like in the other open world games both appear organically as you play, secondary and bonus stuff would coexist better and people would care less about if that mission is considered main or not because they wouldn't see them listed anywhere as that.

this is how I'm seeing Episode 2.. I'm about mission 40, so I still have a way to go, but so far I've loved what I've seen.

I completely agree that MGSV is much more lighter on story than any other MGSV, but fans have been going nuclear about that..

fans are really weird with this, because if there is "too much" story like in MGS4 they complain, if there is "very little" like in MGSV they complain, and if it is different than MGS3 they complain...

I've learned to enjoy MGSV without paying attention to all these negativity, and I love the game. I have my own complaints, but I haven't gone this hyperbole some have been going..
 
this is how I'm seeing Episode 2.. I'm about mission 40, so I still have a way to go, but so far I've loved what I've seen.

I completely agree that MGSV is much more lighter on story than any other MGSV, but fans have been going nuclear about that..

fans are really weird with this, because if there is "too much" story like in MGS4 they complain, if there is "very little" like in MGSV they complain, and if it is different than MGS3 they complain...

I've learned to enjoy MGSV without paying attention to all these negativity, and I love the game. I have my own complaints, but I haven't gone this hyperbole some have been going..

It's not that there was too much story in MGS4, it's the fact that we had to sit through 25 minute cutscenes constantly in order to find out about it. There is a LOT of story in MGS5, but they are able to tell it very well through the use of tapes and radio dialogue. You no longer have to sit in a pause screen (codec) in order to get intel and story. You can press L1 to get Ocelot or Miller on the radio, or pop in a tape and listen while you play.
 
It's not that there was too much story in MGS4, it's the fact that we had to sit through 25 minute cutscenes constantly in order to find out about it. There is a LOT of story in MGS5, but they are able to tell it very well through the use of tapes and radio dialogue. You no longer have to sit in a pause screen (codec) in order to get intel and story. You can press L1 to get Ocelot or Miller on the radio, or pop in a tape and listen while you play.

and then you don't understand anything because you are so focused on playing that the tape you are supposed to hear is just some noise there.

I'm not joking, I've seen much people with this problem, to an extent they seem to hear some basic tape but since they never pay attention, they do not realize what it says, for example (very early spoilers of Kaz)
miller doesn't use prosthesis because he doesn't want to
and some blame this later in the game as an something wrong with the game since
bog boss has one
and not miller.

may be not lighter on story, but lighter on cutscenes, and much are butthurted because of it. still you see there are always complaints on any side, not everyone can be pleased and it is obvious that the negativity is always louder
 
It's not that there was too much story in MGS4, it's the fact that we had to sit through 25 minute cutscenes constantly in order to find out about it. There is a LOT of story in MGS5, but they are able to tell it very well through the use of tapes and radio dialogue. You no longer have to sit in a pause screen (codec) in order to get intel and story. You can press L1 to get Ocelot or Miller on the radio, or pop in a tape and listen while you play.

I'm not a fan of the listening to tapes thing. With the info dump nature of them you want to be actively listening to them so you don't miss out details so you either listen on the ACC or while not actively paying attention to a mission. And of course never do it during a mission or side op because the radio plays over the tape meaning you'll miss potentially vital info.

Plus the whole tape things being off to the side means there are many people who are confused and don't know why a thing happened because they didn't listen to all of them. With MGS in the past you always got the important information in a cutscene while the codec had supplemental information, stuff that wasn't important but went toward character and world building. Stuff like background on The End and the rest of the Cobra Unit, or you call them when you're having trouble with something for a hint (which in my experience the L1 radio call thing was useless unless I wanted to hear the same line over and over again).


Anyway, onto the episode. I absolutely agree with Bosman. And that bonus bit was great. Would only have been better if he showed a plot point that does get shown in the next episode but never followed up on again (unless you buy the Collectors Edition with the special Final Bosman behind the scenes bluray).
 
this is how I'm seeing Episode 2.. I'm about mission 40, so I still have a way to go, but so far I've loved what I've seen.

I completely agree that MGSV is much more lighter on story than any other MGSV, but fans have been going nuclear about that..

fans are really weird with this, because if there is "too much" story like in MGS4 they complain, if there is "very little" like in MGSV they complain, and if it is different than MGS3 they complain...

I've learned to enjoy MGSV without paying attention to all these negativity, and I love the game. I have my own complaints, but I haven't gone this hyperbole some have been going..

You're almost done.

It'll be interesting to see if you can repeat those words once you finish.
 
You're almost done.

It'll be interesting to see if you can repeat those words once you finish.

I forgot to come here on Saturday, I finished the game, and I loved it, even as a kinda unfinished game, I loved it, even the story.

yes, I could argue all day about it, but I already talked in the OT and the spoiler thread, besides that I don't like to see the hate the game gets.

I loved it even with it being a little rough around the edges
 
That bonus bit

9UiL1se.gif
 
my goodness, SO good episode...

the desk is back, the mugs are back, femme fatale bosman makes a debut, and that bonus bit... THAT bonus bit...

That bonus bit might be the best he has done on so many levels

Great episode.

I kind of feel bad for somewhat breaking Bosman's level though.

so YOU were the one... I'll send liquid bosman to deal with you!!
 
Honestly, when I was playing Kyle's level, I had no idea I was doing something I wasn't supposed to do. I thought it was part of the level design.

Yeah, thinking out of the box is kinda hard. Sometimes you are too fixed on your solution to a level, to think that other solutions are possible. I think a lot of people are learning that right now with Mario Maker.
 
Kyle needs some more exposure dammit. I don't think he realizes how charming and fun his show is.

And yeah, the way he talked about feedback in this episode opened my eyes a little.
 
"Shadow babies" is still the funniest gag he's come up with. I can't even say the words without smiling.
 
it is just incomplete!!! blame Defy Media because they cut his resources!!!

Really it's Kylejima's fault. He had weeks to work on it and tens of dollars and blew it all. Yeah, he made a nice premise and Defy can use it for their other shows and Kylejima's show is fun to watch, but you can tell when the plug was pulled and he cut the ending to put out as a DVD extra.
 
Really it's Kylejima's fault. He had weeks to work on it and tens of dollars and blew it all. Yeah, he made a nice premise and Defy can use it for their other shows and Kylejima's show is fun to watch, but you can tell when the plug was pulled and he cut the ending to put out as a DVD extra.

you and all know that Kylejima never likes to leave things out, he is a perfectionist, but when you have a deadline cut because of a company who just wants to make smosh videos, then the whole creative freedom is just broken!!!

poor Kylejima, Here's to You
 
so bosman's very first complaint about mgsv is forcing you to replay old missions with new parameters
but...you're not forced to do that?


i mean i still get his larger point, but that's just straight up not accurate
 
so bosman's very first complaint about mgsv is forcing you to replay old missions with new parameters
but...you're not forced to do that?


i mean i still get his larger point, but that's just straight up not accurate

I kinda understand what he meant, it is not about the missions being forced, but more about the missions all being important during chapter 1, but in episode 2 Konami cut the time and resources so they had to rush that part and they had to put those missions there.

you can skip them, sure, but they are there for filler to some degree.

I still feel that could be easily solved by putting them as an optional episode 3 with these non-story missions, still Konami could have pressed for them to finish
 
so bosman's very first complaint about mgsv is forcing you to replay old missions with new parameters
but...you're not forced to do that?


i mean i still get his larger point, but that's just straight up not accurate

But you either redo the missions but harder (and actually more fun imo) or you do side ops, of which there are like 8 types(?) and around 10 each of them?

So really, yeah, you do have to redo content to open up the "chapter" 2 missions. You just don't have to redo the main mission (but with different parameters), you can do the same side ops (with different enemy configs).
 
My god, this episode was perfect. The bonus bit slayed me. I wonder if Kojima saw the trailer lol

Best episode in a while. Probably the best bonus bit ever. Bravo, Kyle.
 
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